Ok this time I have the bad start.
Casual P1T1
P1 [Finesse]/Discipline/Strength vs. P2
StartingHand Workers
STARTING HAND
Older Brother (2/2)
Spark
Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
WORKERS
Granfalloon Flagbearer (2/2)
NextHand
Bloom
Wither
Fruit Ninja (2/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Discard
Spark
Older Brother (2/2)
Brick Thief (2/1)
Helpful Turtle (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
I’m not testing this deck for tournaments, I just want to see how it plays. If you think it’ll be a boring game, we don’t have to play
No don’t get me wrong. I just want to give you a fair game to learn from it.
I think the deck I am playing is one of the strongest in this game. You have with Troq the by far weakest spec. So I feel I have to compensate somehow.
P2T1
StartingHand Workers
STARTING HAND
Fruit Ninja
Spark
Granfalloon Flagbearer
Brick Thief
Bloom
WORKERS
Fruit Ninja
NextHand
Timely Messenger
Older Brother
Helpful Turtle
Wither
Tenderfoot
Discard
Granfalloon Flagbearer
Bloom
Spark
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brick Thief, your base to 19 - ($2)
Troq - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brick Thief (2/1A)
-
Elite:
-
Scavenger: Troq lvl 1 (2/3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Casual P1T2
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Martial Mastery
STARTING HAND
Timely Messenger (1/1)
Bloom
Tenderfoot (1/2)
Wither
Fruit Ninja (2/2)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Tenderfoot (1/2)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Wither SL - ($3)
Bloom Grave - ($1)
Grave kills Troq midbands
Tech1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
OK, Troq as a scrifice… Take it or let him fight with troq for some rounds?
Post draw: Unfortanetly MM is in the wrong hand.
Brick Thief has resist 1, so you’re $1 short.
1 Like
Of course… That was reason why you played him. I have redone the whole turn.
Casual P1T2
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Timely Messenger (1/1)
Wither
Bloom
Tenderfoot (1/2)
Fruit Ninja (2/2)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
NextHand
Wither
Bloom
Spark
Nimble Fencer (2/3)
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Grave kills SL midbands - ($3)
Tenderfoot - ($2)
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Iron Man
Iron Man
STARTING HAND
Tenderfoot
Older Brother
Helpful Turtle
Timely Messenger
Wither
WORKERS
Fruit Ninja
Helpful Turtle
NextHand
Older Brother
Brick Thief
Iron Man
Timely Messenger
Wither
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Troq to midband, readily kills SQL - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2A)
-
Elite:
-
Scavenger: Troq lvl 4 (3/3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Casual P1T3
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Nimble Fencer (2/3)
Bloom
Older Brother (2/2)
Wither
Spark
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
NextHand
Helpful Turtle (1/2)
Brick Thief (2/1)
Nimble Fencer (2/3)
Timely Messenger (1/1)
Discard
Tenderfoot (1/2)
Bloom
Spark
Wither
Star-Crossed Starlet (3/2)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grave kills SL
Bloom Fencer - ($2)
Fencer kills Troq
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave L5 (3/3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Troq scav, so probably Iron man. Need to kill him before he has the first one. Need anyway to go down on cards
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Fairie Dragon
STARTING HAND
Brick Thief
Older Brother
Iron Man
Timely Messenger
Wither
WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
NextHand
Iron Man
Granfalloon Flagbearer
Spark
Bloom
Discard
Tenderfoot
Wither
Timely Messenger
Older Brother
Potent Basilisk
Fairie Dragon
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Iron Man - ($4)
Midori - ($2)
Wither kills Fencer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Iron Man (3/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori lvl 1 (2/3)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Ok was a mistake last turn. Should have put you on iron man and a 33 grave anyway does not help there. Than I would not have the wither risk…
Casual P1T4
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Martial Mastery
STARTING HAND
Brick Thief (2/1)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Brick Thief (2/1)
NextHand
Maestro (3/5)
Grounded Guide (4/4)
Tenderfoot (1/2)
Spark
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - ($4)
maxband grave - ($2)
Grave kills SL
Fencer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer (2/3)
-
Elite:
-
Scavenger:
-
Technician: Grave L7 (4/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Have forgotten the fencer. Need to redraw
Maxband Grave has 4 ATK, that’s not enough to kill Iron Man in SQL.
OK need to do it tomorrow. Was playing while doing something different, sorry.
1 Like
Ok I think I sorted it out.
Casual P1T4
P1 [Finesse]/Discipline/Strength vs. P2
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Brick Thief (2/1)
NextHand
Wither
Star-Crossed Starlet (3/2)
Bloom
Martial Mastery
Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 - ($4)
Fencer - ($2)
Maxband Grave 0
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Nimble Fencer (2/3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Grave L7 (4/5)
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
That damn wither… Wrong decision last turn.
P2T4
Tech StartingHand Workers
TECH
Moment’s Peace
Wandering Mimic
STARTING HAND
Spark
Iron Man
Bloom
Granfalloon Flagbearer
WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
NextHand
Spark
Wandering Mimic
Fairie Dragon
Moment’s Peace
Tech 2 card(s)
Get Paid - ($8)
Skip worker.
Midori to lvl 6 - ($3)
Spark Nimble Fencer - ($2)
Midori kills Fencer.
Bloom Iron Man - ($0)
Iron Man kills Grave, Midori to maxband.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Midori lvl 8 (4/5)
- Iron Man (5/2),+
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
Ok well played, I think you got me… But you have to fight me down. I hope you workered brick thief early like last game. If you have him or bloom it is probably over.
Casual P1T5
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Blademaster (7/5)
Martial Mastery
STARTING HAND
Star-Crossed Starlet (3/2)
Martial Mastery
Bloom
Wither
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Brick Thief (2/1)
Bloom
NextHand
Nimble Fencer (2/3)
Tenderfoot (1/2)
Maestro (3/5)
Spark
Timely Messenger (1/1)
Discard
Nimble Fencer (2/3)
Martial Mastery
Star-Crossed Starlet (3/2)
Wither
Tech 0 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook - ($5)
River - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook
-
Elite:
-
Scavenger:
-
Technician: River
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Ok need to take some risk, I am behind… Next round tech 3 if he does not break tech 2 and hopfefully some cheap fencers. I think he hast to kill river so 6 of 7. If breaks tech 2 game over…
I have neither of those, unfortunately.
P2T5
Tech StartingHand Workers
TECH
T-Rex
T-Rex
STARTING HAND
Wandering Mimic
Spark
Fairie Dragon
Moment’s Peace
WORKERS
Fruit Ninja
Helpful Turtle
Brick Thief
Spark
NextHand
Granfalloon Flagbearer
Wither
Timely Messenger
Tenderfoot
Discard
Iron Man
Moment’s Peace
Fairie Dragon
Wandering Mimic
T-Rex
T-Rex
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Iron Man trades with Rook, levels fizzle.
Midori hits your base to 15.
Moment’s Peace - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
@Moby_Dick’s turn!
OK I see, should have been your game. Now I am back.
Casual P1T6
P1 [Finesse]/Discipline/Strength vs. P2
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Blademaster (7/5)
STARTING HAND
Maestro (3/5)
Spark
Nimble Fencer (2/3)
Tenderfoot (1/2)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
Brick Thief (2/1)
Bloom
Spark
NextHand
Grounded Guide (4/4)
Martial Mastery
Helpful Turtle (1/2)
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Maestro - ($8)
Tenderfoot + Fencer
Tech 3 - ($3)
Grave - ($1)
River deals 2 damage to tech2
Tenderfoot + Fencer break tech2 via Maestro
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Maestro (3/5)
-
Elite:
-
Scavenger:
-
Technician: Grave (2/3)
-
Lookout:
In Play:
- Tenderfoot (1/2)
- Nimble Fencer (2/3)
- River L1 (2/3)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold: