Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter
Tinkerer
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards (except turn 1)
All Teched Cards
Stewardess of the Undone, Overeager Cadet
Main:
Battle Suits (4)
Tech 1 (2)
Worker (1)
Workers
Plasmodium
Patrol as below
Discard 3 Draw 5
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argonaut (3/3a fade 2)
Elite:
Scavenger:
Technician: Onimaru (2/3 lvl 1)
Lookout:
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research
End of Turn Discard
My Thoughts
Bummer no Nullcraft here. I’m half inclined still to just run Oni into Fargo to avoid giving levels, as I suspect a Stewardess is probably coming, but I think it’s probably preferable to keep the threat, get a card back and keep my tech1 alive. Alternative would be to go Tink instead of suits, but I don’t think that’s actually worth.
Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research
Events of Turn:
Upkeep:
Get Gold (7+1float)
Tech 2 cards (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
Midband Oni, kill SQL, take 3 (4)
Maxband Oni and heal (1)
Overeager Cadet
Worker (0)
Workers
Hardened Mox, Time Spiral, Plasmodium
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Overeager Cadet (3/2a)
Elite:
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout:
In Play:
Onimaru (4/5 lvl 8)
Soldier (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Stewardess of the Undone
Nullcraft
Forgotten Fighter
Overeager Cadet
Temporal Research
End of Turn Discard
My Thoughts
I think the only options here are try and tech up with Plexus + OC, knowing I’ll lose Oni to Geiger levels, or maxband and try to apply counter-pressure. I am drawing into Stewardess so counter pressure is quite possible. Could turn into a tech break. Think that’s worth waiting to tech up until next turn.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T4
Tech StartingHand Workers
TECH
Rememberer
Rememberer
STARTING HAND
Hardened Mox
Stewardess of the Undone
Nullcraft
Temporal Research
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
NextHand
Time Spiral
Assimilate
Yesterday’s Golgort
Discard
Fading Argonaut(3/3a) fading 2
Seer(3/1)
Temporal Research
Rememberer
Rememberer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewie, banishes technician soldier - ($5)
Seer trades cadet
nullcraft, kills scav soldier, you get gold - ($3)
Max and Neo destroy tech 1, your base to 18
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone(3/3)
Lookout:
In Play:
Battle Suits
L1 Max(2/3)
Nullcraft(1/1)
Neo Plexus(3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 3
Workers: 8
Thoughts
frozen loves stewardess, plus Oni needs to go eventually so let’s get to work. heavily considered nullcraft and stewie to kill Oni here, but I want to win the tech race. you know what… I could go for tech 1? (Previous thoughts were to do with teaching up and just swinging at Oni with neo) I keep neo and Max, block any stewardess or cadet, delay his tech 2, he will likely end up mega rich right after, able to practically skip a turn and just patrol Oni, and on my next turn I’d also be rich and just tech up and…? be rich I guess, let’s do it!! almost want to put in RnD but I figure if I reshuffle before my next tech it means Stewie is dead, at which point I can’t guarantee Max surviving. if Stewie is alive then I can tech it next turn anyway
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T5
Tech StartingHand Workers
TECH
Shimmer Ray
Research & Development
STARTING HAND
Time Spiral
Yesterday’s Golgort → discarded
Assimilate
Shimmer Ray
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
Time Spiral
NextHand
Fading Argonaut(3/3a) fading 2
Temporal Research
Rememberer
Seer(3/1)
Discard
Nullcraft(1/1)
Shimmer Ray
Assimilate
Tech 2 card(s)
Get Paid + float - ($11)
midband max - ($9)
tap to discard, reshuffle, and draw
worker - ($8)
Tech 2 Past - ($4)
Maxband Max flicker Stewie, she banishes SQL soldier - ($2)
nullcrafts trade
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3a)
Elite:
Scavenger:
Technician:
Lookout: Neo Plexus(3/2) +r1
In Play:
Battle Suits
L5 Max(3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 Past
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 3
Gold:
Gold: 2
Workers: 9
Thoughts
as much as I dislike a maxband Oni, him being locked out of Zane for another turn is wonderful
Stewardess of the Undone
Overeager Cadet
Flagstone Garrison
Temporal Research
OC (OC1)
Seer (OC2)
Boot Camp (seer)
Nullcraft (BC)
Events of Turn:
Upkeep:
Get Gold (9+3float)
Tech 2 cards (except turn 1)
All Teched Cards
Seer, Boot Camp
Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
Flagstone Garrison (9)
Overeager Cadet, exhaust, draw 1
Overeager Cadet, exhaust, rs draw 1
Seer, exhausted, move elite Golgort down a rune, draw 1 (8)
Boot Camp scav Golgort to backline, draw 1 (7)
Nullcraft, exhausted, draw 1(5)
Seer, not exhausted, elite Golgort fades away (4)
Stewardess of the Undone, no exhaust, bounce Plexus up to your hand (0)
Plexus trades SQL
Vystari trades Rememberer, you draw 1
Fargo kills Vir, takes 2 levels fizzle
Oni breaks your tech2, your base to 18
Workers
Forgotten Fighter, Hardened Mox, Time Spiral, Plasmodium
Patrol as below
Discard 1 Draw 3
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Stewardess of the Undone (3/3a)
Elite:
Scavenger: Seer (3/1)
Technician:
Lookout:
In Play:
Overeager Cadet (3/2)
Overeager Cadet (3/2)
Seer (3/1)
Onimaru (4/2 lvl 8)
Nullcraft (1/1)
Fargo (3/1 fade 2)
Flagstone Garrison (4hp)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Tinkerer
Drill Sergeant
Flagstone Garrison
End of Turn Discard
My Thoughts
Okay, if I can draw the seers and BC early, I can Stewardess, Fade away a golgort, break the tech 2 and kill Vir to avoid Assimilation risk. If not, I suppose Vystari will have to sideline if BC comes, and if neither of those… I guess I do my best with DS runes and killing what I can (rememberer would be a primary target).
…
Solid draw order, got the best outcome, R&D might be able to recover a patrol for Dwarddd but otherwise I should be able to overwhelm and build up
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T7
Tech StartingHand Workers
TECH
Ready or Not
Rewind
STARTING HAND
Research & Development
Rememberer
Assimilate
Shimmer Ray
Temporal Research
Seer
Fading Argonaut(3/3) fading 3
Nullcraft(1/1)
Stewardess of the Undone(3/3a)
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
Temporal Research
Time Spiral
NextHand
Stewardess of the Undone(3/3a)
Neo Plexus(3+1/2)
Seer(3/1a)
Research & Development
Ready or Not
Tech 2 card(s)
Get Paid - ($9)
Research and development - ($7)
worker - ($6)
seer, fade your Fargo 1 - ($5)
fargo - ($3)
nullcraft - ($1)
Golgurt kills stewardess takes 4
nullcraft trades scavenger seer
max trades onimaru
Seer, not exhausted, take a rune from Golgort so he fades away, DS+1 (0)
Nullcraft kills your scav Seer, you get 1g
DS gives 2 runes to my ready Seer, it breaks your tech2 again, your base to 16
Workers
Forgotten Fighter, Hardened Mox, Time Spiral, Plasmodium
Patrol as below
Discard 6 Draw 1 rs Draw 4
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Seer (3/1a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Overeager Cadet (3/2)
Overeager Cadet (3/2)
Seer (5/3, ++)
Drill Sergeant (7/6, +++)
Nullcraft (1/1)
Neo Plexus (3/2)
Calypso Vystari (3/2)
Flagstone Garrison (4hp)
Flagstone Garrison (4hp)
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Calypso Vystari
Drill Sergeant
Temporal Research
Boot Camp
Tinkerer
End of Turn Discard
My Thoughts
I cycle the OCs before I rs and hope I can draw them both. It’s a fat discard w/ those unit kills and 2 techs but I’m drawing well so shouldn’t be a huge biggie. Would be double awesome if I pulled the other DS right away into the cadets XD
…
Okay not THAT great of a draw sequence but I did get the Cadets early, so that’s nice. Scav gold made the rs draw not nearly as scary as it could have been. Should be posted for a W now with another tech break and complete command of the board. I suppose something like Rewind might delay things another turn, and Dwarddd has just enough money for it with the scav, but that’s okay