Casual Dwarddd (Green) vs Bolyarich (Red)

Welcome back, I’ve had a bit of a break too recently so may be a little rusty but GLHF.
@bolyarich

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Forest’s Favor
Young Treant
Spore Shambler
Rich Earth


WORKERS
Rich Earth


NextHand

Tiger Cub
Playful Panda
Ironbark Treant
Rampant Growth
Verdant Tree


Discard

Spore Shambler
Forest’s Favor
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector(1/1) can prospect
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

haven’t played in a while, start basic with hero+prospector

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Bombaster
Bloodburn
Charge
Pillage


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Scorch


Discard

Pillage
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Musketeer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Musketeer(2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

@dwarddd’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Verdant Tree


NextHand

Ironbark Treant
Rampant Growth
Young Treant
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Cala - ($2)
Cala kills bombaster
Cala kills musketeer
Merfolk Prospects - ($3)
Tiger Cub - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra(3/2)
  • Merfolk Prospector(1/1) can prospect

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

could rampant growth instead of muidband on Cala to kill Bombaster but i think the risk of them charging through to kill her is worth the exta card next turn considering it wouldn’t even put them in an overwhelming position afterwards

cool to have ‘can attack twice per turn ability, huh’?
Sorry, no toxic

P2T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Mad Man
Bombaster
Pillage


WORKERS
Bloodburn
Scorch


NextHand

Mad Man
Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Brogre - ($2)
Dog - ($1)
Musketeer shoot Prospector - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Dog(1/1)
  • :target: Lookout:

In Play:

  • Musketeer(2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

@dwarddd’s turn!

hmm i must’ve mistaken Cala for a rampaging elephant, my bad

P1T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Forest’s Favor
Ironbark Treant
Young Treant
Rampant Growth
Playful Panda
Centaur


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Huntress
Rampant Growth
Barkcoat Bear
Merfolk Prospector(1/1) can prospect
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw - ($4)
Centaur - ($1)
Worker - ($0)
Cala kills brogre
Cub kills dog

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur(3/4a) overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant(0/2) can’t attack

In Play:

  • Tiger Cub(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

running Cala in is an even trade on gold for cala’s existence and it simplifies my patrolling choices, no danger of gifting levels;
next turn huntress and tech up

P2T5


Tech StartingHand Workers

TECH
Steam Tank
Kidnapping


STARTING HAND
Mad Man
Makeshift Rambaster
Charge
Bombaster


WORKERS
Bloodburn
Scorch
Makeshift Rambaster


NextHand

Kidnapping
Taxman
Taxman
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bombaster - ($4)
Musketeer shoot down cub
T2 Anarchy - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster(2/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Musketeer(2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Ferocity
Rampaging Elephant


STARTING HAND
Spore Shambler
Huntress
Barkcoat Bear
Merfolk Prospector(1/1) can prospect
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler


NextHand

Barkcoat Bear
Ferocity
Forest’s Favor
Merfolk Prospector(1/1) can prospect
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Huntress - ($4)
Tech 2 Feral - ($0)
Centaur kills bombaster

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress(3/3a) anti-air sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant(0/2) can’t attack

In Play:

  • Centaur(3/2) overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

running Cala in is an even trade on gold for cala’s existence and it simplifies my patrolling choices, no danger of gifting levels;
next turn huntress and tech up

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Taxman
Taxman
Pillage
Kidnapping


WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage


NextHand

dog
Steam Tank
broogre
Mad Man


Discard

Bombaster(2/2)A
Kidnapping
Pirate Gunship
Pirate Gunship
Taxman
Taxman


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Kidnap SQL - ($1)
Musketeer by hand kill trent
your centaur huntress kill your centaur

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Musketeer(2/1)
  • Drakk(1/3)lvl1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Ferocity
Moment’s Peace


STARTING HAND
Playful Panda
Barkcoat Bear
Forest’s Favor
Merfolk Prospector(1/1) can prospect
Ferocity


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Rampaging Elephant
Tiger Cub(2/1)
Rampant Growth


Discard

Centaur(3/2) overpower
Huntress(3/3a) anti-air sparkshot
Young Treant(0/2) can’t attack
Ferocity
Ferocity
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Barkcoat Bear - ($3)
Merfolk prospector - ($2)
Playful Panda - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear(5/5) overpower, r2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector(1/1) can prospect
  • :target: Lookout: Wisp(0/1)

In Play:

  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

if they have a lizzo they can break my tech 2 unless i build a tower
if they have another kidnapping they can break my tech 2 unless i hire some blockers
i cannot hire blockers and build a tower xd
tower gives me less presence, they might simply tech 3 rush without bothering to kill my tech buliding
gotta focus on have tech 3 destroying capability, won’t be able to next turn but can aim for turn after.

P2T7


Tech StartingHand Workers

TECH
Steam Tank
Surprise Attack


STARTING HAND
Mad Man
Steam Tank
dog
broogre


WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog


NextHand

Charge
Pirate Gunship
Mad Man
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
T3 - ($4)
Steam Tank - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam tank(3/6)A
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk(1/3)A
  • :pschip: Technician: Musketeer(2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

@dwarddd’s turn!

P1T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Moment’s Peace


STARTING HAND
Rampaging Elephant
Tiger Cub(2/1)
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Barkcoat Bear
Young Treant(0/2) can’t attack
Rampant Growth
Moment’s Peace


Tech 2 card(s)
Get Paid - ($9)
Arg - ($7)
Rampant Growth bear - ($5)
Tower - ($2)
Bear kills Steamtank
Panda and prospector kill drakk, arg midbands
maxband Arg - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental(3/3a) anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Barkcoat Bear(5/4) overpower, r2
  • L5 Arg(1/5)
  • Playful Panda(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i have to assume they drew a gunship…
if I built a tech 3 and tech lab that should occupy it’s attack for fear of T-rex, but actually it can still attack my bear and get steamtank through
if i kill the steamtank now then they can still kill my bear with something smaller after destroying a building with the gunship
if I go for unit defence, they can one-hit an SQL elephant with drakk’s frenzy helping and reach my backline even with full patrol, not destroying tech 2 but still getting any hero (oh and wiping my board :slight_smile: )
hero defence then they wipe my board and have enough hero presence that even killing gunship with polymorph/moment’s peace wont help me win

P2T8


StartingHand Workers

STARTING HAND
Charge
Mad Man
Pirate Gunship
Surprise Attack


WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog


NextHand

broogre
Bombaster(2/2)A
Steam Tank
Taxman
Taxman


Discard

Steam tank(3/6)A
Surprise Attack
Mad Man
Charge


Tech 0 card(s)
Get Paid + float+scav - ($12)
Note: your base at 19
Pirate gunship - ($6)
Gunship attack bear, obliterates panda and WE BEFORE attack, kill bear, takes 1 from tower
Mid Zane - ($1)
Zane kills scav, both get gold - ($2)
Max Zane - ($0)
Shove techniq to scav, both get gold - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Musketeer(2/1)
  • :target: Lookout:

In Play:

  • Pirate Gunship(7/5), resist 2
  • Zane(4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

@dwarddd’s turn!

It was very bad turn from me, but ok

Yeah i was expecting to be even more dead than i am at this point

P1T7


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Tyrannosaurus Rex


STARTING HAND
Barkcoat Bear
Moment’s Peace
Young Treant(0/2) can’t attack
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor


NextHand

Huntress(3/3a) anti-air sparkshot
Centaur(3/2) overpower
Ferocity
Moment’s Peace


Discard

Barkcoat Bear(5/4) overpower, r2
Moment’s Peace
Playful Panda(2/1)
Rampant Growth
Young Treant(0/2) can’t attack
Polymorph: Squirrel
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + 2 scav - ($11)
Midori - ($9)
Moment’s Peace - ($7)
Bear - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Arg(1/5a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Barkcoat Bear(5/5) overpower, r2
  • L1 Midori(2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 9

can disappear on weekend, don’t miss me.

1 Like

P2T9


StartingHand Workers

CANT FIND TECHES(OMG). Teched max anarchy and flame arrow(4/3 dmg spell for 4 gold)
STARTING HAND
Taxman
Steam Tank
Taxman
broogre
Bombaster(2/2)A


WORKERS
Bloodburn
Scorch
Makeshift Rambaster
Pillage
dog


NextHand

Bombaster(2/2)A
Kidnapping
Pirate Gunship
Steam tank(3/6)A
Taxman


Tech 2 card(s)
Get Paid + float - ($11)
Zane deals 3A to SQL, takes 2
Steam tank - ($8)
Jaina - ($6)
tower - ($3)
Tax man - ($1)
Musketeer deals 1 to your T2 and my base.

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam tank3(3/6)A
  • :psfist: Elite:
  • :ps_: Scavenger: Taxman(3/3), antiair
  • :pschip: Technician: Jaina(2/3), lvl1
  • :target: Lookout: Pirate Gunship(7/5), resist 3 = 2 + 1

In Play:

  • Zane(4/2)
  • Musketeer(2/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

many thoughts. Need to have no worker to have more chances to oiutplay any of follows: max midori, 2nd MoP, polymorf

@dwarddd’s turn!

most funny thing is: when you’re living in turn 7, i’m living in turn 9. Sorry for miscount.
TO OBS: i’m starting write thoughts, you can follow them. Feel free to say, that i’m bad in gramma, way to think on my plays and so: i want to increase my level in all these things.

I’ll have a look at your thoughts after the game :+1: , I’d also be interested in any suggestions for how I could have played differently to avoid gunship ever coming out

P1T8


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Murkwood Allies


STARTING HAND
Ferocity
Huntress(3/3a) anti-air sparkshot
Moment’s Peace
Centaur(3/2) overpower


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
Centaur(3/2) overpower


NextHand

Rampaging Elephant(6/7a) can attack twice
Tiger Cub(2/1)
Polymorph: Squirrel


Discard

Barkcoat Bear(5/4) overpower, r2
Moment’s Peace
Playful Panda(2/1)
Rampant Growth
Young Treant(0/2) can’t attack
Polymorph: Squirrel
Tyrannosaurus Rex
Moment’s Peace
Ferocity
Tyrannosaurus Rex
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Moment’s Peace - ($9)
Midori level 6 - ($4)
Huntress - ($2)
Bear attacks steamtank takes 3 deals 4A

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Midori(3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Barkcoat Bear(5/2) overpower, r2
  • L5 Arg(1/2)
  • Huntress(3/3) anti-air sparkshot

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 11

Gold:

  • Gold: 2
  • Workers: 10

you did very cool turn, idk what to do, still thinking

1 Like