[CAPS25] Round5: P1 dwarddd monopurple vs P2 FrozenStorm [Past]/Peace/Anarchy

Hey @FrozenStorm purple mirror starts always get interesting… GLHF

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Tinkerer
Nullcraft
Neo Plexus
Hardened Mox


WORKERS
Plasmodium


NextHand

Time Spiral
Temporal Research
Fading Argonaut
Forgotten Fighter
Battle Suits


Discard

Nullcraft
Tinkerer
Hardened Mox


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

an assimilate tech in this game somewhere? people call my bluff it on v often and it potentially is replayable between BS and garrison)

1 Like

GL HF @dwarddd !

[CAPS25] - Round 5, Player 2, Turn 1

P2 PPA 2.1a vs P1 Purple

Starting Hand

Neo Plexus
Plasmodium
Fading Argonaut
Nullcraft
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Oni (1)
  • Worker (0)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter
Tinkerer

End of Turn Discard
My Thoughts

backfillin


1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T2


Tech StartingHand Workers

TECH
Seer
Stewardess of the Undone


STARTING HAND
Temporal Research
Time Spiral
Fading Argonaut
Battle Suits
Forgotten Fighter


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Seer
Tinkerer
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Fargo - ($2)
battlesuits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Stewie is near guaranteed value, seer to keep Fargo around or age theirs, also trades with cadets

[CAPS25] - Round 5, Player 2, Turn 2

P2 PPA 2.1a vs P1 Purple

Starting Hand

Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)
All Teched Cards

Stewardess of the Undone, Overeager Cadet


Main:

  • Battle Suits (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3a fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research

End of Turn Discard
My Thoughts

Bummer no Nullcraft here. I’m half inclined still to just run Oni into Fargo to avoid giving levels, as I suspect a Stewardess is probably coming, but I think it’s probably preferable to keep the threat, get a card back and keep my tech1 alive. Alternative would be to go Tink instead of suits, but I don’t think that’s actually worth.


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Assimilate


STARTING HAND
Seer
Temporal Research
Tinkerer
Time Spiral


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer


NextHand

Stewardess of the Undone
Nullcraft
Temporal Research
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
seer, ages your Fargo to 1 rune left - ($4)
Max - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(3/1)
  • :pschip: Technician: Neo Plexus(3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Let’s do it, taking BS is permanent and it’s genuinely almost more significant for reducing his cadets attack than boosting mine further

[CAPS25] - Round 5, Player 2, Turn 3

P2 PPA 2.1a vs P1 Purple

Starting Hand

Tinkerer
Overeager Cadet
Neo Plexus
Hardened Mox
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Midband Oni, kill SQL, take 3 (4)
  • Maxband Oni and heal (1)
  • Overeager Cadet
  • Worker (0)
Workers

Hardened Mox, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (4/5 lvl 8)
  • Soldier (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Stewardess of the Undone
Nullcraft
Forgotten Fighter
Overeager Cadet
Temporal Research

End of Turn Discard
My Thoughts

I think the only options here are try and tech up with Plexus + OC, knowing I’ll lose Oni to Geiger levels, or maxband and try to apply counter-pressure. I am drawing into Stewardess so counter pressure is quite possible. Could turn into a tech break. Think that’s worth waiting to tech up until next turn.


wrt BS: isn’t a soldier token also a soldier?? and if so - would this change your patrol choices?

BS specifies non-token

1 Like

Even if BS + garrison is op they did add least think of that XD

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T4


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Hardened Mox
Stewardess of the Undone
Nullcraft
Temporal Research


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox


NextHand

Time Spiral
Assimilate
Yesterday’s Golgort


Discard

Fading Argonaut(3/3a) fading 2
Seer(3/1)
Temporal Research
Rememberer
Rememberer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Stewie, banishes technician soldier - ($5)
Seer trades cadet
nullcraft, kills scav soldier, you get gold - ($3)
Max and Neo destroy tech 1, your base to 18

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone(3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Max(2/3)
  • Nullcraft(1/1)
  • Neo Plexus(3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

frozen loves stewardess, plus Oni needs to go eventually so let’s get to work. heavily considered nullcraft and stewie to kill Oni here, but I want to win the tech race. you know what… I could go for tech 1? (Previous thoughts were to do with teaching up and just swinging at Oni with neo) I keep neo and Max, block any stewardess or cadet, delay his tech 2, he will likely end up mega rich right after, able to practically skip a turn and just patrol Oni, and on my next turn I’d also be rich and just tech up and…? be rich I guess, let’s do it!! almost want to put in RnD but I figure if I reshuffle before my next tech it means Stewie is dead, at which point I can’t guarantee Max surviving. if Stewie is alive then I can tech it next turn anyway

oofda, that hurt

[CAPS25] - Round 5, Player 2, Turn 4

P2 PPA 2.1a vs P1 Purple

Starting Hand

Stewardess of the Undone
Nullcraft
Forgotten Fighter
Overeager Cadet
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Flagstone Garrison, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Tower (6)
  • Nullcraft, ping Stewardess for 1 (4)
  • Worker (3)
Workers

Forgotten Fighter, Hardened Mox, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Onimaru (4/5)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Fading Argonaut
Neo Plexus
Flagstone Garrison
Tinkerer
Calypso Vystari

End of Turn Discard
My Thoughts

Not looking great TBH, that was a costly tech break. Tower helps, wish I woulda drawn Fargo :confused:


RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T5


Tech StartingHand Workers

TECH
Shimmer Ray
Research & Development


STARTING HAND
Time Spiral
Yesterday’s Golgort → discarded
Assimilate
Shimmer Ray


WORKERS
Plasmodium
Forgotten Fighter
Tinkerer
Hardened Mox
Time Spiral


NextHand

Fading Argonaut(3/3a) fading 2
Temporal Research
Rememberer
Seer(3/1)


Discard

Nullcraft(1/1)
Shimmer Ray
Assimilate


Tech 2 card(s)
Get Paid + float - ($11)
midband max - ($9)
tap to discard, reshuffle, and draw
worker - ($8)
Tech 2 Past - ($4)
Maxband Max flicker Stewie, she banishes SQL soldier - ($2)
nullcrafts trade

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus(3/2) +r1

In Play:

  • Battle Suits
  • L5 Max(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Past

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

as much as I dislike a maxband Oni, him being locked out of Zane for another turn is wonderful

this is dicey

[CAPS25] - Round 5, Player 2, Turn 5

P2 PPA 2.1a vs P1 Purple

Starting Hand

Fading Argonaut
Neo Plexus
Flagstone Garrison
Tinkerer
Calypso Vystari

Events of Turn:


Upkeep:

  • Get Gold (9+3float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Seer
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Oni kills Stewardess, takes 3
  • Fading Argonaut (10)
  • Calypso Vystari (9)
  • Neo Plexus (7)
  • Tech 2 Peace (3)
Workers

Forgotten Fighter, Hardened Mox, Time Spiral, Plasmodium

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3a fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Calypso Vystari (3/2)
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Onimaru (4/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Stewardess of the Undone
Overeager Cadet
Flagstone Garrison
Temporal Research

End of Turn Discard
My Thoughts

Might be doable here, we’ll see