Casual codexnewb [necro]/blood/truth vs charnel_mouse [balance]/blood/strength

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Bone Collector
Skeleton Javelineer
Deteriorate
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard


NextHand

Bone Collector
Bloodlust
Sacrifice the Weak
Crash Bomber
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
bone collector - ($3)
sk jav - ($2)
drak - ($0)
poisonbalde rogue runs into your drak, gives him -2 runes

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)*
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Bone Collector (3/3) resist 1

In Play:

  • Drak, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, lets dibilitate drak on his side, no tech draw for him.

P2T3


Starting hand: 4

Playful Panda
Spore Shambler
Forest’s Favor
Crashbarrow

Thoughts

Great Crashbarrow split. The opposing Drakk could be a problem, but at least I don’t have to worry about Kidnapping this turn. Next turn I’d have 5 gold to work with after the second Crashbarrow if it doesn’t get discarded by something. I guess I can play Midori + Rampant Growth, to punch through any strong blockers that appear. Drakk’s probably dying this turn, so I can’t plan to midband him.

What to tech? Maybe Ardra’s Boulder as a blocker against retaliatory Crashbarrows, alternatively I could go for Land Octopus or Ogre Recruiter, to block or steal a blocker respectively. I’d need a fairly high chance of hasting them, though, so I’ll tech a Bloodlust too. Teching in a Glider and Bloodlust for now, then I’ll see what I want. Hanging onto Playful Panda for more blockers.

Teched cards: 2

T2: 2 x Crashbarrow
T3: Bloodlust, Shoddy Glider


Get paid - ($7)
Worker
Instant Tech II Blood - ($3)
Crashbarrow - ($0)
Crashbarrow kills Skeleton Javelineer and Bone Collector, takes 1 damage
Discard 2, draw 4
Crashbarrow collapses in a heap


:ps_: Scavenger: Drakk L1 0/1 (2 - runes, 1 to your base on death)

Rich Earth (my workers cost no gold)
:heart: Verdant Tree HP: 3 (healing 1, my Tech buildings build instantly)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Crashbarrow
Merfolk Prospector
Tiger Cub
Rampant Growth

Deck: 0
Discard: 5

Bloodlust
Shoddy Glider
Playful Panda
Spore Shambler
Crashbarrow

Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
4 in hand
0 in deck
5 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Young Treant
T2: Ironbark Treant
T3: Forest’s Favor

[b]P1T4[/b]
Tech StartingHand Workers

TECH
War Drums
Desperation


STARTING HAND
Pestering Haunt
Bone Collector
Sacrifice the Weak
Crash Bomber
Bloodlust


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Sacrifice the Weak


NextHand

Poisonblade Rogue (2/1)
Skeletal Archery
Deteriorate


Discard

Bone Collector
Skeleton Javelineer
Bloodlust
Pestering Haunt
War Drums
Desperation


Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
drak to lvl 2 - ($5)
my drak kills your drak, mine to midband, my base to 19
bone collector - ($3)
crash bomber - ($2)
bloodlust them both - ($0)
crashbomber (4/2 with frenzy 2) breaks verdant tree
bone collector (5/3 with frenzy 2) breaks your tech 2, your base to 18, makes a skeleton
BC and CB take a damage end of turn

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Drak, lvl 4, (2/3)
  • Bone Collector (3/2)
  • Crash Bomber (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, blood huh? that’s not good. need to take out that tree, fast.

IF he put drak in SQL, i dont think i could break the tree and tech 2.

BUT, since his drak is in scav, i CAN break it all.

1 Like

P2T4


Starting hand: 4

Crashbarrow
Merfolk Prospector
Tiger Cub
Rampant Growth

Thoughts

Whoops. Time for maxband Rook, I guess.

Teched cards: 2

T2: 2 x Crashbarrow
T3: Bloodlust, Shoddy Glider
T4: Bird’s Nest, Grasping Vines


Get paid + scavenger - ($9)
Rebuild Tech II
Worker
Garus Rook - ($7)
Maxband Rook - ($0)
Discard 3, reshuffle, draw 5


:psblueshield: Squad Leader: Rook L8 4/6+1A (ignores lone patrollers, Two Lives)

Rich Earth (my workers cost no gold)

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 5

Crashbarrow
Shoddy Glider
Bloodlust
Bird’s Nest
Verdant Tree

Deck: 6

Playful Panda
Spore Shambler
Crashbarrow
Grasping Vines
Tiger Cub
Rampant Growth

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
5 in hand
6 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Young Treant
T2: Ironbark Treant
T3: Forest’s Favor
T4: Merfolk Prospector

edit: nice catch!

  1. BC kills rooks instead of skeleton
  2. bc has 1 less health (now 3/1)
  3. i get an extra skeleton since first skeleton survives
[b]P1T5[/b]
Tech StartingHand Workers

TECH
War Drums
Desperation


STARTING HAND
Skeletal Archery
Deteriorate
Poisonblade Rogue (2/1)


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Sacrifice the Weak
Deteriorate


NextHand

War Drums
Bone Collector
Pestering Haunt


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
max drak - ($5)
poisonblade rogue, hasted - ($3)
hero’s hall - ($1)
PBR haste frenzy armor pierce hits rook, leaves him 1/3+A [-3 runes]
bone collector (4/2) frenzy kills rook (1/3+A) , takes 1, makes skeleton
…rook gets crumbling rune, now 1/3 [-3 runes]
crash bomber frenzy trades with rook, pings your base to 17
drak and skeleton (frenzy) break your tech 2, your base to 15

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/4)
  • Bone Collector (3/1)
    Skeleton (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmm, okay, lets take out that tech 2 and bring in drak spells.

1 Like

Skeleton only has 2 attack. Also, I’m not sure how armour piercing works, does PBR remove the armour, or ignore it and thus leave it intact?

1 Like

leaves it intact, so skeleton cannot kill

2 Likes

skeleton with frenzy has only 2 atk. Rook is 1/3+A so he still has 2 hp after skelly.

1 Like

nice catch on that. not sure what i was thinking. i updated accordingly. should be good now.

P2T5


Starting hand: 5

Crashbarrow
Shoddy Glider
Bloodlust
Bird’s Nest
Verdant Tree

Thoughts

Blast that Poisonblade Rogue! I’ll just have to kill what I can here with Bloodlust, and hope getting the Verdant Tree down again gives me enough breathing room to keep Tech II up.

Teched cards: 2

T2: 2 x Crashbarrow
T3: Bloodlust, Shoddy Glider
T4: Bird’s Nest, Grasping Vines
T5: Bloodlust, Ogre Recruiter


Get paid - ($9)
Rebuild Tech II
Verdant Tree - ($7)
Drakk Ramhorn - ($5)
Bloodlust on Bone Collector and backline Skeleton - ($3)
Midband Drakk - ($0)
Worker
Discard 2, draw 4
Bone Collector and Skeleton die of lust


:psblueshield: Squad Leader: Drakk L4 2/3+1A (1 to your base on death, units get frenzy 1)

Rich Earth (my workers cost no gold)
:heart: Verdant Tree HP: 3 (healing 1, my tech buildings build instantly)

:heart: Base HP: 15
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Tiger Cub
Crashbarrow
Spore Shambler
Playful Panda

Deck: 2

Grasping Vines
Rampant Growth

Discard: 5

Bloodlust
Ogre Recruiter
Bloodlust
Crashbarrow
Shoddy Glider

Card count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
2 in hand
2 in deck
5 in discard
5 in workers
Total: 16


Gold: 0
Workers: 10

5 x start
T1: Young Treant
T2: Ironbark Treant
T3: Forest’s Favor
T4: Merfolk Prospector
T5: Bird’s Nest

[b]P1T6[/b]
StartingHand Workers

STARTING HAND
War Drums
Pestering Haunt
Bone Collector


WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Sacrifice the Weak
Deteriorate
Pestering Haunt


NextHand

Desperation
Bloodlust


Discard

Bone Collector (3/1)


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
bone collector #2, hasted - ($7)
garth, lvl 2 - ($4)
garth make a skeleton #2 - ($3)
BC frenzy kills drak, garth to lvl 4, BC takes 2, my base to 18, make skeleton #3
war drums, units get +X attack for X units - ($1)
…4 units, all units get +4 attack
skeleton (1+1 frenzy+4 war drum [6/1]) breaks your tech 2, your base to 13
drak breaks your verdant tree

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 4, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (5/1)
  • :pschip: Technician: Skeleton (5/1)
  • :target: Lookout:

In Play:

  • War Drums (+4 attack)
  • Drak, lvl 6, (3/4)
  • Bone Collector (7/1)
  • Skeleton (5/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

phew…garth gives me just enough to break the tech 2, and drak can handle the tree. im running out of steam here. i think that will be it. he would need moment’s peace to counter at this point.

1 Like

GG, I’m not recovering from that. Should have put Drakk in Squad Leader or teched in Moment’s Peace. I’ll put up a first turn tomorrow, if you’re up for another.

1 Like

sounds good!

1 Like

P1T1


Starting hand: 5

Spore Shambler
Young Treant
Merfolk Prospector
Forest’s Favor
Verdant Tree

Thoughts

I’ll try hanging on to Verdant Tree, see if I can pull of an early Tech II again. codexnewb will build his first, but I could get units out first.


Get paid - ($4)
Worker - ($3)
Garus Rook - ($1)
Merfolk Prospector - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Rook L1 2/4+1A
:ps_: Scavenger: Merfolk Prospector 1/1

:heart: Base HP: 20


Hand: 5

Ironbark Treant
Tiger Cub
Rampant Growth
Playful Panda
Rich Earth

Deck: 0
Discard: 3

Spore Shambler
Young Treant
Verdant Tree

Card count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Forest’s Favor

GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Deteriorate
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Thieving Imp


Discard

Deteriorate
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
garth - ($2)
make a skeleton - ($1)
skeleton javlineer - ($0)
deteriorate merfolk, you get a gold

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javlineer (1/1)*
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i think ill rush LB early. helps deal with hero’s, and i’ll have archery next turn. also, can trade garth, mid drak, and unleash hell.

GLHF!

P1T2


Starting hand: 5

Ironbark Treant
Tiger Cub
Rampant Growth
Playful Panda
Rich Earth

Thoughts

Playful Panda lets me block well next turn, since I know codexnewb has already used Deteriorate. Do I want to kill the Javelineer, or the normal Skeleton? Killing the Javelineer means the Wisp can damage the Skeleton or Garth if I place it in Elite, so it depends on whether I want to do that or get the Scavenger bonus. I probably want the gold, so I can threaten Rook’s midband, or a Drakk midband later. I might as well kill the Javelineer anyway, so it can’t throw the javelin and increases the size of codexnewb’s discard pile.

Teched cards: 2

T2: Bird’s Nest, Thunderclap


Get paid + scavenger - ($6)
Worker - ($5)
Tech I - ($3)
Playful Panda. Wisp arrives - ($1)
Rook kills Skeleton Javelineer, you draw, takes 1 damage
Discard 3, reshuffle, draw 5


:ps_: Scavenger: Wisp 0/1

Rook L1 2/3 (1 damage)
Playful Panda 2/2

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Ironbark Treant
Rampant Growth
Spore Shambler
Bird’s Nest
Thunderclap

Deck: 4

Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub

Discard: 0
Card count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 1
Workers: 6

4 x start
T1: Forest’s Favor
T2: Rich Earth

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Graveyard


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Lich’s Bargain
Lich’s Bargain
Graveyard
Poisonblade Rogue
Skeleton Javlineer (1/1)*


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
tech 1 - ($3)
skeleton kills wisp
sacrifice the weak, kill skeleton and panda - ($1)
garth makes a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, have to get creative here. let’s hope i draw an LB.

P1T3


Starting hand: 5

Ironbark Treant
Rampant Growth
Spore Shambler
Bird’s Nest
Thunderclap

Thoughts

Hmm, no Skeleton in patrol. Is codexnewb baiting me to midband and hit something? I don’t know, but killing Garth and teching in Earthquake seems good here. If Rook gets hit with Nether Drain later, I can plan to switch into Blood and sweep the board while he’s spend gold dealing with Rook instead of playing units.

Teched cards: 2

T2: Bird’s Nest, Thunderclap
T3: 2 x Earthquake


Get paid + scavenger + float - ($8)
Worker - ($7)
Expensive Rampant Growth on Rook - ($4)
Rook kills Garth, hits level 3
Midband Rook - ($2)
Bird’s Nest - ($0)
Discard 2, draw 4


:ps_: Scavenger: Bird #1 1/1 (flying)
:target: Lookout: Bird #2 1/1 (resist 0+1, flying)

Rook L5 3/5 (can ignore lone patrollers)

Bird’s Nest (respawns Birds at upkeep)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Young Treant
Verdant Tree
Merfolk Prospector
Tiger Cub

Deck: 0
Discard: 6

Playful Panda
Earthquake
Earthquake
Rampant Growth
Spore Shambler
Thunderclap

Card count check (opponent-viewable)

Expected: 10 + 4 teched = 14
1 on board
4 in hand
0 in deck
6 in discard
3 in workers
Total: 14


Gold: 0
Workers: 7

4 x start
T1: Forest’s Favor
T2: Rich Earth
T3: Ironbark Treant

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Nether Drain


STARTING HAND
Skeleton Javlineer (1/1)*
Lich’s Bargain
Lich’s Bargain
Poisonblade Rogue
Graveyard


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Deteriorate
Pestering Haunt


Discard

Graveyard
Lich’s Bargain
Lich’s Bargain
Crashbarrow
Nether Drain


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 blood - ($2)
skeleton javlineer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javlineer (1/1)*
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, tech a netherdrain and crashbarrow. let’s see what he leaves me with next turn…

also, heads up, i think something is off with your card count and discard pile

1 Like