Casual Dreamfire vs Moby Dick test games

GL & HF!

Casual P1T2

P1 [Present]/Demonology/Peace vs. P2


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Forgotten Fighter
Tinkerer (1/2)
Plasmodium (4/4, fc 3)
Temporal Research
Fading Argonaut (2/3, fade 3)


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)


NextHand

Tinkerer (1/2)
Forgotten Fighter
Nullcraft (1/1)
Battle Suits
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fargo - ($3)
Tech2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3, fade 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy L1(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Fargo is a top card, I don’t think he would invest 3 cards for killing Vandy. Especially not with Troq.

P2T2


Tech StartingHand Workers

TECH
Regular-sized Rhino
Regular-sized Rhino


STARTING HAND
Tenderfoot
Bloom
Granfalloon Flagbearer
Spark
Helpful Turtle


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Brick Thief
Wither
Regular-sized Rhino


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom Troq - ($3)
Spark Fargo - ($2)
Troq kills Fargo.
Tech 1 - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 1 (3/2), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Moby_Dick’s turn!

Something is wrong

Better don’t look at my change, the hidden information was not working.

Casual P1T3

P1 [Present]/Demonology/Peace vs. P2



StartingHand Workers

STARTING HAND
Battle Suits
Tinkerer (1/2)
Forgotten Fighter
Overeager Cadet (2/2)
Nullcraft (1/1)


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)
Tinkerer (1/2)


NextHand

Overeager Cadet (2/2)
Temporal Research
Hardened Mox (1/1)


Discard

Fading Argonaut (2/3, fade 3)
Forgotten Fighter


Tech 0 card(s)
Get Paid + float - ($7)
Worker - ($6)
Battle suits - ($4)
Nullcraft pings SL - ($2)
Vandy kills SL, midband - ($0)
Cadet

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vandy L3 (3/4)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

interesting. Going down on cards. Maybe early tech up. No float means no iron man + tech 2. Maybe fencer or ocelot. Dreamfire took board control. Fencer would mean Vandy kill. But it would bring me not in such a bad position. It is luckily Troq and not midori…

Have to get rid of nullcraft before the mimics come. Maybe I doom it next round.

Tech choice: DS + Spy

Ok I have forgotten the tech choice, but I am too stupid to repair it. I have written down my tech choice in thoughts and added them to the discard.

P2T3


Tech StartingHand Workers

TECH
Eggship
Final Smash


STARTING HAND
Brick Thief
Regular-sized Rhino
Wither


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief


NextHand

Timely Messenger
Bloom
Spark


Discard

Tenderfoot
Wither
Older Brother
Regular-sized Rhino
Eggship
Final Smash


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Wither SQL - ($4)
Brother trades with SQL.
Troq to lvl 5 - ($0)
Troq readily kills Vandy and maxbands.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq lvl 7 (5/6A), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

@Moby_Dick’s turn!

Casual P1T4

P1 [Present]/Demonology/Peace vs. P2


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Dark Pact


STARTING HAND
Hardened Mox (1/1)
Overeager Cadet (2/2)
Temporal Research


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Hardened Mox (1/1)


NextHand

Neo Plexus (2/2)
Overeager Cadet (2/2)
Forgotten Fighter
Flagstone Spy (3/3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Oni - ($4)
Nullcraft pings Tech1
Tech 2 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Oni L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Damn, he did not even need a fencer, did not consider that one…

Final smash is not what I want… Need to kill him.

P2T4


Tech StartingHand Workers

TECH
Trojan Duck
Trojan Duck


STARTING HAND
Bloom
Timely Messenger
Spark


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Spark


NextHand

Granfalloon Flagbearer
Regular-sized Rhino
Older Brother
Tenderfoot


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Bashing) - ($3)
Troq readily kills Oni, pings tech 2, you draw, levels fizzle.

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq lvl 7 (5/4A), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

@Moby_Dick’s turn!

Casual P1T5

P1 [Present]/Demonology/Peace vs. P2


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator (11/11)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Neo Plexus (2/2)
Forgotten Fighter
Overeager Cadet (2/2)
Flagstone Spy (3/3)
Overeager Cadet (3/2)


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Hardened Mox (1/1)
Forgotten Fighter


NextHand

Temporal Research
Fading Argonaut (2/3, fade 3)
Drill Sergeant (3/3)


Discard

Zarramonde, the Obliterator (11/11)
Zarramonde, the Obliterator (11/11)
Neo Plexus (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
2x Cadet
Spy - ($4)
Vandy - ($2)
Max - ($0)
Nullcraft pings tech2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Vandy L1 (2/3)
  • Max L1 (2/3)
  • Flagstone Spy (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

No Mimics… should have teched hammerer instead of spy. Float 3 no midori, probably tech 3 rush. This created a problem for me. My draw line did not add up at all. Cadets before DS and no DP for support. My cycle is now super weak. If he stays on tech 2 it should work out (but bashing tech2 is so weak I can hardly imagine that). If he rushes intor tech 3 this will indead be a very strong strategy, which I have seen too late. Troq and duck can directly destroy my tech 3… Need to either kill troq or tech 3 next round or lose the game.

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Granfalloon Flagbearer
Regular-sized Rhino
Tenderfoot
Older Brother


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Spark
Tenderfoot


NextHand

Wither
Timely Messenger
Eggship
Trojan Duck


Discard

Older Brother
Granfalloon Flagbearer
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tech 3 - ($6)
Regular-sized Rhino - ($2)
Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Regular-sized Rhino (5/6A)
  • :psfist: Elite: Midori lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Troq lvl 7 (5/4), +
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Bashing)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

@Moby_Dick’s turn!

Ok very well played. I need some more time to think about my next move. Would love to know if you workered brick thief again…

1 Like

OK it cost me one day, and people asking what is wrong with me… I had an issue in my consideration last turn. You will see it after the game. Let’s see if I can solve it that way:

Casual P1T6

P1 [Present]/Demonology/Peace vs. P2


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Temporal Research
Fading Argonaut (2/3, fade 3)
Drill Sergeant (3/3)


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Hardened Mox (1/1)
Forgotten Fighter
Temporal Research


NextHand

Drill Sergeant (3/3)
Dark Pact


Discard

Zarramonde, the Obliterator (11/11)
Zarramonde, the Obliterator (11/11)
Neo Plexus (2/2)
Overeager Cadet (3/2)
Overeager Cadet (3/2)
Research & Development
Research & Development


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
DS - ($5)
Fargo, rune to cadet - ($3)
2x cadets trade with sl
Nullcraft pings Midori
Midband Max kills Midori, maxbands flicker Nullcraft - ($1)
Nullcraft + spy break tech 3

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3/3, fade 3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Vandy L1 (2/3)
  • Max L5 (3/4)
  • Flagstone Spy (4/3)
  • Drill Sergeant (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Zara is not faster than Trojan duck in my case. Even if he has not thief and Troq he can just kill tech lab!!! Completely useless tech choice last turn.

P2T6


StartingHand Workers

STARTING HAND
Wither
Timely Messenger
Trojan Duck
Eggship


WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Spark
Tenderfoot


NextHand

Final Smash
Regular-sized Rhino
Trojan Duck
Bloom


Discard

Older Brother
Granfalloon Flagbearer
Moment’s Peace
Moment’s Peace
Regular-sized Rhino
Trojan Duck
Wither


Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 3.
Tower - ($7)
Eggship - ($3)
River - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite: River lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Troq lvl 7 (5/4), +
  • :target: Lookout: Eggship (4/3)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Bashing)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

@Moby_Dick’s turn!

Casual P1T7

P1 [Present]/Demonology/Peace vs. P2


StartingHand Workers

STARTING HAND
Dark Pact
Drill Sergeant (3/3)
Zarramonde, the Obliterator (11/11)
Zarramonde, the Obliterator (11/11)
Overeager Cadet (3/2)
Research & Development
Research & Development
Overeager Cadet (3/2)
Neo Plexus (2/2)
Dark Pact
Research & Development


WORKERS
Time Spiral
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
Hardened Mox (1/1)
Forgotten Fighter
Temporal Research
Zarramonde, the Obliterator (11/11)


NextHand

Dark Pact
Zarramonde, the Obliterator (11/11)
Research & Development
Fading Argonaut (3/3, fade 3)
Dark Pact


Tech 0 card(s)
Get Paid + float - ($11)
DS rune on other DS - ($8)
DP - ($7)
Max kills SL, sparkshot river
Fargo trades with river, Vandy midband
Vandy discard + fetch DP + play - ($5)
Research + Development - ($3)
2x cadet, 4 runes
Neo - ($1)
Worker - ($0)
Spy trades Troq, Vandy maxband, doom nullcraft
Nullcraft trades eggship
DS1 breaks tech3

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vandy L5 (4/5)
  • Max L5 (3/2)
  • Drill Sergeant 1 (4/2) ++++
  • Drill Sergeant 2 (4/3) +++

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

OK I can draw enought units, so I will be able to finish it.

Zara, Zara in the first draw… But enough draw possibilities.

Yes, this should be enough.

@Dreamfire I draw two cards to much by cycling twice. So R&D will give me two cards less. The turn itself would not change (the two cards from the wrong draw, were not used and are anyway not useful in this turn. Only 2 cadets and neo, was what I needed). My hand size would be 3, or I skip the worker than 4. Do you want to continue, than I will fix it and redraw?

I didn’t draw Moment’s Peace, so no point in prolonging this. GG WP!

You played very well with the weaker deck. I liked your strategy with Troq into tech3. This makes the duck to one of the strongest tech3 as P2, since it destroys P1 tech3. I was not aware of that. But you should really keep brick thief in for such strategies. He is one of the top 3 neutral cards for certain strategies.

GG

1 Like

Considering BS I still think it should be nerfed. It allowed so good trades and keeps the deck thin. It makes cadets even on tech 2 level to a top card.

Even without BS I like the cadets. You can use them with all card draw engines, for tech rushs or strong hero play.