Wrong thread @charnel_mouse or are we switching to FFA?
P2T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Fading Argonaut
Time Spiral
Hardened Mox
Tinkerer
WORKERS
Time Spiral
NextHand
Battle Suits
Nullcraft
Plasmodium
Temporal Research
Neo Plexus
Discard
Tinkerer
Hardened Mox
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fargo - ($2)
Vir - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (2/3+A, Fading 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vir (2/3, lvl 1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Lets try some double time/large mech shenagens
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Fuzz Cuddles
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Fox Viper
Aged Sensei
WORKERS
Smoker
Fox Viper
NextHand
Fuzz Cuddles
Morningstar Flagbearer
Fox Primus
Safe Attacking
Sparring Partner
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mid Grave - ($1)
Tech I - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L3 Grave (3/4A)
- Elite: Savior Monk (3/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
testing grave again…
P2T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Temporal Research
Plasmodium
WORKERS
Time Spiral
Nullcraft
NextHand
Knight of the Conclave
Hardened Mox
Temporal Research
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Plasmodium - ($3)
Tech 1 - ($2)
Battlesuits - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3+A, Fading 2)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vir (2/3, lvl 1)
- Plasmodium (Forecast 3)
- Battle Suits
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Fuzz Cuddles
Sparring Partner
Morningstar Flagbearer
Safe Attacking
Fox Primus
WORKERS
Smoker
Fox Viper
Fox Primus
NextHand
Snapback
Sensei’s Advice
Grappling Hook
Aged Sensei
Safe Attacking
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max Grave kills Fargo - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2A)
- Elite: Sparring Partner (3/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Grave (4/2), (s), -3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
tech up…
P2T3
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Hardened Mox
Temporal Research
Knight of the Conclave
Forgotten Fighter
Tinkerer
Knight of the Conclave
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
NextHand
Temporal Research
Neo Plexus
Fading Argonaut (3/3+A, Fading 2)
Tech 2 card(s)
Get Paid - ($7)
Vir Peeks
KotC #1
Temporal Research, Draw 2 - ($5)
KotC #2
Mox - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1 + A)
- Elite:
- Scavenger:
- Technician: Vir (2/3, lvl 1)
- Lookout:
In Play:
- Plasmodium (Forecast 2)
- Battle Suits
- Knight of the Conclave #1 ( Forecast 3)
- Knight of the Conclave #2 ( Forecast 3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Porcupine
Porcupine
STARTING HAND
Sensei’s Advice
Snapback
Aged Sensei
Grappling Hook
Safe Attacking
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
NextHand
Morningstar Flagbearer
Fuzz Cuddles
Glorious Ninja
Glorious Ninja
Discard
Sensei’s Advice
Grappling Hook
Snapback
Porcupine
Porcupine
Tech 2 card(s)
Get Paid + healing - ($7)
Worker - ($6)
Sensei’s Advice Monk and Partner - ($5)
Monk exhausts Mox
Partner kills Vir
Partner readys and buffs Grave - ($3)
Grave breaks Tech I, base: 18
Aged Sensei - ($2)
Partner readys and buffs Sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Aged Sensei (2/2A), (+)
- Elite:
- Scavenger: L7 Grave (5/4), (s), (+), -2
- Technician:
- Lookout:
In Play:
- Sparring Partner (2/1), -1
- Savior Monk (2/1), -1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
should have killed vir… damn it same mistake again…
well, that sensei’s advice was brutal.
P2T4
Tech StartingHand Workers
TECH
Origin Story
Rememberer
STARTING HAND
Neo Plexus
Fading Argonaut (3/3+A, Fading 2)
Temporal Research
Seer
Tinkerer
Seer
Rememberer
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
NextHand
Seer
Origin Story
Rememberer
Seer
Temporal Research
Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Rebuild Tech 1
Prynn - ($7)
Fargo - ($5)
Temporal Research, Draw 2, reshuffle, draw 1 - ($3)
Neo - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1 + A)
- Elite:
- Scavenger: Neo Plexus (3/2)
- Technician: Fading Argonaut (3/3, Fading 3)
- Lookout:
In Play:
- Plasmodium (Forecast 1)
- Battle Suits
- Knight of the Conclave #1 ( Forecast 2)
- Knight of the Conclave #2 ( Forecast 2)
- Prynn (1/3, lvl 1, fading 4)
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
that wasn’t enough though… that prynn + research 3 draw is just uhh…
P1T5
Tech StartingHand Workers
TECH
Hidden Ninja
Shuriken Hail
STARTING HAND
Morningstar Flagbearer
Fuzz Cuddles
Glorious Ninja
Glorious Ninja
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
NextHand
Grappling Hook
Porcupine
Shuriken Hail
Glorious Ninja
Tech 2 card(s)
Get Paid + healing - ($8)
Fuzz Cuddles - ($6)
Grave exhausts Mox
Sensei trades with Plexus
Grave swords Fargo
Partner buffs Monk
Monk kills Prynn
Worker - ($5)
Tech II (Ninjitsu) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Fuzz Cuddles (2/3)
- Lookout:
In Play:
- Sparring Partner (2/2)
- Savior Monk (3/2), (+), -1
- L7 Grave (5/3), (+), -3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
wish i had hook this turn… darn it…
P2T5
Tech StartingHand Workers
TECH
Shimmer Ray
Slow-Time Generator
STARTING HAND
Origin Story
Seer
Seer
Rememberer
Temporal Research
Neo Plexus (3/2)
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus (3/2)
NextHand
Origin Story
Slow-Time Generator
Rememberer
Fading Argonaut (3/3, Fading 3)
Shimmer Ray
Tech 2 card(s)
Get Paid - ($9)
Scav + Tech reshuffle & Draw - ($10)
Plasmodium arrives
Tech 2 (Past) - ($6)
Plasmodium kills Fuzz Cuddles
Mox kills Sparing Partner
Seer, KotC arrives! - ($5)
Seer, KotC arrives! - ($4)
Worker - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Seer (3/1)
- Elite:
- Scavenger: Knight of the Conclave #2 (5/4, Resist 1)
- Technician: Seer (3/1)
- Lookout: Knight of the Conclave #1 (5/4, Resist 1)
In Play:
- Plasmodium (4/2 Haste)
- Battle Suits
- Hardened Mox (2/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
P1T6
Tech StartingHand Workers
TECH
Mind-Parry Monk
Mind-Parry Monk
STARTING HAND
Grappling Hook
Shuriken Hail
Porcupine
Glorious Ninja
Porcupine
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
Porcupine
NextHand
Aged Sensei
Snapback
Hidden Ninja
Discard
Fuzz Cuddles
Sparring Partner
Mind-Parry Monk
Mind-Parry Monk
Grappling Hook
Shuriken Hail
Savior Monk
Porcupine
Tech 2 card(s)
Get Paid + float + t draw + healing - ($10)
Setsuki - ($8)
Grappling Hook SQL Seer to Elite
Shuriken Hail kills Seers and drops 1 dmg on KotCs - ($7)
Glorious Ninja kills Scav KotC - ($2)
Monk trades with Lookout KotC
Grave breaks Tech II, base: 16
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: L1 Setsuki (2/3)
- Scavenger:
- Technician: L7 Grave (5/4), (+), -2
- Lookout:
In Play:
- Glorious Ninja (4/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 8
Gold:
- Gold: 1
- Workers: 10
Thoughts
right hand but still not enough… downhill from here… this is just crazy…
P2T6
StartingHand Workers
STARTING HAND
Fading Argonaut (3/3, Fading 3)
Rememberer
Origin Story
Shimmer Ray
Slow-Time Generator
Temporal Research
Seer (3/1)
Seer (3/1)
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus (3/2)
NextHand
Knight of the Conclave #2 (5/4, Resist 1)
Origin Story
Knight of the Conclave #1 (5/4, Resist 1)
Plasmodium (4/2 Haste)
Rememberer
Tech 0 card(s)
Get Paid + float - ($13)
Tech + Scav - ($14)
Rebuild Tech 2
Prynn - ($12)
Plasmo trades with Setsuki
Temporal Research, Reshuffle + Draw 2 - ($10)
Fargo - ($8)
Seer, Add rune to Prynn - ($7)
Seer, Add rune to Prynn - ($6)
Origin Story Grave - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1)
- Elite:
- Scavenger: Seer (3/1)
- Technician: Seer (3/1)
- Lookout: Fading Argonaut (3/3, Fading 3)
In Play:
- Battle Suits
- Prynn (1/3, lvl 3, Fading 6)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
I have just realised that I can’t summon 2 heros with not tech 2, so let me quickly rewind and redo that turn.
@bansa turn has been fixed, its mostly the same, except I don’t have a nice KotC to remove counters from.
GG WP! I’ve done what I can but once Prynn + Research 3 draw hits it’s pretty much game over. I will fold this series here. I think we need to summon a White master (I don’t know who) to see if there is any route to beat it. I can keep going but I will just lose 10 straight games to double KotC.
Actually thats a little better. Not that it’s not game over but I’ll give it a look at my next turn after dinner.
yeah, seers being 3/1’s for 1 really start to feel like they rival hounds for value, and with temporal research to keep the hand count up they manage to hold on quite nicely until the KotC arrive.
And people where trying to buff KotC in the balance patches.
yeah, I missed both kotc, and plasmo on the redraw, got both seers instead.
I give up too easily. I was just so frustrated with the endless wall.
If you are interested, I can take a crack at couple more after this.
Not convinced that this doesn’t work against other decks though.
I think this is some serious powerhouse. The fear of KotC arriving soon like a time bomb is just so much stress. I’ve not seen such a dominant Purple play before.
P1T7
Tech StartingHand Workers
TECH
Hidden Ninja
STARTING HAND
Aged Sensei
Hidden Ninja
Snapback
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
Porcupine
NextHand
Mind-Parry Monk
Glorious Ninja
Sensei’s Advice
Sparring Partner
Tech 1 card(s)
Get Paid + float - ($11)
Grave - ($9)
Snapback Prynn into Geiger - ($6)
Tech Lab (Discipline) - ($5)
Float ($5)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Glorious Ninja (4/3A)
- Elite:
- Scavenger:
- Technician: L1 Grave (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 10
- Disc: 0
Gold:
- Gold: 5
- Workers: 10
Thoughts
at least ninja will survive? hoping for hidden ninja draw…
Well, let the wall continue.
P2T7
Tech StartingHand Workers
TECH
Ebbflow Archon
STARTING HAND
Knight of the Conclave #2 (5/4, Resist 1)
Knight of the Conclave #1 (5/4, Resist 1)
Plasmodium (4/2 Haste)
Origin Story
Rememberer
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus (3/2)
NextHand
Temporal Research
Shimmer Ray
Slow-Time Generator
Discard
Origin Story
Ebbflow Archon
Tech 1 card(s)
Get Paid + float - ($13)
Mox runs bravely into GN, dealing 1
Rememberer - ($8)
Tech 3 - ($3)
KotC
KotC
Plasmodium - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (3/3, Fading 2)
- Elite:
- Scavenger: Seer (3/1)
- Technician: Seer (3/1)
- Lookout: Geiger (2/3, lvl 1)
In Play:
- Battle Suits
- Rememberer (4/3, Fading 3)
- Knight of the Conclave #1 (Forecast 3)
- Plasmodium (Forecast 3)
- Knight of the Conclave #2 (Forecast 3)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 2
Gold:
- Gold: 1
- Workers: 10
P1T8
StartingHand Workers
STARTING HAND
Glorious Ninja
Sensei’s Advice
Mind-Parry Monk
Sparring Partner
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer
Porcupine
NextHand
Savior Monk
Hidden Ninja
Grappling Hook
Discard
Sensei’s Advice
Tech 0 card(s)
Get Paid + float - ($15)
G Ninja kills Fargo
Mid Grave kills Geiger, sparks Tech Seer, Grave to L5 - ($13)
Max Grave swords Rememberer - ($11)
Glorious Ninja #2 - ($6)
Mind-Parry Monk - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Glorious Ninja #2 (4/3A)
- Elite:
- Scavenger:
- Technician: Sparring Partner (2/2)
- Lookout:
In Play:
- Glorious Ninja (4/2), -1
- L7 Grave (4/5)
- Mind-Parry Monk (5/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 1
Gold:
- Gold: 0
- Workers: 10
Thoughts
this is better… mpm might save me from instant death for now but now the problem is the rays… shouldve teched some fliers or versatile style… sigh…
P2T8
Tech StartingHand Workers
TECH
Rewind
STARTING HAND
Temporal Research
Slow-Time Generator
Shimmer Ray
Seer (3/1)
WORKERS
Time Spiral
Nullcraft
Forgotten Fighter
Tinkerer
Neo Plexus (3/2)
NextHand
Ebbflow Archon
Rewind
Origin Story
Fading Argonaut (3/3, Fading 2)
Tech 1 card(s)
Get Paid + float - ($11)
Tech Reshuffle & Draw
Max Vir - ($3)
Seer, removing rune from Mech - ($2)
Shimmer Ray - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Seer (3/1)
- Elite:
- Scavenger: Vir (3/5, lvl 7)
- Technician: Seer (3/1)
- Lookout:
In Play:
- Battle Suits
- Knight of the Conclave #1 (Forecast 2)
- Plasmodium (Forecast 2)
- Knight of the Conclave #2 (Forecast 2)
- Mech (Forecast 1)
- Shimmer Ray (3/4, flying, Fading 2)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 10