GLHF @AncientSlumber , i don’t have experience with this matchup… my initial thought is that it will be more than usually skewed towards player 1 but we will see!
P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Charge
Bombaster
Careless Musketeer
Scorch
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Nautical Dog
Pillage
Bloodrage Ogre
Mad Man
Well, I might be making a mistake with not going for a more aggressive start like Vandy + PBR. Starting hand is a bit annoying, no Javelineer or PH I could use. Hopefully I can get some card advantage early and ride from there.
Also building Tech 1 in order not to float gold against red.
Deteriorate
Sacrifice the Weak
Doom Grasp
Dark Pact
Tech 2 card(s)
Get Paid - ($7)
Draw a card from Technician
Worker - ($6)
Garth, make a skeleton - ($3)
Heroes’ Hall - ($1)
Javelineer removes rune, deals 1 to Lobber
Deteriorate Lobber, you get $1
Pestering Haunt deals 1 to your tech1
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
NextHand
Charge
Bombaster(2/2) volatile
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 2 Fire - ($4)
Jaina taps to kill Skel Jav
Madman - ($3)
Pillage, steal yo gold (first float you’ve done?!) and deal 1 to your base - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Mad Man(1/1)
Lookout:
In Play:
L7 Jaina(4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
pillage isn’t worth the card - I want to draw a bloodlust with a tech 2 unit with next few turns
if they maxband a Vandy they could delay my tech 2 a turn… and they might just go for a Metamorph after that considering they already have a heroes’ hall
they can’t get my tech 2 down with just their board+Vandy if I pillage - stops maxband Vandy + garth midband from being affordable
Tech 2 card(s)
Get Paid + float, technician draw - ($10)
Bamstamper, stomps your skeleton, you get g - ($6)
Zane - ($4)
Charge Bamstamper, it trades with Vandy - ($2)
Zane kills Garth, to lvl 5 (midband and heal)
Worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Zane(3/3) copies patroller effects
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
classic Red turn here - clear their board and be left with just Zane standing
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Drakk - ($7)
Hire Molting Firebird - ($3)
Bloodlust target Fire Bird and Bone Collector - ($1)
Firebird destroys your tech 2, Pestering Haunt dies and Executioner and BC take 1dmg each from falling feathers
Maxband Zane, move bone collector to lookout and he takes a dmg - ($0)
Zane kills Executioner, takes 3
End of turn: firebird takes a dmg and BC dies
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L6 Zane(4/1) copies patroller effects
Molting Firebird(4/2) hits building: rain fire on your board
L1 Drakk(1/3) dies:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Fire)
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
Yup this is pretty fun from this side - i have a clear memory of being destroyed by a bloodlusted firebird in an irl game with James, next comes permanent tech break with a lobber+firebird combo
Dark Pact
Plague Lord
Plague Lord
Pestering Haunt
Bone Collector
Hooded Executioner
Doom Grasp
Summon Skeletons
Deteriorate
Sickness
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Garth, make a skeleton - ($8)
Doom Grasp, sac skeleton, kill Firebird - ($4)
Summon Skeletons - ($1)
Rebuild tech 2
thanks for spotting tech mistake, i don’t think it’ll make too much difference though…
P1T7
StartingHand Workers
STARTING HAND
Lobber(2/2) tap: dmg building
Molting Firebird
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodburn
Pillage
Lobber
NextHand
Scorch
Bloodrage Ogre(3/2a)
Discard
Mad Man(1/1)
Charge
Bamstamper Lizzo
Bombaster(2/2) volatile
Bloodlust
Doubleshot Archer
Bloodlust
Molting Firebird(4/2) hits building: rain fire on your board
Cinderblast Dragon
Cinderblast Dragon
Tech 0 card(s)
Get Paid - ($10)
Maxband Drakk - ($5)
Play Molting Firebird, it gets haste from Drakk - ($1)
Firebird hits your base for 5, both skeles die to feathers and Garth takes 1 dmg
Zane and Drakk deal 7 dmg to your base
Hire Lobber, it deals 3 dmg to your base, base on 2hp - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L6 Zane(4/1) copies patroller effects
L6 Drakk(1/3) dies: base dmg, units get frenzy, hasty first unit
Molting Firebird(4/3) hits building: rain fire on your board
Lobber(2/2) tap: dmg building
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 3 (Fire)
Economy Info: Cards:
Hand: 2
Deck: 0
Disc: 10
Gold:
Gold: 0
Workers: 10
Thoughts
even if they magically cleared my board I have a scorch in next hand - man is Drakk scary