[Casual] bansa [MonoRed] vs charnel_mouse [MonoGreen]

@charnel_mouse Hi charnel, nice to meet you. GL HF!

1 Like

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Scorch
Careless Musketeer
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bloodrage Ogre
Pillage
Bombaster
Charge


Discard

Bloodburn
Scorch
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 5

And you! I’m away at the moment, I’ll post once the weekend’s over.

No worries, take your time. :slight_smile:

Off we go!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Forest’s Favor
Playful Panda
Ironbark Treant
Merfolk Prospector


WORKERS
Playful Panda


NextHand

Rich Earth
Rampant Growth
Young Treant
Verdant Tree
Spore Shambler


Discard

Forest’s Favor
Ironbark Treant
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite: Calamandra L1 1+2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Wow, that’s a lot of early float. Maybe he’s going for an early midband Zane? Putting out Calamandra seems wise, in that case. He could kill her, but he’d have to skip worker or tech to put Mad Man down, and if I put her in Elite I think he has to trade.

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Lobber


STARTING HAND
Makeshift Rambaster
Pillage
Bombaster
Charge
Bloodrage Ogre


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Pillage
Crash Bomber
Bloodburn
Lobber
Charge


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech I - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Ferocity
Huntress


STARTING HAND
Rich Earth
Spore Shambler
Rampant Growth
Verdant Tree
Young Treant


WORKERS
Playful Panda
Rich Earth


NextHand

Forest’s Favor
Huntress
Ironbark Treant
Rampant Growth
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Tech I - ($1)
Calamandra kills Nautical Dog, you draw, takes 1 damage

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 2/3+1A (++)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L1 2/2 (1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Wow, lots of float! What expensive play could bansa be planning? I’m guessing a Surprise Attack. Unfortunately I can’t have many blockers in hand to prepare for that properly, but the Shambler can at least take two attackers with it.

… Drew both teched cards, so I should be in decent shape whether Calamandra’s killed or not.

P1T3


Tech StartingHand Workers

TECH
Desperation
War Drums


STARTING HAND
Bloodburn
Crash Bomber
Charge
Lobber
Pillage
Mad Man


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn


NextHand

Scorch
Charge
Bombaster


Tech 2 card(s)
Get Paid + float + tech - ($9)
Midband Drakk - ($4)
Ogre trades with Shambler
Mad Man arrives and trades with Cub - ($3)
Lobber arrives and trades with Cali, Drakk to L6 - ($2)
Crash Bomber - ($1)
Pillage steals 2 gold and deals 2 to your Base on 18 - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber (2/2), frenzy 1
  • :pschip: Technician: L6 Drakk (3/4)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Crash Bomber won’t be affected by Drakk’s maxband ability because he’s not the first unit played from your hand this turn.

2 Likes

That’s right I knew about this and made the same mistake again gosh. Thanks for catching this. Post corrected, see above.

P2T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Centaur


STARTING HAND
Ferocity
Ironbark Treant
Rampant Growth
Huntress
Forest’s Favor


WORKERS
Playful Panda
Rich Earth
Ironbark Treant


NextHand

Tiger Cub
Young Treant
Merfolk Prospector
Verdant Tree


Tech 2 card(s)
Get Paid, float + scavenger stolen - ($7)
Worker - ($6)
Argagarg Garg, Wisp arrives - ($4)
Huntress - ($2)
Forest’s Favor, rune on Argagarg - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3+1A (sparkshot, anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg L1 2/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Chaos Mirror


STARTING HAND
Scorch
Bombaster
Charge


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch


NextHand

Pillage
Bloodrage Orge


Discard

Charge
Crash Bomber
Kidnapping
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Charge Crash Bomber - ($5)
Crash Bomber trades with Huntress, kills Wisp
Bombaster arrives and deals 3 to your Base on 15 - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Barkcoat Bear


STARTING HAND
Spore Shambler


WORKERS
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Spirit of the Panda
Ferocity
Centaur


Tech 2 card(s)
Get Paid - ($8)
Technician draw before teching
Worker - ($7)
Young Treant, I draw - ($5)
Merfolk Prospector - ($4)
Tech II Feral - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+1A (can’t attack)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Argagarg L1 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Think I’m going to go for my usual and go for Bears. It stops Kidnapping, at least. I could go Growth for Mantii to slow down bansa’s base rush, but since he went straight for base instead of taking out my Tech I first, I think I should be fine to stop it in a turn or two.

Don’t like my hand options, so I’m playing Young Treant before I decide whether I’m teching up.

… Meh, drew the Spore Shambler. I’ll just tech up.

P1T5


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Bloodrage Orge
Pillage
Lobber


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch
Pillage


NextHand

War Drums
Nautical Dog
Mad Man


Discard

Charge
Crash Bomber
Kidnapping
Chaos Mirror
Flame Arrow
Flame Arrow
Bloodrage Orge


Tech 2 card(s)
Get Paid + float - ($9)
Max Zane, shoves Merfolk to Elite to kill - ($2)
Bombaster kills Treant
Zane kills Agg, draw 1
Lobber arrives and deals 3 to your Base on 12 - ($1)
Drakk deals 3 to your Base on 9
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2), frenzy 1
  • Lobber (2/2), frenzy 1
  • L6 Drakk (3/4)
  • L6 Zane (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Barkcoat Bear
Artisan Mantis


STARTING HAND
Forest’s Favor
Centaur
Rampant Growth
Spirit of the Panda
Ferocity
Spore Shambler


WORKERS
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Tiger Cub
Spirit of the Panda
Barkcoat Bear
Polymorph: Squirrel
Huntress


Tech 2 card(s)
Get Paid - ($9)
Technician draw before teching
Worker - ($8)
Calamandra Moss - ($6)
Centaur - ($3)
Ferocity, my units have armour piercing and first strike - ($1)
Tech Lab Growth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Centaur 3/4 (resist 0+1, overpower, armour piercing and first strike this turn)

In Play:

  • Calamandra L1 2/3

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

On second thoughts, maybe a Mantis would be a good idea…

P1T6


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Mad Man
War Drums
Nautical Dog


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch
Pillage


NextHand

Bombaster
Desperation
Mad Man
War Drums


Tech 2 card(s)
Get Paid - ($9)
Drakk deals 3 to Centaur
Sacrifice Bombaster and deal 2 to Centaur to kill - ($7)
Nautical Dog - ($6)
Zane (4), Lobber (3), Nautical Dog (3) deal 10 damge to your Base, GG!

Float ($6)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk (3/1), 3 damage
  • Lobber (2/2), frenzy 1
  • L6 Zane (4/2)
  • Nautical Dog (1/1), frenzy 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9

GG! I think if you put your Centaur on Elite, it could have really screwed me up since I can’t get past him.

2 Likes

GG! I was worrying about Kidnapping and damage spells, I think, not sure why.

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Verdant Tree
Playful Panda
Spore Shambler
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub
Young Treant


Discard

Playful Panda
Ironbark Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra L1 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Makeshift Rambaster
Charge
Bloodburn
Bloodrage Ogre


WORKERS
Makeshift Rambaster


NextHand

Mad Man
Scorch
Pillage
Careless Musketeer


Discard

Charge
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Bloodburn - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Ferocity
Centaur


STARTING HAND
Rampant Growth
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub


WORKERS
Verdant Tree
Forest’s Favor


NextHand

Ferocity
Centaur
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Tech I - ($4)
Merfolk Prospector exhausts for gold - ($5)
Rich Earth - ($2)
Worker
Tiger Cub - ($0)
Calamandra kills Nautical Dog, you draw, Bloodburn gets a rune, takes 1 damage

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L1 2/2 (1 damage)
  • Merfolk Prospector 1/1
  • Rich Earth (my workers are free)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Planning to go for Balance, so the Potent Basilisk can take care of that Bloodburn. Planning to bring in an Owl next turn, maybe a Circle, so I can set up for Mimics.

P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Mad Man
Careless Musketeer
Pillage
Scorch
Bombaster


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Bloodrage Ogre
Firebat
Firebat
Nautical Dog
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn: 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7