CAPS 2017: Bob199 ([Strength]/Blood/Finesse) vs. zhavier ([Anarchy]/Strength/Growth)

@zhavier glhf

T1:

Gold (4)
Worker (3)
Rook + Sensei ()

dc3, d5

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger: 1/1 Sensei
Technician:
Lookout:

Other -

Buildings:
Base: 20

Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
sen /
hook
/ smok
/ saf /
vip*
@$@!
*
)@#I%
!#*!
%@

P2T1


StartingHand Workers

STARTING HAND
Pillage
Careless Musketeer
Charge
Mad Man
Nautical Dog


WORKERS
Pillage


NextHand

Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Scorch


Discard

Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Nautical Dog - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man 1/1
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

So, I have to deal with plenty of hasty things, but I am completely safe on upgrades, so standard Molac strategy should be a good plan. Zane might be able to take out Rook if he gets to crazy, probably need to watch that. I wonder which thing he will kill, or if he will go for both, or even neither!

T2:

Gold (5)
Worker (4)
Tech I (2)
Savior ()
Rook > Dog

dc3 , rs , d5

Patrol:
Leader: 2/2A Savior
Elite:
Scavenger: 1/1 Sensei
Technician:
Lookout:

Other - 2/3 L1 Rook

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
other
1/2
flag*
@$@!
*
)@#I%
T: nest ,
Fencer
!#*!
%@

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Might of Leaf and Claw


STARTING HAND
Bloodrage Ogre
Scorch
Bloodburn
Makeshift Rambaster
Bombaster


WORKERS
Pillage
Bloodburn


NextHand

Bombaster
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Rook - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook 2/4, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bloodrage Ogre 3/2
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "
for bob

can u plz tell me what is ur next hand? if it is written in the spoiler, i ain’t able to understand it

T3:

Gold (6)
Worker (5)
Savior > Mad Max
Rook > Ogre
Primus (2)
Heroes Hall ()

dc3 , d3, rs , d2

Patrol:
Leader: 2/2A Primus
Elite:
Scavenger: 1/1 Sensei
Technician:
Lookout:

Other - , 2/1 Savior , 2/1 L1 Rook

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
hook*
smok
saf
cookie
primus
@$@!
*
)@#I%
T: ,
blust x2
!#*!
%@

"P2T3


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Gunpoint Taxman
Careless Musketeer
Makeshift Rambaster
Bombaster
Nautical Dog


WORKERS
Pillage
Bloodburn
Careless Musketeer


NextHand

Scorch
Might of Leaf and Claw
Charge
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpoint Taxman - ($5)
Tech 2 Growth - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman 3/3
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

T4:

Gold (7)
Snapback Rook for Zane (4)
Fencer (2)
Drakk ()
Primus = Taxman
Rook > Dog
Fencer > Zane , Drakk to L3
Savior + Sensei hits your base to 17

dc3 , d3, rs , d2

Patrol:
Leader: 1/3A L3 Drakk
Elite:
Scavenger:
Technician:
Lookout:

Other - , 2/1 Savior , 2/1 L1 Rook , 1/1 Sensei , 2/1 Fencer

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
cookie
blust
nest
@$@!
*
)@#I%
T: ,
drumz
!#*!
%@

"P2T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Artisan Mantis


STARTING HAND
Might of Leaf and Claw
Scorch
Charge
Surprise Attack
Bloodrage Ogre


WORKERS
Pillage
Bloodburn
Careless Musketeer
Scorch


NextHand

Bombaster
Makeshift Rambaster
Mad Man
Surprise Attack


Discard

Gunpoint Taxman
Nautical Dog
Charge
Surprise Attack
Gunpoint Taxman
Artisan Mantis


Tech 2 card(s)
Get Paid + Scav - ($9)
Might of Leaf and Claw - ($6)
Argagarg - ($4)
Bloodrage Ogre - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argagarg 1/3, lvl 1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

so I am running the risk that he snapbacks arg for Zane again but it is 2 chances in 7 he drew it. if he does then I probably just lose. if I don’t play arg to avoid this then maybe I lose to overwhelming force? 7 gold, 3 max Drakk, play something has 3drakk+3or4frenzy+2+2+1+x+2rook. he needs 20 to kill me with just an Ogre blocking. Bloodlust and birds would be enough to end me. I could drastically reduce his damage by killing Drakk with charge Ogre. 2+2+3gold leaving me 1 short of molac :(. damn multicolor tax.

"

T5:

Gold (7)
Snapback Arg for Zane (4)
Safe Attacking (3)
Fencer + Sensei Yellings > BRO
Rook > Wisp
Savior > Zane , Drakk to L5
Maxband Drakk (2)

dc3 , d5

Patrol:
Leader: 3/4A Max Drakk
Elite:
Scavenger:
Technician:
Lookout:

Other - , 2/1 Savior , 2/2 L1 Rook , 1/1 Sensei , 2/1 Fencer

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 2
Hand: 5
Deck: 0
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
smok
blust
drumz
@$@!
*
)@#I%
T:
crashbomberz
!#*!
%@

P2T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Surprise Attack
Makeshift Rambaster
Mad Man
Bombaster
Charge


WORKERS
Pillage
Bloodburn
Careless Musketeer
Scorch


NextHand

Surprise Attack
Artisan Mantis
Gunpoint Taxman


Discard

Bombaster
Charge
Mad Man
Makeshift Rambaster
Surprise Attack
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($10)
Rook - ($8)
Bombaster - ($6)
Mad Man - ($5)
Makeshift Rambaster - ($3)
Charge on Bombaster - ($0)
Everything but Rook trades with Drakk, my Rook to lvl 3, my base to 16
Brief reprieve from snapback >.<

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw 3 charges
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well, that snapback was a poor bet on my part apparently. Next draw, I win or lose probably. Drakk has got to go, he clearly wanted to make sure drakk was alive for a fancy war drum party. Maybe its not in hand, but thats what I said about snapback.

1 Like

Snapback is the only thing keeping me in this game lol

T6 :

Gold +F (9 )
Snapba… Nope
Birds Nest, summon Pinky & The Brain (7)
Cookie Sensei + Fencer (6)
Sensei + Fencer > fake rook, my Rook to L3
Savior hits your base to 14
Maxband Rook prepares for sharks (1)

dc3 , rs, d5

Patrol:
Leader: 4/6A +nest +1up Max Rook
Elite:
Scavenger:
Technician:
Lookout:

Other - Safe Attacking
2/2 Savior , 1/1 Sensei , 2/2 Fencer , 1/1 Pinky , 1/1 The Brain

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 7
Spare gold: 1
Hand: 5
Deck: 7
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
prim
blust
drumz*
@$@!
*
)@#I%
T:
quakez
!#*!
%@

"P2T6


Tech StartingHand Workers

TECH
Chaos Mirror
Bird’s Nest


STARTING HAND
Artisan Mantis
Gunpoint Taxman
Surprise Attack


WORKERS
Pillage
Bloodburn
Careless Musketeer
Scorch


NextHand

Nautical Dog
Bloodrage Ogre
Gunpoint Taxman


Discard

Bombaster
Charge
Mad Man
Makeshift Rambaster
Surprise Attack
Blooming Ancient
Blooming Ancient
Surprise Attack
Artisan Mantis
Chaos Mirror
Bird’s Nest


Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Gunpoint Taxman - ($5)
not so surprising Surprise Attack - ($0)
Sharks hit rook to 1, molac active

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 8/8+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Zane 7/7 lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw ACTIVE
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

if he has earthquake, my base goes to 8 next turn. then I am looking at a big patrol zone problem and the chance he finishes me the next turn. oh well. At least he can’t afford two…?

"

But it’s Surprise Attack! By definition, it must be a surprise! :wink:

1 Like

T7 :

Gold +F (8 )
Snapba… Nope again QQ
Pinky & The Brain poke your tech buildings for 1, get shot down by Taxman’s molac bazooka
An Earthquake happens, your tech buildings fall onto your base, your base to 8 (3)
Crashbomber (2)
River ()

dc3 , d5

Patrol:
Leader: 1/1A Sensei
Elite: 3/2 Crashbomber
Scavenger: 2/2 Savior
Technician: 2/3 Fencer
Lookout: 2/3 L1 River

Other - Safe Attacking
4/2 +nest +1up Max Rook

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 2
Discard: 6

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
quake
smok
drumz
@$@!
*
)@#I%
T:
collosi
!#*!
%@

1 Like

"P2T7


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman
Mad Man


WORKERS
Pillage
Bloodburn
Careless Musketeer
Scorch


NextHand

Surprise Attack
Bird’s Nest
Charge


Discard

Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1
Gunpoint kills sensei
Midband zane, kill fencer we both draw - ($6)
Mad Man kills River, Zane maxband does nothing of consequence - ($5)
Heroes Hall - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 8/7+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog 6/6
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw ACTIVE
  • Gunpoint Taxman 8/7
  • Zane 9/9 lvl 6
  • Mad Man 6/4
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

ok so he doesn’t have the cash for both Bloodlust and earthquake, so I am sorta safe from immediate bird death. he can earthquake with crash Bomber to remove my heroes hall, but I still live with 2 and a huge board.

"

T 8:

Gold +TCN (7 )
Pinky & The Brain respawn
Drakk (5)
Bloodlust + Cookie Pinky and The Brain (2)
Pinky & The Brain hit your base to 2
Crashbomber tries to make friends with BRO, gets crushed horribly, a limb hits your base to 1
Crashbomber #2 (1)
Worker ()

dc2 , d1 , rs , d3

Patrol:
Leader: 1/3 L1 Drakk
Elite:r
Scavenger: 2/2 Savior
Technician: 2/2 Crashbombe
Lookout:

Other - Safe Attacking
4/3 +nest +1up Max Rook , 1/1 Pinky , 1/1 The Brain

Buildings:
Base: 20
Tech I: 5
Heroes Hall: 4

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 16 lol
Discard: 0

Summary

!
@

$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
played
prim*
snap
drumz

@$@!
*
)@#I%
T:
fencer
kidnap
!#*!
%@

1 Like

Nothing I can do about that, GG!

@EricF

gg, snapback = MVP

1 Like

Ohhh, legion was asking about your hand. So, where do you put your hand info? I’m guessing you just let a judge know where the hand info is.

1 Like