[CAMS24] Round4: P1 Bryce_the_Rice [Finesse]/Discipline/Strength vs P2 dwarddd monoblue

@dwarddd Very rare to see mono blue in a tournament. Let’s see if I can show why that is…


Turn 1

Hand: Timely Messenger, Spark, Helpful Turtle, Granfalloon Flagbearer, Fruit Ninja
Workers: Fruit Ninja

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Timely messenger ($2)
  4. Summon Grave Stormborne ($0)
  5. Messenger hits your base for 1
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Timely Messenger (1/1)
    Grave Stormborne (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Older Brother, Wither, Bloom, Tenderfoot, Brick Thief

Discard

Spark, Helpful Turtle, Granfalloon Flagbearer

Think

Worker ninja turn 1, nice.
I seem to recall blue vs white being slightly blue favoured, but neutral starter may pose a different result. Aven will likely be an issue, and I don’t have strong answers to it, other than wither, birds’ nest, or versatile style, at least until tech 2.
I may opt for a strong hero based game plan though, using Grave and Rook to bully out Blue’s lackluster hero response.

Sorry this took a bit, blue starter is definitely a hard one to start a game with

Edit reason: first i forgot to move worker card, then i fixed it but spreadsheet messed up on new hand/discard/deck (previously posted version), now I’ve updated my T2 hand etc. to be correct

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Building Inspector
Manufactured Truth
Lawful Search
Spectral Aven


WORKERS
Building Inspector


NextHand

Bluecoat Musketeer
Porkhand Magistrate
Jail
Arrest


Discard

Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
aven - ($2)
traffic director - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director(1/1) untargetable
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven(2/2) flying, +r1

In Play:

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

i think damage control and reaching tech 1 with decent resources is the aim here, aven is strong, and i’d like to place in lookout i think because it’s better if they have spark + wither (they keep spark in, a not-very-good spell) and if they have only wither, same if they have neither, and worse only if they only have spark

Man, I hate when forum software randomly updates and ruins your workflow.


Turn 2

Hand: Older Brother, Wither, Bloom, Tenderfoot, Brick Thief
Workers: Fruit Ninja, Older Brother

Techs

Turn 2: Nimble Fencer, Sparring Partner


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Cast Wither on Aven ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Timely Messenger (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Granfalloon Flagbearer, Nimble Fencer, Bloom, Brick Thief, Sparring Partner

Discard

Think

Tricky choice, but I think removing the aven immediately is the right play. It’s just annoying to keep around. I’m not teching in immediate answers to it, but I think next turn I’ll be getting birds and a heroes’ hall.
No need to attack here, director is not threatening to me, and giving away more gold just means more tower.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Jail


WORKERS
Building Inspector
Jail


NextHand

Overeager Cadet
Porkhand Magistrate
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
tower - ($2)
musketeer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoat Musketeer(1+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1) untargetable
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • Tower 4hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

mmmm, main options are tower + musketeer (tower falls to double fencer)
hero + tower, hero dies to single fencer
magistrate + hero, magistrate dies for really low value to grave, i guess in elite it’d do okay cos he’d have to midband first and i can hopefully swing back… if he has bloom though then he’ll midband heal and that’s bad again, 3g for basically nothing
magistrate and hero, with hero at front? idk im just gonna bet on no double fencer i feel risks must be taken and won to win this game and idk if this is the right one to take but at least he’s got a full deck due to wither being in it so i have okay chances!

Turn 3

Hand: Granfalloon Flagbearer, Nimble Fencer, Bloom, Brick Thief, Sparring Partner
Workers: Fruit Ninja, Older Brother, Granfalloon Flagbearer

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Bird’s Nest, Training Grounds


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Heroes’ Hall ($3)
  5. Summon Nimble Fencer ($1)
  6. Summon Sparring Partner ($0)
  7. Fencer kills Musketeer
  8. Messenger kills Director, you draw
  9. Grave damages your Tower for 2
  10. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Grave Stormborne (2/2)
    Sparring Partner (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 6

Hand

Wither, Tenderfoot, Helpful Turtle, Spark

Discard

Timely Messenger, Nimble Fencer, Bloom, Brick Thief, Training Grounds, Bird’s Nest

Think

Several ways I could play this turn, but not allowing a manufactured aven while still maintaining board pressure seems like a good way forwards. I have tipped my hand of my teched cards, but I still have a strong threat with Rook to block, or withering aven. Ideally, I tech up next turn, but no big deal if I don’t.
Putting in a training ground as I think I want to go discipline, but I could still be swayed to finesse. It will depend heavily on their next turn, and if it looks like they’re going truth (which I expect probably?).

1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Reputable Newsman
Overeager Cadet
Manufactured Truth
Porkhand Magistrate
Spectral Aven


WORKERS
Building Inspector
Jail
Porkhand Magistrate


NextHand

Lawful Search
Spectral Aven
Scribe
Arrest


Tech 2 card(s)
Get Paid, technician draw - ($7)
Worker - ($6)
cadet for free
tech 2 peace - ($2)
reputable newsman blocking 2 cost - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman(0/3) 2 cost
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

cadet, tech 2 (?), 2 cost [hero/aven/newsman]
i think this is a game for nothing silly in terms of tech 2, im gonna be lucky to get a Peace engine off, so that’s tech 2

Threatening to block birds nest with newsman i think can only be killed if he spends over 2g on it (or messenger and spark but I’ll take that trade tbh); and if it doesnt die i can surely force a bad deal in order to get rid of it on a later turn

Turn 4

Hand: Wither, Tenderfoot, Helpful Turtle, Spark
Workers: Fruit Ninja, Older Brother, Granfalloon Flagbearer, Spark

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Bird’s Nest, Training Grounds
Turn 4: Young Lightning Dragon, Discord


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Discipline ($2)
  5. Summon Garus Rook ($0)
  6. Sparring Partner spars with Rook
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (3/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Grave Stormborne (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Sparring Partner (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Timely Messenger, Wither, Tenderfoot, Brick Thief, Discord

Discard

Think

Peace, ok. Well, Discipline is still pretty good against that, with dragons. So I’ll get one, and a discord to weaken the inevitable tech 1s and 0s, and proceed to dominate the board.
Ech, bad redraw here. A free speech will make things very tricky indeed.
In the future, I will likely aim for earthquake. I think it will be very strong in keeping them down.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T4


Tech StartingHand Workers

TECH
Free Speech
Drill Sergeant


STARTING HAND
Lawful Search
Arrest
Scribe
Spectral Aven
Flagstone Garrison
Traffic Director(1/1) untargetable


WORKERS
Building Inspector
Jail
Porkhand Magistrate
Arrest


NextHand

Overeager Cadet
Bluecoat Musketeer(1+1/2)
Drill Sergeant
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
scribe, draw - ($5)
flagstone garrison - ($2)
aven, draw - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe(1/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet(2/2)
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman(0/3) blocking 2 cost, +r1

In Play:

  • Flagstone Garrison(4)
  • Spectral Aven(2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

scribe, looking to draw really either of cadet or garrison, not even sure id want to play garrison yet but could stash… i need lots of blockers to hold rook back from charging around, he’s scary already tbh
teching free speech, because, heroes, and will consider an elite training if YLD comes to kill my garrison but for now just want to get units on the board for if i need to reach a training grounds

Post discard draw: blimey, between garrison this turn and drill sargeant next turn im being handed tbe right cards, and yet i also need them to be unlucky to make it through this lol

Turn 5

Hand: Timely Messenger, Wither, Tenderfoot, Brick Thief, Discord
Workers: Fruit Ninja, Older Brother, Granfalloon Flagbearer, Spark, Discord

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Bird’s Nest, Training Grounds
Turn 4: Young Lightning Dragon, Discord
Turn 5: Vigour Adept, Young Lightning Dragon


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Timely Messenger ($6)
  5. Sparring Partner spars with Grave
  6. Grave and Messenger kill Scribe
  7. Midband Grave ($4)
  8. Rook kills Newsman
  9. Cast Wither on Aven ($2)
  10. Ready Sparring Partner ($0)
  11. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Sparring Partner (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Garus Rook (3/4)
    Grave Stormborne lvl 3 (4/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 6

Hand

Training Grounds, Nimble Fencer, Bird’s Nest, Bloom

Discard

Young Lightning Dragon, Vigour Adept, Timely Messenger, Tenderfoot, Brick Thief, Wither

Think

It was a bit silly of me to forget that discord would be blocked by newsman. I thought I had a line to destroy garrison here, but then when I sat down to take my turn I couldn’t find it again, so I’m not sure what I missed.
Well I’ll just continue to clear things and strengthen my position. Somehow I still didn’t get my dragon, but birds will be coming up so I can really lay some pressure down. Just gotta stop the garrison flood from becoming too dangerous… to that end, no killing scavenger. Never give away gold!

Sorry, borked the spreadsheet and had to get to a PC

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Hound


STARTING HAND
Overeager Cadet
Bluecoat Musketeer(1+1/2)
Manufactured Truth
Drill Sergeant
Traffic Director(1/1) untargetable
Free Speech
Lawful Search


WORKERS
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search


NextHand

Scribe(1/3a)
Spectral Hound
Spectral Aven(2/2)
Bluecoat Musketeer(1+1/2)


Tech 2 card(s)
Get Paid - ($9)
drill sargeant, draw - ($6)
cadet, rune draw
traffic director, rune draw - ($5)
one rune to my cadet, it kills spartner takes 2
Quince, mirror - ($3)
free speech - ($1)
worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite: Drill Sergeant(4+1/4) (+)
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director(1/1) untargetable
  • :target: Lookout:

In Play:

  • Flagstone Garrison(4)
  • Overeager Cadet(3/1)
  • L1 Quince(1/3)
  • Mirror(0/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yep, they really be Heroing, now both buffed too, but i can guarantee drawing free speech this turn, a dragon is the only thing remaining that i fear but I’ll have next turn to completely flood i think at least, or else protect a mirror this turn and trade it in to a dragon

Turn 6

Hand: Training Grounds, Nimble Fencer, Bird’s Nest, Bloom
Workers: Fruit Ninja, Older Brother, Granfalloon Flagbearer, Spark, Discord, Bloom

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Bird’s Nest, Training Grounds
Turn 4: Young Lightning Dragon, Discord
Turn 5: Vigour Adept, Young Lightning Dragon
Turn 6: Hero’s Monument, Discord


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Build Tech 3 ($3)
  5. Build Training Grounds ($2)
  6. Summon Nimble Fencer ($0)
  7. Grave kills Cadet
  8. Rook kills Sergeant, Quince midbands
  9. Discard 1, draw 2, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Nimble Fencer (2/3+A)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Heroes’ Hall: 4
    Training Grounds: 4
  • Units/Heroes:
    Grave Stormborne lvl 3 (5/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 9
  • Discard: 0

Hand

Helpful Turtle, Young Lightning Dragon, Bird’s Nest

Discard

Think

Damn, they had the sergeant. Now that I think about it… Their teched cards are two cadets, scribe, garrison, sergeant, free speech. But it doesn’t look like the second cadet was teched until later. Did they just… hit all of their draws perfectly? I’m so confused. Really feels like I got outlucked maybe? I’ll be very interested to see after the game.
I definitely made a mistake not double teching dragon. If I’d had one two turns ago this game would’ve been in my pocket. Huge misplay from me there, and it may cost me the whole game. I didn’t need discord, I needed units!

So i know i was real lucky round t4 and t5 of this game, but you seem to have also been real unlucky? I feel this advantage is undeserved :sweat_smile:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T6


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Spectral Hound
Bluecoat Musketeer(1+1/2)
Scribe(1/3a)
Spectral Aven(2/2)
Reputable Newsman(0/3) blocking 2 cost
Manufactured Truth
Drill Sergeant
Free Speech
Spectral Flagbearer
Drill Sergeant(4+1/4) (+)


WORKERS
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search


NextHand

Spectral Hound
Overeager Cadet(2/2a)
Overeager Cadet(3/1)
Free Speech
Bluecoat Musketeer(1+1/2)


Tech 2 card(s)
Get Paid - ($10)
scribe, draw 2 - ($8)
spectral hound, draw - ($7)
aven, draw - ($5)
Overeager trades with nimble fencer, you draw
manufactured truth traffic director into aven, kills Grave, maxband Quince - ($4)
Drill sergeant, reshuffle draw 1, quince copies onto mirror - ($1)
spectral flagbearer, rune rune, draw - ($0)
quince and mirrored drill sergeant destroy tech 3

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound(3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer(2/2) flagbearer
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven(2/2)

In Play:

  • Flagstone Garrison(4)
  • L5 Quince(1/5)
  • Scribe(1/3)
  • Traffic Director(1/1) untargetable
  • Drill Sergeant(4/4) (+)
  • Mirror Sergeant(4/4) (+)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ive been sooo lucky this game to only see one tech 2 out of them, tech 3 is purely because they have nothing else to do and i really feel i should have been destroying by now with how little theyve been hitting me…

It’s been undeniably tricky, but I did also make some misplays.


Turn 7

Hand: Helpful Turtle, Young Lightning Dragon, Bird’s Nest, Sparring Partner
Workers: Fruit Ninja, Older Brother, Granfalloon Flagbearer, Spark, Discord, Bloom

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Bird’s Nest, Training Grounds
Turn 4: Young Lightning Dragon, Discord
Turn 5: Vigour Adept, Young Lightning Dragon
Turn 6: Hero’s Monument, Discord


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $10)
  4. Rebuild Tech 3 ($10)
  5. Summon River Montoya ($8)
  6. Exhaust Training Grounds to maxband River
  7. Summon Young Lightning Dragon ($5)
  8. Summon Helpful Turtle ($4)
  9. Summon Sparring Partner ($3)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Young Lightning Dragon (3/3+A)
    :psfist:Elite: Helpful Turtle (2/2)
    :ps_:Scavenger: Sparring Partner (2/2)
    :pschip:Technician: River Montoya lvl 5 (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Heroes’ Hall: 4
    Training Grounds: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 3
  • Hand: 3
  • Deck: 5
  • Discard: 2

Hand

Vigour Adept, Wither, Timely Messenger

Discard

Nimble Fencer, Bird’s Nest

Think

I strongly suspect they will have lethal next turn. I will be very surprised if they do not.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T7


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Overeager Cadet(2/2a)
Spectral Hound
Overeager Cadet(3/1)
Free Speech
Bluecoat Musketeer(1+1/2)
Manufactured Truth
Drill Sergeant(4+1/4) (+)
Reputable Newsman(0/3) blocking 2 cost
Tax Collector
Tax Collector
Spectral Hound(3/3)


WORKERS
Building Inspector
Jail
Porkhand Magistrate
Arrest
Lawful Search


NextHand

Free Speech
Manufactured Truth
Reputable Newsman(0/3) blocking 2 cost
Bluecoat Musketeer(1+1/2)
Traffic Director


Tech 2 card(s)
Get Paid - ($10)
Overeager, rune rune draw
overeager, rune rune draw
quince makes mirror - ($8)
DS, rune rune draw, mirror copies - ($5)
Spectral Hound and quince kill river, hound to discard
Spectral Hound, rune x4, reshuffle draw - ($4)
tax collector, steal 1, rune x4 draw - ($3)
tax collector, steal 1, rune x4 draw - ($2)
spectral hound, rune x4, no more to draw - ($1)
Manufactured truth Traffic director into a Hound - ($0)
Manufactured Hound kills spartner
Spectral Flagbearer kills helpful turtle
Old mirror sargeant deals 11 to your base
move all runes to old DS, he deals 27 to your base
all runes to scribe, deals 25 to your base
GG!

Float ($0)
Discard 4, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven(2/2)

In Play:

  • Flagstone Garrison(4)
  • L5 Quince(1/1)
  • Scribe(25/27) (24+)
  • Drill Sergeant(3/3)
  • Mirror Sergeant(3/3)
  • Overeager Cadet(3/1)
  • Drill Sergeant(3/3)
  • Mirror Sergeant(3/3)
  • Overeager Cadet(2/2)
  • Spectral Hound
  • Tax Collector
  • Tax Collector
  • Spectral Hound(3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

GG and WP, well played - within what you drew… im guessing the YLD in that last turn should have been 1 or even 2 turns earlier :frowning: with you locking me out of aven that would have been massive!

@zango

Yeah check my techs. I messed up by not getting two dragons.