P2T8
StartingHand Workers
STARTING HAND
Flagstone Garrison
Fox’s Den Students
Snapback
Gemscout Owl
Fox Primus
Fox’s Den Students
WORKERS
Sensei’s Advice
Fox Viper
Boot Camp
Grappling Hook
Morningstar Flagbearer
Flagstone Garrison
NextHand
Drill Sergeant
Gemscout Owl
Overeager Cadet
Aged Sensei
Savior Monk
Discard
Fox’s Den Students
Snapback
Fox’s Den Students
Gemscout Owl
Flagstone Garrison
Fox Primus
Tech 0 card(s)
Get Paid - ($11)
Scavenger gold - ($12)
Draw 2
Snapback Bigby for Jaina - ($9)
Fox’s Den Students, 4 Ninjas arrive - ($5)
Fox’s Den Students, 4 more Ninjas arrive - ($1)
Ninjas #1-5 safely kill Arg
Setsuki swiftly kills Jaina
Midori and Ninja #6 break tech 2, your base to 16
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ninja (2/2A)
-
Elite:
-
Scavenger: Ninja (2/2)
-
Technician:
-
Lookout:
In Play:
- Setsuki lvl 6 (3/4)
- Midori lvl 8 (4/5)
- Safe Attacking
- Ninja (2/2)
- Ninja (2/2)
- Ninja (2/2)
- Ninja (2/2)
- Ninja (2/2)
- Ninja (2/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 2
Economy Info:
Cards:
Gold:
Thoughts
Charnel has no tech 2 and no heroes, next turn should be GG.
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You broke my tech 2 at the worst time on your T5, but Maxband Sets came through. Again
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Yeah, I should have gone for Flame Arrow much sooner
Want another round?
1 Like
Sure thing. You mind if I switch Balance out for Present?
Yes, by all means take Nature Reclaims out of your codex!
P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Safe Attacking
Sensei’s Advice
Grappling Hook
Aged Sensei
WORKERS
Fox Viper
NextHand
Smoker
Savior Monk
Fox Primus
Morningstar Flagbearer
Snapback
Discard
Sensei’s Advice
Grappling Hook
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Oni lvl 1 (2/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Game 4
P2T1
Starting hand: 5
Bluecoat Musketeer
Porkhand Magistrate
Jail
Lawful Search
Manufactured Truth
Thoughts
Really awkward first hand, especially against an aggressive Onimaru.
Get paid - (5)
Worker - (4)
Bluecoat Musketeer - (2)
Bigby Hayes - (0)
Discard 3, draw 5
Bluecoat Musketeer 1/2+1A (long range if attack = 1)
Bigby L1 2/3 (stash)
Base HP: 20
Hand: 5
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Arrest
Deck: 0
Discard: 3
Jail
Lawful Search
Manufactured Truth
Card-count check (opponent-viewable
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 6
5 x start
T1: Porkhand Magistrate
P1T2
Tech StartingHand Workers
TECH
Argonaut
Elite Training
STARTING HAND
Snapback
Morningstar Flagbearer
Smoker
Savior Monk
Fox Primus
WORKERS
Fox Viper
Smoker
NextHand
Sensei’s Advice
Fox Primus
Elite Training
Morningstar Flagbearer
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Oni kills Bluecoat
Savior Monk - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No Grappling Hook to punish that patrol, but I should be safe from Arrest and I’ll likely heal the damage off Oni.
P2T2
Starting hand: 5
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Arrest
Thoughts
Teched cards: 2
Get paid - (6)
Worker - (5)
Tech I - (3)
Traffic Director - (1)
Reputable Newsman, blocking 1 - (0)
Discard 2, reshuffle 8, draw 4
Traffic Director 1/1+1A (untargetable; unstoppable when attacking a building)
Reputable Newsman 0/3 (you can’t play 1-cost spells/upgrades)
Bigby L1 2/3 (stash)
Base HP: 20
Tech I HP: 5
Hand: 4
Lawful Search
Lobber
Lobber
Spectral Aven
Deck: 4
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
Discard: 0
Card-count check (opponent-viewable
Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Gold: 0
Workers: 7
5 x start
T1: Porkhand Magistrate
T2: Building Inspector
P1T3
Tech StartingHand Workers
TECH
Speed of the Fox
Hidden Ninja
STARTING HAND
Snapback
Elite Training
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
WORKERS
Fox Viper
Smoker
Sensei’s Advice
NextHand
Argonaut
Safe Attacking
Grappling Hook
Morningstar Flagbearer
Elite Training
Tech 2 card(s)
Get Paid - ($6)
Savior Monk heals Oni
Worker - ($5)
Elite Training on Monk and Sensei - ($3)
Sensei safely kills Traffic Director
Oni kills Newsman, you draw
Savior Monk kills Bigby, Oni to lvl 3
Heroes’ Hall - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Oni lvl 3 (2/3)
- Savior Monk (3/1)
- Aged Sensei (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Blocking Sensei’s Advice was the right move by charnel, but luckily I teched an alternative.
This is fine.
P2T3
Starting hand: 4
Lawful Search
Lobber
Lobber
Spectral Aven
Technician draw: 1
Thoughts
Ooh, he teched Elite Training, that’s rough. Fortunately, double Lobber lets me kill Onimaru here, then I don’t think Dreamfire can destroy my Tech II if I build it right now, instead of bringing in another hero. Alternatively, I bring in Argagarg for the Wisp, kill the units with one Lobber surviving, and hope Jail is fine to play next turn. Nah.
Teched cards: 2
T2: 2 x Lobber
T3: Insurance Agent, Might of Leaf and Claw
Get paid - (7)
Worker - (6)
2 x Lobber - (4)
Tech II Growth - (0)
Lobbers trade with Onimaru, levels fizzle
Discard 2, draw 3, reshuffle 8, draw 1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 4
Jail
Manufactured Truth
Arrest
Might of Leaf and Claw
Deck: 7
Traffic Director
Reputable Newsman
Insurance Agent
Lobber
Lobber
Lawful Search
Spectral Aven
Discard: 0
Card-count check (opponent-viewable
Expected: 10 + 4 teched = 14
0 on board
4 in hand
7 in deck
0 in discard
3 in workers
Gold: 0
Workers: 8
5 x start
T1: Porkhand Magistrate
T2: Building Inspector
T3: Bluecoat Musketeer
P1T4
Tech StartingHand Workers
TECH
Temporal Distortion
Argonaut
STARTING HAND
Grappling Hook
Argonaut
Safe Attacking
Elite Training
Morningstar Flagbearer
WORKERS
Fox Viper
Smoker
Sensei’s Advice
Grappling Hook
NextHand
Hidden Ninja
Speed of the Fox
Fox Primus
Snapback
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + float - ($8)
Savior Monk heals
Worker - ($7)
Argonaut - ($4)
Geiger - ($2)
Setsuki - ($0)
Monk and Sensei hit your tech 2 down to 2
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Argonaut (3/4A)
-
Elite:
-
Scavenger: Geiger lvl 1 (2/3)
-
Technician:
-
Lookout:
In Play:
- Setsuki lvl 1 (1/3)
- Savior Monk (2/2)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Glad I didn’t put more gold into Oni, but the HH is looking like just as much of a waste… Unless I use it straight away instead of teching up? I won’t be drawing into too many tech 2’s, or be able to afford one, anyway.
Hell, maybe I’ll just stay at tech 1 for a bit.
I’m okay with the events that are unfolding currently.
P2T4
Starting hand: 4
Jail
Manufactured Truth
Arrest
Might of Leaf and Claw
Thoughts
Yuck, no units in hand and I have to try to get Might of Leaf and Claw out. I might be best off skipping a worker to get two heroes down here. Or one hero and Arrest the Argonaut, that’s less bounty levels going to Setsuki. Any hero levelling or damage from hand loses my Tech II, but for this deck that might be OK.
Need to worry about Fox’s Den Students again. I don’t know what’s good for that. Guardian of the Gates would be nice if they didn’t just walk past it. Ember Sparks is sort-of OK. Molting Firebird or Firehouse is good, but I already teched for Law + Growth. This is annoying, if it wasn’t for Setsuki I’d love to play around with Community Service here in anticipation of Present II. Oh, Fire Arrow for killing Setsuki, right? Let’s go with that.
Teched cards: 2
T2: 2 x Lobber
T3: Insurance Agent, Might of Leaf and Claw
T4: Fire Arrow, Insurance Agent
Get paid - (8)
Argagarg Garg, Wisp arrives - (6)
Might of Leaf and Claw - (3)
Expensive Arrest, Argonaut is disabled - (0)
Skip worker!
Discard 2, draw 4
Argagarg L1 1/3+1A
Wisp 0/1
Might of Leaf and Claw (0 growth runes; 5+ growth runes: allies get +5/+5)
Base HP: 20
Tech I HP: 5
Tech II HP: 2 (Growth)
Hand: 4
Reputable Newsman
Insurance Agent
Lobber
Spectral Aven
Deck: 3
Traffic Director
Lobber
Lawful Search
Discard: 5
Fire Arrow
Insurance Agent
Arrest
Jail
Manufactured Truth
Card-count check (opponent-viewable
Expected: 10 + 6 teched = 16
1 on board
4 in hand
3 in deck
5 in discard
3 in workers
Gold: 0
Workers: 8
5 x start
T1: Porkhand Magistrate
T2: Building Inspector
T3: Bluecoat Musketeer
Well how about these?
P1T5
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Snapback
Hidden Ninja
Speed of the Fox
Fox Primus
Morningstar Flagbearer
WORKERS
Fox Viper
Smoker
Sensei’s Advice
Grappling Hook
NextHand
Snapback
Argonaut
Safe Attacking
Elite Training
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Skip worker as well!
Snapback Arg out for Bigby - ($5)
Sensei kills Wisp, you draw
Setsuki to maxband - ($0)
Setsuki and Geiger break tech 1, your base to 18
Savior Monk breaks tech 2, your base to 16
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Setsuki lvl 6 (3/4)
- Geiger lvl 1 (2/3)
- Savior Monk (2/2)
- Aged Sensei (1/1)
- Argonaut (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I could clear charnel’s board + break tech 2, but I might get hit with Lobbers. Alternatively, and seeing as charnel just skipped a worker, I can skip one too and break both tech buildings.
1 Like
Sorry, got caught up with other things. I think you’ve got me pretty licked, though, GG! Really struggled to work with my opening split there.
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