Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Nautical Dog - ($2)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Mad Man 1/1
[I]Technician[/I]: Nautical Dog 1/1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
So, I have to deal with plenty of hasty things, but I am completely safe on upgrades, so standard Molac strategy should be a good plan. Zane might be able to take out Rook if he gets to crazy, probably need to watch that. I wonder which thing he will kill, or if he will go for both, or even neither!
Tech 2 card(s)
Get Paid + Scav - ($9)
Might of Leaf and Claw - ($6)
Argagarg - ($4)
Bloodrage Ogre - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Argagarg 1/3, lvl 1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Might of Leaf and Claw
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
so I am running the risk that he snapbacks arg for Zane again but it is 2 chances in 7 he drew it. if he does then I probably just lose. if I don’t play arg to avoid this then maybe I lose to overwhelming force? 7 gold, 3 max Drakk, play something has 3drakk+3or4frenzy+2+2+1+x+2rook. he needs 20 to kill me with just an Ogre blocking. Bloodlust and birds would be enough to end me. I could drastically reduce his damage by killing Drakk with charge Ogre. 2+2+3gold leaving me 1 short of molac :(. damn multicolor tax.
Bombaster
Charge
Mad Man
Makeshift Rambaster
Surprise Attack
Blooming Ancient
Blooming Ancient
Tech 2 card(s)
Get Paid + float - ($10)
Rook - ($8)
Bombaster - ($6)
Mad Man - ($5)
Makeshift Rambaster - ($3)
Charge on Bombaster - ($0)
Everything but Rook trades with Drakk, my Rook to lvl 3, my base to 16
Brief reprieve from snapback >.<
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook 2/4+A, lvl 3
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Might of Leaf and Claw 3 charges
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Well, that snapback was a poor bet on my part apparently. Next draw, I win or lose probably. Drakk has got to go, he clearly wanted to make sure drakk was alive for a fancy war drum party. Maybe its not in hand, but thats what I said about snapback.
Bombaster
Charge
Mad Man
Makeshift Rambaster
Surprise Attack
Blooming Ancient
Blooming Ancient
Surprise Attack
Artisan Mantis
Chaos Mirror
Bird’s Nest
Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Gunpoint Taxman - ($5)
not so surprising Surprise Attack - ($0)
Sharks hit rook to 1, molac active
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman 8/8+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Zane 7/7 lvl 1
[I]Lookout[/I]:
[B]In Play:[/B]
Might of Leaf and Claw ACTIVE
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 11
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
if he has earthquake, my base goes to 8 next turn. then I am looking at a big patrol zone problem and the chance he finishes me the next turn. oh well. At least he can’t afford two…?
Gold +F (8 )
Snapba… Nope again QQ
Pinky & The Brain poke your tech buildings for 1, get shot down by Taxman’s molac bazooka
An Earthquake happens, your tech buildings fall onto your base, your base to 8 (3)
Crashbomber (2)
River ()
Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1
Gunpoint kills sensei
Midband zane, kill fencer we both draw - ($6)
Mad Man kills River, Zane maxband does nothing of consequence - ($5)
Heroes Hall - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre 8/7+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Nautical Dog 6/6
[I]Lookout[/I]:
[B]In Play:[/B]
Might of Leaf and Claw ACTIVE
Gunpoint Taxman 8/7
Zane 9/9 lvl 6
Mad Man 6/4
[B]Buildings:[/B]
Base HP: 8
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 1
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
ok so he doesn’t have the cash for both Bloodlust and earthquake, so I am sorta safe from immediate bird death. he can earthquake with crash Bomber to remove my heroes hall, but I still live with 2 and a huge board.
Gold +TCN (7 )
Pinky & The Brain respawn
Drakk (5)
Bloodlust + Cookie Pinky and The Brain (2)
Pinky & The Brain hit your base to 2
Crashbomber tries to make friends with BRO, gets crushed horribly, a limb hits your base to 1
Crashbomber #2 (1)
Worker ()