The format before was thread title as the card name, or a joke on the card name, card picture, then thoughts or anecdotes on how the card could be used. Each card got its own thread, we only got up to 8 or so cards previously, and cards were chosen at random.
Card of the day #1: The Higher Institute of Villainou’s Education
Hey all! I thought it would be fun to feature a card every day and hopefully foster some discussion about them. It’ll take me just under a year to get them all but my body is ready. I’m using this wonderful page to randomly generate cards for now.
Share your experiences with the card! Have you been destroyed or annoyed by it before? Have you tried to use it in a combo that actually didn’t work? Story time is totally encouraged!
The Hive. One of the more costly tech 2 units in the game but also a potential game ender. Flying, resist 1 and 6 hp is tough take down, even assuming you can get though all the stingers in the patrol zone. Packaged with the future spec, you can use Vir’s abilities and Promise of Payment to enable playing this beast with little impact on your current turn(great flavor btw).
The Hive can function as a fantastic source of unit spam. 1 gold for 1 unit and up to 5 in a single turn. This is great in combination Blooming Ancient, various Black abilities that require sacrificing a unit(although they generally have great in spec alternatives), Omegacron (forecast 1 with just the stingers; in spec combooooooo!), and most certainly more.
Because the stingers have an ability(flying) they are surprisingly hard to buff in bulk. Draak midband and War Drums, Stampede and Dreamscape/Macciatus seem to be the only ways. However, any of these will turn the Hive into a absolute nightmare(Stampede will one shot the base from full).
To be honest, I haven’t actually had the pleasure of going up against the Hive. In theory, a tower does a good job of making the Hive pay for the pleasure of air supremacy. It doesn’t really stop the stingers from doing damage, but they will have to pay 5 gold a turn in upkeep.
Air units can have a tough time wading through the stingers so your best bet is some source of direct removal like Undo or Spreading Plague. Straight up wiping out the stingers is also an option for some specs with things like Shuriken Hail, DeGrey and Abomination.
Worst case scenario you could always start a base race. Stingers will do 5 damage a turn but do nothing to stop ground attackers.