Worker ninja turn 1, nice.
I seem to recall blue vs white being slightly blue favoured, but neutral starter may pose a different result. Aven will likely be an issue, and I don’t have strong answers to it, other than wither, birds’ nest, or versatile style, at least until tech 2.
I may opt for a strong hero based game plan though, using Grave and Rook to bully out Blue’s lackluster hero response.
Sorry this took a bit, blue starter is definitely a hard one to start a game with
Edit reason: first i forgot to move worker card, then i fixed it but spreadsheet messed up on new hand/discard/deck (previously posted version), now I’ve updated my T2 hand etc. to be correct
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
aven - ($2)
traffic director - ($1)
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Traffic Director(1/1) untargetable
Technician:
Lookout: Spectral Aven(2/2) flying, +r1
In Play:
Buildings:
Base HP: 19
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 1
Workers: 6
Thoughts
i think damage control and reaching tech 1 with decent resources is the aim here, aven is strong, and i’d like to place in lookout i think because it’s better if they have spark + wither (they keep spark in, a not-very-good spell) and if they have only wither, same if they have neither, and worse only if they only have spark
Tricky choice, but I think removing the aven immediately is the right play. It’s just annoying to keep around. I’m not teching in immediate answers to it, but I think next turn I’ll be getting birds and a heroes’ hall.
No need to attack here, director is not threatening to me, and giving away more gold just means more tower.
mmmm, main options are tower + musketeer (tower falls to double fencer)
hero + tower, hero dies to single fencer
magistrate + hero, magistrate dies for really low value to grave, i guess in elite it’d do okay cos he’d have to midband first and i can hopefully swing back… if he has bloom though then he’ll midband heal and that’s bad again, 3g for basically nothing
magistrate and hero, with hero at front? idk im just gonna bet on no double fencer i feel risks must be taken and won to win this game and idk if this is the right one to take but at least he’s got a full deck due to wither being in it so i have okay chances!
Several ways I could play this turn, but not allowing a manufactured aven while still maintaining board pressure seems like a good way forwards. I have tipped my hand of my teched cards, but I still have a strong threat with Rook to block, or withering aven. Ideally, I tech up next turn, but no big deal if I don’t.
Putting in a training ground as I think I want to go discipline, but I could still be swayed to finesse. It will depend heavily on their next turn, and if it looks like they’re going truth (which I expect probably?).
cadet, tech 2 (?), 2 cost [hero/aven/newsman]
i think this is a game for nothing silly in terms of tech 2, im gonna be lucky to get a Peace engine off, so that’s tech 2
Threatening to block birds nest with newsman i think can only be killed if he spends over 2g on it (or messenger and spark but I’ll take that trade tbh); and if it doesnt die i can surely force a bad deal in order to get rid of it on a later turn
Peace, ok. Well, Discipline is still pretty good against that, with dragons. So I’ll get one, and a discord to weaken the inevitable tech 1s and 0s, and proceed to dominate the board.
Ech, bad redraw here. A free speech will make things very tricky indeed.
In the future, I will likely aim for earthquake. I think it will be very strong in keeping them down.
scribe, looking to draw really either of cadet or garrison, not even sure id want to play garrison yet but could stash… i need lots of blockers to hold rook back from charging around, he’s scary already tbh
teching free speech, because, heroes, and will consider an elite training if YLD comes to kill my garrison but for now just want to get units on the board for if i need to reach a training grounds
Post discard draw: blimey, between garrison this turn and drill sargeant next turn im being handed tbe right cards, and yet i also need them to be unlucky to make it through this lol
It was a bit silly of me to forget that discord would be blocked by newsman. I thought I had a line to destroy garrison here, but then when I sat down to take my turn I couldn’t find it again, so I’m not sure what I missed.
Well I’ll just continue to clear things and strengthen my position. Somehow I still didn’t get my dragon, but birds will be coming up so I can really lay some pressure down. Just gotta stop the garrison flood from becoming too dangerous… to that end, no killing scavenger. Never give away gold!
Tech 2 card(s)
Get Paid - ($9)
drill sargeant, draw - ($6)
cadet, rune draw
traffic director, rune draw - ($5)
one rune to my cadet, it kills spartner takes 2
Quince, mirror - ($3)
free speech - ($1)
worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Overeager Cadet(2/2a)
Elite: Drill Sergeant(4+1/4) (+)
Scavenger:
Technician: Traffic Director(1/1) untargetable
Lookout:
In Play:
Flagstone Garrison(4)
Overeager Cadet(3/1)
L1 Quince(1/3)
Mirror(0/1)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5
Tower HP: 2
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
yep, they really be Heroing, now both buffed too, but i can guarantee drawing free speech this turn, a dragon is the only thing remaining that i fear but I’ll have next turn to completely flood i think at least, or else protect a mirror this turn and trade it in to a dragon
Helpful Turtle, Young Lightning Dragon, Bird’s Nest
Discard
Think
Damn, they had the sergeant. Now that I think about it… Their teched cards are two cadets, scribe, garrison, sergeant, free speech. But it doesn’t look like the second cadet was teched until later. Did they just… hit all of their draws perfectly? I’m so confused. Really feels like I got outlucked maybe? I’ll be very interested to see after the game.
I definitely made a mistake not double teching dragon. If I’d had one two turns ago this game would’ve been in my pocket. Huge misplay from me there, and it may cost me the whole game. I didn’t need discord, I needed units!
Tech 2 card(s)
Get Paid - ($10)
scribe, draw 2 - ($8)
spectral hound, draw - ($7)
aven, draw - ($5)
Overeager trades with nimble fencer, you draw
manufactured truth traffic director into aven, kills Grave, maxband Quince - ($4)
Drill sergeant, reshuffle draw 1, quince copies onto mirror - ($1)
spectral flagbearer, rune rune, draw - ($0)
quince and mirrored drill sergeant destroy tech 3
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Spectral Hound(3/3)
Elite:
Scavenger: Spectral Flagbearer(2/2) flagbearer
Technician:
Lookout: Spectral Aven(2/2)
In Play:
Flagstone Garrison(4)
L5 Quince(1/5)
Scribe(1/3)
Traffic Director(1/1) untargetable
Drill Sergeant(4/4) (+)
Mirror Sergeant(4/4) (+)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5
Tower HP: 2
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
ive been sooo lucky this game to only see one tech 2 out of them, tech 3 is purely because they have nothing else to do and i really feel i should have been destroying by now with how little theyve been hitting me…
WORKERS
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search
NextHand
Free Speech
Manufactured Truth
Reputable Newsman(0/3) blocking 2 cost
Bluecoat Musketeer(1+1/2)
Traffic Director
Tech 2 card(s)
Get Paid - ($10)
Overeager, rune rune draw
overeager, rune rune draw
quince makes mirror - ($8)
DS, rune rune draw, mirror copies - ($5)
Spectral Hound and quince kill river, hound to discard
Spectral Hound, rune x4, reshuffle draw - ($4)
tax collector, steal 1, rune x4 draw - ($3)
tax collector, steal 1, rune x4 draw - ($2)
spectral hound, rune x4, no more to draw - ($1)
Manufactured truth Traffic director into a Hound - ($0)
Manufactured Hound kills spartner
Spectral Flagbearer kills helpful turtle
Old mirror sargeant deals 11 to your base
move all runes to old DS, he deals 27 to your base
all runes to scribe, deals 25 to your base
GG!
GG and WP, well played - within what you drew… im guessing the YLD in that last turn should have been 1 or even 2 turns earlier with you locking me out of aven that would have been massive!