Midori didn’t die. Dunno if that changes your turn because of Technician. It should definitely change your turn because Prynn can potentially die. If T-Rex wasn’t your tech draw, I’ll concede there. And I’ll be salty for not thinking of putting a unit in Lookout haha.
i had t rex before, so GG man.
run it back? i definitely learned a lot that go around.
I’m down for it, I’ll set it up sometime tonight.
StartingHand Workers
STARTING HAND
Temporal Research
Nullcraft
Neo Plexus
Plasmodium
Fading Argonaut
WORKERS
Plasmodium
NextHand
Tinkerer
Forgotten Fighter
Time Spiral
Battle Suits
Hardened Mox
Discard
Nullcraft
Temporal Research
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Neo Plexus - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Neo Plexus 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Okay, let’s see how this opener goes. I do have Battle Suits in case I need to trade against a 2-health minion in SQL, I figure Nullcraft isn’t necessary just yet and wastes its haste if I drop it now. Let’s see how quick I can seize control here; having Mox as my main play next turn is suboptimal if I don’t play Battle Suits, but Battle Suits does let me Suit + Hero + T1
@codexnewb’s turn!
StartingHand Workers
STARTING HAND
Playful Panda
Verdant Tree
Rich Earth
Tiger Cub
Ironbark Treant
WORKERS
Rich Earth
NextHand
Spore Shambler
Merfolk Prospector
Rampant Growth
Forest’s Favor
Young Treant
Discard
Ironbark Treant
Verdant Tree
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)
cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: wisp (0/1+A)
-
Elite:
-
Scavenger: Cal, lvl 1, (2/3)
-
Technician:
-
Lookout:
In Play:
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Tech StartingHand Workers
TECH
Origin Story
Argonaut
STARTING HAND
Time Spiral
Hardened Mox
Battle Suits
Forgotten Fighter
Tinkerer
WORKERS
Plasmodium
Forgotten Fighter
NextHand
Fading Argonaut
Battle Suits
Time Spiral
Argonaut
Hardened Mox
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo Plexus kills the Wisp
Summon Tinkerer - ($3)
Summon Vir - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tinkerer 1/2+a
-
Elite:
-
Scavenger:
-
Technician: L1 Vir Garbaren 2/3
-
Lookout:
In Play:
- Neo Plexus 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I can theoretically skip a worker and kill Cal by playing Battle Suits + Forgotten Fighter + hero. I also don’t build Tech 1. Seems extreme. Instead, I can kill wisp, throw Mox somewhere I can benefit from the bonus, and Tech 1 (4 gold, float one). I could also hero up, throw Tinker in SQL, and…actually, not half bad. Rampant Growth plus mid Cal kills the hero, but otherwise it takes 3 attack to break through my SQL and 3 more attack to kill the hero. Rampant Growth on its own doesn’t enable that. What about Forest’s Favor? Hm. What this gains over the Mox line is that I get more material in play immediately, even though Mox is long-term value. Got Origin Story ready, because that trades amazingly with a double discard from CN to kill Vir.
@codexnewb’s turn!
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Merfolk Prospector
Rampant Growth
Young Treant
Spore Shambler
Forest’s Favor
WORKERS
Rich Earth
Merfolk Prospector
NextHand
Huntress
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
forest favor panda - ($2)
mid cal - ($0)
panda kills tinkerer
cal kills vir, maxband and heals
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Playful Panda (3/2)+
- Cal, lvl 5, (4/5)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
teching the double huntress so i can tap cal for tiger and drop a tech 1 as well.
P1T3
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Argonaut
Hardened Mox
Time Spiral
Battle Suits
Fading Argonaut
Origin Story
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
NextHand
Nullcraft
Fading Argonaut
Origin Story
Argonaut
Temporal Research
Tech 2 card(s)
Get Paid, tech draw - ($6)
Worker - ($5)
Summon Prynn - ($3)
Cast Origin Story on Calamandra, bouncing her back - ($0)
Neo Plexus trades with Panda
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L1 Prynn Pasternaak (4 fading runes) 1/3
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I lost 2 gold there, but I can theoretically recoup it. Origin Story leaves me even and throws Cal off the board, Feral Strike is mean but I can work with it, I guess. Argo + Fargo is the play here. Clear out Panda. Argo in SQL to dissuade Cal from attacking since she can’t kill it sans FF. That sets up for a clean Origin Story next turn. Hoping to get Battle Suits down soon. Wait, hold up. My tech draw changes everything.
@codexnewb’s turn!
Tech StartingHand Workers
TECH
Stalking Tiger
Stalking Tiger
STARTING HAND
Tiger Cub
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
NextHand
Young Treant
Playful Panda (3/2)+
Verdant Tree
Huntress
Spore Shambler
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
tech 2 feral - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
nicely done. at least it costs him board presence to get rid of Cal. i’ll tech up while i can. going fereal for the cheap stalking tigers. such good value.
why on lookout tho?
I mean, it doesn’t really make a difference since mono-green doesn’t have Haste options. Just sticking it there as a sort of autopilot, making it harder for someone to target her. Would definitely make more sense against other colors.
P1T4
Tech StartingHand Workers
TECH
Rewind
Hyperion
STARTING HAND
Nullcraft
Temporal Research
Argonaut
Origin Story
Fading Argonaut
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research
NextHand
Neo Plexus 2/2
Stewardess of the Undone
Argonaut
Tinkerer 1/2
Discard
Origin Story
Nullcraft
Rewind
Hyperion
Tech 2 card(s)
Get Paid, Prynn loses a rune - ($7)
Worker - ($6)
Summon Argonaut - ($3)
Summon Fading Argonaut - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argonaut (readiness) 3/4+a
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3 fading runes) 2/3
-
Lookout:
In Play:
- L1 Prynn Pasternaak (3 fading runes) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
Thoughts
I’m probably looking at Barkcoat Bears, just as a counter to Undo. That’s fine, it’s only a 5/5. Geeze. I think my best defense is double soldiers this turn, hope for a Battle Suits next turn, prepare for Present Tech II.
@codexnewb’s turn!
Tech StartingHand Workers
TECH
Moss Ancient
Moss Ancient
STARTING HAND
Spore Shambler
Huntress
Young Treant
Verdant Tree
Playful Panda (3/2)+
Tiger Cub
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+
NextHand
Stalking Tiger
Forest’s Favor
Stalking Tiger
Spore Shambler
Rampant Growth
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
young treant, draw 1 - ($5)
huntress - ($3)
tower - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician:
-
Lookout: Huntress (3/3)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
hmmm, just tech in and tech up next turn i guess.
P1T5
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Assimilate
Origin Story
Tinkerer
Stewardess of the Undone
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research
Stewardess of the Undone
NextHand
Battle Suits
Hyperion
Tinkerer
Hardened Mox
Tech 2 card(s)
Get Paid + float, Prynn and Fargo lose a rune - ($9)
Worker - ($8)
Build Tech II – Present - ($4)
Summon Argonaut - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Argonaut Jason (readiness) 3/4+a
-
Elite:
-
Scavenger: Fading Argonaut (2 fading) 2/3
-
Technician:
-
Lookout: Argonaut Herc (readiness) 3/4
In Play:
- L1 Prynn (2 fading) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Oh did I ever get lucky. Now, I have the option of maxing Prynn to trash one unit, and using Nullcraft plus an Argo to clear out Squad lead, etc. But I came up with a better line: mid Prynn (3) and she and the Fargo kill SQL, Argo kills the other Huntress and patrols. Prynn can be maxed later. This also leaves me with spare gold for Tech 2. Float 1. Do I have a better line? I could Tech 2 and Argo and hunker up, but let’s not leave Green a board, mmkay? I can temporarily blip a unit out to break a patrol zone using Prynn’s maxband, on a future turn, and then she’ll fade in my upkeep, which lets me keep the pressure on even if the unit comes back.
EDIT: yeah, forgot about Tower. This is a decent hedge with Battle Suits being a potential next turn.
@codexnewb’s turn!
Ahhhh. I thought you might do that. That’s why I built a tower. Want to redo your turn?
Right you are…
I have to redo something no matter what. I’ll get on that tomorrow, it’s wildly late right now.
Should be fixed now.
Tech StartingHand Workers
TECH
Dinosize
Dinosize
STARTING HAND
Stalking Tiger
Stalking Tiger
Forest’s Favor
Rampant Growth
Spore Shambler
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+
Forest’s Favor
NextHand
Moss Ancient
Verdant Tree
Moss Ancient
Tiger Cub
Rampant Growth
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
stalking tiger - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger: Stalking Tiger (4/4)
-
Technician: Huntress (3/3)
-
Lookout: Young Treant (0/2)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
okay, tech up while i can. teching double dinosize to base rush here.
P1T6
Tech StartingHand Workers
TECH
Tricycloid
Temporal Distortion
STARTING HAND
Hardened Mox
Battle Suits
Hyperion
Fading Argonaut (2 fading runes) 2/3
Tinkerer 1/2
Nullcraft
WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research
Stewardess of the Undone
NextHand
Hyperion
Neo Plexus
Origin Story
Rewind
Temporal Distortion
Discard
Argonaut (readiness) 4/4
Argonaut (readiness) 4/4+a
Fading Argonaut (1 runes) 3/3
Tricycloid
Temporal Distortion
Nullcraft
Hardened Mox
Tinkerer
Tech 2 card(s)
Get Paid + float, Fargo + Prynn lose a rune - ($10)
Research Battle Suits - ($8)
Summon Hyperion - ($3)
The Argonauts trade with the Squad Lead Huntress and your Stalking Tiger
Fading Argonaut trades with the other Huntress
Level Prynn to 4 - ($0)
Prynn kills Young Treant, takes 1 from Tower, gains a rune
Hyperion breaks your Tech III, draws a card, takes 1 damage
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- L4 Prynn Pasternaak (2 fading runes) 2/3
- Hyperion (haste) 5/4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
Thoughts
Okay boys, Battle Suits Hyperion HERE WE GOOOOO
@codexnewb’s turn!
Tech StartingHand Workers
TECH
Barkcoat Bear
STARTING HAND
Moss Ancient
Verdant Tree
Moss Ancient
Tiger Cub
Rampant Growth
Dinosize
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+
Forest’s Favor
Rampant Growth
NextHand
Moss Ancient
Stalking Tiger
Spore Shambler
Dinosize
Huntress
Tech 1 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
rebuild tech 3, my base to 18
max arg - ($5)
verdant tree - ($3)
tiger cub - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: water elemental 3/3+A
-
Elite: Tiger Cub 3/2
-
Scavenger: Wisp (0/1)
-
Technician: Arg (1/5)
-
Lookout:
In Play:
- Verdant Tree 3HP
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
ill add in a barkcoat bear to have options should he break teh tech 3 again.