Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Hyperion
change stats to 4/4
Tricycloid
change stats to 3/2
P1T1
Starting hand: 5
Mad Man
Bombaster
Makeshift Rambaster
Bloodburn
Pillage
Thoughts
I mostly have hasted units in hand, so let’s get Zane and Mad Man down, and I can put more of a patrol down next turn, ready to cover Zane and set up for Sharks if I feel like it.
Get paid - (4)
Worker - (3)
Mad Man - (2)
Captain Zeno Zane - (0)
Zane and Mad Man hit your base to 17
Discard 3, draw 5
Zane L1 2/2 (haste)
Mad Man 1/1 (haste)
Base HP: 20
Hand: 5
Nautical Dog
Bloodrage Ogre
Careless Musketeer
Charge
Scorch
Deck: 0
Discard: 3
Bombaster
Makeshift Rambaster
Pillage
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
I would like to play mox, but pillage is a real concern. Better to not allow it and stack up some defence. Geiger in technician for much the same reason, and I probably will want to play two things if he dies.
Nautical Dog
Bloodrage Ogre
Careless Musketeer
Charge
Scorch
Thoughts
I could maxband Zane to get rid of the Argonaut, but that seems a little premature. The alternative is to get Ogre down, and do something big next turn. I’m more comfortable with that, even if it means attacking into Battle Suits or the like.
Putting Mad Man in Squad Leader would stop Nullcraft allowing a Zane kill, but Forgotten Fighter would be a problem, so it goes in Scavenger.
There’s a line where I clear their board, but I’m left with only geiger and nullcraft and like… that’s not very threatening. They can easily just play vandy and taxman and dare me to make a move. I think walling up is a bit stronger than going on the offensive. It should give me space to build tech 2 reasonably safely, I think.
Dear players, please speed up this match as two turns in 6 days is not exactly what we’re hoping for. Also this is the only undecided match left from the current round…
Bombaster
Surprise Attack
Surprise Attack
Nautical Dog
Scorch
Thoughts
Surprise Attack (2), Ogre and Sharks trade with Fading Argonaut and Geiger. Zane hits midband, so I can patrol, or steal gold from the Plexus and accept Nullcraft killing Zane (3). Worker (1/2), then Nautical Dog or Bombaster to patrol (0).
Maxband Zane (2), shove Argonaut, Ogre kills Geiger, Zane kills Plexus (3), patrol with Bombaster (1), worker (0).
I prefer the latter here: it keeps the Surprise Attacks concealed, is more likely to keep Zane alive, and bypasses the Argonaut instead of killing it, so I can hit better targets and get it closer to fading away.
Thanks for letting the tournament proceed while it saddens me to stress you with the progress. @Bryce_The_Rice with you bring afk I’ll pick the round with you having a bye as the next one.