Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.” |
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Nerfs | |
---|---|
Vandy | Remove resist 1 at midband |
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.” |
Battle Suits Change to apply to “Purple Soldiers and Mystics”
@Moby_Dick gg, have fun!
P1T1
STARTING HAND
Fading Argonaut
Temporal Research
Time Spiral
Hardened Mox
Plasmodium
WORKERS
Plasmodium
Tinkerer
Neo Plexus
Battle Suits
Nullcraft
Forgotten Fighter
Temporal Research
Fading Argonaut
Time Spiral
Tech card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Fire - Blood - Demonology: Frightening. Want to avoid Pillage. Hardened Mox followed up by Battle Suits in the second turn seems viable.
Good luck and have fun @Unity !
CAMS24 P2T1
P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology
STARTING HAND
Bloodburn
Pillage
Scorch
Nautical Dog (1/1)
Mad Man (1/1)
WORKERS
Pillage
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Charge
Bombaster (2/2)
Bloodburn
Mad Man (1/1)
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Dog - ($3)
Drakk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I always feel that Red or Red heavy deck is imbalanced against purple. It does not even makes a difference if p1 or p2. only nullcraft is a bit annoying. Let’s see maybe unity finds a way. I think I will keep it simple and go for blood bace race. maybe he gives me with present the card draw possibilities or I will bring later vandy.
@Unity’s turn!
P1T2
TECH
Stewardess of the Undone
Origin Story
STARTING HAND
Tinkerer
Nullcraft
Forgotten Fighter
Battle Suits
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
Nullcraft
Temporal Research
Battle Suits
Origin Story
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Is Moby going for Frenzy with Drakk? Could be tempting. In this case an Origin Story would be helpful. And should I keep 1 gold? If he is Pillaging, it will cost him a card. I should be fine next turn with 6 Gold also.
@Moby_Dick `s turn.
CAMS24 P2T2
P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology
TECH
Crash Bomber (2/2)
Crash Bomber (2/2)
STARTING HAND
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Charge
Bombaster (2/2)
Bloodrage Ogre (3/2)
WORKERS
Pillage
Charge
Crash Bomber (2/2)
Bombaster (2/2)
Mad Man (1/1)
Scorch
Makeshift Rambaster (1/2)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
oger - ($4)
tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I bring the small cb, an underestimated card, which I can use very well later. let’s see if unity plays an aggressive or defensive turn 3. I think I am fine with both. he should not dare to patrol too risky due to lobber.
@Unity’s turn!
P1T3
TECH
Vortoss Emblem
Stewardess of the Undone
STARTING HAND
Stewardess of the Undone
Nullcraft
Battle Suits
Temporal Research
Origin Story
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Nullcraft
Time Spiral
Fading Argonaut
Tinkerer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone returns your Bloodrage Ogre to your hand - ($3)
Battle Suits - ($1)
Mox kills your dog. You draw a card.
Neo Plexus kills Drakk.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Drakk with Frenzy 1, Lobbers, Madman, Rambaster. I don´t like to go down in handsize, but that is too dangerous. Not sure if I should allow Moby to potenially pillage or invest in a Tech Lab? But if he teched Lobbers he can potentially play three units, even if he builds Tech II, maybe in this case pillaging is hurting his handsize, too? And I would like to keep the option to play a worker, Tech II and a potential Stewardess in case he doesn´t or can´t pillage. I really don´t like Pillage. Post draw: No Stewardess - bummer.
@Moby_Dick `s turn.
Edit: 1 damage to my base.
CAMS24 P2T3
P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology
TECH
Crashbarrow (6/2)
Crashbarrow (6/2)
STARTING HAND
Scorch
Bombaster (2/2)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Crash Bomber (2/2)
Bloodburn
WORKERS
Pillage
Charge
Bloodburn
Crashbarrow (6/2)
Nautical Dog (1/1)
Crash Bomber (2/2)
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
mm - ($7)
Crashbomber - ($6)
oger - ($4)
tech 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I considered that move from unity as worst case and my answer as acceptable. still annoying because you don’t want it to happen. and I did not consider bottom deck a small cb…
@Unity’s turn!
P1T4
TECH
Argonaut
Slow-Time Generator
STARTING HAND
Time Spiral
Fading Argonaut
Tinkerer
Nullcraft
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Tinkerer
Stewardess of the Undone
Vortoss Emblem
Origin Story
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Neo Plexus kills Bloodrage Ogre and dies.
Fading Argonaut - ($5)
Tech II - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Incoming? Very hard to keep balance against Blood. If he comes through with 2 Crashbarrows I cannot hold Tech II. So I will also tech a Tech 1 defence unit. Maybe Immortal can give me some air to breathe, protecting it with Vortoss Emblem on a Stewardess against potential Kidnapping? Or should I try to slow him down with Slow-Time Generator, which was one of the reasons why I teched a second Stewardess: Stall his Tech II units and remove his Tech 0 units with the Stewardesses. But then again: I was hoping for Fire or Demonology: Blood Units are fairly cheap. I still could bring more expensive units with Promise of Payment, but I don´t know if I can stand the heat long enough. I could go on: there are just so many threats with Blood. Post draw: No Argonaut, no Slow-Time Generator - bummer. Hoping for the Technician and/or Vir.
CAMS24 P2T4
P1 [Past]/Present/Future vs. P2 [Fire]/Blood/Demonology
TECH
Shoddy Glider (3/1)
Shoddy Glider (3/1)
STARTING HAND
Nautical Dog (1/1)
Careless Musketeer (2/1)
Crash Bomber (2/2)
Crashbarrow (6/2)
Makeshift Rambaster (1/2)
WORKERS
Pillage
Charge
Bloodburn
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Scorch
Makeshift Rambaster (1/2)
Crashbarrow (6/2)
Bombaster (2/2)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crashbarrow trades sl overpower 2 to fargo - ($4)
vandy - ($2)
drakk - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
past? with 4 cards it is slow. if I don’t get the Hyperion card draw I will not need kidnapping. I have to chnge the strat. rememberer seer golgort hero is the worst case. i want gliders to kill the rememberer in a cheap way. then my deck is too reactive, but my win con will be again tech 3.
@Unity’s turn!
P1T5
TECH
Slow-Time Generator
Promise of Payment
STARTING HAND
Stewardess of the Undone
Origin Story
Vortoss Emblem
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus
Slow-Time Generator
Argonaut
Time Spiral
Stewardess of the Undone
Origin Story
Fading Argonaut
Vortoss Emblem
Slow-Time Generator
Promise of Payment
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vir - ($6)
Vir peeks
Stewardess of the Undone. You take your Mad Man back to your Hand. - ($3)
Origin Story. You put Drakk back into your Command Zone. - ($0)
Fargo kills your Crash Bomber, 1 damage to my base.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Second not ideal hand in a row. Doesn´t make it easier. I really would like to kill Drakk but I´m one point short. That could become bloody. An which hero should I sideline? Drakk is dangerous because of Bloodlust and Frenzy. Vandy´s Sparkshot is annoying, too. Pfff.
OS requires prynn.
You´re right, have to redo. How to do that correctly? I peeked with Vir…
@FrozenStorm @charnel_mouse - I’m not sure how to redo with the peek. Can you please jump in?
Don’t overcomplicate it. I don’t care. Just play Prynn if you want.
In this case just redo your turn such that it is legal in the end and then redraw your hand accordingly. Thanks Moby, that makes things way simpler.