[CAPS25] Round7: P1 James monoblue vs P2 Bryce_The_Rice monopurple

Apologies for the delay!

GLHF @Bryce_The_Rice

P1T1


StartingHand Workers

STARTING HAND
Arrest
Jail
Building Inspector
Traffic Director
Manufactured Truth


WORKERS
Traffic Director


NextHand

Spectral Aven
Reputable Newsman
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer


Discard

Jail
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni L1 2/3 Frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Jail is so unplayable as he just goes hero. But I’m going to not worker it for now as I have a dream.

Turn 1

Hand: Neo Plexus, Fading Argonaut, Plasmodium, Battle Suits, Nullcraft
Workers: Plasmodium

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Fading Argonaut ($2)
  4. Summon Neo Plexus ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Neo Plexus (2/2)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Forgotten Fighter, Time Spiral, Temporal Research, Hardened Mox

Discard

Nullcraft, Battle Suits

Think

From what I remember, this matchup is kinda tricky. Definitely don’t want to give out free levels to that monster so I’ll start with a strong unit opening.

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Reputable Newsman
Spectral Aven
Lawful Search
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Traffic Director
Porkhand Magistrate


NextHand

Arrest
Boot Camp
Spectral Aven
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midlands Oni - ($0)
Oni readily and frenzied kills Fargo

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Oni L5 3/2 Frenzy, Readiness
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I should just play normally and tech up buuuuut

Edit: i really need to think more/not post ehen tired. I remembered the existence for forgotten fighter after posting this, which would blow me up completely

Turn 2

Hand: Forgotten Fighter, Time Spiral, Temporal Research, Hardened Mox
Workers: Plasmodium, Time Spiral

Techs

Turn 2: Stewardess of the Undone, Now!


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Max Geiger ($3)
  5. Cast Forgotten Fighter on Building Inspector ($1)
  6. Neo Plexus kills Onimaru, Geiger midbands, you gain 1 gold
  7. Build Tech 1 ($0)
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Max Geiger lvl 3 (2/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Tinkerer, Hardened Mox, Now!, Battle Suits

Discard

Think

Hmm, no tech 1? I can take the kill here. I would assume they teched Oni spells, though who knows. It could be a curveball. Still, taking pressure against blue seems to be the right strat, even if I am giving them a tonne of resources to play with…

Hopefully faster from here! It took me a while to find a line I felt inspired by. I should have made many more normal plays this tournament for better results ofc

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Arrest
Boot Camp
Spectral Aven
Manufactured Truth
Lawful Search
Jail


WORKERS
Traffic Director
Porkhand Magistrate
Spectral Aven


NextHand

Reputable Newsman
Bluecoat Musketeer
Boot Camp
Overeager Cadet
Boot Camp


Tech 2 card(s)
Get Paid + scav - ($7)
Quince, mirror arrives - ($5)
Lawful Search - ($4)
Jail - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L3 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

He can Now! my Aven or my mirror, and then swing with geiger for up to 3; or Now! a tinkerer or Mox and swing for up to 4. So my Quince is never safe at 3 health. I could midband to make him safe, though I am losing ground. What if I don’t tech and play Jail? Too bad I’ve tech’d already; but then next turn I play Newsman/Musketeer and hopefully don’t draw both tech Is. My SQL quince can’t be killed as he has to summon both units. He probably just gets battle suits up. But I have lost this tourney (because of plays like this), so why stop with the weird plays now?

How are you paying for tech 1?

Good point - I’m not. No T1 still.

Turn 3

Hand: Tinkerer, Hardened Mox, Now!, Battle Suits
Workers: Plasmodium, Time Spiral, Tinkerer

Techs

Turn 2: Stewardess of the Undone, Now!
Turn 3: Hyperion, Tricycloid


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Present ($2)
  5. Research Battle Suits ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Max Geiger lvl 3 (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 4

Hand

Neo Plexus, Fading Argonaut, Forgotten Fighter, Nullcraft

Discard

Hyperion, Tricycloid, Hardened Mox, Now!

Think

Skipping tech 1 on blue is not very good I feel, especially with only quince out. I’m not afraid of very much pressure. I don’t even think they can kill geiger… so like, who cares? I’ll rush up tech and just threaten the hammer in two turns.

Now the tech I is real!

P1T4


Tech StartingHand Workers

TECH
Guardian of the Gates
Injunction


STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Boot Camp
Boot Camp
Overeager Cadet


WORKERS
Traffic Director
Porkhand Magistrate
Spectral Aven
Boot Camp


NextHand

Building Inspector 1/1A
Lawful Search
Arrest
Scribe


Discard

Overeager Cadet
Boot Camp
Guardian of the Gates
Injunction


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($5)
Reputable Newsman, block 2 cost - ($3)
Bluecoat Musketeer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3A embargo 2
  • :psfist: Elite: Bluecoat Musketeer (1+1)/2 pop gun
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician:
  • :target: Lookout: Quince L3 1/3

In Play:

  • Jail 3HP (empty)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Law Game. A Tricycloid is coming to zap my Jail, but it will slow him down to my Guardians. Next turn is Scribe card recovery and tech up. The trick is going to be not letting him kill Quince for the level and flicker on the tricycloid. I think this is correct - he can’t get though the Newsman without pinging, and after paying bail he won’t have enough money to ping down Quince.

Turn 4

Hand: Neo Plexus, Fading Argonaut, Forgotten Fighter, Nullcraft
Workers: Plasmodium, Time Spiral, Tinkerer, Forgotten Fighter

Techs

Turn 2: Stewardess of the Undone, Now!
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Immortal


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Fading Argonaut ($5)
  5. Summon Nullcraft, Fading Argonaut Arrives ($3)
  6. Summon Prynn Pasternaak ($1)
  7. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Prynn Pasternaak (1/3+A) (Fading 4)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Max Geiger lvl 3 (2/4)
    :target:Lookout: Fading Argonaut (3/3) (Fading 3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Nullcraft (In Jail)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 6
  • Discard: 0

Hand

Stewardess of the Undone, Temporal Research, Hardened Mox

Discard

Think

Jail is a nuisance. I guess I could try to assimilate it but it’s usually not worth it. Admittedly, pushing units through will get annoying, but TD gets around it. Proceed with the plan.

P1T5


Tech StartingHand Workers

TECH
Guardian of the Gates
Justice Juggernaut


STARTING HAND
Arrest
Building Inspector 1/1A
Lawful Search
Scribe
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Spectral Aven
Boot Camp
Arrest


NextHand

Boot Camp
Justice Juggernaut
Injunction


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Law - ($4)
Scribe, draw 1 - ($2)
Manufactured Truth, mirror becomes a Fargo - ($1)
Fakonaut, long-range Musketeer, and Quince kill Prynn, Qunice levels and heals
Building Inspector - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1
  • :pschip: Technician: Reputable Newsman 0/3 embargo 2
  • :target: Lookout:

In Play:

  • Jail (nullcraft)
  • Bluecoat Musketeer
  • Quince L3 1/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

That was only his second reshuffle and I haven’t seen any T1 units, so I may be OK here! What will he have? Stewardess? I guess it depends on how far ahead he put T2s.

Turn 5

Hand: Stewardess of the Undone, Temporal Research, Hardened Mox
Discard: Temporal Research
Draw: Hyperion, Tricycloid, Temporal Distortion
Workers: Plasmodium, Time Spiral, Tinkerer, Forgotten FIghter

Techs

Turn 2: Stewardess of the Undone, Now!
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Immortal
Turn 5: Temporal Distortion, Assimilate


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Exhaust Geiger to discard and draw
  5. Summon Hyperion, Nullcraft arrives ($5)
  6. Summon Stewardess of the Undone, Hyperion arrives ($2)
  7. Hyperion kills Scribe, I draw
  8. Nullcraft kills Building Inspector, you gain 1 gold
  9. Fading Argonaut kills Newsman, you draw
  10. Maxband Geiger, flicker Hyperion ($0)
  11. Hyperion kills Quince, I draw
  12. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Max Geiger lvl 3 (2/4)
    Nullcraft (1/1)
    Fading Argonaut (3/3) (Fading 2)
    Hyperion (5/3)
    Stewardess of the Undone (In Jail)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Now!, Neo Plexus, Immortal, Temporal Distortion, Assimilate

Discard

Think

Law is annoying. I’ll pick up assimilate now and probably an undo for justice juggernauts. Or a rewind maybe, or prynn maxband. Forcing out Hyperion here is pretty strong, though the draw wasn’t fantastic. Would’ve preferred TD or Neo. I can still get a strong foothold, though a juggernaut next turn could spell trouble for me.

P1T6


Tech StartingHand Workers

TECH
Free Speech
Insurance Agent


STARTING HAND
Boot Camp
Injunction
Justice Juggernaut
Overeager Cadet


WORKERS
Traffic Director
Porkhand Magistrate
Spectral Aven
Boot Camp
Arrest
Boot Camp


NextHand

Guardian of the Gates
Manufactured Truth
Guardian of the Gates


Discard

Reputable Newsman 0/3 embargo 2
Building Inspector 1/1
Scribe 1/3A
Injunction
Justice Juggernaut
Free Speech
Insurance Agent


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Bigby - ($7)
Injunction, disable and disallow T2 - ($4)
Overeager Cadet
Oni - ($2)
Midband Bigby - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L3 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Oni L1 2/3
  • :pschip: Technician: Overeager Cadet
  • :target: Lookout: Bluecoat Musketeer

In Play:

  • Jail (Stewardess)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

unfortunately, I don’t think I can play JJ here. If I don’t Injunction that hyperion, I am toast. He is going to TD it for a new one anyway, but that is more survivable. Wincon is T3. Next turn is hopefully double guardian tech up (with scav gold).

Turn 6

Hand: Now!, Neo Plexus, Immortal, Temporal Distortion, Assimilate
Workers: Plasmodium, Time Spiral, Tinkerer, Forgotten FIghter, Neo Plexus

Techs

Turn 2: Stewardess of the Undone, Now!
Turn 3: Hyperion, Tricycloid
Turn 4: Temporal Distortion, Immortal
Turn 5: Temporal Distortion, Assimilate
Turn 6: Seer, Origin Story


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Cast Temporal Distortion, return Hyperion to my hand, summon Void Star from Codex ($6)
  6. Cast Now! on Void Star ($5)
  7. Buff Void Star ($1)
  8. Void Star kills Bigby and damages your Tech 2
  9. Nullcraft destroys your Tech 2, your base takes 2
  10. Fading Argonaut kills Onimaru, you gain 1 gold
  11. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Max Geiger lvl 5 (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Nullcraft (1/1)
    Fading Argonaut (3/1) (Fading 1)
    Void Star (9/4)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Temporal Distortion, Hardened Mox, Tricycloid, Temporal Research, Immortal

Discard

Think

Injunction, hmm. Shame I have the perfect answer. I do feel bad for blue players. I don’t think I see a way out for them, but I’ve come back from worse situations in the past, so it’s not completely over. Just continue to apply pressure and dominate the skies.

I think i just concede there!

Would there be a path out? I have no way of dealing with the void star in this turn, and not even a stall in my deck other than Injunction. I could later kill it with Truth spell combos maybe. Or play Judgement Day, or something. But it’s all too slow whikst youvwill continue to put threats down. GG!

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