[CAMS24] Round3: P1 FrozenStorm [Finesse]/Blood/Fire vs P2 James [Demonology]/Strength/Growth

Nice, this is going well then :slight_smile:

CAMS24 Round 3 Player 1, Turn 4

P1 Finesse/Blood/Fire vs P2 [Demon]/Strength/Growth

Card changes in effect for the tourney linked here

Starting Hand

Bloom
Lobber
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

War Drums, Maestro
Nimble Fencer, Desperation
Nimble Fencer, Lobber


Main:

  • Drakk to midband (6)
  • Fencer kills SQL
  • Lobber, it suicides into Rook (5)
  • Drakk kills Rook, maxbands and heals, you draw 1
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Helpful Turtle, Older Brother, Spark, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Nimble Fencer (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Brick Thief
Desperation
Timely Messenger

End of Turn Discard
My Thoughts

I originally wrote this turn up going Desperation War Drums and playing Turtle + HH skip worker, going for broke. I’m still not fully convinced that isn’t the play, but I’m in really good position and there doesn’t seem to be a need to do that. Inside track on Tech 2 with a ton of pressure coming is plenty solid. I’m going to lean on that