[CAPS25] Round3: P1 dwarddd monopurple vs P2 James monoblue

@James good luck!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T1


StartingHand Workers

STARTING HAND
Battle Suits
Tinkerer
Time Spiral
Forgotten Fighter
Plasmodium


WORKERS
Tinkerer


NextHand

Fading Argonaut
Hardened Mox
Neo Plexus
Temporal Research
Nullcraft


Discard

Forgotten Fighter
Battle Suits
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
plasmo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forecast 3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Porkhand Magistrate
Manufactured Truth
Building Inspector
Reputable Newsman


WORKERS


NextHand

Arrest
Bluecoat Musketeer
Lawful Search
Traffic Director
Jail


Discard

Porkhand Magistrate
Reputable Newsman
Manufactured Truth
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aven - ($2)
Oni - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aven 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni L1 2/3 Frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5
Thoughts
1 Like

Hmm, I think I would have FF’d that aven if I had it🤔

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Hardened Mox
Temporal Research
Fading Argonaut
Nullcraft
Neo Plexus


WORKERS
Tinkerer
Hardened Mox


NextHand

Stewardess of the Undone
Time Spiral
Battle Suits
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
Vir - ($2)
Fargo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut(2+1/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium forecast 2
  • L1 Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Zango i forgot to move my worker into the worker pile in turn 1! It would unsurprisingly have been the second card in that opening hand. Obviously I’ve seen Dward’s turn now so have a little extra info. What do you think - retroactively put the worker in the right pile and move on? Reveal what i workered to compensate? Restart?

Assuming the first or second options, here is a turn.

Also yes, i sort of forgot FF exisited -_-

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Overeager Cadet


STARTING HAND
Traffic Director
Lawful Search
Jail
Bluecoat Musketeer
Arrest


WORKERS
Jail
Porkhand Magistrate


NextHand

Spectral Hound
Arrest
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Arrest Fargo - ($3)
Oni and Aven destroy your Tech I, base to 18
Tech I - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A musket
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni L1 2/3 Frenzy
  • Aven 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

kill Vir or T1? Vir may well time spiral the Plas in next turn. sort of OK though.

I’m all happy with worker! I trust you, and even if not meh worker choice based on me playing a Fargo isn’t a big deal

2 Likes

Your tech 1hp missing

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Time Spiral
Forgotten Fighter
Battle Suits
Stewardess of the Undone
Neo Plexus


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter


NextHand

Nullcraft
Stewardess of the Undone
Temporal Research
Neo Plexus
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
time spiral plasmo, it arrives - ($4)
plasmo kills musketeer takes 1
midband Vir - ($0)
Vir kills Oni, maxbands, mech forecasted

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/3)
  • Fading Argonaut(2/3) fading 2
  • L7 Vir(3/5)
  • Mech(6/7) untargetable forecast 2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

turn easy, tech hard. rewind too risky, Tricycloid might be my best aven popping chance lol (that also is a good tech 2 to play), they have no good immortal counter reeeeally (community service arguably?), anti community service would be past, but injunction does quite well there

Yum tasty haste to mirror

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Lawful Search
Manufactured Truth
Arrest
Spectral Hound


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Reputable Newsman
Traffic Director
Building Inspector
Overeager Cadet


Discard

Bluecoat Musketeer 1/2A musket
Lawful Search
Manufactured Truth
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince, mirror arrives - ($4)
Spectral Hound - ($3)
Manufacture Hound into Plasmodium - ($2)
Hound and Aven kill Vir, Quince to L3
Quince holds the Mirror up to reflect Plasmodium - ($0)
Plasmodii trade
Hound remembers what it is

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L3 1/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Hound 3/1
  • Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I am tempted to go Macchiatus, but Garrison is probably still best. Tech up with the cadet gold advantage next turn.

Hound dies from having 3 damage on it - still happy w turn? But also, nice! Totally forgot about you mirroring haste from plasmo

1 Like

Confirmed off-forum James was fine with hound dying

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Nullcraft
Temporal Research
Seer
Neo Plexus
Stewardess of the Undone


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Temporal Research


NextHand

Neo Plexus
Tricycloid
Time Spiral
Battle Suits
Tricycloid


Tech 2 card(s)
Get Paid, time passes - ($7)
Worker - ($6)
tech 2 present - ($2)
Seer, Fargo back to 2 runes - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mech(6/7) untargetable forecast 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

don’t want him just copying mech, save it for next turn

Somewhat telling that i am still so scared of TD that i am warping my play around you skipping workers to play it! But that might be a mistake.

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Overeager Cadet
Building Inspector
Reputable Newsman
Traffic Director


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Flagstone Garrison
Spectral Hound 3/1
Traffic Director
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
Worker SKIP
Tech II - Peace - ($4)
Overeager Cadet
Aven kills your seer
Quince makes a mirror - ($2)
Newsman, embargo 2 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman 0/3 blocking 2

In Play:

  • Quince L3 1/4A
  • Aven 2/2
  • Mirror

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I would love to have a mirror ready to copy that mech with Quince, but I think that I have to block the TD on his worker skip… do I skip a worker!? He is going to have teched tricycloids for sure. If worker skip for mirror and Newsman, then he plays a tric, and can blast down my Newsman anyway, which means not killing my mirror or aven straight away. but then he does with the SECOND tric. unless I Lookout the Newsman… then, first Tric kills Mirror and Aven, but I have lots to MT if I draw it. Bold plays to death spiral combo coming up!!! If he wants to Nullcraft for the Newsman kill

1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T5


Tech StartingHand Workers

TECH
Now!
Assimilate


STARTING HAND
Tricycloid
Battle Suits
Time Spiral
Tricycloid
Neo Plexus


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Temporal Research


NextHand

Temporal Distortion
Nullcraft
Plasmodium(4/3)
Stewardess of the Undone
Temporal Distortion


Discard

Seer(2/1)
Battle Suits
Time Spiral
Neo Plexus
Now!
Assimilate


Tech 2 card(s)
Get Paid + float + scav, mech arrives - ($10)
Worker skip
2 x tricycloid - ($0)
1 rune to pop aven, 1 rune to ping cadet, 4 runes to kill Quince, levels fizzle
Fargo kills cadet takes 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech(6/7a) untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid(3/2)
  • :pschip: Technician: Tricycloid(3/2)
  • :target: Lookout:

In Play:

  • Fading Argonaut(2/1) fading 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

newsman could be a problem, but if he’s patrolling I’ll reach him and if he’s not I’ll just have to sink money into maxband max

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Injunction


STARTING HAND
Drill Sergeant
Traffic Director
Flagstone Garrison
Spectral Hound 3/1
Overeager Cadet
Flagstone Garrison


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Bluecoat Musketeer 1/2A musket
Lawful Search
Manufactured Truth


Discard

Aven 2/2
Overeager Cadet 2/2A
Drill Sergeant
Injunction
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Skip worker AGAIN
Flagstone Garrison - ($5)
Drill Sergeant, exhaust, draw - ($2)
Overeager Cadet, exhaust, draw, rune
Spectral Hound, Rune - ($1)
Traffic Director, rune - ($0)
Move 2 runes to Newsman to get out of Hyperion killrange

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Mirror
  • Flagstone Garrison 3Hp
  • Drill Sergeant 4/4 +
  • Overeager Cadet 2/2
  • Reputable Newsman 2/5 (++) blocking 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No TD for you

Ufff my Present burst is running dry!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T6


Tech StartingHand Workers

TECH
Assimilate
Seer


STARTING HAND
Plasmodium(4/3)
Temporal Distortion
Temporal Distortion
Stewardess of the Undone
Nullcraft
Now!


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Temporal Research


NextHand

Neo Plexus
Assimilate
Time Spiral
Seer(2/1)
Battle Suits


Discard

Hyperion(4/4)
Tricycloid(3/1)
Plasmodium(4/3)
Temporal Distortion
Now!
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
Maxband Max, flicker tric - ($2)
tric pings mirror (which i think you only have the one of) and hound, you get gold
Other tric attacks and kills traffic director, takes 1, you draw
Mech kills the mega newsman, takes 2
Temporal distortion damaged tricycloid into a hyperion - ($0)
Hyperion attacks drill sargeant, I reshuffle draw, then they trade

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Max(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid(4/3) 1 rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mech(6/5) untargetable

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

I wonder if there is an elegant way to write that you don’t have to exhaust tech 0 units to draw from Garrison? Or is that still too strong?

Normal Garrison i would be ahead by now as would have been able to defend better. But at least the stolen one won’t be so damaging I suppose.

P2T6


Tech StartingHand Workers

TECH
Air Hammer
Spectral Hound


STARTING HAND
Lawful Search
Manufactured Truth
Bluecoat Musketeer 1/2A musket
Building Inspector
Flagstone Garrison
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Drill Sergeant 4/4 +
Drill Sergeant
Traffic Director 1/1


Discard

Lawful Search
Manufactured Truth
Overeager Cadet 2/2
Flagstone Garrison


Tech 2 card(s)
Get Paid + scav - ($9)
Bluecoat Musketeer, exhaust, draw - ($7)
Building Inspector, exhaust, reshuffle and draw - ($6)
Quince, mirror - ($4)
Lawful Search, draw, spy - ($3)
Manufacture Truth - Cadet becomes Mech - ($2)
Mechacadet kills Max, Quince to L3
who needs more workers? Reputable Newsman, block 3 cost for some reason - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince L3 1/4
  • :target: Lookout: Mirror

In Play:

  • Flagstone Garrison 3Hp
  • Reputable Newsman, 0/3, blocking 3
  • Bluecoat Musketeer 1/2A musket
  • Building Inspector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ordinary Garrison, I would be able to patrol and move forwards. New Garrison - well at least it’s not so bad stolen…

Mono blue is really suffering, time to bring in the Law or starter buffs? :eyes:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P1T7


Tech StartingHand Workers

TECH
Promise of Payment
Now!


STARTING HAND
Neo Plexus
Seer(2/1)
Assimilate
Battle Suits
Time Spiral


WORKERS
Tinkerer
Hardened Mox
Forgotten Fighter
Temporal Research
Time Spiral


NextHand

Temporal Distortion
Seer
Assimilate
Fading Argonaut(2/1) fading 1


Discard

Hyperion(4/4)
Tricycloid(3/1)
Plasmodium(4/3)
Temporal Distortion
Now!
Stewardess of the Undone
Nullcraft
Assimilate
Battle Suits
Neo Plexus
Promise of Payment
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker!!! - ($7)
Vir - ($5)
Mech kills quince, takes 1, you draw, Vir +2lvl
Seer, + time rune on tric - ($4)
tric pops mirror - ($3)
tric kills newsman
assimilate garrison - ($0)
tric kills BI with final rune

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Vir(2/3)
  • :target: Lookout:

In Play:

  • Mech(6/4) untargetable
  • Tricycloid(3/2)
  • Vortoss Garrison(4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 9

P2T7


Tech StartingHand Workers

TECH
Injunction
Free Speech


STARTING HAND
Traffic Director 1/1
Drill Sergeant
Drill Sergeant 4/4 +
Injunction


WORKERS
Jail
Porkhand Magistrate
Arrest


NextHand

Spectral Hound
Air Hammer
Overeager Cadet 2/2A
Drill Sergeant


Discard

Lawful Search
Manufactured Truth
Overeager Cadet 2/2
Flagstone Garrison
Injunction
Free Speech
Reputable Newsman, 0/3, blocking 3
Building Inspector
Injunction
Traffic Director 1/1


Tech 2 card(s)
Get Paid - ($8)
Third worker skip
Sarge - ($5)
Bigby - ($3)
Injunction your T2 - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2A musket
  • :psfist: Elite: Drill Sergeant 4/3
  • :ps_: Scavenger: Bigby L1 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

What is the win con? get a flyer down I guess

@zango can I exhaust a forecasted knight of the conclave to draw with my garrison?

1 Like

As it doesn’t arrive and I think it needs to arrive to exhaust (what would it even mean to exhaust a forecasted unit? :thinking:), I’m going to put a judge vote on “no you cannot”, but @charnel_mouse @Bryce_The_Rice what you two think?

1 Like

No, forecasted units no longer interact with garrison, just like they don’t interact with jail.

1 Like