So it’s Calamandra time. I can’t play Garth right now that’s for sure. She’s slow, so Origin Story is an obvious solution but pushes me towards Prynn. Nether Drain also works if I can catch her with some damage for the double free levels.
Blood Tech II + Quince is also very much of concern and his primary threat later. I therefore can’t afford to be slow and passive.
For now, Fargo makes a lot of sense as I can float 1g and then play Mox next turn. I would have preferred Neo or Nullcraft in my next hand but this will have to do.
Edit: fixed no. of teched cards, no idea why it said 1!
@rathyAro thanks a lot. It was a nerve wracking but fun game for sure. Hopefully we can have as much fun here!
P1T2
Tech StartingHand Workers
TECH
Hooded Executioner
Now!
STARTING HAND
Time Spiral
Tinkerer
Temporal Research → Worker
Battle Suits
Hardened Mox
WORKERS
Plasmodium
Temporal Research
NextHand
Hooded Executioner
Nullcraft
Neo Plexus
Battle Suits
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Mox - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut 2/3A [Fading 2]
Elite: Hardened Mox 2/1 [Indestructible]
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Mox gives me the best punch back. Want as much haste as I can manage so let’s start stacking Geiger spells as well as good value units. Patrolling to try to force Panda to die if he attacks with it.
Young Treant
Tiger Cub
Spore Shambler
Merfolk Prospector
Forest’s Favor
Workers
Rich Earth
Tiger Cub
Next Hand
Spectral Hound
Young Treant
Verdant Tree
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Spore Shambler - ($3)
Worker - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Playful Panda (2/2+A)
Elite:
Scavenger: Wisp (0/1)
Technician: Spore Shambler (2/3,++)
Lookout:
In Play:
Calamandra (2/3, lvl 1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
This should keep Cala alive in all scenarios. Panda in sql because I don’t mind it being bounced as much. No real justification for spore shambler over tiger cub beyond, I don’t normally play it and I’ve somehow convinced myself that its strong.
Stewardess of the Undone
Forgotten Fighter
Now!
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Fargo kills Panda, takes 2
Mox hits Shambler to 1HP
Hoodie - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Hooded Executioner 3/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Fading Argonaut 3/1 [Fading 1]
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
I think I’ve been a bit too passive so far. Stewardess in on my first tech would have been much better for me, though it looks like he was expecting that. I need to start putting some pressure on him or he’ll just Tech up in a very unconcerned fashion. Don’t really want to give him gold though. I see the start of an interesting line where I take his Shambler down to 1HP to set it up to die if it gives a rune away or attacks anything outside of Rampant Growth. It’ll still be able to patrol which isn’t great, but both it and Wisp now die to Nullcraft or Sparkshot if they patrol outside of SQL.
Centaur and Crash Bomber both feel particularly faceup tech with Drakk so avoiding giving him 1g hopefully gives him trickier decisions. I’m concerned about being able to get to Tech II safely so let’s max out on Tech Is for now and see how things are looking for next cycle.
I wanted to get verdant tree down, but rampant growth to kill hoodie to get their board down to just a 2/1 and getting Cala to midband to make bouncing my stuff really annoying seemed more valuable. I’m truly conflicted on which spec to go, my faith in blood was shaken last game and an immortal sitting in sql could really dampen crashbarrows power. Truth seems weirdly more reliable because of better access to blockers and my already teched hounds start looking really strong.
Tinkerer → Worker
Forgotten Fighter
Now!
Stewardess of the Undone
WORKERS
Plasmodium
Temporal Research
Time Spiral
Tinkerer
NextHand
Neo Plexus
Argonaut
Nullcraft
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess, pay Resist, bounce Wisp, no Scav for you - ($3)
Mox kills Shambler, you draw
Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 3/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
This patrol sport of looks Geiger+Now! exploitable, for example I can kill both Shambler and Hound by using Sparkshot, but lack of a 3HP patroller to put in SQL leaves me super vulnerable. The Calamandra midband is also really painful.
After a really long think I’ve decided I’m better to get a chunky unit in play and Tower up so I can at least threaten to Tech up. Hopefully I get another good opportunity now I’ve paid the Calamandra tax.
The like I missed was Rampant Growth Shambler, Hound exhausts Mox then Cal hits my Tech building. It’s not drastically worse than this one but made me rethink my board presence and it seems silly to not be the attacker where possible, especially with an indestructible unit!
I changed my tech cards too. Feeling good about my decision to add an extra chunky Tech I. Here’s hoping it doesn’t backfire!
Macciatus
Spore Shambler
Playful Panda
Reteller of Truths
Young Treant
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Truth - ($4)
Forest’s Favor Calamandra - ($2)
Calamandra kills Stewardess of the Undone
Maxband Calamandra - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Spectral Hound (3/3, resist 2)
In Play:
Calamandra (5/6, lvl 5, +)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
They can break my Tech II, but if they do they’re going to be really behind on tech. Maybe they’ll try to D up with skeletons or lich’s bargain instead? I was thinking I should have teched EotC last turn, so pretty lucky that I didn’t given their tower. Truth cards are so cheap that I actually lose a lot of gold on feral strike, but its still gotta be good right?
Stewardess of the Undone
Tricycloid
Chronofixer
Argonaut
Neo Plexus
Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Tech II Present - ($4)
Nullcraft - ($2)
Mox and Nullcraft kill Hound
Hoodie - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Hooded Executioner 3/3
Technician:
Lookout:
In Play:
Nullcraft 1/1 [Flying, Haste]
Hardened Mox 2/1 [Indestructible]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Not the Tech II I was expecting but I think it makes sense with EotC and Drakk giving instant haste + stealth. That makes Free Speech a lot less likely but he’s probably aiming at more of a Tech III win with Truth. I need to get to Tech II but can do that while diminishing his board with Nullcraft and a worker skip. He’s still covering for targeting that’s not coming yet so no card or gold for him. Only one card off the reshuffle makes his hand a bit less a scary but still lots of ways to punish my play with Drakk.
Feral Strike
Forest’s Favor
Spectral Hound
Verdant Tree
Discard
Spectral Hound
Young Treant
Playful Panda
Liberty Gryphon
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Macciatus - ($6)
Reteller of Truths - ($4)
Quince + Mirror - ($2)
Quince makes a mirror - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Reteller of Truths (4/4+A, resist 1)
Elite:
Scavenger: Mirror (1/2, resist 1)
Technician: Mirror (1/2, resist 1)
Lookout:
In Play:
Calamandra (5/6, lvl 5, +)
Macciatus (3/3, resist 1)
Quince (1/3, lvl 1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
I don’t think they can do anything too wild with that amount of mana so my defense should hold up and I can just take advanage of my econ lead.
Hm, if I was blood I would be going for a double tech break this turn and winning the next turn. But they would probably have played and patrolled differently so there’s that. I think, given I was ahead, blood would have been better.
Tech 2 card(s)
Get Paid - ($8)
Mox hits Reteller to 3HP, Hoodie trades, Reteller to hand
Nullcraft pings Scav
Geiger - ($6)
Now! on Geiger, kills Technician, takes 1, Sparkshot kills Scav, you gain 1g and draw - ($5)
Hoodie+Boost, execute Macciatus - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Hooded Executioner 3/3
Technician:
Lookout:
In Play:
L1 Max Geiger 2/2 [Sparkshot]
Hardened Mox 2/1 [Indestructible]
Nullcraft 1/1 [Flying, Haste]
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
I think I’ve already lost this game, but we’ll go down swinging. Fetching tried and tested Present options in case i get lucky and he has a bad draw. If he’s teched and drawn Feral Strike then it won’t matter for very long. I’m playing as if that’s not the case and hoping I get to a line where I have some ability to play back at him. Not holding out hope though. I do have Doom Grasp in hand next turn so that’s something at least.
Edit: Essentially the same line but one more card in play. With hindsight I don’t see much advantage to SQL for my patrol so I think I’d rather have the gold.
Tech 0 card(s)
Get Paid - ($10)
Scavenger - ($11)
Feral Strike boost, get and play Barcoat and Crashbarrow - ($3)
Crashbarrow trades with Hooded executioner, overpower to kill Geigar, midband Quince, you get 1 gold
Calamandra breaks your Tech II, your base to 18
Spectral Hound - ($2)
Quince makes a mirror - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Barcoat Bear (5/5+A, resist 3)
Elite:
Scavenger: Spectral Hound (3/3, resist 1)
Technician:
Lookout: Mirror (0/1, resist 2)
In Play:
Calamandra (5/5, lvl 5, +)
Quince (1/4, lvl 3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
surprised no tech 2s from them. i’m not sure they can come back from this. i went with barcoat because of the resist to really remove their outs. if mirror and barcoat live I think I’ve got it.
Still alive!! Doom Grasp + Fargo makes sense, then I need to choose between Skele or Worker. Skele would only make sense if it’s the difference between Tech II or not and I can make that a meaningful burst turn. The problem is I’ll only have 8 gold if I do that and no guarantee he doesn’t just tech up to put extra pressure on me.
Assuming I put Mox in SQL and Garth+Fargo in Scav+Techn, I can see that Drakk+Midband + Bear can exhaust Mox and Overpower to Garth, which gets him to Maxband Drakk with 5 gold left.
Without Skele I can see the easy line with Maxband Drakk + 3ATK unit (e.g. second Hound) to kill my board and still have Quince + 3ATK + Frenzy to break my Tech II.
With Skele he could play: Quince kills Skele, Hound trades Fargo which leaves me with an empty patrol. That means a 4ATK unit breaks my Tech II with Drakk haste and Frenzy. The question is does he have one of those in deck? Or indeed does he have Kidnapping or Bloodlust, which would also give him enough?
He’s got 13 cards not currently in play and I can be pretty confident on 7-8 of them. That easily gives him scope for a nasty surprise or two. I think I need to assume I’ll lose my Tech II regardless, so I need to take the economy boost of the worker. I don’t think he has the gold to break while techs up so that’s something at least.
Reteller of Truths
Liberty Gryphon
Playful Panda
Liberty Gryphon
Young Treant
Discard
Feral Strike
Forest’s Favor
Rampant Growth
Tech 0 card(s)
Get Paid - ($10)
Barcoat Bear attacks Mox, it sidelines, overpower kills Fading argonaut, you draw 1 card
Drakk - ($8)
Midband Drakk - ($5)
Spectral Hound kills Garth, Drakk to maxband, you get 1 gold
Spectral Hound, gets haste from Drakk - ($4)
Spectral Hound and Quince break your Tech II, your base to 16 - ($3)
Worker - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Drakk (3/4+A, lvl 6)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Quince (1/3, lvl 3)
Spectral Hound #1 (3/1)
Spectral Hound #2 (3/2)
Barcoat Bear (5/2, resist 2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 3
Gold:
Gold: 2
Workers: 11
Thoughts
I forgot doom grasp hits heroes but nothing I could have done. I also forgot null craft can just kill my mirrors lol, I should have played Reteller instead. I wasted a lot of damage this turn but couldn’t figure a way to break tech 2 and use the spare damage on tower or base, but I def can’t let them have tech 2 and geiger up.
Tech 2 card(s)
Technician Draw
Get Paid + Scavenger - ($9)
Hoodie - ($7)
Geiger - ($5)
Now! on Hoodie, suicides into Drakk, Mox kills, Geiger midbands - ($4)
Stewardess, bounce Mox - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 3/3A
Elite:
Scavenger:
Technician: L3 Max Geiger 2/4 [Sparkshot]
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 12
Gold:
Gold: 0
Workers: 10
Thoughts
Drakk is far too much of an existential risk to leave him alive so let’s kill him and hope he doesn’t have an attack boosting card in hand. I’m pretty much set up to have close to only Tech IIs this next turn so if I can get to play them maybe I have a chance of a comeback.
Rampant Growth
Feral Strike
Verdant Tree
Spectral Tiger
Playful Panda
Tech 0 card(s)
Get Paid + float - ($13)
Young Treant, draw 1 - ($11)
Macciatus - ($9)
Calamandra - ($7)
Reteller of Truths - ($5)
Spectral Hound #1 trades with Stewardess, Hound to my hand
Spectral Hound #2 trades with Geigar, Hound to my hand, Calamandra to midband, you draw 1
Barcoat Bear breaks your tech II, your base to 14
Maxband Calamandra - ($3)
Spectral Hound - ($2)
Spectral Hound - ($1)
Quince hits your base to 13
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Spectral Hound #1 (4/4, resist 1)
Elite: Young Treant (1/2, resist 1)
Scavenger: Reteller of Truths (4/4, resist 1)
Technician: Calamandra (4/5, lvl 5)
Lookout: Macciatus (3/3, resist 2)
In Play:
Quince (1/2, lvl 3)
Spectral Hound #2 (4/4, resist 1)
Barcoat Bear (5/1, resist 3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
I can’t see an out for them besides rewind and I can’tplay around that. I could have gone to Tech 3 but the overwhelming board now seems better than playing to a chance of drawing a Liberty gryphon.