Casual CarpeGuitarrem (Purple) vs. Hobusu (White)

As luck would have it, I do not have a Nebula.

Can I get a do-over?

P1T9


StartingHand Workers

STARTING HAND
Nullcraft
Undo
Assimilate
Fading Argonaut
Rewind


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus
Battle Suits


NextHand

Rewind
Nebula
Hive
Assimilate
Undo


Tech 0 card(s)
Get Paid - ($12)
Each Omegacron loses a time rune
Summon Prynn, maxband Prynn - ($4)
Remove two time runes, trash Glorious Ninja
Let’s try this again; I Rewind everything (except forecasted units and the stasis’d Ninja) to a nicer time - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir L1 2/3+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn L7 MAX 3/5 fading 2
    [B]In Play:[/B]
  • Omegacron 9/7 haste forecast 5
  • Omegacron 9/7 haste forecast 5
  • Stasis: your Glorious Ninja
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

Player 2 Turn 9


Starting Hand and Workers

STARTING HAND

Jade Fox
Mythmaking
Aged Sensei
Snapback
Jade Fox


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook


Next Hand

Hidden Ninja
Flying Fox
Savior Monk
Speed of the Fox
Snapback


Tech 0 card(s)
Get Paid - ($10)
My Birds waited out the Rewind from their Nest, but can’t attack this turn
Rook casts Snapback on Vir, replacing him with Geiger - ($7)
Level Setsuki to Lv. 4 - ($4)
Rook hits Prynn for 4 damage and takes 3 in return
Setsuki swiftly kills Prynn, freeing Glorious Ninja from stasis, and gains 2 free levels
Glorious Ninja thanks you for keeping him out of Rewind by swiftly killing Geiger, the free levels fizzle
Re-recruit Porcupine - ($1)
Recruit Aged Sensei - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cucco (1/1+a) (Flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Pipi (1/1) (Flying)
  • :target: [I]Lookout[/I]: Porcupine (2/6) (Deathtouch, resist 1)
    [B]In Play:[/B]
  • Safe Attacking
  • Bird’s Nest
  • Setsuki Hiruki Lv. 6 (3/4) (Upkeep: draw 2, Attacks: swift strike, costs $1 to attack)
  • Glorious Ninja (5/3+a) (Haste, swift strike)
  • Garus Rook Lv. 8 (4/3) (Two Lives)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T10


StartingHand Workers

STARTING HAND
Hive
Assimilate
Rewind
Undo
Nebula


WORKERS
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Stewardess of the Undone
Time Spiral
Neo Plexus
Battle Suits
Assimilate


NextHand

Fading Argonaut
Stewardess of the Undone
Origin Story
Ready or Not
Nullcraft


Discard

Undo
Hive
Rewind


Tech 0 card(s)
Get Paid - ($12)
Both Omegacrons lose a rune
Summon Nebula - ($5)
Nebula blasts your Glorious Ninja into oblivion
Build Tower - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nebula 7/6+a flying resist 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Omegacron 9/7 haste forecast 4
  • Omegacron 9/7 haste forecast 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 13

Player 2 Turn 10


Tech, Starting Hand and Workers

TECH

Glorious Ninja


STARTING HAND

Snapback
Speed of the Fox
Savior Monk
Flying Fox
Hidden Ninja
Sensei’s Advice
Inverse Power Ninja


WORKERS

Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Grappling Hook
Inverse Power Ninja


Next Hand

Jade Fox
Hidden Ninja
Mythmaking
Glorious Ninja
Jade Fox


Tech 1 card(s)
Get Paid - ($10)
Draw 2 from Setsuki’s maxband
Summon Grave - ($8)
Rook walks under Nebula and crushes your windmill Tower and takes 1 damage from it
Setsuki casts Speed of the Fox, gaining +1 ATK and… other stuff… this turn - ($6)
Aged Sensei gives Setsuki +1/+a this turn
Setsuki dashes under your Nebula and breaks your Tech II, dealing 2 damage to your Base
Recruit Flying Fox - ($3)
Recruit Savior Monk - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Flying Fox (3/1+a) (Flying)
  • :psfist: Elite: Cucco (1+1/1) (Flying)
  • :ps_: Scavenger: Savior Monk (2/2) (Healing 1)
  • :pschip: Technician: Pipi (1/1) (Flying)
  • :target: Lookout: Porcupine (2/6) (Deathtouch, resist 1)
    In Play:
  • Safe Attacking
  • Bird’s Nest
  • Setsuki Hiruki Lv. 6 (3/4) (Upkeep: draw 2, Attacks: swift strike, costs $1 to attack)
  • Garus Rook Lv. 8 (4/2) (Two Lives)
  • Grave Stormborne Lv. 1 (2/3) (Sparkshot)
  • Aged Sensei (1/1)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

OK, next turn I can drop Jade Fox and Mythmaking to completely shut down any flying units he has, or I can just have Grave strike down the Nebula with his sword. As long as Setsuki stays alive to keep my cycling at insane levels, odds are good that I can get the advantage.

P1T11


StartingHand Workers

STARTING HAND
Fading Argonaut
Ready or Not
Stewardess of the Undone
Nullcraft
Origin Story


WORKERS
Temporal Research
Tinkerer
Plasmodium


NextHand

Undo
Fading Argonaut
Rewind
Nullcraft
Hive


Tech 0 card(s)
Get Paid + float - ($14)
Both Omegacrons lose a time rune
Summon Prynn - ($12)
Origin Story on Rook to bounce him away; Bird’s Nest goes away too - ($9)
Summon Stewardess of the Undone, bouncing your Savior Monk - ($6)
Nebula destroys Porcupine - ($5)
Sacrifice six workers for Aiur
Double Omegacrons hit your base for 18 damage, gg!

Float ($5)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Omegacron 9/7 haste
  • Omegacron 9/7 haste
  • Stewardess of the Undone
  • Nebula 7/6 flying resist 3
  • Prynn L1 1/3 fading 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 7

Sorry about that bouncing-Rook nonsense. I did that before I realized I had an instant win!

Wow. I think that was the longest game I’ve played on these forums, and I’m honestly relieved that it’s over. Well played!

Clearly I need to play this matchup more. I felt like you had the advantage the whole game, and I’m not sure what kind of plan I should have used… It doesn’t help that I assumed you’d go for Present (I chose Ninjutsu for the Porcupines). I also got some bad luck with Jade Fox not wanting to be in hand at the right time, so that didn’t help any.

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Hmmmmm. Porcupines definitely gave me a HUGE amount of pain, since I lacked good hard removal. (Purple can stall, but not remove, with cards.) I feel like Purple, at least in one playstyle, hovers around walking the knife’s edge, just keeping things going with bounces until their game plan swings together all in one turn.

You did a really good job with keeping heroes on the board, and Origin Story never ever seemed to be in hand at the right time. You’d either used Snapback or just plain killed Prynn. I kept feeling really worried, honestly–I’ll try and pinpoint some turns where I felt like you had a strong advantage.

Your Turn 9 (especially with keeping all three of my heroes out of play next turn!) felt like a really strong securing of the board. I guess I underestimated Nebula’s potential, but at that point I figured you’d be able to quickly rush me down, albeit not factoring in Omegacrons. I felt incredibly vulnerable, even after deploying Nebula, because you just had free shots on my base all day. Starting with Turn 5 and the arrival of the Glorious Ninja, I felt my board position slowly slipping, and I think had you managed to hang on a bit longer, you would’ve just outright overwhelmed me.

Given my Omegacrons, I personally would’ve parked Grave in a patrol zone slot over one of your birds, because keeping out of lethal range was key. Having something that couldn’t be bounced by Stewardess of the Undone was really important IMO, and that’s what let me win. I would’ve had to sacrifice workers for Omegacron, and that would’ve set me back intensely, while you would maintain a full board of units and heroes. At that point, you’d be able to repeatedly down my tech buildings.

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