Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter
Tinkerer
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards (except turn 1)
All Teched Cards
Stewardess of the Undone, Overeager Cadet
Main:
Battle Suits (4)
Tech 1 (2)
Worker (1)
Workers
Plasmodium
Patrol as below
Discard 3 Draw 5
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Fading Argonaut (3/3a fade 2)
Elite:
Scavenger:
Technician: Onimaru (2/3 lvl 1)
Lookout:
In Play:
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research
End of Turn Discard
My Thoughts
Bummer no Nullcraft here. I’m half inclined still to just run Oni into Fargo to avoid giving levels, as I suspect a Stewardess is probably coming, but I think it’s probably preferable to keep the threat, get a card back and keep my tech1 alive. Alternative would be to go Tink instead of suits, but I don’t think that’s actually worth.
Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research
Events of Turn:
Upkeep:
Get Gold (7+1float)
Tech 2 cards (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
Midband Oni, kill SQL, take 3 (4)
Maxband Oni and heal (1)
Overeager Cadet
Worker (0)
Workers
Hardened Mox, Time Spiral, Plasmodium
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Overeager Cadet (3/2a)
Elite:
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout:
In Play:
Onimaru (4/5 lvl 8)
Soldier (1/1)
Battle Suits
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Stewardess of the Undone
Nullcraft
Forgotten Fighter
Overeager Cadet
Temporal Research
End of Turn Discard
My Thoughts
I think the only options here are try and tech up with Plexus + OC, knowing I’ll lose Oni to Geiger levels, or maxband and try to apply counter-pressure. I am drawing into Stewardess so counter pressure is quite possible. Could turn into a tech break. Think that’s worth waiting to tech up until next turn.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T4
Tech StartingHand Workers
TECH
Rememberer
Rememberer
STARTING HAND
Hardened Mox
Stewardess of the Undone
Nullcraft
Temporal Research
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
NextHand
Time Spiral
Assimilate
Yesterday’s Golgort
Discard
Fading Argonaut(3/3a) fading 2
Seer(3/1)
Temporal Research
Rememberer
Rememberer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewie, banishes technician soldier - ($5)
Seer trades cadet
nullcraft, kills scav soldier, you get gold - ($3)
Max and Neo destroy tech 1, your base to 18
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone(3/3)
Lookout:
In Play:
Battle Suits
L1 Max(2/3)
Nullcraft(1/1)
Neo Plexus(3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 5
Gold:
Gold: 3
Workers: 8
Thoughts
frozen loves stewardess, plus Oni needs to go eventually so let’s get to work. heavily considered nullcraft and stewie to kill Oni here, but I want to win the tech race. you know what… I could go for tech 1? (Previous thoughts were to do with teaching up and just swinging at Oni with neo) I keep neo and Max, block any stewardess or cadet, delay his tech 2, he will likely end up mega rich right after, able to practically skip a turn and just patrol Oni, and on my next turn I’d also be rich and just tech up and…? be rich I guess, let’s do it!! almost want to put in RnD but I figure if I reshuffle before my next tech it means Stewie is dead, at which point I can’t guarantee Max surviving. if Stewie is alive then I can tech it next turn anyway
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P1T5
Tech StartingHand Workers
TECH
Shimmer Ray
Research & Development
STARTING HAND
Time Spiral
Yesterday’s Golgort → discarded
Assimilate
Shimmer Ray
WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
Time Spiral
NextHand
Fading Argonaut(3/3a) fading 2
Temporal Research
Rememberer
Seer(3/1)
Discard
Nullcraft(1/1)
Shimmer Ray
Assimilate
Tech 2 card(s)
Get Paid + float - ($11)
midband max - ($9)
tap to discard, reshuffle, and draw
worker - ($8)
Tech 2 Past - ($4)
Maxband Max flicker Stewie, she banishes SQL soldier - ($2)
nullcrafts trade
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone(3/3a)
Elite:
Scavenger:
Technician:
Lookout: Neo Plexus(3/2) +r1
In Play:
Battle Suits
L5 Max(3/4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 Past
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 3
Gold:
Gold: 2
Workers: 9
Thoughts
as much as I dislike a maxband Oni, him being locked out of Zane for another turn is wonderful