Card Ratings: the Starter Decks

Hello!
I offer next cost sytem (for ranking cards):

Basis:

Card (tech0) = 4 points (pts)
Card (tech1 or spec spell) = 10 pts
Card (tech2) = 16 pts

1 Gold = 3 pts
1 Gold (spending for tech2) = 4 pts

Units:

1 HP = 2 pts
1 Attack = 3 pts:

  • sparkshot = 1 pts

  • resist X = X pts

  • anti-air = 0.5 pts per Attack (as Attack x 7/6)

  • frenzy = 2 pts

  • overpower = 1 pts per Attack except the first (as Attack x 4/3 - 1)

  • readiness = 1 pts per Attack (as Attack x 4/3)

  • haste = 1.5 pts per Attack (as Attack x 1.5)

  • stealth = 1.5 per Attack (as Attack x 1.5)

  • swift strike = 2 pts per Attack (as Attack x 5/3)

  • unblockable = 2 pts per Attack (as Attack x 5/3)

  • ranged = 2 pts per Attack (as Attack x 5/3)

  • flying = 3 pts per Attack (as Attack x 2)

  • can’t attack = -1.5 pts per Attack (as Attack / 2)

  • can’t patrol = -1 pts per HP (as HP / 2)

Some effects:

Card draw/discard = 7 pts
1 damage to patrol = 4 pts
1 damage to unit = 5 pts
1 damage to base = 4 pts (your base = 2 pts)
1 damage to building = 5 pts