Creep Tumor
Inject Larva
both are spells which attaches to thing, that cast it for this series of games
P2T1
GLHF
StartingHand Workers
STARTING HAND
Roach
Hatchery
Spine Crawler
inject Larva
Creep Tumor
WORKERS
Spine Crawler
NextHand
Zurkling
Queen
Drone
Zurkling Rush
Roach
Discard
Roach
inject Larva
Hatchery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zagara - ($2)
Zerg from zagara - ($1)
Creep tumor - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Zergling(1/1), now gain patrol bonuses
- Lookout:
In Play:
- Zagara(2/2), lvl1, CREEP TUMOR - my zerglings are haster and gains patrol bonuses
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
roach + hero/ Zag + creeptumor, other alternatives are bad :((
@charnel_mouse’s turn!
I don’t think they attach to anything, do they? Aren’t they just regular ongoing spells?
what’s are other ongoing spell? If not, it’s ok, it’s just like upgrafe, but require a hero(quenn) to play?
Well, all the official ongoing spells either have the channelling keyword, or explicitly state to attach them to another unit. Neither’s on the cards’ text here, so I guess they just hang around like upgrades. Differences are that
- They require a hero to play;
- Tyrannosaurus Rex and Versatile Style can’t destroy them.
For this match, I’d still have Nature Reclaims and Potent Basilisk to deal with them, so it shouldn’t make much difference.
Honestly, I had not fully thought through that. I was drawing inspiration from the tweaks to the starter deck that @EricF suggested
I was only this morning when I was starting to mock up proxy cards and get them as close to originals in shape/style, etc (I’m drafting them in Excel, cuz I’m not tech savvy enough to use something like photoshop)…
When I noticed there were no other ongoing spells in the other starter decks.
Assimilate can gain control of an ongoing spell, but could also target them as upgrades (essentially stealing / removing creep tumor). Other ongoing spells for comparison: Harmony, Two Step, War Drums, Final Showdown, Spirit of the Panda, Dreamscape, Mind Control, Soul Stone, Bird’s Nest, Entangling VInes, & Vortross Emblem.
About half are channeling and half attach. None are “Tech 0”. So it is hard to determine comparable. You could say they attach to the casting hero (or queen) and essentially give them channeling. They essentially work like Upgrades, so their carp type could be changed.
Thematically, having Inject Larva as a spell allows a Queen to cast it, or Zagara, or another hero. Creep tumor could be a building or upgrade alternatively, but being a building makes it much more vulnerable.
That was my intent: that they are basically upgrades, but for balance/flavor they could require a hero/queen be in play.
EDIT: Forgot to mark the Prospector on the board.
P1T2
Starting Hand: 5
Merfolk Prospector
Tiger Cub
Rich Earth
Rampant Growth
Forest’s Favor
Thoughts
I’m surprised to see Zagara here: they get a lot of health at higher levels, but right now it looks like Calamandra can easily deal with them before Corrosive Bile comes out to give her -1 runes. I like the idea of swarming Frogs to match the Zerklings, I can’t see any crowd control options for Brown. Tech I unit I’m probably most worried about is the Infested Argonaut, because of its stats.
Teched cards: 2
T2: 2 x Murkwood Allies
Get paid - ($5)
Worker - ($4)
Tech I - ($3)
Calamandra Moss - ($1)
Merfolk Prospector - ($0)
Discard 3, reshuffle, draw 5
Squad Leader: Ironbark Treant 1/2+3A
Scavenger: Calamandra Moss L1 2/3
Technician: Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Hand: 5
Tiger Cub
Rampant Growth
Forest’s Favor
Murkwood Allies
Murkwood Allies
Deck: 3
Playful Panda
Young Treant
Spore Shambler
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 6
4 x start
T1: Verdant Tree
T2: Rich Earth
P2T2
Tech StartingHand Workers
TECH
swarm attack
swarm attack
STARTING HAND
Zurkling
Queen
Drone
Zurkling Rush
Roach
WORKERS
Spine Crawler
Quenn
NextHand
Roach
swarm attack
Hatchery
inject Larva
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tower - ($2)
Drone - ($1)
Zurkling(card)
Zurkling(Zagara) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Zergling(1/1)A, now gains patrol bonuses
- Elite:
- Scavenger: Zergling(1/1), now gain patrol bonuses
- Technician: Zergling(1/1), now gain patrol bonuses, CARD
- Lookout:
In Play:
- Zagara(2/2), lvl1, CREEP TUMOR - my zerglings are haster and gains patrol bonuses
- Drone(1/1)
Buildings:
- Base HP: 20
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Tower? T1? may be trade his SQL + midband Zag? Tower is better, i guess, also my table spam is stronger and faster - i have additional zerg each turn or 2/1 haste with maxband zag
@charnel_mouse’s turn!
P1T3
Starting Hand: 5
Tiger Cub
Rampant Growth
Forest’s Favor
Murkwood Allies
Murkwood Allies
Thoughts
Tower over Tech I, huh? In that case I’ll go for Galina for income, and Huntress for the sparkshot. Going Behind the Ferns for a stealthy kill on Zagara is a bit risky when I’m only drawing two cards after the reshuffle, and when bolyarich might have a Corrosive Bile in hand.
Teched cards: 2
T2: 2 x Murkwood Allies
T3: Galina Glimmer, Huntress
Get paid - ($6)
Worker- ($5)
Merfolk Prospector exhausts for gold - ($6)
Murkwood Allies, Frogs arrive - ($1)
Discard 3, draw 3, reshuffle, draw 2
Squad Leader: Ironbark Treant 1/2+3A
Scavenger: Frog #1 1/1
Technician: Frog #2 1/1
Lookout: Calamandra Moss L1 2/3 (resist 0+1)
Merfolk Prospector 1/1
Frog #3 1/1
Frog #4 1/1
Base HP: 20
Tech I HP: 5
Hand: 5
Playful Panda
Young Treant
Spore Shambler
Rampant Growth
Huntress
Deck: 4
Galina Glimmer
Murkwood Allies
Tiger Cub
Murkwood Allies
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
5 in hand
4 in deck
0 in discard
3 in workers
Total: 14
Gold: 1
Workers: 7
4 x start
T1: Verdant Tree
T2: Rich Earth
T3: Forest’s Favor
P2T3
Tech StartingHand Workers
TECH
Infested Argonaut
Infested Argonaut
STARTING HAND
inject Larva
swarm attack
Roach
Hatchery
WORKERS
Spine Crawler
Quenn
Roach
NextHand
Zurkling Rush
swarm attack
Roach
swarm attack
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
T1 - ($5)
swarm attack, another 4 zurglings - ($0)
drone finds gold - ($1)
Zag makes zurgling - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Zergling(1/1), now gsins patrol bonuses)
- Elite: Zergling(1/1), now gsins patrol bonuses)
- Scavenger: Zergling(1/1), now gain patrol bonuses
- Technician: Zergling(1/1), now gain patrol bonuse
- Lookout: Zergling(1/1), now gsins patrol bonuses)
In Play:
- Zagara(2/2), lvl1, CREEP TUMOR - my zerglings are haster and gains patrol bonuses
- Drone(1/1)
- Zergling(1/1), now gsins patrol bonuses)
- Zergling(1/1), now gsins patrol bonuses, CARD
- Zergling(1/1), now gsins patrol bonuses)
Buildings:
- Base HP: 20
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
max zag + kills his cal, swarm attack to kill his cal, or just def.
@charnel_mouse’s turn!
It’s going to be like that, huh?
P1T4
Starting Hand: 5
Playful Panda
Young Treant
Spore Shambler
Rampant Growth
Huntress
Thoughts
I guess bolyarich’s going for Zagara’s maxband frenzy aura here. I’m just not sure how much I care, if we’re both massing small units. I have Might of Leaf and Claw, he doesn’t, and Artisan Mantii play a similar role to Zagara’s ultimate, especially if he’s mostly sticking to Zurklings.
Teched cards: 2
T2: 2 x Murkwood Allies
T3: Galina Glimmer, Huntress
T4: 2 x Might of Leaf and Claw
Get paid + float - ($8)
Worker - ($7)
Tech II Growth - ($3)
Calamandra kills Squad Leader Zurkling, takes 2 damage
Midband Calamandra - ($1)
Merfolk Prospector exhausts for gold - ($2)
Huntress - ($0)
Discard 3, draw 4, reshuffle, draw 1
Squad Leader: Ironbark Treant 1/2+3A
Elite: Frog #1 1+1/1
Scavenger: Frog #2 1/1
Technician: Frog #3 1/1
Lookout: Frog #4 1/1 (resist 0+1)
Calamandra Moss L3 3/4 (units have resist 1)
Huntress 3/3 (anti-air, sparkshot)
Merfolk Prospector 1/1
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 5
Galina Glimmer
Murkwood Allies
Tiger Cub
Murkwood Allies
Rampant Growth
Deck: 4
Might of Leaf and Claw
Might of Leaf and Claw
Playful Panda
Spore Shambler
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
3 on board
5 in hand
4 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Verdant Tree
T2: Rich Earth
T3: Forest’s Favor
T4: Young Treant
P2T4
Tech StartingHand Workers
TECH
Broodlord
Broodlord
STARTING HAND
swarm attack
Roach
Zurkling Rush
swarm attack
WORKERS
Spine Crawler
Quenn
Roach
Roach
NextHand
Infested Argonaut
Infested Argonaut
Hatchery
inject Larva
Discard
Broodlord
Broodlord
Zurkling Rush
swarm attack
swarm attack
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
midband Zag - ($4)
Zag deal AA damage to SQL
Max Zag, units have frenzy 1 - ($2)
2 zerglings finish your SQL
4 zerlings clear alll other patrollers
Zerg rush - ($0)
drone finds gold - ($1)
Zag make new zerg - ($0)
Note that i have 1 card zerg and 3 tokens zerg
card + 2 tokens destroy your T2, your base to 18
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Zergling(1/1)A, now gain patrol bonuse
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zagara(2/6), lvl6, CREEP TUMOR - my zerglings are haster and gains patrol bonuses, aura
- Drone(1/1)
- Zergling(1/1), now gsins patrol bonuses)
- Zergling(1/1), now gsins patrol bonuses, CARD
- Zergling(1/1), now gsins patrol bonuses)
Buildings:
- Base HP: 20
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
i guess there no another turns, i need to destroy T2 - he draws 2 cards after reshuffle
@charnel_mouse’s turn!
Murk vs. Zurk, very good.
P1T5
Starting Hand: 5
Galina Glimmer
Murkwood Allies
Tiger Cub
Murkwood Allies
Rampant Growth
Technician draw: 1
Might of Leaf and Claw
Thoughts
Rough, these cheap hasted 1/1s are a bit more dangerous than I thought. I can bring in more frogs and kill Zagara here, though, maybe I’ll have the advantage then.
Teched cards: 2
T2: 2 x Murkwood Allies
T3: Galina Glimmer, Huntress
T4: 2 x Might of Leaf and Claw
T5: 2 x Blooming Ancients
Get paid + scavenger - ($9)
Rebuild Tech II
Worker - ($8)
Huntress kills Squad Leader Zerkling, takes 2 damage
Merfolk Prospector suicides into Zagara for 1 damage
Rampant Growth on Calamandra - ($6)
Calamandra kills Zagara (Creep Tumour sticks around, I think), hits level 5 (maxband)
Murkwood Allies, more Frogs arrive - ($1)
Galina Glimmer - ($0)
Discard 2, draw 3, reshuffle, draw 1
Squad Leader: Frog #1 1/1+1A
Scavenger: Frog #2 1/1
Technician: Frog #3 1/1
Lookout: Frog #4 1/1 (resist 1+1)
Calamandra Moss L5 4/5 (units have resist 1)
Huntress 3/1 (2 damage, anti-air, sparkshot)
Galina Glimmer 2/2 (1 gold at upkeep per 2 Green units)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 4
Might of Leaf and Claw
Playful Panda
Spore Shambler
Merfolk Prospector
Deck: 7
Ironbark Treant
Blooming Ancient
Blooming Ancient
Rampant Growth
Murkwood Allies
Murkwood Allies
Might of Leaf and Claw
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
7 in deck
0 in discard
5 in workers
Total: 18
Gold: 0
Workers: 9
4 x start
T1: Verdant Tree
T2: Rich Earth
T3: Forest’s Favor
T4: Young Treant
T5: Tiger Cub
P2T5
Tech StartingHand Workers
TECH
Swarm Host
Defiler
STARTING HAND
Hatchery
Infested Argonaut
inject Larva
Infested Argonaut
WORKERS
Spine Crawler
Quenn
Roach
Roach
Hatchery
NextHand
swarm attack
Defiler
Infested Argonaut
Zurkling Rush
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
drone finds gold - ($9)
T2 swarm - ($5)
dehaka - ($3)
Infested Argonaut - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Infested Argonaut(3/4)A resist 1
- Elite:
- Scavenger: dahaka(2/4)
- Technician:
- Lookout: Zergling(1/1)
In Play:
- Drone(1/1)
- Zergling(1/1), now gsins patrol bonuses, CARD
- Zergling(1/1), now gsins patrol bonuses)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 SWARM
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@charnel_mouse’s turn!
You’re missing a card, did the Creep Tumour disappear?
P1T6
Starting Hand: 4
Might of Leaf and Claw
Playful Panda
Spore Shambler
Merfolk Prospector
Thoughts
Wow, he’s just going to let me take all that Galina income and threaten instant MoLaC? OK, then. I’ll tech in ultimate spells and go to town. Building a Tech Lab for Moss Ancients.
Teched cards: 2
T2: 2 x Murkwood Allies
T3: Galina Glimmer, Huntress
T4: 2 x Might of Leaf and Claw
T5: 2 x Blooming Ancients
T6: Feral Strike, Stampede
Get paid + Galina (3) - ($12)
Might of Leaf and Claw - ($9)
Frog #4 suicides into Infested Argonaut for 1A damage, MoLaC 1/5
Calamandra kills Infested Argonaut, takes 4 damage, MoLaC 2/5
Frog #3 trades with Lookout Zurkling. MoLaC 3/5
Frog #2 suicides into Dehaka for 1A damage, MoLaC 4/5
Argagarg Garg, Wisp arrives - ($7)
Huntress trades with Dehaka, you get a gold, MoLaC activates, Argagarg hits level 3 (midband)
Frog destroys your Tower, takes 1 damage
Galina destroys your Tech II, your base to 18
Maxband Argagarg, Water Elemental arrives - ($5)
Tech Lab Feral - ($4)
Playful Panda, Wisp #2 arrives - ($2)
Worker - ($1)
Discard 1, draw 3
Squad Leader: Argagarg L5 6/10+1A
Scavenger: Wisp #1 5/6
Technician: Wisp #2 5/6
Lookout: Water Elemental 8/8 (resist 1+1, anti-air)
Calamandra Moss L5 9/6 (4 damage, units have resist 1)
Galina Glimmer 7/7 (1 gold at upkeep per 2 Green units)
Playful Panda 7/7
Frog 6/5 (1 damage)
Might of Leaf and Claw (heroes and units get +5/+5)
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Feral)
Hand: 3
Rampant Growth
Might of Leaf and Claw
Ironbark Treant
Deck: 4
Blooming Ancient
Blooming Ancient
Murkwood Allies
Murkwood Allies
Discard: 4
Feral Strike
Stampede
Huntress
Spore Shambler
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
3 on board
3 in hand
4 in deck
4 in discard
6 in workers
Total: 18
Gold: 1
Workers: 10
4 x start
T1: Verdant Tree
T2: Rich Earth
T3: Forest’s Favor
T4: Young Treant
T5: Tiger Cub
T6: Merfolk Prospector
GG, wp, can run another 1 as p1 pls
GG, I’ll start a new game by end of Monday. Any thoughts so far? I got a lucky kill on Zagara, but Turn 4 was pretty painful.
i can’t get why i need Cerebrate if i have broodlord
also, upgrades T1 abathur don’t look good