[CAMS24] Round7: P1 Unity monopurple vs P2 Moby_Dick [Fire]/Blood/Demon

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”

Battle Suits Change to apply to “Purple Soldiers and Mystics”

@Moby_Dick gg, have fun! :wink:

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Time Spiral
Hardened Mox
Plasmodium


WORKERS
Plasmodium


NextHand

Tinkerer
Neo Plexus
Battle Suits
Nullcraft
Forgotten Fighter


Discard

Temporal Research
Fading Argonaut
Time Spiral


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1A - Indestructible)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Fire - Blood - Demonology: Frightening. Want to avoid Pillage. Hardened Mox followed up by Battle Suits in the second turn seems viable.

Good luck and have fun @Unity !

CAMS24 P2T1

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND
Bloodburn
Pillage
Scorch
Nautical Dog (1/1)
Mad Man (1/1)


WORKERS
Pillage


NextHand

Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Charge
Bombaster (2/2)


Discard

Bloodburn
Mad Man (1/1)
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Dog - ($3)
Drakk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk L1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I always feel that Red or Red heavy deck is imbalanced against purple. It does not even makes a difference if p1 or p2. only nullcraft is a bit annoying. Let’s see maybe unity finds a way. I think I will keep it simple and go for blood bace race. maybe he gives me with present the card draw possibilities or I will bring later vandy.

@Unity’s turn!

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Origin Story


STARTING HAND
Tinkerer
Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Nullcraft
Temporal Research
Battle Suits
Origin Story
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1A)
  • :psfist: Elite: Hardened Mox (1+1/1 - Indestructible)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Is Moby going for Frenzy with Drakk? Could be tempting. In this case an Origin Story would be helpful. And should I keep 1 gold? If he is Pillaging, it will cost him a card. I should be fine next turn with 6 Gold also.

@Moby_Dick `s turn.

CAMS24 P2T2

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Crash Bomber (2/2)
Crash Bomber (2/2)


STARTING HAND
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)


WORKERS
Pillage
Charge


NextHand

Crash Bomber (2/2)
Bombaster (2/2)
Mad Man (1/1)
Scorch
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
oger - ($4)
tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Drakk L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I bring the small cb, an underestimated card, which I can use very well later. let’s see if unity plays an aggressive or defensive turn 3. I think I am fine with both. he should not dare to patrol too risky due to lobber.

@Unity’s turn!

P1T3


Tech StartingHand Workers

TECH
Vortoss Emblem
Stewardess of the Undone


STARTING HAND
Stewardess of the Undone
Nullcraft
Battle Suits
Temporal Research
Origin Story


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research


NextHand

Nullcraft
Time Spiral
Fading Argonaut
Tinkerer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone returns your Bloodrage Ogre to your hand - ($3)
Battle Suits - ($1)
Mox kills your dog. You draw a card.
Neo Plexus kills Drakk.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Neo Plexus (3/1)
  • :exhaust: Hardened Mox (2/1 - Indestructible)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Drakk with Frenzy 1, Lobbers, Madman, Rambaster. I don´t like to go down in handsize, but that is too dangerous. Not sure if I should allow Moby to potenially pillage or invest in a Tech Lab? But if he teched Lobbers he can potentially play three units, even if he builds Tech II, maybe in this case pillaging is hurting his handsize, too? And I would like to keep the option to play a worker, Tech II and a potential Stewardess in case he doesn´t or can´t pillage. I really don´t like Pillage. Post draw: No Stewardess - bummer.

@Moby_Dick `s turn.

Edit: 1 damage to my base.

CAMS24 P2T3

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Crashbarrow (6/2)
Crashbarrow (6/2)


STARTING HAND
Scorch
Bombaster (2/2)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Bloodburn


WORKERS
Pillage
Charge
Bloodburn


NextHand

Crashbarrow (6/2)
Nautical Dog (1/1)
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
mm - ($7)
Crashbomber - ($6)
oger - ($4)
tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I considered that move from unity as worst case and my answer as acceptable. still annoying because you don’t want it to happen. and I did not consider bottom deck a small cb…

@Unity’s turn!

P1T4


Tech StartingHand Workers

TECH
Argonaut
Slow-Time Generator


STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Stewardess of the Undone
Vortoss Emblem
Origin Story
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Neo Plexus kills Bloodrage Ogre and dies.
Fading Argonaut - ($5)
Tech II - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout: Hardened Mox (2/1 - Indestructible)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Incoming? Very hard to keep balance against Blood. If he comes through with 2 Crashbarrows I cannot hold Tech II. So I will also tech a Tech 1 defence unit. Maybe Immortal can give me some air to breathe, protecting it with Vortoss Emblem on a Stewardess against potential Kidnapping? Or should I try to slow him down with Slow-Time Generator, which was one of the reasons why I teched a second Stewardess: Stall his Tech II units and remove his Tech 0 units with the Stewardesses. But then again: I was hoping for Fire or Demonology: Blood Units are fairly cheap. I still could bring more expensive units with Promise of Payment, but I don´t know if I can stand the heat long enough. I could go on: there are just so many threats with Blood. Post draw: No Argonaut, no Slow-Time Generator - bummer. Hoping for the Technician and/or Vir.

CAMS24 P2T4

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)


STARTING HAND
Nautical Dog (1/1)
Careless Musketeer (2/1)
Crash Bomber (2/2)
Crashbarrow (6/2)
Makeshift Rambaster (1/2)


WORKERS
Pillage
Charge
Bloodburn
Careless Musketeer (2/1)


NextHand

Bloodrage Ogre (3/2)
Scorch
Makeshift Rambaster (1/2)
Crashbarrow (6/2)
Bombaster (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow trades sl overpower 2 to fargo - ($4)
vandy - ($2)
drakk - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)
  • Drakk L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

past? with 4 cards it is slow. if I don’t get the Hyperion card draw I will not need kidnapping. I have to chnge the strat. rememberer seer golgort hero is the worst case. i want gliders to kill the rememberer in a cheap way. then my deck is too reactive, but my win con will be again tech 3.

@Unity’s turn!

P1T5


Tech StartingHand Workers

TECH
Slow-Time Generator
Promise of Payment


STARTING HAND
Stewardess of the Undone
Origin Story
Vortoss Emblem
Neo Plexus


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus


NextHand

Slow-Time Generator
Argonaut
Time Spiral


Discard

Stewardess of the Undone
Origin Story
Fading Argonaut
Vortoss Emblem
Slow-Time Generator
Promise of Payment


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn Pasternak - ($6)
Stewardess of the Undone. You take your Mad Man back to your Hand. - ($3)
Origin Story. You put Drakk back into your Command Zone. - ($0)
Fargo kills your Crash Bomber, 1 damage to my base.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1A - Indestructible)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician: :codexprynn: Prynn Pasternak (1/3)***
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Second not ideal hand in a row. Doesn´t make it easier. I really would like to kill Drakk but I´m one point short. That could become bloody. An which hero should I sideline? Drakk is dangerous because of Bloodlust and Frenzy. Vandy´s Sparkshot is annoying, too. Pfff.

OS requires prynn.

1 Like

@zango

You´re right, have to redo. How to do that correctly? I peeked with Vir…

@FrozenStorm @charnel_mouse - I’m not sure how to redo with the peek. Can you please jump in?

Don’t overcomplicate it. I don’t care. Just play Prynn if you want.

1 Like

In this case just redo your turn such that it is legal in the end and then redraw your hand accordingly. Thanks Moby, that makes things way simpler.

1 Like

Thank you, Moby. Edited accordingly.

CAMS24 P2T5

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Desperation


STARTING HAND
Crashbarrow (6/2)
Scorch
Bombaster (2/2)
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)


WORKERS
Pillage
Charge
Bloodburn
Careless Musketeer (2/1)
Bombaster (2/2)


NextHand

Crashbarrow (6/2)
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Crash Bomber (2/2)
Nautical Dog (1/1)


Discard

Crashbarrow (6/2)
Crash Bomber (2/2)
Mad Man (1/1)
Scorch
Bloodrage Ogre (3/2)
Captured Bugblatter (4/2)
Desperation


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
vandy sidelines sl
cb trades scav + technician, vandy midband - ($5)
drakk - ($3)
Msr Deals 3 to your base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L1 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Vandy L3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

No rememberer, another stewie and OS. currently unity has no power in his deck. That means he will probably go for tech 3. but that will be too slow against blood with board control. since drakk cannot die and I know my next hand I would sah checkmate. So I change my plan again no tech 3 required from my side, I go for the base.

@Unity’s turn!

P1T6


Tech StartingHand Workers

TECH
Promise of Payment
Argonaut


STARTING HAND
Argonaut
Slow-Time Generator
Time Spiral
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus


NextHand

Fading Argonaut
Nullcraft
Stewardess of the Undone
Origin Story


Tech 2 card(s)
Get Paid+Scavenger - ($10)
No Worker
Slow-Time Generator - ($5)
Argonaut - ($2)
Max Geiger - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1A - Indestructible)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (4/4)
  • :pschip: Technician: Max Geiger (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Slow-Time Generator HP:2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

In turn 3: Should I have teched the Slowtime-Generator instead of the Stewardess? To have the Generator in turn 5 instead of the Stewardess: I could have played Neo Plexos and a hero. Together with Mox: would it have been enough to slow him down? Anyway, I have the chance to play the Generator now. Let´s see if it´s too late. Tech decision is super difficult again. I fear his Shoddy Gliders but maybe I should tech one more Argonaut and a Promise of Payment: trying to consolidate my defence. Or does it cost to much tempo again? Very hard decision. Post draw: Again not what I hoped for.

Gg well played. It should be checkmate, please look at my hand!

CAMS24 P2T6

P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology


StartingHand Workers

STARTING HAND
Nautical Dog (1/1)
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Crashbarrow (6/2)
Crash Bomber (2/2)


WORKERS
Pillage
Charge
Bloodburn
Careless Musketeer (2/1)
Bombaster (2/2)


NextHand

Crashbarrow (6/2)
Scorch
Mad Man (1/1)
Captured Bugblatter (4/2)


Tech 0 card(s)
Get Paid + float - ($5)
Crashbarrow sidelines mox kills argo - ($2)
Shoddy glider kills max, vandy maxbands, dooms mox + msr - ($1)
msr brings your base to 10
2nd glidder base to 7 - ($0)
vandy and drakk your base to 2

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Vandy L5 (4/5)
  • Drakk L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That is why I did not exclaim the checkmate loudly.too difficult to consider all cards. the generator came unexpected. So lethal is delayed by one round. curious to see what the win condition from unity is. the generator is for me a useless card in all strategies. maybe if you would reduce the cost by two… I leave it there. I helps me more than him. my deck and heroes are cheaper.

@Unity’s turn!

Ouch.
How does msr bring my Base to 10?