Casual Cstick vs. NinetyThree

@NinetyThree

gl;hf

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Charge


WORKERS
Careless Musketeer


NextHand

Bombaster
Makeshift Rambaster
Bloodburn
Mad Man
Nautical Dog


THOUGHTS
awkward hand…


Discard

Charge
Scorch
Pillage


Get Paid - ($4)
Worker - ($3)
Play Bloodrage Ogre - ($1)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Forest's Favor
Ironbark Treant
Tiger Cub


WORKERS
Tiger Cub


NextHand

Merfolk Prospector
Playful Panda
Verdant Tree
Spore Shambler
Ironbark Treant


THOUGHTS


Discard


Get Paid ($5)
Rich Earth ($2)
Worker ($2)
Young Treant ($0)

Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:
* :psblueshield: Squad Leader:
* :psfist: Elite:
* :ps_: Scavenger: Young Treant
* :pschip: Technician:
* :target: Lookout:
In Play:
Rich Earth
Buildings:
* :heart: Base HP: 20

Economy Info:
Cards:
* Hand: 5
* Deck: 2
* Disc: 0
Gold:
* Gold: 0
* Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Ember Sparks


STARTING HAND
Bombaster
Makeshift Rambaster
Bloodburn
Mad Man
Nautical Dog


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Charge
Ember Sparks
Nautical Dog
Scorch


Tech two cards
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Play Jaina - ($2)
Play Bombaster - ($0)
Bloodrage Ogre kills the Treant. You get a gold. - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/2)
  • Bloodrage Ogre (3/2)
  • L1 Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Merfolk Prospector
Playful Panda
Verdant Tree
Spore Shambler
Ironbark Treant


WORKERS
Tiger Cub
Verdant Tree


NextHand

Rampant Growth
Forest's Favor
Young Treant
Spore Shambler


Tech two cards
Get Paid + scavenger dies ($7)
Worker ($7)
Build Tech 1 ($6)
Ironbark Treant ($3)
Playful Panda ($1)

Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:
* :psblueshield: Squad Leader:
* :psfist: Elite: Ironbark Treant
* :ps_: Scavenger:
* :pschip: Technician: Wisp
* :target: Lookout:
In Play:
* Playful Panda
Buildings:
* :heart: Base HP: 20

Economy Info:
Cards:
* Hand: 4
* Deck: 3
* Disc: 0
Gold:
* Gold: 1
* Workers: 7

Playful Panda arrives exhausted, so it can’t patrol. Would you like to patrol the wisp instead, or otherwise change how you patrol?

Woops, edited. Patrolling the wisp instead.

P1T3


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Pillage
Charge
Ember Sparks
Nautical Dog
Scorch


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Makeshift Rambaster
Gunpoint Taxman
Mad Man
Burning Volley


THOUGHTS
I have just enough gold to max Jaina + play Taxman next turn. It’s a shame that I drew one of the Burning Volleys though.


Get Paid - ($6)
Worker - ($5)
Play Pillage to steal your 1 gold and deal 2 to your base - ($5)
Play Ember Sparks, killing the wisp and breaking the Treant’s armor. You draw a card. - ($2)
Bombaster trades with the Treant - ($2)
Jaina kills the Panda - ($2)
Bloodrage Ogre attacks your base for 3. - ($2)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/2)
  • L1 Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Moment's Peace
Giant Panda


STARTING HAND
Rampant Growth
Forest's Favor
Young Treant
Spore Shambler
Centaur


WORKERS
Tiger Cub
Verdant Tree
Spore Shambler


NextHand

Merfolk Prospector
Giant Panda
Playful Panda
Forest's Favor
Centaur


Tech two cards
Get Paid ($7)
Worker ($7)
Young Treant ($5)
Centaur ($2)

Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:
* :psblueshield: Squad Leader: Centaur
* :psfist: Elite:
* :ps_: Scavenger:
* :pschip: Technician: Young Treant
* :target: Lookout:
In Play:
Rich Earth
Buildings:
* :heart: Base HP: 15
* :heart: Tech 1 HP: 5

Economy Info:
Cards:
* Hand: 5
* Deck: 3
* Disc: 0
Gold:
* Gold: 2
* Workers: 8

Edit: Fixed a Young/Ironbark typo.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Makeshift Rambaster
Gunpoint Taxman
Mad Man
Burning Volley


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man


NextHand

Nautical Dog
Bombaster
Ember Sparks
Charge


Discard

Bloodrage Ogre
Burning Volley
Makeshift Rambaster
Crashbarrow
Crashbarrow


THOUGHTS:
Damn, I missed on the Burning Volley draw. Next turn I probably play Ember Sparks and build Tech 2, but maybe not depending on his board.


Tech two cards
Get Paid + float - ($9)
Worker - ($8)
Maxband Jaina - ($2)
Exhaust Jaina to deal 3 to Centaur - ($2)
Bloodrage Ogre trades with Centaur - ($2)
Play Gunpoint Taxman - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Blooming Ancient


STARTING HAND
Merfolk Prospector
Giant Panda
Playful Panda
Forest's Favor
Centaur


WORKERS
Tiger Cub
Verdant Tree
Spore Shambler
Merfolk Prospector


NextHand

Ironbark Treant
Forest's Favor
Rampant Growth
Moment's Peace


Tech two cards
Get Paid + float ($10)
Worker ($10)
Centaur ($7)
Giant Panda ($4)
Start Tech 2 ($0)

Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:
* :psblueshield: Squad Leader: Centaur
* :psfist: Elite:
* :ps_: Scavenger: Young Treant
* :pschip: Technician:
* :target: Lookout: Wisp
In Play:
Rich Earth
Giant Panda
Buildings:
* :heart: Base HP: 15
* :heart: Tech 1 HP: 5

Economy Info:
Cards:
* Hand: 4
* Deck: 4
* Disc: 0
Gold:
* Gold: 0
* Workers: 9

Which spec did you pick for your Tech 2?

Sorry, Growth.

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Nautical Dog
Bombaster
Ember Sparks
Charge


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Charge


NextHand

Burning Volley
Pillage
Shoddy Glider


Get Paid - ($8)
Worker - ($7)
Exhaust Jaina to deal 3 to the Centaur - ($7)
Play Ember Sparks to kill the Centaur and deal 1 to your base - ($4)
Gunpoint Taxman kills the Young Treant. You gain a gold, then the Taxman steals it.* - ($5)
Build Tech 2: Blood - ($1)
Play Nautical Dog - ($0)

Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:
    In Play:
  • L7 Jaina (4/3)
  • Gunpoint Taxman (3/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9

*This works. For more info, check this related post in the faq on the old forum: Errata/Rules Questions

P2T5


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Spirit of the Panda


STARTING HAND
Ironbark Treant
Forest's Favor
Rampant Growth
Moment's Peace


WORKERS
Tiger Cub
Verdant Tree
Spore Shambler
Merfolk Prospector


NextHand

Oversized Rhinoceros
Blooming Ancient
Playful Panda


Tech two cards
Get Paid ($9)
Ironbark Treant ($6)
Forest's Favor on Wisp ($4)
Rampant Growth on Giant Panda ($2)
Argagarg Garg ($0)
Wisp kills Nautical Dog, takes 1 (you draw 1)
Giant Panda kills Jaina, takes 2 to armor 2 to health (Argagarg levels)

Discard 1, draw 3


Board Info:
In Patrol:
* :psblueshield: Squad Leader:
* :psfist: Elite:Ironbark Treant
* :ps_: Scavenger:
* :pschip: Technician: Wisp (0/1)
* :target: Lookout:
In Play:
Rich Earth
Giant Panda (2/2)
Wisp (1/1)
Argagarg Garg (Level 3)
Buildings:
* :heart: Base HP: 15
* :heart: Tech 1 HP: 5
* :heart: Tech 2 (Growth) HP: 5

Economy Info:
Cards:
* Hand: 3
* Deck: 1
* Disc: 7
Gold:
* Gold: 0
* Workers: 9

Your base is at 14, since it took 1 from ember sparks last turn. Also, you technically should have played Arg before the spells because you can’t cast spells without a hero. It didn’t matter for your turn though.

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Burning Volley
Pillage
Shoddy Glider
Burning Volley


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Charge
Pillage


THOUGHTS
So, he had both spells to kill Jaina with, and I drew the other Burning Volley off of the Technician draw. Lame. It looks like he skipped a worker though, which is good for me. My plan now is to get to Tech 3 and throw gunships at him.

NextHand

Makeshift Rambaster
Crashbarrow
Ember Sparks
Bombaster


Discard

Shoddy Glider
Nautical Dog
Burning Volley
Burning Volley
Pirate Gunship
Pirate Gunship


Tech two cards (I forgot to include this line in a couple of turns, but I have been teching every turn fyi)
Get Paid - ($9)
Worker - ($8)
Play Drakk - ($6)
Midband Drakk - ($3)
Play Shoddy Glider - ($2)
Shoddy Glider (with Frenzy 1) kills Argagarg. Drakk Maxbands. - ($2)
Taxman kills the Treant and takes 2. - ($2)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Circle of Life
Moment's Peace


STARTING HAND
Oversized Rhinoceros
Blooming Ancient
Playful Panda


WORKERS
Tiger Cub
Verdant Tree
Spore Shambler
Merfolk Prospector


NextHand

Oversized Rhinoceros
Spirit of the Panda
Centaur


Tech two cards
Get Paid ($9)
Blooming Ancient ($5)
Oversized Rhinoceros, Blooming Ancient triggers ($0)


Board Info:
In Patrol:
* :psblueshield: Squad Leader: Oversized Rhinoceros
* :psfist: Elite:
* :ps_: Scavenger:
* :pschip: Technician: Giant Panda (2/2)
* :target: Lookout: Wisp (0/1)
In Play:
Rich Earth
Wisp (1/1)
Blooming Ancient (1 counter, 3/5)
Buildings:
* :heart: Base HP: 14
* :heart: Tech 1 HP: 5
* :heart: Tech 2 (Growth) HP: 5

Economy Info:
Cards:
* Hand: 3
* Deck: 9
* Disc: 0
Gold:
* Gold: 0
* Workers: 9

added this function to the google sheet, finally :smiley:

Great; I’ll have to download the new version for next time!

P1T7


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND
Makeshift Rambaster
Crashbarrow
Ember Sparks
Bombaster


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Charge
Pillage


NextHand

Bloodrage Ogre
Shoddy Glider


Discard

Shoddy Glider
Nautical Dog
Burning Volley
Burning Volley
Pirate Gunship
Pirate Gunship
Gunpoint Taxman
Crashbarrow
Ember Sparks
Bombaster
Desperation
Desperation


Tech two cards
Get Paid + float - ($12)
Play Jaina - ($10)
Play Bombaster. It gains haste. - ($8)
Play Crashbarrow - ($5)
Play Makeshift Rambaster - ($3)
Bombaster hits your Rhino for 3 - ($3)
Crashbarrow kills the Rhino and overpowers for 1 onto the wisp - ($3)
Play Ember Sparks to kill the Panda and deal 1 to your Tech 2. - ($0)
Makeshift Rambaster breaks your Tech 2 - ($0)
Drakk attacks your Blooming Ancient for 3 - ($0)
Taxman trades with the Blooming Ancient - ($0)

Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • L6 Drakk (3/1)
  • Makeshift Rambaster (1/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 12
    Gold:
  • Gold: 0
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Artisan Mantis
Blooming Ancient

STARTING HAND
Oversized Rhinoceros
Spirit of the Panda
Centaur
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree
Spore Shambler
Merfolk Prospector


NextHand

Moment’s Peace
Moment’s Peace
Circle of Life
Young Treant
Playful Panda


Discard

Oversized Rhinoceros
Oversized Rhinoceros
Blooming Ancient
Spirit of the Panda
Artisan Mantis
Giant Panda
Blooming Ancient


Get Paid ($9)
Centaur ($6)
Argagarg Garg ($4)
Max Argagarg ($0)
Rebuild Tech 2

Discard 3, draw 5

[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/1)
  • :pschip: [I]Technician[/I]: Water Elemental
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Argagarg Garg (L5)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II (Growth) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T8


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Bloodrage Ogre
Shoddy Glider


WORKERS
Careless Musketeer
Bloodburn
Scorch
Mad Man
Charge
Pillage


NextHand

Crashbarrow
Pirate-Gang Commander


Tech two cards
Get Paid - ($10)
Play Shoddy Glider - ($9)
Shoddy Glider + Rambaster trade with Centaur - ($9)
Drakk kills Lookout wisp - ($9)
Play Bloodrage Ogre - ($7)
Build Tech 3 - ($2)
Build Tech Lab: Anarchy - ($1)

Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Drakk (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 15
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10