Game 3, Player 2, Turn 5
P1 [Demon]/Strength/Growth vs P2 [Anarchy/Blood]/Finesse
Starting Hand
Pillage
Disguised Monkey
Bloodrage Ogre
Kidnapping
Steam Tank (techn)
Events of Turn:
Upkeep:
- Get Gold (9+2float+1scav)
- Draw 1 techn
- Tech 2 cards in (except for turn 1)
All Teched Cards
Pirate Gunship x2
Kidnapping, Steam Tank
Disguised Monkey x2
Gunpoint Taxman, Nimble Fencer
Main:
- Drakk (10)
- Kidnapping, Boulder is now my boulder, though it is a weak AF -1/5 (6)
- Run Boulder into Jandra, it dies and goes to your discard (I believe, having read the Kidnapping clarifications)
- Zane, trade with Vandy, Drakk to level 3 (4)
- Steam Tank (1)
- Worker (0)
Workers
Pillage, Makeshift Rambaster, Careless Musketeer, Scorch, Bloodburn
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Steam Tank (3/6+1armor)
-
Elite:
-
Scavenger:
-
Technician: Drakk (1/3 lvl 3)
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Nimble Fencer
Charge
Mad Man
Bombaster
End of Turn Discard
Gunpoint Taxman
Nautical Dog
Disguised Monkey
Pirate Gunship
Pirate Gunship
Kidnapping
Bloodrage Ogre
Disguised Monkey
My Thoughts
This works out much better with him teching up… Especially with me techn-ing the Steam Tank. Kidnapping + Steam Tank + kill Vandy, next turn I can tech up and he’s on permanent Gunship alert. That works to my advantage nicely