GLHF, @Dreamfire!
Starting hand: 5
Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth
Arrest
Thoughts
That’s an awkward first hand. If I want to tech up and play Spectral Aven next turn, then, I’d only have whatever I play this turn on defence. That’s either the Musketeer or a hero. Or the Jail, I suppose; Dreamfire could play a hero, but his heroes aren’t cheap combat heroes, so maybe that would go OK. Nature Reclaims can trash it later, but that uses up a tech choice. Do I want to be workering Musketeer if I’m going for cheap unit spam? Eh, I’ll have better stuff to play.
Nature Reclaims also hits Might of Leaf and Claw, so I’ll be shooting for Blooming Ancients. I’m not sure what to do about Dreamfire’s air options yet.
Get paid - (4)
Worker - (3)
Jail - (0)
Jail HP: 3 (you play a unit from hand: it goes here, previous occupant arrives)
Base HP: 20
Hand: 5
Building Inspector
Traffic Director
Reputable Newsman
Spectral Aven
Porkhand Magistrate
Deck: 0
Discard: 3
Lawful Search
Manufactured Truth
Arrest
Card-count details (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 5
4 x start
T1: Bluecoat Musketeer