[CAPS25] Round2: P1 Bryce_The_Rice monopurple vs P2 dwarddd monopurple

@dwarddd Hmm. Mirror.


Turn 1

Hand: Forgotten Fighter, Nullcraft, Fading Argonaut, Plasmodium, Neo Plexus
Workers: Plasmodium

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Fading Argonaut ($1)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A) (Fading 3)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Temporal Research, Battle Suit, Time Spiral, Hardened Mox, Tinkerer

Discard

Neo Plexus, Nullcraft, Forgotten Fighter

Think

This mirror is frustrating. Do we just go present? I think that’s the only way.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Hardened Mox
Battle Suits
Temporal Research


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Neo Plexus
Nullcraft
Time Spiral
Tinkerer


Discard

Forgotten Fighter
Plasmodium
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
battlesuits - ($2)
Max - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Turn 2

Hand: Temporal Research, Battle Suits, Time Spiral, Hardened Mox, Tinkerer
Workers: Plasmodium, Time Spiral

Techs

Turn 2: Stewardess of the Undone, Argonaut


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$5, $6)
  4. Hire a worker ($5)
  5. Build Tech 1 ($4)
  6. Research Battle Suits ($2)
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (3/3+A) (Fading 2)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 6
  • Gold: 2
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Temporal Research, Tinkerer, Forgotten Fighter, Neo Plexus, Nullcraft

Discard

Think

I don’t think I need two stewardess here, given that he is not likely to play two units next turn. It is possible I suppose, but we’ll see.
Oh dear… that’s not a good new hand.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T2


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Neo Plexus
Nullcraft
Tinkerer
Time Spiral
Fading Argonaut


WORKERS
Hardened Mox
Tinkerer


NextHand

Temporal Research
Fading Argonaut(3/3) +r1, fading 3
Time Spiral
Hive


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max Time Spirals your Fargo to 1 rune - ($4)
tech 1 - ($3)
neo - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus(3/2) +r1

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • Tech 1: 5 HP

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

the sheer temptation to go for something other than Present; I have managed to get to Past turn 4 before by drawing round with temporal research but that requires splitting my next draw that way. my dilemma is that I’m perfectly set up to Argonaut + tech 2 next turn but it’d be pointless. the other option is tech some tech 2s and keep my float till turn 4 so I’d have 8 after worker and… probably Present is just best then; maybe Future as I’d likely only have the one tech 2 to play and hive is a good choice then

Turn 3

Hand: Temporal Research, Tinkerer, Forgotten Fighter, Neo Plexus, Nullcraft
Swap: Neo Plexus, Argonaut
Workers: Plasmodium, Time Spiral, Forgotten Fighter

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Immortal, Hyperion


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$6, $8)
  4. Summon Vir Garbarean ($6)
  5. Swap a card ($5)
  6. Hire a worker ($4)
  7. Summon Argonaut ($1)
  8. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Vir Garbarean (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Neo Plexus, Stewardess of the Undone, Hardened Mox, Nullcraft, Hyperion

Discard

Think

Man, I almost forgot I can use vir to pull cards. That could’ve been way worse, but now it’s really good. They will surely tech up next turn, but so will I.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Omegacron


STARTING HAND
Time Spiral
Temporal Research
Hive
Fading Argonaut(3/3) +r1, fading 3


WORKERS
Hardened Mox
Tinkerer
Time Spiral


NextHand

Hive
Plasmodium
Nullcraft
Forgotten Fighter


Discard

Neo Plexus(3/2) +r1
Hive
Temporal Research
Temporal Distortion
Omegacron


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 future - ($3)
max and neo trade Argonaut, Vir to lvl 3
Fargo - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut(3/3) +r1, fading 3

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

El plan is, kind of working? All’s left is to see if it was a viable plan

This seems like a good time to add your tech buildings :wink:

1 Like
Turn 4

Hand: Neo Plexus, Stewardess of the Undone, Hardened Mox, Nullcraft, Hyperion
Swap: Hyperion/Fading Argonaut
Workers: Plasmodium, Time Spiral, Forgotten Fighter, Hardened Mox

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Immortal, Hyperion
Turn 4: Sentry, Temporal Distortion


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Present ($3)
  5. Swap a card ($2)
  6. Summon Fading Argonaut ($0)
  7. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Vir Garbarean lvl 3 (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Fading Argonaut (3/3) (Fading 3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0

Hand

Hyperion, Temporal Research, Immoral, Tinkerer, Temporal Distortion

Discard

Think

Future, curious. Well, I definitely need sentry for anti-air, because I expect void stars in my future. I may pick up ready or not later as well. Stashing my hyperion, because of course. May as well make use of my draw fixing while I can.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Undo


STARTING HAND
Nullcraft
Forgotten Fighter
Plasmodium
Hive


WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium


NextHand

Temporal Research
Hive
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
hive arrives - ($2)
nullcraft - ($0)
nullcraft and Fargo kill Vir

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stinger(1/1a)
  • :psfist: Elite: stinger(1+1/1)
  • :ps_: Scavenger: stinger(1/1)
  • :pschip: Technician: stinger(1/1)
  • :target: Lookout: Hive(0/6) resist 1+1

In Play:

  • Battle Suits
  • stinger(1/1)
  • Fading Argonaut(3/1) +r1, fading 2
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well here goes nothing - they have only 8 gold so no temporal distortion yet, should be just a single tech break that I can return if they go for that I think; or tricycloid could slow me down a bit I guess. Immortal would be tough, the key here is temporal distortion so even if my tech building goes I can get more tech 2s, and Undo. Funnily enough I’m scared of the exact same cards

Turn 5

Hand: Hyperion, Temporal Research, Immortal, Tinkerer, Temporal Distortion
Draw: Sentry
Workers: Plasmodium, Time Spiral, Forgotten Fighter, Hardened Mox, Temporal Research

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Immortal, Hyperion
Turn 4: Sentry, Temporal Distortion
Turn 5: Undo, Tricycloid


  1. Fading
  2. Tech 2 cards
  3. Get paid (+$8, $8)
  4. Summon Hyperion ($3)
  5. Hyperion destroys your Tech 2, your base takes 2, draw
  6. Summon Sentry ($1)
  7. Hire a worker ($0)
  8. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (3/3+A) (Fading 2)
    :psfist:Elite:
    :ps_:Scavenger: Sentry (3/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Hyperion (5/4)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Neo Plexus, Argonaut, Nullcraft, Stewardess of the Undone, Immortal

Discard

Think

Well I planned to build a tower but I drew sentry. I think that’s better, since I get to worker…? Not sure. A hasted void star could still be in my future though (get it?). My board position is… fine. Not ideal, I’ll say. I need more gold.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T5


Tech StartingHand Workers

TECH
Research & Development
Now!


STARTING HAND
Hive
Temporal Distortion → replaced with Hive from board
Temporal Research
Undo
Neo Plexus(3/2) +r1


WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
Neo Plexus(3/2) +r1


NextHand

Omegacron
Research & Development
Temporal Distortion
Forgotten Fighter
Now!


Tech 2 card(s)
Get Paid - ($9)
two stingers trade sentry
3 stingers and nullcraft kill hyperion (lower hp made a big difference this turn @zango, without I think I would have had to let something else live or trade hyperions)
Hire Max Geiger - ($7)
Temporal distortion Hive to Hyperion, 3 remaining stingers die - ($5)
Hyperion kills Fargo takes 3, I draw
maxband Max, flicker hyperion - ($1)
Hyperion destroys your tech 2, i draw
fargo deals 3 to your tech 1
worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Max(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion(5/4)
  • Fading Argonaut(3/1) fading 1
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i can have either a hyperion or a tricycloid left over, with hyperion I get to hit tech 1 with fargo too, with tricycloid it’s left with no runes and also no fargo hit, so hyperion it is!

First hyperion draw Undo, fine, they’d have had no tech 2s for me to target next turn anyway but quite possibly could have an argonaut; oh well - if the TD could stay in next turns hand now that’d be great

Eurgh. Sentry sucks.


Turn 6

Hand: Neo Plexus, Argonaut, Nullcraft, Stewardess of the Undone, Immortal
Workers: Plasmodium, Time Spiral, Forgotten Fighter, Hardened Mox, Temporal Research, Neo Plexus

Techs

Turn 2: Stewardess of the Undone, Argonaut
Turn 3: Immortal, Hyperion
Turn 4: Sentry, Temporal Distortion
Turn 5: Undo, Tricycloid
Turn 6: Argonaut, Ready or Not


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Rebuild Tech 2 ($10)
  4. Hire a worker ($9)
  5. Summon Stewardess of the Undone, return Nullcraft to your hand ($6)
  6. Summon Argonaut ($3)
  7. Build a Tower ($0)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Stewardess of the Undone (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Argonaut (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 2
    Tech 2: 5
  • Units/Heroes:
  • Base: 18
  • Other:
    Battle Suit

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 7

Hand

Temporal Distortion, Undo, Tinkerer, Tricycloid

Discard

Fading Argonaut, Nullcraft, Immortal, Ready or Not, Argonaut, Hyperion, Sentry

Think

Gahh… TD is still crazy. Attacking is better than defending as they say. Don’t know if I’m making it out of this one alive, especially since bloody hyperion and TD just rebuilt their hand entirely.

I really felt the Hyperion nerf here until I realised I had a Now! In my hand that I’d forgotten about
As for sentry, well it would’ve done better this turn :confused: but yeah stingers v expendable, and sentry so squishy

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
NEW Flagstone Garrison change text to “When you play a unit from hand, you may exhaust it to draw 1”
NEW Maestro change text to “your virtuosos cost 2 less to play and gain ‘exhaust: deal 2 damage to a building’ ”
NEW Hyperion change stats to 4/4
NEW Tricycloid change stats to 3/2
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

Removed:
Battle Suits Nerf
General’s Hammer buff

P2T6


StartingHand Workers

STARTING HAND
Omegacron
Temporal Distortion
Forgotten Fighter
Research & Development
Now!
Hive
Undo
Temporal Distortion
Temporal Research
Hive(0/6) resist 1+1


WORKERS
Hardened Mox
Tinkerer
Time Spiral
Plasmodium
Neo Plexus(3/2) +r1
Forgotten Fighter


NextHand

Nullcraft(1/1)
Temporal Research
Temporal Distortion
Omegacron
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
research and development - ($8)
TD Hyperion to void star - ($6)
Now! void star - ($5)
void star kills SQL, overpowers 1 to argonaut, takes 1
TD void star to omegacron - ($3)
play second omegacron from hand - ($1)
max trades with argonaut
omegacron 1 eats 6 workers, deals 9 to your base
omegacron 2 eats 4 workers, battlesuits and the other omegacron, finishes off your base
worker - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Omegacron

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 1

GG WP! This was a game on a knife edge, as I guess you’d expect a mirror match, but definitely P2 felt like the advantage with purple… I was most scared of Undo but hoped you wouldn’t be expecting Future early enough to tech it in time

I’d definitely be down to play again if the other games have longer to go? I haven’t checked, but just felt we played this quite fast?

@zango

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I usually play my games pretty quick.
Double teching hive turn one is certainly some kind of play. I don’t know how I could’ve predicted that.

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As for nerfs in this game, large impact! Lower hp on your Hyperion T5 was big, lower on mine was big had you built a tower then (altho I get why more bodies was also important) and lower on mine was big in this last turn

TD is still awesome, but there was a lot of set up and things going right to get to this point although I have had one thought about it… It’d be a big nerf and I’d argue for undoing other present ones to start with but having it put the bounced unit in discard instead of your hand could be a good change - shenanigans still possible but less good card economy. Need to word it so that it can still work on immortal

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I have often maintained that the card efficiency/advantage of present is another big reason it’s so strong. That’s why I originally called to nerf TD to make it 3 cost, to pressure their gold more while still allowing their cards to be high impact.