Well met @charnel_mouse and GLHF as always
Active Changes
Card |
Change |
Troq |
Midband at 3, maxband at 7 |
|
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings” |
|
Modify maxband ability to Overpower |
The Boot |
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell” |
Intimidate |
Modify text to “Give a unit or hero -4/-1 until your next turn.” |
Pirate Gunship |
Loses Obliterate |
Vandy |
Midband loses Resist and cannot fetch Metamorphosis |
Dark Pact |
Cost → 1g |
P1T1
StartingHand Workers
STARTING HAND
Tenderfoot
Timely Messenger
Brick Thief
Fruit Ninja → Worker
Granfalloon Flagbearer
WORKERS
NextHand
Older Brother
Helpful Turtle
Spark
Bloom
Wither
Discard
Timely Messenger
Brick Thief
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Troq - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Troq Bashaar 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Pretty good split, let’s see how he plays P2T1
1 Like
GL, HF!
P2T1
Starting hand: 5
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
Bloodburn
Scorch
Thoughts
I’m not sure what to expect as Tech II just yet, but hug0 doesn’t have any cheap combat heroes here – Troq and Midori are expensive to level, Orpal doesn’t have a high attack – so I don’t expect too much early aggression.
Get paid - (5)
Worker - (4)
Bloodrage Ogre - (2)
Nautical Dog - (1)
Float 1
Discard 2, draw 4
Bloodrage Ogre 3/2+1A (end of turn: returns to hand if didn’t arrive or attack)
Nautical Dog 1/1 (frenzy 1)
Base HP: 20
Hand: 4
Mad Man
Bombaster
Careless Musketeer
Charge
Deck: 1
Discard: 2
Makeshift Rambaster
Scorch
Card-count check (opponent-viewable)
Expected: 10
2 on board
4 in hand
1 in deck
2 in discard
1 in workers
Gold: 1
Workers: 6
1 Like
P1T2
Tech StartingHand Workers
TECH
STARTING HAND
Wither
Older Brother
Helpful Turtle
Bloom
Spark → Worker
WORKERS
NextHand
Intimidate
Helpful Turtle
Bloom
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Troq, kills Brogre, takes 3 - ($2)
Tenderfoot kills Dog, takes 1, you draw
Brother - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Older Brother 2/2A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Troq Bashaar 3/1 [+]
- Tenderfoot 1/1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I want to clear his board so that I maintain my stronger aggro, only issue is he can easily counter kill Troq. I think I’m right to keep him under pressure so let’s skip Tech I this turn and put Brother in SQL
@charnel_mouse friendly nudge 
1 Like
P2T2
Starting hand: 4
Mad Man
Bombaster
Careless Musketeer
Charge
Technician draw: 0
Thoughts
Hmm. A bit of an awkward defence I’m putting up here, but I’m waiting for a good opening to counter-attack.
I expect either Balance II or Disease II, so Taxman or Disease I should be good in case of air units. If I go for Disease II, it’s probably more for Gorgon + Cursed Crow.
It’s interesting that hug0 didn’t build a Tech I, I suppose he’s going for Troq spells? Probably Intimidate, unless he’s going for an early Tech break with Wrecking Ball. I’ll take Sickness, to make sure I can still reduce his board with Intimidate reducing my counter-damage, and Gunpoint Taxman for some anti-air, in case of Balance II.
Teched cards: 2
T2: Gunpoint Taxman, Sickness
Get paid + float - (7)
Worker - (6)
Bombaster - (4)
Tech I - (2)
Careless Musketeer - (0)
Discard 2, reshuffle 8, draw 4
Careless Musketeer 2/1+1A (exhaust: deal 1 to target unit/building, 1 to my base)
Bombaster 2/2 (1g, sacrifice: deal 2 damage to target patrolling unit)
Base HP: 20
Tech I HP: 5
Hand: 4
Scorch
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Deck: 4
Makeshift Rambaster
Sickness
Charge
Mad Man
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Gold: 0
Workers: 7
5 x start
T1: Bloodburn
T2: Pillage
1 Like
Troq likes bashing
P1T3
Tech StartingHand Workers
TECH
Fairie Dragon
Wandering Mimic
STARTING HAND
Granfalloon Flagbearer → Worker
Helpful Turtle
Intimidate
Bloom
WORKERS
Fruit Ninja
Spark
Granfalloon Flagbearer
NextHand
Wither
Brick Thief
Timely Messenger
Intimidate
Discard
Older Brother
Intimidate
Fairie Dragon
Wandering Mimic
Bloom
Helpful Turtle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Intimidate Musketeer, dies - ($2)
Brother trades Bombaster, you draw
Midband Troq, hits Tech I to 1HP, midband breaks, your base to 18 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Tenderfoot 1/1A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L3 Troq Bashaar 4/5 [+, Attacks: deal 1 damage to a defending building]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tech I break seems good to me here. Sharks probably the most obvious counter play but will he have played into that?
I guessed an Intimidate was probably coming, but I forgot about the balance changes…
P2T4
Starting hand: 4
Scorch
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Technician draw: 1
Thoughts
OK… I’ll tech in a Carrion Curse to try to slow down the spell slinging, and make hug0 worry about hand size more. I’d like to bring out Zane to kill the Tenderfoot here, but if hug0’s taken double Intimidate then it can kill him afterwards if I don’t heal, and the last thing I want is Troq getting overpower at maxband. I can’t do that and play Bloodrage Ogre to block. I’ll just go for a Tower, to try to bleed Troq a little bit.
Teched cards: 2
T2: Gunpoint Taxman, Sickness
T3: Carrion Curse, Gunpoint Taxman
Get paid - (7)
Rebuild Tech I
Worker - (6)
Bloodrage Ogre - (4)
Nautical Dog - (3)
Tower - (0)
Discard 2, draw 3, reshuffle 6, draw 1
Bloodrage Ogre 3/2+1A (end of turn: bounces to hand if didn’t arrive or attack)
Nautical Dog 1/1 (frenzy 1)
Base HP: 18
Tech I HP: 5
Tower HP: 4
Hand: 4
Makeshift Rambaster
Sickness
Charge
Gunpoint Taxman
Deck: 5
Careless Musketeer
Bombaster
Carrion Curse
Gunpoint Taxman
Mad Man
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
4 in hand
5 in deck
0 in discard
3 in workers
Gold: 0
Workers: 8
5 x start
T1: Bloodburn
T2: Pillage
T3: Scorch