I don’t think I need two stewardess here, given that he is not likely to play two units next turn. It is possible I suppose, but we’ll see.
Oh dear… that’s not a good new hand.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P2T2
Tech StartingHand Workers
TECH
Hive
Hive
STARTING HAND
Neo Plexus
Nullcraft
Tinkerer
Time Spiral
Fading Argonaut
WORKERS
Hardened Mox
Tinkerer
NextHand
Temporal Research
Fading Argonaut(3/3) +r1, fading 3
Time Spiral
Hive
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max Time Spirals your Fargo to 1 rune - ($4)
tech 1 - ($3)
neo - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: L1 Max(2/3a)
Elite:
Scavenger:
Technician:
Lookout: Neo Plexus(3/2) +r1
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech 1: 5 HP
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
the sheer temptation to go for something other than Present; I have managed to get to Past turn 4 before by drawing round with temporal research but that requires splitting my next draw that way. my dilemma is that I’m perfectly set up to Argonaut + tech 2 next turn but it’d be pointless. the other option is tech some tech 2s and keep my float till turn 4 so I’d have 8 after worker and… probably Present is just best then; maybe Future as I’d likely only have the one tech 2 to play and hive is a good choice then
Neo Plexus, Stewardess of the Undone, Hardened Mox, Nullcraft, Hyperion
Discard
Think
Man, I almost forgot I can use vir to pull cards. That could’ve been way worse, but now it’s really good. They will surely tech up next turn, but so will I.
Future, curious. Well, I definitely need sentry for anti-air, because I expect void stars in my future. I may pick up ready or not later as well. Stashing my hyperion, because of course. May as well make use of my draw fixing while I can.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
Undo
STARTING HAND
Nullcraft
Forgotten Fighter
Plasmodium
Hive
WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
NextHand
Temporal Research
Hive
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
hive arrives - ($2)
nullcraft - ($0)
nullcraft and Fargo kill Vir
Float ($0)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Stinger(1/1a)
Elite: stinger(1+1/1)
Scavenger: stinger(1/1)
Technician: stinger(1/1)
Lookout: Hive(0/6) resist 1+1
In Play:
Battle Suits
stinger(1/1)
Fading Argonaut(3/1) +r1, fading 2
Nullcraft(1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Well here goes nothing - they have only 8 gold so no temporal distortion yet, should be just a single tech break that I can return if they go for that I think; or tricycloid could slow me down a bit I guess. Immortal would be tough, the key here is temporal distortion so even if my tech building goes I can get more tech 2s, and Undo. Funnily enough I’m scared of the exact same cards
Neo Plexus, Argonaut, Nullcraft, Stewardess of the Undone, Immortal
Discard
Think
Well I planned to build a tower but I drew sentry. I think that’s better, since I get to worker…? Not sure. A hasted void star could still be in my future though (get it?). My board position is… fine. Not ideal, I’ll say. I need more gold.
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P2T5
Tech StartingHand Workers
TECH
Research & Development
Now!
STARTING HAND
Hive
Temporal Distortion → replaced with Hive from board
Temporal Research
Undo
Neo Plexus(3/2) +r1
WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
Neo Plexus(3/2) +r1
NextHand
Omegacron
Research & Development
Temporal Distortion
Forgotten Fighter
Now!
Tech 2 card(s)
Get Paid - ($9)
two stingers trade sentry
3 stingers and nullcraft kill hyperion (lower hp made a big difference this turn @zango, without I think I would have had to let something else live or trade hyperions)
Hire Max Geiger - ($7)
Temporal distortion Hive to Hyperion, 3 remaining stingers die - ($5)
Hyperion kills Fargo takes 3, I draw
maxband Max, flicker hyperion - ($1)
Hyperion destroys your tech 2, i draw
fargo deals 3 to your tech 1
worker - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: L5 Max(3/4a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Hyperion(5/4)
Fading Argonaut(3/1) fading 1
Nullcraft(1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
i can have either a hyperion or a tricycloid left over, with hyperion I get to hit tech 1 with fargo too, with tricycloid it’s left with no runes and also no fargo hit, so hyperion it is!
First hyperion draw Undo, fine, they’d have had no tech 2s for me to target next turn anyway but quite possibly could have an argonaut; oh well - if the TD could stay in next turns hand now that’d be great
Hand: Neo Plexus, Argonaut, Nullcraft, Stewardess of the Undone, Immortal
Workers: Plasmodium, Time Spiral, Forgotten Fighter, Hardened Mox, Temporal Research, Neo Plexus
Techs
Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Immortal, Hyperion
Turn 4: Sentry, Temporal Distortion
Turn 5: Undo, Tricycloid
Turn 6: Argonaut, Ready or Not
Tech 2 cards
Get paid (+$9, $10)
Rebuild Tech 2 ($10)
Hire a worker ($9)
Summon Stewardess of the Undone, return Nullcraft to your hand ($6)
Summon Argonaut ($3)
Build a Tower ($0)
Discard 2, draw 4
Patrol: Squad Leader: Stewardess of the Undone (3/3+A) Elite: Scavenger: Technician: Argonaut (4/4) Lookout:
Buildings:
Tech 1: 2
Tech 2: 5
Units/Heroes:
Base: 18
Other:
Battle Suit
Economy:
Workers: 10
Gold: 0
Hand: 4
Deck: 0
Discard: 7
Hand
Temporal Distortion, Undo, Tinkerer, Tricycloid
Discard
Fading Argonaut, Nullcraft, Immortal, Ready or Not, Argonaut, Hyperion, Sentry
Think
Gahh… TD is still crazy. Attacking is better than defending as they say. Don’t know if I’m making it out of this one alive, especially since bloody hyperion and TD just rebuilt their hand entirely.
I really felt the Hyperion nerf here until I realised I had a Now! In my hand that I’d forgotten about
As for sentry, well it would’ve done better this turn but yeah stingers v expendable, and sentry so squishy
Modify text to “Give a unit or hero -4/-1 until your next turn.”
Removed:
Battle Suits Nerf
General’s Hammer buff
P2T6
StartingHand Workers
STARTING HAND
Omegacron
Temporal Distortion
Forgotten Fighter
Research & Development
Now!
Hive
Undo
Temporal Distortion
Temporal Research
Hive(0/6) resist 1+1
WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
Neo Plexus(3/2) +r1
Forgotten Fighter
NextHand
Nullcraft(1/1)
Temporal Research
Temporal Distortion
Omegacron
Temporal Distortion
Tech 0 card(s)
Get Paid - ($10)
research and development - ($8)
TD Hyperion to void star - ($6)
Now! void star - ($5)
void star kills SQL, overpowers 1 to argonaut, takes 1
TD void star to omegacron - ($3)
play second omegacron from hand - ($1)
max trades with argonaut
omegacron 1 eats 6 workers, deals 9 to your base
omegacron 2 eats 4 workers, battlesuits and the other omegacron, finishes off your base
worker - ($0)
GG WP! This was a game on a knife edge, as I guess you’d expect a mirror match, but definitely P2 felt like the advantage with purple… I was most scared of Undo but hoped you wouldn’t be expecting Future early enough to tech it in time
I’d definitely be down to play again if the other games have longer to go? I haven’t checked, but just felt we played this quite fast?
As for nerfs in this game, large impact! Lower hp on your Hyperion T5 was big, lower on mine was big had you built a tower then (altho I get why more bodies was also important) and lower on mine was big in this last turn
TD is still awesome, but there was a lot of set up and things going right to get to this point although I have had one thought about it… It’d be a big nerf and I’d argue for undoing other present ones to start with but having it put the bounced unit in discard instead of your hand could be a good change - shenanigans still possible but less good card economy. Need to word it so that it can still work on immortal
I have often maintained that the card efficiency/advantage of present is another big reason it’s so strong. That’s why I originally called to nerf TD to make it 3 cost, to pressure their gold more while still allowing their cards to be high impact.