TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Fading Argonaut
Forgotten Fighter
Plasmodium
Hardened Mox
Tinkerer
WORKERS
Temporal Research
Plasmodium
NextHand
Time Spiral
Tinkerer
Stewardess of the Undone
Battle Suits
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Max Geiger - ($3)
Cast Forgotten Fighter on Primus, bouncing it into your hand - ($1)
Nullcraft bonks your base for 1 damage
Build tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: L1 Max Geiger (sparkshot) 2/3
In Play:
Nullcraft (haste, flying, can’t be targeted by buff/debuff spells) 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Right, Primus exists. So I’m teching stewardess, do I bother bouncing with Forgotten Fighter? let’s try it. Don’t let White starter build a board.
That may honestly be the first time I’ve had Forgotten Fighter be useful, it was kinda a “stars align” moment.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Now!
Origin Story
STARTING HAND
Fading Argonaut
Tinkerer
Battle Suits
Time Spiral
Stewardess of the Undone
Stewardess of the Undone
WORKERS
Temporal Research
Plasmodium
Battle Suits
NextHand
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Time Spiral
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft pings your Tech 1 down to 4
Exhaust Geiger and discard a card to draw a card
Summon Stewardess of the Undone and bounce Nullcraft to my hand - ($2)
Summon Fading Argonaut - ($0)
So far, so good. Kinda obnoxious that Stewardess can’t get any value, but maybe that’s to my benefit that hardy avoided units. I’m okay giving up a tiny bit of Nullcraft presence to keep cycling.
STARTING HAND
Forgotten Fighter
Neo Plexus
Hardened Mox
Nullcraft
Time Spiral
WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
NextHand
Stewardess of the Undone
Neo Plexus
Origin Story
Tinkerer
Now!
Tech 2 card(s)
Get Paid, remove a rune from Argo - ($7)
Worker - ($6)
Fading Argonaut deals 2 damage to Savior Monk
Summon Nullcraft, it kills Savior Monk - ($4)
Build Tech 2–Past
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone 2/3
Lookout:
In Play:
L1 Max Geiger (sparkshot) 2/3
Fading Argonaut (2 fading runes) 2/1
Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 4
Workers: 8
Thoughts
FF here is cute, but I’ll want a board to deal with incoming tech 2. Stewardess and Nullcraft to kill monk for good, build tech 2. what t2 do I want? I’m thinking Rememberer into Archon, which only has trouble with Mindparry Monk, which is expensive anyhow
STARTING HAND
Sensei’s Advice
Rambasa Twin
Snapback
Lobber
Aged Sensei
WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus (2/2a) - anti air, frenzy
Sensei’s Advice
NextHand
Grappling Hook
Smoker
Vigor Adept
Snapback
Tech 2 card(s)
Get Paid - ($8)
Grave hits Stewardess, you draw
Hire lobber - ($7)
Hire rambasa twins - ($3)
Cast Sensei’s advice to buff lobber - ($2)
Lobber hits Geiger, lvls to Grave
Lvl grave to max and heal - ($0)
Oh… I didn’t think that I would get the opportunity to act like this. Got no good answers to shimmer Ray in this deck…
"
edit: corrected workers - moved sensei’s advice to worker column instead of discard last turn… re-do my draw, so next hand in this post and hand i’m playing with in t5 won’t be the same… @CarpeGuitarrem
STARTING HAND
Origin Story
Tinkerer
Stewardess of the Undone
Now!
Neo Plexus
Rememberer
WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus
NextHand
Forgotten Fighter
Rememberer
Stewardess of the Undone
Now!
Time Spiral
Tech 2 card(s)
Get Paid, Fargo loses a rune - ($8)
Worker - ($7)
Summon Prynn - ($5)
Cast Origin Story on Grave to bounce him to your command zone - ($2)
Summon Tinkerer - ($0)
Nullcraft kills Lobber
Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I really need to plan ahead better in terms of gold. had I patrolled in scavenger, I’d be able to bounce and origin story. as it stands, origin story hits grave and I plug the line with bodies, play Tinker to get a Rememberer ping next turn
I think you forgot to record your worker somewhere, you’re still at 9.
"P1T6
Tech StartingHand Workers
TECH
Second Chances
Yesterday’s Golgort
STARTING HAND
Rememberer
Time Spiral
Forgotten Fighter
Stewardess of the Undone
Now!
WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus
Forgotten Fighter
NextHand
Temporal Distortion
Origin Story
Rememberer
Discard
Second Chances
Time Spiral
Now!
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Nullcraft kills Rocksteady back into your Codex
Summon Rememberer - ($4)
Exhaust Tinkerer to remove a rune from Rememberer; put Yesterday’s Golgort into play from my discard
Summon Stewardess of the Undone, bouncing nothing - ($1)
Cast Time Spiral, removing a rune from Rememberer, putting Fading Argonaut into play from my discard - ($0)
Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
Rememberer (1 fading rune) 3/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
simple turn, get rememberer in play and double ping to get units out. Planning on locking the game down soon with Second Chances Archon, but for now I’m winning tempo with Rememberer and planning on TD into Hyperion next turn. Purple train is getting ROLLING.
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
hire two Vigor Adepts - ($4)
cast Grappling Hook to move Golgort to scav
Grave hits Stewardess, you draw
level Grave to max, heal - ($0)
exhaust to throw sword rune at Golgort, you collect gold
Bebop trades with Fargo, goes to Codex
Rocksteady trades with Rememberer remembers he should be at the codex already…
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Vigor Adept (5/5) - readiness, frenzy
Lookout:
In Play:
Vigor Adept (5/5) - readiness, frenzy
Grave Stormborne, L7 (4/5) - sparkshot, readiness
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 2
Deck: 1
Disc: 10 9
Gold:
Gold: 0
Workers: 10
Thoughts
Grave spells should come in handily… disabling units with fading seems quite powerful. probably should tech versatile style against shimmer rays. martial mastery would be good to cycle faster.
STARTING HAND
Temporal Distortion
Origin Story
Rememberer
Stewardess of the Undone
WORKERS
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Neo Plexus
Forgotten Fighter
Stewardess of the Undone
NextHand
Stewardess of the Undone
Yesterday’s Golgort
Second Chances
Now!
Origin Story
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Rememberer fades, fetches itself with its ability (weird, but it’s explicitly ruled to work, apparently!)
Exhaust Tinkerer, remove a rune from Rememberer to replay Yesterday’s Golgort from my discard
Summon Geiger - ($9)
Cast Temporal Distortion on Rememberer, returning it to hand and putting a Hyperion into play from my Codex - ($7)
Hyperion attacks Adept, drawing a card and dealing 4 damage.
Nullcraft finishes off Adept
Summon Prynn - ($5)
Prynn casts Undo on the other Adept, returning it to your hand - ($2)
Worker - ($1)
Build Tech Lab: Present - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Yesterday’s Golgort 6/4+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Tinkerer 1/2
Nullcraft (flying, haste, can’t be targeted by buff or debuff) 1/1
L1 Prynn Pasternaak (4 fading runes) 1/3
L1 Max Geiger (sparkshot) 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Present)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
That was an obnoxious grappling hook. But I’m set for something decent at least. So, tricky business. Rememberer returns itself, tinker with Rememberer to bring back Golgort, TD Rememberer into Hyperion, leaving 5. Yeah, this works. Undo was a nice draw, pity that I didn’t draw it from Technician instead; I could have bounced the patrolling Adept, gotten a free kill on Grave with Hyperion, used that spare 2 gold to flicker Hyperion and kill the other Adept with Nullcraft’s help. At any rate, Second Chances is soon to come.
ok… won’t see shimmer rays anymore. so versatile style will be useless. i’ll tech in one hero’s monument in case i get the chance to go for tech3. but as i’m back on a pretty full hand that probably won’t be necessary/possible.
you would have skipped flame arrow then, i guess? wanted to prevent another temporal distortion / max level geiger…
or would you have skipped the adept?
maybe i didn’t think enough about it… or was too determined on shooting my flame arrow before i got to bed yesterday evening and just stuck to the plan when i got up today… of course - if he bounces grave now with origin story, training grounds would come in handily…