[Casual] bansa (White) vs Shadow_Night_Black (Purple)

Thoughts

removing these comments i made during the turn as it may be misleading. if setsuki survives, and no tower i should have lethal next turn… that is if there is no surprise with his tech choices…

P1T9


StartingHand Workers

STARTING HAND
Savior Monk
Hidden Ninja
Grappling Hook
Mind-Parry Monk


WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
Porcupine


NextHand

Shuriken Hail
Fuzz Cuddles
Hidden Ninja


Discard

Sensei’s Advice
Grappling Hook
Hidden Ninja
Savior Monk


Tech 0 card(s)
Get Paid - ($10)
Setsuki - ($8)
Hidden Ninja G Ninjas, draw 1 - ($6)
Grappling Hook Tech Seer into Elite
Gave kills SQL Seer, sparks Elite Seer
MPM kills Vir, Setsuki to L3
Ninjas and Partner deal 10 to base: 6
Mind-Parry Monk #2 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Setsuki (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave (4/2), -3
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/2), -1
  • Glorious Ninja #2 (4/3)
  • Mind-Parry Monk (5/1), -3
  • Mind-Parry Monk #2 (5/4)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

checking his deck content… t2 kotcs x2 t3 seer x2 t4 rememberer + os t5 ray x2? t6 nothing t7 archon 3 t8 likely rewind… out of these he has rememberer, os, archon, ray(?) and rewind or (?) in hand or deck… rest 2 is tech 0… fargo and temporal research…

damn it… mpm is not what i needed… i don’t like any of these lines… hidden ninja goes to total waste…

ouch, that really hurt. Well if we can’t trust you to not hurt people with your units we will have to put them away for now.

P2T9


StartingHand Workers

STARTING HAND
Fading Argonaut (3/3, Fading 2)
Ebbflow Archon
Origin Story
Rewind


WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus (3/2)


NextHand

Slow-Time Generator
Temporal Research
Seer (3/1)
Origin Story
Rememberer (4/3, Fading 3)


Tech 0 card(s)
Get Paid + float - ($11)
Scav - ($12)
Prynn - ($10)
Shimmer ray kills Grave, Prynn to lvl 3
Max Prynn - ($6)
Prynn trashes my shimmer ray
Rewind, all units bounce - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (3/5, fading 2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Knight of the Conclave #1 (Forecast 1)
  • Plasmodium (Forecast 1)
  • Knight of the Conclave #2 (Forecast 1)
  • Shimmer Ray (Trashed by Prynn)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Good thing I teched another one of these. First one was a failed attempt but the 2nd Hidden Ninja takes the kill. Mid Setsuki - Glorious Ninja - Hidden Ninja the last standing Ninja and Ninjitsu hero for the glorious assassination. GG!

1 Like

yeah, did want to kill sets, but that midband armour was too much. I dont think I’ve ever regreted workering a card so much as I did nullcraft that game, so many turns where it would have been amazing.

Very well play and well teched. got your answers online to my questions just at the right time.

1 Like

You know mid game I realized you must have workered Nullcraft. I forget when but it logically made sense given the number of workers and your board. I agree that Nullcraft could have wrecked me good multiple times if it remained in your deck.

This game I thought my draws were lined up pretty well at the right timing. Otherwise, it would’ve been just another nightmare of marching wall of KotCs.

Yeah, the several turns when I had my entire deck in hand or on the board, and did not play nullcraft dispite the prevelance of 1 health units/heros (or after trades) did make it pretty obvious. just it was up against seers, TR and battlesuits T3, and all of them are super critical cards for my game plan. Might be an argument for BS over nullcraft, but its very close.

EDIT: wait scrolled up to wrong game, was T2 this game, defo working neo over it was the better choice I think, but TR, Plasmo, BS all hard to worker.

1 Like

Glorious Ninja appears to be a necessity against Purple, and I don’t see any other win con that will break thru or sneak past the wall of KotCs and seers. It’s possible to overcome with the right techs and timing but would still be very hard to beat if White misses a couple of critical draws.

GN is very good against Present and Past, less sure against future as xenostalkter has the HP to survive, and void stars raining death from the sky (so sad that hive gets hard countered by tower, would be such a fun card otherwise).
KotC is also really depend on when you draw your TR really. missing it T3 sets everything back a turn, and is kinda a trick you only get to play once, as demostrasted, when your draws dont line up perfectly, the game doesn’t last long enough for the second knights (and this was a super long game). only having 2 good ways to manipulate time runes (and only 3 good forecast targets) does limit your options alot. Would love to have a more reliable way then sacing + redrawing seers to remove counters.
I think KotC into future might be the better game plan (or a more standard stewardess/argo into future). Mind parry effectlive counters Ebbflow, and I missed the one turn to get down slow time generator before your board started to get out of hand.

1 Like

I see. Future is another problem to solve. I don’t know off the top but not GN for sure. I think I’m learning to understand White a little bit. It really is a difficult color to pilot. Has it’s strength and weakness that really stand out. I just can’t make up my mind on the sword rune target. You are so good at dodging it. I did get Remember this game though and it was big I think.

What do you say where we go from here? another one, switch P1, change decks, take a break, your call.

switching p1 should be interesting, it really changes this matchup quite a bit (as we both go to our less prefered turn order). I dont think purple often presents great sword targets, but the rememberer was 100% correct there. Not doing that just loses you the game there (free ebblow archons are hard to beat, esp when they dont up upturned by rewind, and allow me to just dump gold into seers to get everything online).
White for me was mostly about making aggresive trades favourable, either via hero leveling and healing, sheer card draw from sets, temp armour buffs or just not taking damage back (grappler/GN). And a lot of those standard route don’t work against purple (mox eating resources early, nullcraft picking off key units, Ostory for max sets/rook, assimilate for training grounds etc) which makes it difficult, but they do have their own answers that poke at purple (birds, sparing partner etc), it just requires really rethinking what tools you have available (which is one of the real joys of this game
Will post T1 shortly unless there is anything you really want to discuss before the next game?

1 Like

Go ahead and start us off. Gotta say I’m really enjoying this series with you. Thanks for the games. I feel like I’m in Training Grounds except sometimes I want to quit and run after Sensei’s Advice (a.k.a. fear of the marching wall) :wink: .

1 Like

Not sure this is going to help then, may i introduce you to the joy that is P1T1 plasmo?

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Plasmodium
Hardened Mox
Temporal Research


WORKERS
Tinkerer


NextHand

Time Spiral
Neo Plexus
Battle Suits
Fading Argonaut
Forgotten Fighter


Discard

Temporal Research
Hardened Mox
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Smoker
Grappling Hook
Sensei’s Advice
Snapback
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Safe Attacking
Fox Primus
Fox Viper
Aged Sensei


Discard

Sensei’s Advice
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Smoker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmm… smoker? don’t really have options here… i’m prolly up against mox next turn so rook ilo grave…

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Forgotten Fighter
Neo Plexus
Fading Argonaut
Time Spiral
Battle Suits


WORKERS
Tinkerer
Forgotten Fighter


NextHand

Time Spiral
Argonaut
Hardened Mox
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fargo - ($3)
Tech 1 - ($2)
Battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Safe Attacking
Savior Monk
Fox Viper
Fox Primus
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Bird’s Nest
Safe Attacking
Snapback
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mid Rook and Smoker kill Fargo - ($2)
Aged Sensei - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1), resist 1

In Play:

  • L5 Rook (3/2), -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i think kill fargo here… chances are incoming stewardess…

P1T3


Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Temporal Research
Argonaut
Hardened Mox
Time Spiral


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral


NextHand

Argonaut (4/4 + A, Readiness)
Nullcraft
Stewardess of the Undone
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mox - ($2)
Vir - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Missing the nullcraft here is painful, getting rid of the sensei is very important for my tech 1 health, and I really need tech 2 built next turn

P2T3


Tech StartingHand Workers

TECH
Whitestar Grappler
Entangling Vines


STARTING HAND
Fox Primus
Bird’s Nest
Safe Attacking
Grappling Hook
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus


NextHand

Smoker
Sensei’s Advice
Savior Monk
Sparring Partner


Discard

Snapback
Grappling Hook
Safe Attacking
Whitestar Grappler
Entangling Vines


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bird’s Nest - ($4)
Snapback Vir into Prynn - ($1)
Rook walks past, kills Prynn, Rook to L7
Max Rook - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout: Bird (1/1), resist 1

In Play:

  • L8 Rook (4/6)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

sweet… gotta love Snapback

P1T4


Tech StartingHand Workers

TECH
Now!
Xenostalker


STARTING HAND
Stewardess of the Undone
Neo Plexus
Nullcraft
Argonaut (4/4 + A, Readiness)


WORKERS
Tinkerer
Forgotten Fighter
Time Spiral
Neo Plexus


NextHand

Fading Argonaut (3/3 + A, Fading 3)
Void Star
Temporal Research
Void Star


Discard

Stewardess of the Undone
Argonaut (4/4 + A, Readiness)
Now!
Xenostalker


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Future) - ($2)
Plasmo kill Sensei
Nullcraft - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1 + A)
  • :psfist: Elite: Hardened Mox (2+1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/3, Haste)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Dinner time here. Good nite there :slight_smile:

P2T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Entangling Vines


STARTING HAND
Smoker
Sensei’s Advice
Savior Monk
Sparring Partner
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Smoker


NextHand

Safe Attacking
Aged Sensei
Grappling Hook
Entangling Vines


Discard

Sensei’s Advice
Savior Monk
Snapback
Mind-Parry Monk
Entangling Vines


Tech 2 card(s)
Get Paid + t draw before tech - ($8)
Worker - ($7)
Sensei’s Advice Birds - ($6)
Bird kills Nullcraft
Bird deals 2 to Tech II: 3
Rook walks past, kills Plasmo
Sparring Partner - ($5)
Tech II (Strength) - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook (4/2), -4
  • Bird’s Nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

where are his techs? not sure if he is thinking os or void star next turn…