[Casual] Akiata (MonoPurple) vs codexnewb (MonoGreen)

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Circle of Life
Circle of Life
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life


NextHand

Tiger Cub
Blooming Elm
Merfolk Prospector (1/1) resist 1
Playful Panda (2/2)
Blooming Elm


Discard

Rampant Growth
Circle of Life
Spore Shambler
Forest’s Favor
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 growth - ($3)
Cal - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+A) invisible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Midori, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

this game is definitely not going to plan.

P2T5


Tech StartingHand Workers

TECH
Assimilate
Rewind


STARTING HAND
Neo Plexus
Sentry
Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Sentry
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($11)
Prynn fades, 3 runes remain.
Worker - ($10)
Play Argonaut “Bravo” (3/4, Readiness) - ($7)
Begin constructing Tech II building… PAST! - ($3)
Build a Tower - ($0)
Exhaust Tinkerer to add a time rune to Prynn. Four runes remain.
Nullcraft pew pews your base to 18.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut “Alpha” (3/4+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut “Bravo” (3/4, Readiness)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1, Flying, Haste)
  • L1 - Prynn Pasternaak (1/3, Fading ****)
  • :exhaust: Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

2 turns, no cards played from hand… hmm, very curious to find out what codexnewb’s up to here.

Growth eh? Smells like a Tech III rush to me. But teching Assimilate and Rewind to counter Tech II Growth, just in case. And Prynn can trash Tech III, if she’s around… but Cal can essentially assasinate at any time… Tower will detect, but only if Stalking Tiger hasn’t already triggered detection… That’d be pretty expensive to pull off, so I’ll build a Tower for now and see what happens.

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Artisan Mantis


STARTING HAND
Blooming Elm
Playful Panda (2/2)
Blooming Elm
Merfolk Prospector (1/1) resist 1
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life
Tiger Cub


NextHand

Galina Glimmer (2/2)
Blooming Ancient
Spore Shambler
Merfolk Prospector (1/1) resist 1


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
blooming elm - ($6)
blooming elm - ($3)
break hero’s hall, build tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+A) invisible
  • :psfist: Elite: Midori, lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Blooming Elm 4HP
  • Blooming Elm 4HP
  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this game is definitely not going to plan.

this is an exciting game! pumped to see where it goes.

1 Like

Hahaha! I got the sense you might be keen when you replied with your turn 3 minutes after I’d posted mine! :grin:

Tbh, I thought after you cleared my board on T3 I was sunk, but I’ve had a couple of turns to recover and feel a bit steadier (stunned that Tinkerer is around to activate his ability!). Seems like Origin Story might have been well timed and/or the shuffler took pity on me, and I got a little breathing room.

And I am surprised to see (2!) Blooming Elms - figured you were shaping to rush Tech III. But I did tech Assimilate last turn when I saw you’d gone Growth, and just have to hope I can sift through my deck to find it…

P2T6


Tech StartingHand Workers

TECH
Assimilate
Shimmer Ray


STARTING HAND
Temporal Research
Fading Argonaut
Sentry
Yesterday’s Golgort
Yesterday’s Golgort
Assimilate


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Yesterday’s Golgort
Rewind
Shimmer Ray
Origin Story


Tech 2 card(s)
Get Paid - ($10)
Prynn fades, 3 runes remain.
Prynn hunts through the archives looking for Temporal Research. I draw 2 - ($8)

Temporal Research draws

Yesterday’s Golgort aaand…
Yesterday’s Golgort

Booo!

Summon Vir Garbarean (2/3) - ($6)
Vir peers into the mists of future time… and pays to swap soon for now. - ($5)

Peekaboo

Assimilate

successkid.jpg

Vir Assimilates a Blooming Elm - ($2)

  • I am wondering about arrival fatigue and if I can immediately exhaust the Elm to add runes to something.
  • Based on that, I’m going to proceed as if I can use the Elm now, but we can retcon if required.

Activate Elm to put three +1/+1 runes on Nullcraft.

  • So, reading Nullcraft closely, my take is that it can take +1/+1 runes from the Elm as Elm’s using an ability, rather than a (buff or debuff) spell. Again, if I’ve screwed this up we can retcon.

Nullcraft’s new smartbombs target Cal, with 1 overpower damage hitting the Tower. Nullcraft takes 1 damage from Tower. Levels to Prynn
Tinkerer adds a time rune to Prynn - 4 runes remain.
Play Sentry (3/2, Anti-air, Sparkshot) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut “Alpha” (3/4+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry (3/2, Anti-air, Sparkshot)
  • :pschip: Technician: Argonaut “Bravo” (3/4, Readiness)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (4/3, Flying, Haste, three +1/+1 runes, 1 damage)
  • :exhaust: Tinkerer (1/2)
  • :exhaust: Blooming Elm :heart: HP: 4, Assimilated
  • L3 - Prynn Pasternaak (1/3, Fading ****)
  • L1 - Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Blooming Elms… uh didn’t see that coming! Greens’s got lotsa ways to get +1/+1 runes out… I’m really hoping to fish Assimilate out of my deck and snatch one before things get too out of hand. I’ll play Temporal Research first, and then peek with Vir - which’ll give me a little better than 50/50…

OK, no dice on TR… and now I come to it, Vir’s only 1 in 3 to fish up Assimilate… I think I’d still better try it.

Woo! \o/

I think I can use Nullcraft to destroy the other Elm - would be a strong counter to the Elms, but leaves Tech III as a threat. If I kill Calamandra instead, that leaves an Elm to each of us, and a buffed up tiger can’t get through both Argonauts. Leaving the other Elm on the table means I could potentially Assimilate that too… greedy… seems riskier but let’s try it. :smiling_imp:

@codexnewb’s turn!

Hmmm, interesting. I’m pretty sure the elms are not ready until my turn.

Look at kidnapping, which specifies that it gives the thing haste.

Ah. Hmm. So Kidnapping’s relevant to units, and the rulebook is a bit more specific about units and heroes and when they can attack. Here’s the full sentence I quoted from.

So based on that, as Elm is not attacking, and it is now the following turn, seems like abilities could be activated?

Looking at the Rules Questions thread, it seems folks tend to agree that without haste the arrival fatigue continues to apply to assimilated buildings. But I’m not sure I agree, otherwise the rules would read

I might ask the question (again) in that thread to see if/where I’m going wrong.

Having said that I’d like to just play on per the current community consensus on the rules so will retcon my turn.

1 Like

In the end Nullcraft pinged your base for 1 instead of attacking Cal, and I played Fargo instead of Sentry. Here’s the updated turn.

P2T6


Tech StartingHand Workers

TECH
Assimilate
Shimmer Ray


STARTING HAND
Temporal Research
Fading Argonaut
Sentry
Yesterday’s Golgort
Yesterday’s Golgort
Assimilate


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Assimilate
Origin Story
Yesterday’s Golgort
Rewind


Tech 2 card(s)
Get Paid - ($10)
Prynn fades, 3 runes remain.
Prynn hunts through the archives looking for Temporal Research. I draw 2 - ($8)
Summon Vir Garbarean (2/3) - ($6)
Vir peers into the mists of future time… and pays to swap soon for now. - ($5)
Vir Assimilates a Blooming Elm - ($2)
Tinkerer adds a time rune to Prynn - 4 runes remain.
Play Fading Argonaut (2/3, Fading ***) - ($0)
Nullcraft pings your base for 1 damage.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut “Alpha” (3/4+A, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3, Fading ***)
  • :pschip: Technician: Argonaut “Bravo” (3/4, Readiness)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (1/1, Flying, Haste)
  • :exhaust: Tinkerer (1/2)
  • Blooming Elm :heart: HP: 4, Assimilated
  • L1 - Prynn Pasternaak (1/3, Fading ****)
  • L1 - Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Even with an incoming Blooming Elm activation, I don’t think it’s economical to trade into that Stalking Tiger. So I’ll sit tight for now.

@codexnewb’s turn!

Ok, I’ve managed to answer my own question and turned this tidbit up in the rulebook under that wonderful section entitled “Other Odds and Ends”.

So that is quite clear on the topic. Play on! :smiley:

1 Like

i guess i just thought the Elm’s were worth it. let’s see if i was wrong to temp it against Vir.

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Galina Glimmer (2/2)
Spore Shambler
Blooming Ancient
Merfolk Prospector (1/1) resist 1


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life
Tiger Cub


NextHand

Artisan Mantis
Forest’s Favor
Nature Reclaims


Discard

Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
blooming ancient - ($6)
tap Elm, 3 runes to Ancient
galina glimmer, +1r - ($5)
merfolk prospector, +1r - ($4)
Cal runs into SQL Argo, prynn to lvl 3
Arg, wisp, +2r - ($2)
Ancient moves 3 runes to tiger
tiger (7/7) kills SQL Argo, overpower 4 to kill Tech Argo, takes 4 damage
Ancient moves 4 runes to wisp
wisp kills fargo, takes 3, overpower 1 to prynn
midori kills prynn, takes 2, gains to level 3
midband midori, heals - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite: Wisp (2/2)
  • :ps_: Scavenger: Arg, lvl 1 (1/3)
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • Assimilated: Blooming Elm 4HP
  • Blooming Elm 4HP
  • Midori, lvl 5, (3/4) boosts units with no abilities
  • Stalking Tiger (7/3)+3r
  • BA (2/4)
  • Wisp (5/3)+4r

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

welll, let’s see who can use Elm better. hopefully i draw the nature reclaims next hand. i need galina and midori to survive so i can circle of life into a fairy dragon.

runed NC will OP me no matter what. so next turn im looking at 3 attackers, possibly 4 if he drops Geiger and NOW.

not too worried about losing my tech 2. moreso midori, which can’t be stopped due to NC.

Real life will continue to prevent me from giving this due consideration until tomorrow at least, I’m afraid. I’ll post a turn as soon as I can.

1 Like

Sorry for the delays… aside from a strategic strike, I’m walling up - hoping you can’t inflict too much damage here…

P2T7


Tech StartingHand Workers

[/spoiler]
TECH
Ebbflow Archon
Rememberer


STARTING HAND
Origin Story
Rewind
Yesterday’s Golgort
Assimilate
Yesterday’s Golgort


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Assimilate


[/spoiler]

NextHand

[/spoiler]
Temporal Research
Shimmer Ray
Origin Story


[/spoiler]

Discard

[/spoiler]
Argonaut
Argonaut
Fading Argonaut
Assimilate
Rewind
Ebbflow Archon
Rememberer


[/spoiler]

Tech 2 card(s)
Get Paid + Scavenger + Technician draw - ($11)
Worker - ($10)
Vir peeks at top card… and pays to switch it with one from hand - ($9)

Peek

The other Assimilate … putting Origin Story back on the deck.

Play Yesterday’s Golgort “Alpha” (6/4, Fading **) - ($6)
Play Yesterday’s Golgort “Bravo” (6/4, Fading **) - ($3)
Vir Assimilates the other Blooming Elm - ($0)
Activate Blooming Elm “Alpha” to buff Nullcraft.
Nullcraft destroys Blooming Ancient, suffers 1 damage from Tower.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort “Alpha” (6/4+A, Fading **)
  • :psfist: Elite: L1 - Vir Garbarean (2+1/3)
  • :ps_: Scavenger: Tinkerer (1/2)
  • :pschip: Technician: Yesterday’s Golgort “Bravo” (6/4, Fading **)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (4/3, Flying, Haste, three +1/+1 runes, 1 damage)
  • :exhaust: Blooming Elm “Alpha” :heart: HP: 4, Assimilated
  • Blooming Elm “Bravo” :heart: HP: 4, Assimilated

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

OK, I think codexnewb can come through and knock over one Blooming Elm. But Nullcraft is going to be an issue here moving forward if I get to buff it again.

I will have a couple of decent value blockers in my next hand I think, and this may go to Tech III, so I’ll put the Archon in.

@codexnewb’s turn!

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Artisan Mantis
Forest’s Favor
Nature Reclaims


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life
Tiger Cub


NextHand

Circle of Life
Playful Panda (2/2)


Discard

Spore Shambler
BA (2/4)
Merfolk Prospector (1/1+A)
Stalking Tiger
Forest’s Favor
Blooming Elm 4HP
Galina Glimmer (2/1)


Tech 0 card(s)
Get Paid - ($10)
galina gold - ($12)
nature reclaims, trash blooming elm, trash nature reclaims - ($10)
max arg, summon water elemental - ($6)
buffed up wisp trades with sql golgort
tiger trades with tech golgort
tap arg, boost galina, she trades with vir, midori to lvl 7
merfolk and wisp trade with tinkerer
forest favor midori
midori breaks blooming elm, returns to my discard, takes 1
max midori, heals - ($5)
artisan mantis base heals to 18 - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A) anti air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Artisan Mantis (4/5)
  • :target: Lookout:

In Play:

  • Midori, lvl 8, (5/6)+
  • Arg, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

Another Nature Reclaims! Unbelievable! Nature Reclaims counters Assimilate counters Blooming Elms. Helluva game. :smiley:

Saw your post in the MMM thread - we could treat this as MMM warm up for Green vs Purple? Happy to switch decks if you’d like to change up.

P2T8


Tech StartingHand Workers

TECH
Stewardess of the Undone


STARTING HAND
Origin Story
Shimmer Ray
Temporal Research
Sentry
Rewind
Rememberer


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Assimilate


NextHand

Yesterdays Golgort
Argonaut
Assimilate
Ebbflow Archon


Discard

Temporal Research
Origin Story
Rememberer
Rewind


Tech 1 card(s)
Get Paid + Scavenger + Technician Draw - ($12)
Summon Prynn Pasternaak (1/3, Fading ****) - ($10)
With the Conclave’s fate in her hands, Prynn buries herself in Temporal Research - ($8)

Temporal Research draws...

Rewind (ouch) and … Rememberer (double ouch).
Yeah, my Past deck building needs some work methinks.

Prynn weaves the tale of Midori’s Origin Story - ($5)
Play Sentry (3/2, Anti-air, Sparkshot) - ($3)
Play Shimmer Ray (3/4, Flying, Fading **) - ($2)
Summon Max Geiger (2/3, Sparkshot) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry (3/2+A, Anti-air, Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger (2/3, Sparkshot)
  • :pschip: Technician: Prynn Pasternaak (1/3, Fading ****)
  • :target: Lookout:

In Play:

  • Nullcraft (4/3, Flying, Haste, three +1/+1 runes, 1 damage)
  • Shimmer Ray (3/4, Flying, Fading **)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Much (as in, the outcome of the game “much”) will depend on the cards that come off the deck for Termporal Research here methinks. Rewind sounds good, but I don’t think I can afford it. Prynn, maxband, TR, Rewind = 2 + 6 + 2 + 4 = 14 - ewf. Midori is pretty threatening with 5 ATK and flying, so probably need to Origin Story there. Prynn + Origin Story + TR = 2 + 3 + 2, leaves 5 for whatever comes off the deck Fargo + Golgort would be nice… too many units in there cost 3. It’s tempting to tech even more things because of the reshuffle. Like… Stewardess would be spot on. #whatcouldgowrong

AAAND…Rewind and Rememberer. Balls. Both perfectly useless. Deck building game needs work I think - Remember and Reaver… they read quite well, but getting them into play effectively is another matter. Still, TR at least helps with hand draw, and I think I can hold out for another turn, but wow, woulda been good to have the cards to defend Tech III this turn. At least if I do pull the archon I can discard for a time rune on Shimmer Ray.

@codexnewb’s turn!

That is true, but Midori’s been bounced by Origin Story.

1 Like

I’m an idiot, sorry :frowning:

sure, we can wrap up this game then start a new thread for my purple vs your green.

[b]P1T9[/b]
Tech StartingHand Workers

TECH
Moss Ancient
Feral Strike


STARTING HAND
Circle of Life
Playful Panda (2/2)


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life
Tiger Cub


NextHand

Moss Ancient
Feral Strike
Blooming Ancient
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
mid cal - ($7)
mantis kills sentry, takes 4
WE kills prynn, takes 2, Cal to level 5
tech 3 - ($2)
break tower, build tech lab feral, base to 16 - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (1/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal, lvl 5, (4/5)
  • :target: Lookout:

In Play:

  • Water Elemental (3/1)
  • Artisan Mantis (4/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Growth
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 Feral

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

so i need to threaten tech 3, lets go fereal, and also Cal. teching a little of everything to make good on it in case he just guns for my base.

P2T9


StartingHand Workers

STARTING HAND
Yesterdays Golgort
Argonaut
Ebbflow Archon
Assimilate
Yesterdays Golgort


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Assimilate


NextHand

Ebbflow Archon
Yesterdays Golgort
Stewardess of the Undone
Fading Argonaut
Argonaut


Tech 0 card(s)
Get Paid + Technician draw - ($11)
Shimmer Ray fades - 1 rune remains.
Begin constructing Tech III building - ($6)
Summon Vir Vanderbean (2/3) - ($4)
Vir peeks at the top card of my deck, and pays to exchange it with one in my hand. - ($3)

Peek and Exchange

Tinkerer comes into hand, Ebbflow Archon onto the deck.

Play Yesterday’s Yohgurt (6/4, Fading **) - ($0)
Shimmer Ray kills Artisan Mantis.
Nullcraft destroys the Heroes’ Hall, your base to 14.
Discard a card :blackarrow: Add a time rune to Shimmer Ray - 2 runes remain.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4+A, Fading **)
  • :psfist: Elite:
  • :ps_: Scavenger: Max Geiger (2/3, Sparkshot)
  • :pschip: Technician: Vir Garbarean (2/3)
  • :target: Lookout:

In Play:

  • :exhaust: Nullcraft (4/3, Flying, Haste, three +1/+1 runes, 1 damage)
  • :exhaust: Shimmer Ray (3/4, Flying, Fading **)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

So codexnewb just teched 2 cards, and has not teched anything for the previous two turns. 1/11 of drawing one of those. Actually hoping to see Guargum come out so the Archon can trash it.

@codexnewb’s turn!

[b]P1T10[/b]
StartingHand Workers

STARTING HAND
Rampant Growth
Blooming Ancient
Feral Strike
Moss Ancient


WORKERS
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Circle of Life
Tiger Cub


NextHand

Merfolk Prospector (1/1+A)
Playful Panda (2/2)
Circle of Life


Discard

Artisan Mantis
Feral Strike
Rampant Growth
Blooming Ancient


Tech 0 card(s)
Get Paid + float - ($11)
tech lab feral was broken, base to 14
boosted feral strike - ($3)
…add moss ancient and galina glimmer to hand from codex
…put x2 moss ancient from hand into play, summon 6 squirrels
galina glimmer - ($2)
squirrel 1 gets caught by tower, runs into sql golgort
5 other squirrels invisible break your tech 3, your base to 18
rampant growth water elemental, trades with sql golgort - ($0)
Cal kills vir, levels fizzle, takes 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Moss Ancient (8/9+A) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Moss Ancient (8/9) untargetable
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Cal, lvl 5, (4/2)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)
  • Squirrel (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lucky draw on my part should do it for me. tough to see them recovering from here.

Oh, OK, yeah. Just casting an ultimate to put two Tech III units into play. Cool. Coolcoolcool. Sure, I mean, I guess you could do that. Like, if you want. :laughing:

Going to be a big finish here, one way or another. Have you got me on your next turn?

P2T10


StartingHand Workers

STARTING HAND
Ebbflow Archon
Stewardess of the Undone
Argonaut
Fading Argonaut
Yesterdays Golgort
Assimilate


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Assimilate


NextHand

Argonaut
Tinkerer
Origin Story
Rememberer


Discard

Yesteday’s Golgort
Ebbflow Archon
Assimilate
Stewardess of the Undone


Tech 0 card(s)
Get Paid + Technician draw - ($11)
Shimmer Ray fades - 1 rune remains.
Rebuild Tech III building.
Play Yesterday’s Golgort (6/4, Fading **) - ($8)
Play Argonaut (3/4, Readiness) - ($5)
Play Fading Argonaut (2/3, Fading ***) - ($3)
Summon Prynn Pasternaak (1/3, Fading ****) - ($1)
Nullcraft and Shimmer Ray fly a sortie over your base, dealing 7 damage, your base to 7.
Discard a card :blackarrow: Add a time rune to Shimmer Ray - 2 runes remain.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4+A, Fading **)
  • :psfist: Elite: Argonaut (3+1/4, Readiness)
  • :ps_: Scavenger: Max Geiger (2/3, Sparkshot)
  • :pschip: Technician: Prynn Pasternaak (1/3, Fading ****)
  • :target: Lookout: Fading Argonaut (2/3, Fading ***)

In Play:

  • :exhaust: Nullcraft (4/3, Flying, Haste, three +1/+1 runes, 1 damage)
  • :exhaust: Shimmer Ray (3/4, Flying, Fading **)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

OK. I thought maxbanding Prynn to trash one of these Moss Ancients might be an idea, but they’re Untargetable. So that’s that.

Can I survive long enough for Shimmer Ray and upgraded Nullcraft to take down the base? Seems iffy.

Have a pretty decent hand for walling up… Stewardess, Golgort, Argonaut, Fargo = 3 + 3 + 3 + 2 = 11 - is affordable, and a fair few hit points. 3 + 4 + 4 + 3 = 14 health to wade through. Plus SQL Armour and Max Geiger is still hanging in there, we’re up to 18. I can calculate it out (further) but I don’t see too many other options here, so I’ll just go for it and hope codexnewb doesn’t have too many more surprises for me.

Argh, wait, Cal has applied resist 1 to all the squirrels (remembered her midband this time, heh), and I can’t afford to both bounce one and play Fargo. Not sure it’ll make a huge difference, but maybe better to play Prynn, float the gold and keep the extra card to discard.

@codexnewb’s turn!