STARTING HAND
Bombaster
Careless Musketeer
Ember Sparks
Mad Man
WORKERS
Makeshift Rambaster
Scorch
Bloodburn
NextHand
Nautical Dog
Bombaster
Mad Man
Pillage
Charge
Tech 2 card(s)
Get Paid + float - ($9)
Drakk runs into Midori to deal 3, Midori to L7
Jaina - ($7)
Ember Sparks, deal 1 to Midori to kill, deal 2 to Heroes’ Hall, Jaina to L3 - ($4)
Lobber uses ability to deal 1 to Heroes’ Hall on 1
Tech II (Fire) - ($0)
STARTING HAND
Nautical Dog
Mad Man
Charge
Pillage
Bombaster
Firehouse
WORKERS
Makeshift Rambaster
Scorch
Bloodburn
NextHand
Bombaster
Ember Sparks
Hotter Fire
Burning Volley
Firebat
Discard
Burning Volley
Doubleshot Archer
Pillage
Charge
Nautical Dog
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Firebat kills Cub
Midband Zane - ($3)
Mad Man arrives and kills Scav Wisp - ($2)
Zane kills Merfolk, we both draw
Orge kills Agg, Zane to L6, shoves Elite Wisp to Scav and deals 1 to kill, we both gain 1 gold, pat 1 for resist
Pillage, deals 2 to your Base on 18, steals 2 - ($3)
Firehouse - ($0)
Jaina destroys Heroes’ Hall, your Base on 16
GG! that was some intense mono games. I love these good old green vs red matches. I think I need a break tho, increasing errors are not a good sign. I will focus on these balancing experiments for now.
Thanks for the games!