[CAMS24] Round4: P1 thehug0naut [Past/Present]/Necromancy vs P2 rathyAro [Feral]/Blood/Truth

@rathyAro GLHF! I knew I would have to face Calamandra eventually with this deck but at least I’m P1 this time

Active Balance Changes
Nerfs
Garth Reduce midband stats to 2/3
Lich’s Bargain Base damage increased from 4 to 5
Battle Suits Applies to “Purple Soldiers and Mystics” only

P1T1


StartingHand Workers

STARTING HAND

Neo Plexus
Plasmodium → Worker
Nullcraft
Forgotten Fighter
Fading Argonaut


WORKERS

Plasmodium


NextHand

Battle Suits
Temporal Research
Hardened Mox
Time Spiral
Tinkerer


Discard

Forgotten Fighter
Neo Plexus
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 2/3 [Fading 3]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

So it’s Calamandra time. I can’t play Garth right now that’s for sure. She’s slow, so Origin Story is an obvious solution but pushes me towards Prynn. Nether Drain also works if I can catch her with some damage for the double free levels.

Blood Tech II + Quince is also very much of concern and his primary threat later. I therefore can’t afford to be slow and passive.

For now, Fargo makes a lot of sense as I can float 1g and then play Mox next turn. I would have preferred Neo or Nullcraft in my next hand but this will have to do.

Edit: fixed no. of teched cards, no idea why it said 1!

Cala is def strong, but I’m still figuring out how to pilot her. Have fun!

Edit: your last game was hype btw. Super fun to watch as a mono blue player.

P2T1

Starting Hand

Verdant Tree
Rich Earth
Playful Panda
Rampant Growth
Ironbark Treant

Workers

Rich Earth

Next Hand

Forest’s Favor
Tiger Cub
Young Treant
Merfolk Prospector
Spore Shambler

Discard

Ironbark Treant
Verdant Tree
Rampant Growth

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda, get Wisp - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

i’m offering them killing cala by skipping tech I, which went very poorly for me last game but this shouldn’t be as bad.

@rathyAro thanks a lot. It was a nerve wracking but fun game for sure. Hopefully we can have as much fun here!

P1T2


Tech StartingHand Workers

TECH

Hooded Executioner
Now!


STARTING HAND

Time Spiral
Tinkerer
Temporal Research → Worker
Battle Suits
Hardened Mox


WORKERS

Plasmodium
Temporal Research


NextHand

Hooded Executioner
Nullcraft
Neo Plexus
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3A [Fading 2]
  • :psfist: Elite: Hardened Mox 2/1 [Indestructible]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Mox gives me the best punch back. Want as much haste as I can manage so let’s start stacking Geiger spells as well as good value units. Patrolling to try to force Panda to die if he attacks with it.

P2T2


Tech

Spectral Hound
Spectral Hound

Starting Hand

Young Treant
Tiger Cub
Spore Shambler
Merfolk Prospector
Forest’s Favor

Workers

Rich Earth
Tiger Cub

Next Hand

Spectral Hound
Young Treant
Verdant Tree
Rampant Growth
Ironbark Treant

Tech 2 card(s)
Get Paid - ($6)
Spore Shambler - ($3)
Worker - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Spore Shambler (2/3,++)
  • :target: Lookout:

In Play:

  • Calamandra (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This should keep Cala alive in all scenarios. Panda in sql because I don’t mind it being bounced as much. No real justification for spore shambler over tiger cub beyond, I don’t normally play it and I’ve somehow convinced myself that its strong.

P1T3


Tech StartingHand Workers

TECH

Stewardess of the Undone
Hooded Executioner


STARTING HAND

Nullcraft
Battle Suits
Time Spiral → Worker
Hooded Executioner
Neo Plexus


WORKERS

Plasmodium
Temporal Research
Time Spiral


NextHand

Stewardess of the Undone
Forgotten Fighter
Now!
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Fargo kills Panda, takes 2
Mox hits Shambler to 1HP
Hoodie - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 3/1 [Fading 1]
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I think I’ve been a bit too passive so far. Stewardess in on my first tech would have been much better for me, though it looks like he was expecting that. I need to start putting some pressure on him or he’ll just Tech up in a very unconcerned fashion. Don’t really want to give him gold though. I see the start of an interesting line where I take his Shambler down to 1HP to set it up to die if it gives a rune away or attacks anything outside of Rampant Growth. It’ll still be able to patrol which isn’t great, but both it and Wisp now die to Nullcraft or Sparkshot if they patrol outside of SQL.

Centaur and Crash Bomber both feel particularly faceup tech with Drakk so avoiding giving him 1g hopefully gives him trickier decisions. I’m concerned about being able to get to Tech II safely so let’s max out on Tech Is for now and see how things are looking for next cycle.

P2T3


Tech

Macciatus
Reteller of Truths

Starting Hand

Rampant Growth
Young Treant
Ironbark Treant
Verdant Tree
Spectral Hound

Workers

Rich Earth
Tiger Cub
Ironbark Treant

Next Hand

Rampant Growth
Spectral Hound
Forest’s Favor
Merfolk Prospector

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Hound - ($5)
Rampant Growth Calamandra - ($3)
Calamandra kills Hooded Executioner
Midband Calamandra - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, resist 1)
  • :pschip: Technician: Spore Shambler (2/1,++, resist 1)
  • :target: Lookout: Spectral Hound (3/3, resist 2)

In Play:

  • Calamandra (3/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I wanted to get verdant tree down, but rampant growth to kill hoodie to get their board down to just a 2/1 and getting Cala to midband to make bouncing my stuff really annoying seemed more valuable. I’m truly conflicted on which spec to go, my faith in blood was shaken last game and an immortal sitting in sql could really dampen crashbarrows power. Truth seems weirdly more reliable because of better access to blockers and my already teched hounds start looking really strong.

P1T4


Tech StartingHand Workers

TECH

Doom Grasp
Argonaut


STARTING HAND

Tinkerer → Worker
Forgotten Fighter
Now!
Stewardess of the Undone


WORKERS

Plasmodium
Temporal Research
Time Spiral
Tinkerer


NextHand

Neo Plexus
Argonaut
Nullcraft
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess, pay Resist, bounce Wisp, no Scav for you - ($3)
Mox kills Shambler, you draw
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This patrol sport of looks Geiger+Now! exploitable, for example I can kill both Shambler and Hound by using Sparkshot, but lack of a 3HP patroller to put in SQL leaves me super vulnerable. The Calamandra midband is also really painful.

After a really long think I’ve decided I’m better to get a chunky unit in play and Tower up so I can at least threaten to Tech up. Hopefully I get another good opportunity now I’ve paid the Calamandra tax.

The like I missed was Rampant Growth Shambler, Hound exhausts Mox then Cal hits my Tech building. It’s not drastically worse than this one but made me rethink my board presence and it seems silly to not be the attacker where possible, especially with an indestructible unit!

I changed my tech cards too. Feeling good about my decision to add an extra chunky Tech I. Here’s hoping it doesn’t backfire!

Edit: Turn retaken and hand redrawn

P2T4


Tech

Feral Strike
Spectral Tiger

Starting Hand

Merfolk Prospector
Forest’s Favor
Spectral Hound
Rampant Growth
Verdant Tree

Workers

Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector

Next Hand

Macciatus
Spore Shambler
Playful Panda
Reteller of Truths
Young Treant

Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Truth - ($4)
Forest’s Favor Calamandra - ($2)
Calamandra kills Stewardess of the Undone
Maxband Calamandra - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3, resist 2)

In Play:

  • Calamandra (5/6, lvl 5, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

They can break my Tech II, but if they do they’re going to be really behind on tech. Maybe they’ll try to D up with skeletons or lich’s bargain instead? I was thinking I should have teched EotC last turn, so pretty lucky that I didn’t given their tower. Truth cards are so cheap that I actually lose a lot of gold on feral strike, but its still gotta be good right?

P1T5


Tech StartingHand Workers

TECH

Tricycloid
Chronofixer


STARTING HAND

Hooded Executioner
Neo Plexus
Nullcraft
Argonaut


WORKERS

Plasmodium
Temporal Research
Time Spiral
Tinkerer


NextHand

Hooded Executioner
Forgotten Fighter
Now!
Fading Argonaut


Discard

Stewardess of the Undone
Tricycloid
Chronofixer
Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Tech II Present - ($4)
Nullcraft - ($2)
Mox and Nullcraft kill Hound
Hoodie - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Hooded Executioner 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft 1/1 [Flying, Haste]
  • Hardened Mox 2/1 [Indestructible]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not the Tech II I was expecting but I think it makes sense with EotC and Drakk giving instant haste + stealth. That makes Free Speech a lot less likely but he’s probably aiming at more of a Tech III win with Truth. I need to get to Tech II but can do that while diminishing his board with Nullcraft and a worker skip. He’s still covering for targeting that’s not coming yet so no card or gold for him. Only one card off the reshuffle makes his hand a bit less a scary but still lots of ways to punish my play with Drakk.

P2T5


Tech

Liberty Gryphon
Liberty Gryphon

Starting Hand

Macciatus
Playful Panda
Reteller of Truths
Young Treant
Spore Shambler

Workers

Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Spore Shambler

Next Hand

Feral Strike
Forest’s Favor
Spectral Hound
Verdant Tree

Discard

Spectral Hound
Young Treant
Playful Panda
Liberty Gryphon
Liberty Gryphon

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Macciatus - ($6)
Reteller of Truths - ($4)
Quince + Mirror - ($2)
Quince makes a mirror - ($0)

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4+A, resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (1/2, resist 1)
  • :pschip: Technician: Mirror (1/2, resist 1)
  • :target: Lookout:

In Play:

  • Calamandra (5/6, lvl 5, +)
  • Macciatus (3/3, resist 1)
  • Quince (1/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I don’t think they can do anything too wild with that amount of mana so my defense should hold up and I can just take advanage of my econ lead.

Hm, if I was blood I would be going for a double tech break this turn and winning the next turn. But they would probably have played and patrolled differently so there’s that. I think, given I was ahead, blood would have been better.

P1T6


Tech StartingHand Workers

TECH

Hyperion
Temporal Distortion


STARTING HAND

Hooded Executioner
Forgotten Fighter
Now!
Fading Argonaut


WORKERS

Plasmodium
Temporal Research
Time Spiral
Tinkerer


NextHand

Neo Plexus
Argonaut
Doom Grasp
Fading Argonaut


Tech 2 card(s)
Get Paid - ($8)
Mox hits Reteller to 3HP, Hoodie trades, Reteller to hand
Nullcraft pings Scav
Geiger - ($6)
Now! on Geiger, kills Technician, takes 1, Sparkshot kills Scav, you gain 1g and draw - ($5)
Hoodie+Boost, execute Macciatus - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Hooded Executioner 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Max Geiger 2/2 [Sparkshot]
  • Hardened Mox 2/1 [Indestructible]
  • Nullcraft 1/1 [Flying, Haste]
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I’ve already lost this game, but we’ll go down swinging. Fetching tried and tested Present options in case i get lucky and he has a bad draw. If he’s teched and drawn Feral Strike then it won’t matter for very long. I’m playing as if that’s not the case and hoping I get to a line where I have some ability to play back at him. Not holding out hope though. I do have Doom Grasp in hand next turn so that’s something at least.

Edit: Essentially the same line but one more card in play. With hindsight I don’t see much advantage to SQL for my patrol so I think I’d rather have the gold.

Edit: fixed my line

Reteller is 4/4A, there is unfortunately one damage missing for this line…

2 Likes

Thanks Zango, my bad. Will retake

Ping me when you make the edit.

1 Like

@rathyAro fixed

1 Like

P2T6

Starting Hand

Forest’s Favor
Spectral Hound
Feral Strike
Verdant Tree
Spectral Tiger

Workers

Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Spore Shambler

Next Hand

Spectral Hound
Rampant Growth
Crashbarrow
Forest’s Favor
Feral Strike

Tech 0 card(s)
Get Paid - ($10)
Scavenger - ($11)
Feral Strike boost, get and play Barcoat and Crashbarrow - ($3)
Crashbarrow trades with Hooded executioner, overpower to kill Geigar, midband Quince, you get 1 gold
Calamandra breaks your Tech II, your base to 18
Spectral Hound - ($2)
Quince makes a mirror - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Barcoat Bear (5/5+A, resist 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3, resist 1)
  • :pschip: Technician:
  • :target: Lookout: Mirror (0/1, resist 2)

In Play:

  • Calamandra (5/5, lvl 5, +)
  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

surprised no tech 2s from them. i’m not sure they can come back from this. i went with barcoat because of the resist to really remove their outs. if mirror and barcoat live I think I’ve got it.

P1T7


Tech StartingHand Workers

TECH

Rewind
Doom Grasp


STARTING HAND

Doom Grasp
Neo Plexus → Worker
Argonaut
Fading Argonaut


WORKERS

Plasmodium
Temporal Research
Time Spiral
Tinkerer
Neo Plexus


NextHand

Stewardess of the Undone
Hooded Executioner
Now!


Discard

Hooded Executioner
Doom Grasp
Nullcraft
Argonaut
Rewind
Doom Grasp


Tech 2 card(s)
Get Paid + Scav - ($9)
Rebuild Tech II
Worker - ($8)
Nullcraft kills Mirror
Garth - ($6)
Doom Grasp, sac Nullcraft, kill Calamandra, Garth to level 3 - ($2)
Fargo - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox 2/1A [Indestructible]
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Garth Torken 1/3
  • :pschip: Technician: Fading Argonaut 3/3 [Fading 3]
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Still alive!! Doom Grasp + Fargo makes sense, then I need to choose between Skele or Worker. Skele would only make sense if it’s the difference between Tech II or not and I can make that a meaningful burst turn. The problem is I’ll only have 8 gold if I do that and no guarantee he doesn’t just tech up to put extra pressure on me.

Assuming I put Mox in SQL and Garth+Fargo in Scav+Techn, I can see that Drakk+Midband + Bear can exhaust Mox and Overpower to Garth, which gets him to Maxband Drakk with 5 gold left.

Without Skele I can see the easy line with Maxband Drakk + 3ATK unit (e.g. second Hound) to kill my board and still have Quince + 3ATK + Frenzy to break my Tech II.

With Skele he could play: Quince kills Skele, Hound trades Fargo which leaves me with an empty patrol. That means a 4ATK unit breaks my Tech II with Drakk haste and Frenzy. The question is does he have one of those in deck? Or indeed does he have Kidnapping or Bloodlust, which would also give him enough?

He’s got 13 cards not currently in play and I can be pretty confident on 7-8 of them. That easily gives him scope for a nasty surprise or two. I think I need to assume I’ll lose my Tech II regardless, so I need to take the economy boost of the worker. I don’t think he has the gold to break while techs up so that’s something at least.

P2T7

Starting Hand

Rampant Growth
Crashbarrow
Forest’s Favor
Feral Strike
Spectral Hound

Workers

Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Spore Shambler
Crashbarrow

Next Hand

Reteller of Truths
Liberty Gryphon
Playful Panda
Liberty Gryphon
Young Treant

Discard

Feral Strike
Forest’s Favor
Rampant Growth

Tech 0 card(s)
Get Paid - ($10)
Barcoat Bear attacks Mox, it sidelines, overpower kills Fading argonaut, you draw 1 card
Drakk - ($8)
Midband Drakk - ($5)
Spectral Hound kills Garth, Drakk to maxband, you get 1 gold
Spectral Hound, gets haste from Drakk - ($4)
Spectral Hound and Quince break your Tech II, your base to 16 - ($3)
Worker - ($2)

Float ($2)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+A, lvl 6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (1/3, lvl 3)
  • Spectral Hound #1 (3/1)
  • Spectral Hound #2 (3/2)
  • Barcoat Bear (5/2, resist 2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

I forgot doom grasp hits heroes but nothing I could have done. I also forgot null craft can just kill my mirrors lol, I should have played Reteller instead. I wasted a lot of damage this turn but couldn’t figure a way to break tech 2 and use the spare damage on tower or base, but I def can’t let them have tech 2 and geiger up.

P1T8


Tech StartingHand Workers

TECH

Argonaut
Origin Story


STARTING HAND

Hooded Executioner
Stewardess of the Undone → Mox → Worker
Now!
Technician Draw → Temporal Distortion


WORKERS

Plasmodium
Temporal Research
Time Spiral
Tinkerer
Neo Plexus
Hardened Mox


NextHand

Tricycloid
Hyperion
Forgotten Fighter


Discard

Hooded Executioner
Doom Grasp
Nullcraft
Argonaut
Rewind
Doom Grasp
Fading Argonaut
Now!
Hooded Executioner
Argonaut
Origin Story
Temporal Distortion


Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Hoodie - ($7)
Geiger - ($5)
Now! on Hoodie, suicides into Drakk, Mox kills, Geiger midbands - ($4)
Stewardess, bounce Mox - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Max Geiger 2/4 [Sparkshot]
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Drakk is far too much of an existential risk to leave him alive so let’s kill him and hope he doesn’t have an attack boosting card in hand. I’m pretty much set up to have close to only Tech IIs this next turn so if I can get to play them maybe I have a chance of a comeback.

P2T8

Starting Hand

Liberty Gryphon
Young Treant
Reteller of Truths
Playful Panda
Liberty Gryphon
Macciatus

Workers

Rich Earth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Spore Shambler
Crashbarrow

Next Hand

Rampant Growth
Feral Strike
Verdant Tree
Spectral Tiger
Playful Panda

Tech 0 card(s)
Get Paid + float - ($13)
Young Treant, draw 1 - ($11)
Macciatus - ($9)
Calamandra - ($7)
Reteller of Truths - ($5)
Spectral Hound #1 trades with Stewardess, Hound to my hand
Spectral Hound #2 trades with Geigar, Hound to my hand, Calamandra to midband, you draw 1
Barcoat Bear breaks your tech II, your base to 14
Maxband Calamandra - ($3)
Spectral Hound - ($2)
Spectral Hound - ($1)
Quince hits your base to 13

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound #1 (4/4, resist 1)
  • :psfist: Elite: Young Treant (1/2, resist 1)
  • :ps_: Scavenger: Reteller of Truths (4/4, resist 1)
  • :pschip: Technician: Calamandra (4/5, lvl 5)
  • :target: Lookout: Macciatus (3/3, resist 2)

In Play:

  • Quince (1/2, lvl 3)
  • Spectral Hound #2 (4/4, resist 1)
  • Barcoat Bear (5/1, resist 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

I can’t see an out for them besides rewind and I can’tplay around that. I could have gone to Tech 3 but the overwhelming board now seems better than playing to a chance of drawing a Liberty gryphon.