[details=P2, Turn 5]Tech 2x Gunship
Hand:
Manufactured Truth
Lawful Search
Overeager Cadet
Porkhand Magistrate -> Worker
Reputable Newsman
+Tiny Basilisk
Checking hand to plan out the rest of the turn, and help speed the reshuffle:
Entangling Vines
Focus Master
Rambasa Twin
Snapback
No fliers (who might break my Tech III), so safe to go all-in on Gunships (ie, play only 1 other card from hand so they reshuffle right now)
I could also Trade Oni for Grave, then Pay 6 gold to kill Setuki and end up with a max Zane, but I don’t think I have a winning line from that position.
Snapback on a non-patroller and Vines on a chump blocker are both fine - as long as I put up 3 patrollers, nothing is getting through (or I can just trade a soldier for the Smoker)
The non-reshuffle option, however, is to go TB + MT, kill Grave, Sparring Partner, and the Tech II building. That lets him get some value out of SnapBack, though. And doesn’t stop Rook from coming out, due to the Hall. So, we’ll just build board and call it good.
OTOH, since I don’t get to reshuffle anyway, might as well get a bunch of stuff in play going way down on cards. I can always recover with Zane
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9 gold (9)
Lawful Search your hand (8)
Worker (7)
Tech II Anarchy (3)
Tiny Basilisk (1)
Manufactured Truth (0), Louis becomes a Tiny Basilisk
Louis trades with Grave
Overeager Cadet trades with Sparring Partner
Play a new Overeager Cadet (0)
Onimaru breaks your Tech II building
Huey trades with Smoker
Discard 1, Draw 3
Scavenger - Overeager Cadet (2/2)
Technician - Dewy (1/1)
Lookout - L8 Onimaru (4/5)
Tiny Basilisk (1/2)
Base - 16
Tech I - 5
Tech II - 5
Spec: Anarchy
Tower - 4
Jail - 1 (holding Aged Sensei)
10 workers, 0 gold
Hand: 3
Deck: 1
Discard: 6
[details=Next Hand]Arrest
Brave Knight
Tiny Basilisk
[/details]