[Casual Draft] charnel_mouse vs FrozenStorm

Game 3, Player 2, Turn 5

P1 [Demon]/Strength/Growth vs P2 [Anarchy/Blood]/Finesse

Starting Hand

Pillage
Disguised Monkey
Bloodrage Ogre
Kidnapping
Steam Tank (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+2float+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Pirate Gunship x2
Kidnapping, Steam Tank
Disguised Monkey x2
Gunpoint Taxman, Nimble Fencer


Main:

  • Drakk (10)
  • Kidnapping, Boulder is now my boulder, though it is a weak AF -1/5 (6)
  • Run Boulder into Jandra, it dies and goes to your discard (I believe, having read the Kidnapping clarifications)
  • Zane, trade with Vandy, Drakk to level 3 (4)
  • Steam Tank (1)
  • Worker (0)
Workers

Pillage, Makeshift Rambaster, Careless Musketeer, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (1/3 lvl 3)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nimble Fencer
Charge
Mad Man
Bombaster

End of Turn Discard

Gunpoint Taxman
Nautical Dog
Disguised Monkey
Pirate Gunship
Pirate Gunship
Kidnapping
Bloodrage Ogre
Disguised Monkey

My Thoughts

This works out much better with him teching up… Especially with me techn-ing the Steam Tank. Kidnapping + Steam Tank + kill Vandy, next turn I can tech up and he’s on permanent Gunship alert. That works to my advantage nicely