[CAPS25] Round5: P1 James monoblue vs P2 charnel_mouse [Anarchy]/Demonology/Disease

@charnel_mouse GLHF!
Apologies for the delay

P1T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Traffic Director
Reputable Newsman
Building Inspector
Lawful Search


WORKERS
Traffic Director


NextHand

Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest


Discard

Reputable Newsman
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Gen. Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni L3 2/3 Frenzy
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
2 Likes

No worries, I’ve been busy. GL, HF! (I don’t think Oni is on level 3 :smiley: )

Relevant changes:

Card Change
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1"

P1T1

Starting hand: 5

Mad Man
Nautical Dog
Bombaster
Pillage
Scorch

Thoughts

Vandy + Bombaster seems like a decent-enough setup here. Vandy goes in Elite, so Arrest doesn’t provide an easy hero kill without losing Onimaru.


Get paid - (5)
Worker - (4)
Vandy Anadrose - (2)
Bombaster - (0)
Discard 3, draw 5


:psblueshield: Bombaster 2/2+1A (1g, sacrifice: deal 2 damage to target patrolling unit)
:psfist: Vandy L1 1+2/3 (sparkshot)

:heart: Base HP: 20


Hand: 5

Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
Bloodburn
Charge

Deck: 0
Discard: 3

Mad Man
Nautical Dog
Pillage

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 0
Workers: 6

5 x start
T1: Scorch

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Arrest


WORKERS
Traffic Director
Jail


NextHand

Arrest
Reputable Newsman
Overeager Cadet
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Porkhand - ($0)
Oni kills Bombaster
BI does 1 damage to your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni L1 2/1 Frenzy
  • Building Inspector 1/1 taxation

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I thought about Arrest lines but in the end I think this boring play is better

Building Inspector isn’t Traffic Director, he can’t walk past Vandy.

Ah yes my mistake - I misread your more streamlined layout as Vandy not patrolling! BI just chills at the back

1 Like