@CarpeGuitarrem Sorry for the wait! hf!
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Viper
Morningstar Flagbearer
Safe Attacking
Fox Primus
WORKERS
Fox Viper
NextHand
Aged Sensei
Snapback
Savior Monk
Smoker
Grappling Hook
Discard
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Safe Attacking - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Stormborne
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
1 Like
@rathyAro good luck, have fun!
[Past]/Present/Future vs. [Discipline]/Blood/Truth
P2T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
WORKERS
Hardened Mox
NextHand
Battle Suits
Tinkerer
Time Spiral
Neo Plexus
Nullcraft
Discard
Forgotten Fighter
Temporal Research
Fading Argonaut
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Plasmodium - ($2)
Summon Prynn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Prynn Pasternaak (fading 4) 1/3+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plasmodium (forecast 3) 4/4 haste
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
DBT’s gameplan is clearly a rushdown, with cheapo Truth minions and Blood buffs, along with Discipline board-building and utility spells. Battle Suits is out, so I’m going to develop Plasmodium as a powerhouse that comes out swinging T3 with Time Spiral.
Don’t want to commit to Geiger yet because of Snapback, but I will be floating a Now! if rathyAro goes into Truth Tech II, because that’s nice, cheap tempo against Illusions. Undo is a good answer to Blood Tech II. Mind Parry Monk will be a pain to deal with, if Discipline Tech II, so let’s focus on seizing initiative and preventing that.
Pretty tired so I’ll prob get back to you tomorrow
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Spectral Hound
STARTING HAND
Aged Sensei
Snapback
Grappling Hook
Smoker
Savior Monk
WORKERS
Fox Viper
Smoker
NextHand
Morningstar Flagbearer
Spectral Hound
Aged Sensei
Fox Primus
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook Prynn to Lookout
Level up Grave 2 times to midband - ($2)
Kill Prynn with Grave, Grave takes 1 damage, level up Grave 2 times
Upgrade to Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Stormborne(3/3 lvl5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
1 Like
@rathyAro
P2T2
Tech StartingHand Workers
TECH
Argonaut
Origin Story
STARTING HAND
Time Spiral
Neo Plexus
Battle Suits
Nullcraft
Tinkerer
WORKERS
Hardened Mox
Neo Plexus
NextHand
Fading Argonaut
Nullcraft
Forgotten Fighter
Battle Suits
Argonaut
Tech 2 card(s)
Get Paid - ($6)
Plasmodium loses a rune -> 2 runes
Worker - ($5)
Summon Max Geiger - ($3)
Time Spiral a rune off of Plasmodium -> 1 rune - ($2)
Build Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Max Geiger L1 3/3 sparkshot
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (forecast 1) 4/4 haste
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
Potential lines:
Time Spiral leaves me at 4 gold, so I can do 1 gold for Tech 1, 2 gold into a hero, float 1 gold. This contests Grave poorly, and lets him get to maxband with the free hero, but it does keep throwing out a blocker. I can tech Origin Story to deal with Grave. If I tech one copy, I have… 5/8 chance to draw it. Two copies means no Tech I unit for me. So, this works out 63% of the time. Actually, it’s more than that, because Temporal Research is likely to show up in my next hand, and I can use that to dig for Origin Story for 5 gold total, since Prynn’s time runes put me into the “draw 2 cards” tier.
Neo Plexus as a roadblocker while Plasmodium arrives. Pretty bad.
…well, that sucked. Worst possible draw there. And I actually could have patrolled Grave in SQL to require rA to level him with gold first to maxband him. Ick. Because that would’ve let me finish him with Plasmodium. Though that’s not a great trade. Still, Plasmodium + Nullcraft takes care of Grave.
@CarpeGuitarrem
"P1T3
Tech StartingHand Workers
TECH
Spectral Hound
Martial Mastery
STARTING HAND
Aged Sensei
Spectral Hound
Fox Primus
Morningstar Flagbearer
Savior Monk
WORKERS
Fox Viper
Smoker
Aged Sensei
NextHand
Snapback
Rambasa Twin
Grappling Hook
Spectral Hound
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Level up Grave 2 times to maxband - ($4)
Attack Max to kill him. Grave takes 3 damage
Spectral Hound - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Spectral Hound (3/3 +1ATK)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Grave Stormborne(4/2 lvl7)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 3
- Workers: 7
"
@rathyAro
P2T3
Tech StartingHand Workers
TECH
Seer
Shimmer Ray
STARTING HAND
Nullcraft
Battle Suits
Fading Argonaut
Argonaut
Forgotten Fighter
Origin Story (swapped with Battle Suits) via Vir
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
Temporal Research
Tinkerer
Time Spiral
Battle Suits
Discard
Plasmodium
Seer
Shimmer Ray
Origin Story
Argonaut
Tech 2 card(s)
Get Paid + float - ($8)
Plasmodium arrives
Worker - ($7)
Plasmodium trades with Spectral Hound
Summon Vir - ($5)
Peek
Swap a card - ($4)
Summon Fading Argonaut - ($2)
Summon Nullcraft and ping Grave for 1 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fading Argonaut (fading 3) 2/3+a
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Vir Garbaren L1 2/3
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft 1/1 flying
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
[details=Thoughts]PLEASE PLEASE PLEASE DON’T TPOS ME.
Otherwise, this seems fairly solid. I’m okay to go down on cards in order to keep RA in check. Dropping Battle Suits into my next hand, in case Argo stays alive, which lets me threaten 3 attack. Also, I should be able to cycle fairly well with Temporal Research next turn.[/details]
@CarpeGuitarrem
"P1T4
Tech StartingHand Workers
TECH
Reteller of Truths
Macciatus, The Whisperer
STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook
Rambasa Twin
Spectral Hound
WORKERS
Fox Viper
Smoker
Aged Sensei
Grappling Hook
NextHand
Morningstar Flagbearer
Martial Mastery
Fox Primus
Savior Monk
Discard
Spectral Hound
Sensei’s Advice
Snapback
Reteller of Truths
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Remove a sword token from Grave to kill Vir. You get a gold
Rambasa Twin - ($5)
Spectral Hound - ($4)
Tech II Truth - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin (3/2 +1 armor)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]: Spectral Hound (3/3)
[B]In Play:[/B]
- Safe Attacking
- Grave Stormborne(4/1 lvl7)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
P2T4
Tech StartingHand Workers
TECH
Now!
Shimmer Ray
STARTING HAND
Battle Suits
Temporal Research
Time Spiral
Tinkerer
Plasmodium (drawn from Temporal Research)
Origin Story (drawn from Temporal Research)
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium
NextHand
Now!
Argonaut
Seer
Shimmer Ray
Shimmer Ray
Discard
Temporal Research
Tinkerer
Time Spiral
Origin Story
Tech 2 card(s)
Get Paid - ($8)
Blood price for Vir - ($9)
Argo loses a rune
Summon Prynn - ($7)
Cast Temporal Research and draw 2 cards - ($5)
Nullcraft kills Grave, Prynn levels up twice
Play Battle Suits - ($3)
Worker - ($2)
Level up Prynn - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fading Argonaut (fading 2) 3/3+a
-
[I]Elite[/I]: Prynn Pasternaak (fading 4) L4 3/4
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft 1/1 flying
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
You know, I really shouldn’t have traded with the Hound. I traded a 3-cost 4/4 for a 1-cost 3/3.
edit: made a mistake where I had an exhausted spectral hound patrolling. fixed it now.
@CarpeGuitarrem
"P1T6
Tech StartingHand Workers
TECH
Martial Mastery
Spectral Tiger
STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Spectral Hound
Martial Mastery
WORKERS
Fox Viper
Smoker
Aged Sensei
Grappling Hook
Savior Monk
NextHand
Martial Mastery
Sensei’s Advice
Spectral Tiger
Spectral Hound
Snapback
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Quince - ($5)
Level up Quince 2 times to midband - ($3)
Quince midband ability to copy Nullcraft - ($1)
Attack Fading Argonaut with Nullcraft clone
Kill Fading Argonaut with Rambasa twin. Twin goes back to my codex
Attack Prynn with Rambasa twin. Twin dies.
Kill Prynn with Spectral Hound. Spectral Hound takes 2. Level up Quince 2 times to maxband.
Mirror Illusion dies at the end of the turn
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Quince (1/5+1Armor Level 5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Spectral Hound (3/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
@rathyAro
P2T5
Tech StartingHand Workers
TECH
Argonaut
Knight of the Conclave
STARTING HAND
Shimmer Ray
Seer
Argonaut
Shimmer Ray
Now!
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium
Shimmer Ray
NextHand
Seer
Time Spiral
Knight of the Conclave
Now!
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Argonaut - ($6)
Summon Max Geiger - ($4)
Cast Now! on Argonaut, which smashes into Quince for 4 damage (reduced to 3 after armor). - ($3)
Nullcraft kills Spectral Hound
Build Tower - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Argonaut 4/3+a readiness
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Max Geiger L1 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft 1/1 flying
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
@CarpeGuitarrem
"P1T7
Tech StartingHand Workers
TECH
Reteller of Truths
Spectral Tiger
STARTING HAND
Spectral Hound
Martial Mastery
Snapback
Sensei’s Advice
Spectral Tiger
Rambasa Twin (3/2)
Reteller of Truths
WORKERS
Fox Viper
Smoker
Aged Sensei
Grappling Hook
Savior Monk
Snapback
NextHand
Fox Primus
Martial Mastery
Macciatus, The Whisperer
Morningstar Flagbearer
Discard
Spectral Hound
Sensei’s Advice
Reteller of Truths
Spectral Tiger
Reteller of Truths
Rambasa Twin (3/2)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave - ($7)
Martial Mastery - ($6)
Make a Mirror Illusion - ($4)
Spectral Tiger, Mirror Illusion copies it - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mirror Illusion (5/5+1Armor Spectral Tiger copy)
-
[I]Elite[/I]: Spectral Hound (3+1Attack/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Spectral Tiger (5/5)
[B]In Play:[/B]
- Safe Attacking
- Quince (1/2 Level5)
- Grave (2/3 Level1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"
@rathyAro
P2T6
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Time Spiral
Seer
Knight of the Conclave
Now!
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium
Shimmer Ray
NextHand
Argonaut
Origin Story
Temporal Research
Discard
Now!
Argonaut
Time Spiral
Hyperion
Hyperion
Tech 2 card(s)
Get Paid - ($10)
Cast Now! on the original Spectral Tiger; it disintegrates from being targeted, and when it leaves play, your Mirror Illusion is trashed as well. - ($8)
Summon Knight of the Conclave
Argonaut trades with Spectral Hound
Geiger kills Quince, levels to 3 and heals
Summon Seer, removing a time rune from Knight - ($7)
Maxband Geiger, trash and replay Seer, removing a time rune from Knight - ($5)
Destroy Tower (base takes 2) and build Surplus - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Seer 3/1+a
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Nullcraft 1/1 flying resist 1
[B]In Play:[/B]
- Max Geiger L5 MAX 3/4
- Battle Suits
- Knight of the Conclave (forecast 1) 5/4
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
I’m pretty sure I mucked something up on what was supposed to be my turn 5 (but is labeled turn 6) when I was trying to undo the mistake I made. My starting hand from that turn and the next turn don’t match and I have an extra card. Don’t really feel good about playing from this point when I gave myself a free advantage there.
It’s casual, I don’t mind you figuring out a good way to go forward. If I can get some time, I’ll have a look at the public info (number of cards) and see if I can’t provide any info.
Okay, so, you should be able to roll back to the game state before you made the error. Just re-adjust the board state on the spreadsheet, adjust your workers accordingly, and don’t forget to change the turn increment on the spreadsheet. I’m cool with doing that.
Thanks dude. It looks like the turn played out similarly, but it would bother me to keep going knowing the game state was messed up.
"P1T5
Tech StartingHand Workers
TECH
Martial Mastery
Spectral Tiger
STARTING HAND
Morningstar Flagbearer
Martial Mastery
Macciatus, The Whisperer
Fox Primus
WORKERS
Fox Viper
Smoker
Aged Sensei
Grappling Hook
Savior Monk
NextHand
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Spectral Tiger
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Quince - ($5)
Level up Quince 2 times to midband - ($3)
Quince midband ability to copy Nullcraft - ($1)
Attack Fading Argonaut with Nullcraft clone
Kill Fading Argonaut with Rambasa twin. Twin goes back to my codex
Attack Prynn with Rambasa twin. Twin dies.
Kill Prynn with Spectral Hound. Spectral Hound takes 2. Level up Quince 2 times to maxband.
Mirror Illusion dies at the end of the turn
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Quince (1/5+1Armor, Level5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Spectral Hound (3/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
1 Like
@rathyAro
Alright, made the adjustments, everything is good to go on this end!
P2T5
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Origin Story
Temporal Research
Argonaut
WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Plasmodium
Shimmer Ray
NextHand
Shimmer Ray
Fading Argonaut
Hyperion
Tricycloid
Temporal Research
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Nullcraft kills Spectral Hound
Summon Vir Garbaren - ($7)
Play Argonaut - ($4)
Build Tech II (Present) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vir Garbaren 2/3+a
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Argonaut 4/4 resist 1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft 1/1 flying
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
@rathyAro just pinging in case you missed the prior one
Sorry, I took a break codex for a bit, but I’m back now.
Why does Argonot have resist 1?
1 Like
Didn’t end up mattering, I didn’t attack or target.
"P1T6
Tech StartingHand Workers
TECH
Mind Control
Liberty Griphon
STARTING HAND
Fox Primus
Spectral Tiger
Morningstar Flagbearer
Rambasa Twin
Sensei’s Advice
WORKERS
Fox Viper
Smoker
Aged Sensei
Grappling Hook
Savior Monk
Fox Primus
NextHand
Martial Mastery
Snapback
Martial Mastery
Macciatus, The Whisperer
Discard
Spectral Hound
Sensei’s Advice
Morningstar Flagbearer
Mind Control
Liberty Griphon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rambasa Twin - ($5)
Quince makes Mirror Illusion - ($3)
Spectral Tiger Mirror Illusion copies it - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mirror Illusion (5/5 Spectral Tiger copy)
-
[I]Elite[/I]: Rambasa Twin (3+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]: Spectral Tiger (5/5)
[B]In Play:[/B]
- Safe Attacking
- Quince (1/5, Level5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"