STARTING HAND
Jail
Reputable Newsman
Traffic Director
Lawful Search
Building Inspector
WORKERS
Jail
NextHand
Spectral Aven
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Discard
Reputable Newsman
Lawful Search
Traffic Director
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
BI - ($2)
oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Building Inspector(1/1a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Onimaru(2/3)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
Thoughts
mmm good split, 1 drop here and MT next turn, that means oni for aggression instead of bigby for heals. dunno my long term plan yet, sadly it seems another peace engine is mostly likely to be effective but maybe some truthing?
Strong start from dwardd, BI, with a potential MT and aven is always a threat. Have to be careful.
Surprising to see mono blue with that win ratio in the tournament. Need a closer look what the secret winning strat was. Against Bryce was the typical Peace engine as P2. Tech rush but only tech 1 as first tech choice. Then the 15% chance to draw garrison from next cycle. Afterwards the 25% for a direct DS. As Bryce said, purely outlucked.
Against Hugo was a good law game, which was almost lost. A lucky 20% surplus draw and an extremely lucky guessing by preferring community service (hand) over gryphon.
So I am not sure against what I should make a strategy, I should automatically win when the odds balance out
Well, yes one of the 1 drops and a hero i chose isnt that surprising - but this turn does potentially make this what i think you would call the Blue god hand if you’re looking for aggression, and even with it I’ve screwed up my next cycle xd
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
STARTING HAND
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Arrest
Bluecoat Musketeer
WORKERS
Jail
Porkhand Magistrate
NextHand
Traffic Director
Manufactured Truth
Arrest
Spectral Aven
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
arrest brogre - ($2)
manufactured truth BI into brogre - ($1)
my brogre trades vandy, oni to lvl 3
tech 1 - ($0)
Yep thanks! But actually managed to notice and already did the fix and redraw (had forgotten to move BI into discard). Couldnt roll back as not near a PC and forgot to update stats but have corrected above now
Maxband Oni is not unexpected. Let’s get prepared to burn down a garrison and get rid of those soldiers. Blue has nothing against upgrades, maybe we can use that.
It is a pitty that I can’t play a the lobber. I think it is the first time I don’t use it in turn 3. But cycle is short it will come soon again…
Hotter Fire
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Lobber (2/2)
Discard
Bombaster (2/2)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Firebat (3/3)
Lobber (2/2)
Hotter Fire
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
firebat attacks and bombaster trades with SL, BB +2
BB kills scav, BB +1
MM trades technician, BB +2 - ($6)
Vandy - ($4)
Tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Vandy L1 (2/3)
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn ++++
Firebat (3/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Of course if you don’t have a lobber you need one. I need more lobbers…
Law not Peace. But Law is strong… No garrison to set in fire but maybe next round a tech building.
I will anyway tech twice in the cycle. So first some firepower, then dependent on his turn. Could be meta, since upgrades will stay and firebat and lobber are fast to bring in play. Jaina is a killer with meta, especially with hotter fire support. If Dwarddd kills Vandy, birds will do the job as well.
Meta is gone together with Vandy. Tech break makes no sense if he can directly break my one in a more efficient way. Very annoying that TI is untargetable. So birds have to save the day.
Juggernaut is very scary, I doubt that I can remove it. But like everything it has a downside and I see a gap, in the so far flawless game. It takes one turn to set Juggernaut up, with no impact and there is a hard counter. Tech 3 has 1 HP more, cost 1 less and will keep it the whole time busy. So we go for the gigantic birds. Unfortantely hotter fire has to wait, I have to remove the TI. I think there are still cards to break tech 3, but main point is to keep it busy.
Good that I have a lobber, you can never have enough lobbers!
STARTING HAND
Community Service
Scribe(1/3a)
Insurance Agent
Building Inspector(1/1a)
Arrest
Reputable Newsman
WORKERS
Jail
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
NextHand
Censorship Council
Scribe
Elite Training
Arrest
Lawful Search
Discard
Insurance Agent(2/2a) insuring himself
Traffic Director(1+1/1) untargetable
Injunction
Free Speech
Community Service
Reputable Newsman
Building Inspector(1/1a)
Tech 2 card(s)
Get Paid, insurance 1g 1 card - ($10)
scribe, draw 1 - ($8)
draw did not help, so here goes nothing…
bigby - ($6)
Community Service - ($1)
okay, dragon, and a means to stop the dragon lol - the most expensive lobber ever
lobber and juggernaut destroy tech 3
insurance agent, insures himself - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Insurance Agent(2/2a) insuring himself
Elite:
Scavenger: Scribe(1/3)
Technician:
Lookout:
In Play:
Justice Juggernaut(4/6) two lives
L1 Bigby(2/3)
Lobber(2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
if i dont draw lucky, we try community service and hope lol honestly even just a lobber if they redrew it but that’d be direly expensive, otherwise… any of yhe Fire units woupd be lovely long term and I’ll need to hope no dragon for now
newsman, probably most useless one to draw, CS it is.
Ah nice, I almost thought I had it after drawing the dragon. Did not think of Community Service and that my own lobber would seal the deal. But I need him back. You can never have too many lobbers.
CAMS24 P2T6
P1 [Law]/Peace/Truth vs. P2 [Fire]/Blood/Demonology
StartingHand Workers
STARTING HAND
Bloodrage Ogre (3/2)
Lobber (2/2)
Cinderblast Dragon (6/6)
Hotter Fire
WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Nautical Dog (1/1)
NextHand
Mad Man (1/1)
Firebat (3/3)
Cinderblast Dragon (6/6)
Bombaster (2/2)
Tech 0 card(s)
Get Paid - ($10)
Hotter Fire - ($7)
BB kills lobber, he knows where he belongs to, BB +1
Midband Jaina kills SL, BB +1 - ($4)
Midband Vandy - ($0)
Rebuild tech 3
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Vandy L3 (3/4)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn ++++
Hotter Fire
Jaina L4 (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Fire)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 10
Thoughts
Damn, I had the dragon… And I lost a card with is tough. Need get back to 5 cards somehow.
With keeping Juggernaut busy I need to build some board asap. With all his card draw he will probably find a way to break tech 3 again. Maybe I need a heroes hall if that goes on…
Community Service
Injunction
Traffic Director(1+1/1) untargetable
Free Speech
Discard
Insurance Agent(2/2a) insuring himself
Lawful Search
Elite Training
Injunction
Elite Training
Scribe
Censorship Council
Tech 2 card(s)
Get Paid, 1g 1 card insurance (before techs - triggers reshuffle) - ($10)
lawful search your hand - ($9)
Oooh if only you’d missed the 50 on this dragon and i could have just gotten rid of the fiery monster jaina instead
onimaru - ($7)
elite training, juggernaut and bigby - ($5)
insurance agent… insuring himself! - ($4)
building inspector - ($3)
worker - ($2)
jugger kills vandy takes 2, bigby midband
maxband bigby - ($0)
elite bigby and scribe destroy your tech 3 (base to 16)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Insurance Agent(2/2a) insuring himself
Tech 0 card(s)
Get Paid - ($10)
BB und Jaina fire down SL, BB +1
Maxband Drakk - ($3)
Firebat kills Oni, 2 levels to Jaina - ($1)
MM trades BI, BB +1 - ($0)
Rebuild tech 3
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Drakk L6 (3/4)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bloodburn ++++
Hotter Fire
Firebat (3/1)
Jaina L6 (3/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Fire)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
I went through all possibilites and finally it comes down to the 2 Codex Rules:
There is always 1g missing
You can never have enough lobbers
Would have preferred rather the lobber than the dragon. Need to draw in the next cycle to increase the dragon chance, but I think Dwarddd has the correct answers on hand. Need to think which threads to add in the next cycle.
Community Service
Censorship Council
Free Speech
Elite Training
Tech 0 card(s)
Get Paid, insurance gold and card, scav gold - ($12)
quince + midband - ($8)
juggernaut and scribe kill drakk, scribe dies, my base takes 2, quince maxband
community service look at hand - ($3)
looks like you can have too many lobbers! but sad to see neither of the other two unknown techs are a firebird or even bamstamper… I take a lobber, quince copies it onto mirror
lobbers trade with firebat and jaina (mirror one first obvs)
reputable newsman, choose 3 cost - ($1)
traffic director - ($0)
bigby hits tech 3 for 3 dmg
Float ($0)
Stash 1, Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Traffic Director(1/1a) untargetable
Elite:
Scavenger:
Technician:
Lookout: Reputable Newsman(0/3) blocking 3 cost spells and upgrades, +r1
In Play:
Justice Juggernaut(4/1) two lives
L5 Bigby(3/4)
L5 Quince(1/5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 4
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
ive seen 5/8 teched cards in this cycle so 3 left. none are dragons, at most 1 can be hotter fire, and i really doubt he’s gone for firehouses… especially since he hasnt teched since saying “you can never have enough lobbers” so surely 2 are already in this cycle; if there is instead just some random other tech 1/2 unit I’ll have seen his hand and can injunct the correct building
Okay, well that worked, now how the hell do i win? Unfortunately i forgot to think about that until after getting this information so that puzle will have to wait till after this whole cycle lol im thinking probably HH and Oni to bash some things
Ahh here is the Upgrade protection from Blue hidden, was not aware of that… Does not happen too often. Turn corrected!
CAMS24 P2T8
P1 [Law]/Peace/Truth vs. P2 [Fire]/Blood/Demonology
Tech StartingHand Workers
TECH
Fire Dart
Metamorphosis
STARTING HAND
Makeshift Rambaster (1/2)
Firebat (3/3)
Lobber (2/2)
Hotter Fire
WORKERS
Scorch
Pillage
Charge
Careless Musketeer (2/1)
Nautical Dog (1/1)
NextHand
Mad Man (1/1)
Bombaster (2/2)
Fire Dart
Tech 2 card(s)
Get Paid - ($10)
BB on juggernaut
Firebat - ($8)
MSR - ($6)
Maxband Vandy doom MSR and nothing to doom on your side - ($0)
MSR kills SL, BB+1