P1T7
Tech StartingHand Workers
TECH
Stampede
Oathkeeper of Kor Mountain
STARTING HAND
Deteriorate
Thieving Imp
Jefferson DeGrey, Ghostly Diplomat
WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
Thieving Imp
NextHand
Dark Pact
Gargoyle
Sacrifice the Weak
Discard
Ardra’s Boulder
Soul Stone
Dinosize
Dark Pact
Deteriorate
Jefferson DeGrey, Ghostly Diplomat
Stampede
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy Anadrose - ($6)
Deteriorate, Nimble Fencer is 1/2+1A
Argagarg boosts Jandra
Jandra kills Nimble Fencer and Drakk, you draw, Vandy hits level 3 (midband), my base to 18
Gargoyle activates - ($5)
Galina Glimmer returns - ($4)
Maxband Vandy, Wisp is doomed - ($2)
Water Elemental and Wisp destroy Tech III, your base to 17
Gargoyle hits Tech II down to 2
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Galina Glimmer 4/4+1A (1 gold per 2 green units, Mythmaking aura)
-
Elite:
-
Scavenger:
-
Technician: Vandy L5 4/5 (sparkshot, resist 1)
-
Lookout:
In Play:
- Argagarg L5 1/5
- Jandra, the Negator 5/2 (overpower, non-demon allied units die on death, Mythmaking aura, 3 damage)
- Water Elemental 3/3+1A (anti-air)
- Gargoyle 3/2 (flying)
- Wisp 2/3 (doomed)
-
Graveyard HP: 3
- Mythmaking (my legendaries get +2/+2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
That worked out OK. Time to retaliate? I’m facing 7 health with at least 9 attack if I don’t get Jandra killed in the process. Activate the Gargoyle, and that’s 5 extra attack to take down the Tech III. Deteriorate gets another, and I could also maxband Vandy to doom something. That’s 3 extra damage, not enough. The Deteriorate lets me keep everything alive, though.
Do I maxband Vandy, or play DeGrey? The latter gets the Elemental and Wisp killed, so swapping a 0/1 and a 3/3 for a 6/5. If Wisp and Galina survive, I get extra income and am guaranteed Dark Pact in hand, and Stampede is better if I draw into that. Tough choice, but I think I want a larger hand size here. Ah, but maxbanding Vandy means I need to Doom something, so I lose the Wisp but do 2 damage to the Tech II now. I can live with that. Or I could a worker and do both… No, I’m reshuffling next turn so now’s a good time to stop teching.