That’s fine with me too, taking a turn twice a week is very doable
P2T5
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Murkwood Allies
Rampant Growth -> Discard
Young Treant
Galina Glimmer -> Discard
Might of Leaf and Claw (Young Treant Draw)
WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Forest’s Favor
NextHand
Murkwood Allies
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($10)
Discard 2 cards, Calamandra has Stealth this turn
Calamandra breaks Jail
Young Treant, 1 card for me - ($8)
Might of Leaf and Claw - ($5)
Murkwood Allies, 4 frogs for me - ($0)
Two frogs suicide into SQL cadet, deal 1 through armour, MoLaC+2
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2A
- Elite: Frog 2/1
- Scavenger: Frog 1/1
- Technician: Frog 1/1
- Lookout: Frog 1/1
In Play:
- L5 Calamandra Moss 4/2 [My units have Resist 1]
- Might of Leaf and Claw [2]
- Rich Earth
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I’m not sure what to expect out from him next but I feel like setting up MoLaC should continue to be my most important play here. Even though I’m low on cards I have Arg and Calamandra Tigers next turn if I need them. Teching both Ancients since drawing one or both lets me maximise rune gain from my non-card unit generation.
@charnel_mouse’s turn!