Continuing to leave Cala up⦠It was her or the tech 2, and I think with the tech 2 down sheās at least less of a threat.
Hereās what I think of your tigers, btw
Player 2, Turn 5
P1 [Demon]/Necro/Finesse vs P2 [Feral]/Necro/Anarchy
[details=Starting Hand]
Two Step
Deteriorate
Discord
Nimble Fencer
Jandra, the Negator
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Death Rites, Voidblocker
Nether Drain, Hooded Executioner
Two Step, Nimble Fencer
Discord, Twilight Baron
[/details]
###Main:
- River (8)
- Nimble Fencer (6)
- Two Step Fencer and Baron (4)
- Tower spots SQL, I Deteriorate him down to a 3/4 and pay Cala tax (3)
Cue Sagat Music
Twilight Baron bowls over SQL, overpowers 2 to Scav, takes 3 damage
Vandy suicides into Scavenger and sparkshots panda, you get a gold, cala has no levels to gain
Fencer kills Lookout and survives on 1hp
Discord, your Wisp, Prospector and Panda Die, you rs all those dead card tigers and get a card (1)
Imp, haunt, jav and skele break your tech 2, your base to 16

[details=Workers]
Jandra, the Negator, Graveyard, Summon Skeletons, Poisonblade Rogue, Skeletal Archery
[/details]
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC DEMONOLOGY
- Tower HP: 4
####In Patrol:
-
Squad Leader:
-
Elite: River (2+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- Twilight Baron (6/3 from 3 damage, two step)
- Nimble Fencer (4/1 from 4 damage, two step)
- Thieving Imp (2/2)
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Pestering Haunt (1/1)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Nether Drain
Hooded Executioner
[/details]
[details=End of Turn Discard]
Death Rites
Voidblocker
Deteriorate
Discord
[/details]
[details=My Thoughts][spoiler]
I deliberated on this a lot, trying to figure out if I had enough to break patrol AND make a tempo shift (like keeping him off tech 2). Finally figured out where to put the deteriorate to both save baron from two-step decay (I do have to hang river out to dry, cost of doing business but her death will combo into Garth levels, hurray nether drain).
What to tech then becomes a matter of win conditions. However, Iām still not sure what they are! I donāt know for sure that I can win with Demon tech 2 (I probably can?) nor do I feel very safe teching up to 3. Nothing I lay down has enough immediate impact that I can feel comfortable with it beating the insanity that is Quince-copied Omegacrons.
So Iām going to chicken out a little bit and tech what I know *will be useful. I sort of feel like Garth maxband might be what takes this down for me? I might be doing death rites + skeleton spam to both recover hand size AND stall with voidblocker, so thatās what Iām going to go with.
ā¦
Well hitting the 66% on nether drain is all that really matters for next hand, I almost want him to have Cala come at River! Letās just hope no Feral Strike XD
[/spoiler][/details]