I’m going to play on assuming it is, I’ll replay my turn if you correct it to be technician or Elite or something
CAMS24 Round 3 Player 1, Turn 3
P1 Finesse/Blood/Fire vs P2 [Demon]/Strength/Growth
Card changes in effect for the tourney linked here
Starting Hand
Timely Messenger
Older Brother
Wither
Nimble Fencer
Granfalloon Flagbearer
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Nimble Fencer, Desperation
Nimble Fencer, Lobber
Main:
- Wither SQL, dies (4)
- Timely Messenger, kills Wisp, you get 1g (3)
- Nimble Fencer, it and Drakk take 1 and kill Arg, Drakk to level 3 (1)
- Tenderfoot hits your tech1 to 4hp
- Worker (0)
Workers
Older Brother, Spark, Fruit Ninja
Patrol as below
- Discard 1 Draw 3
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Drakk (1/2 lvl 3)
- Nimble Fencer (2/2)
- Timely Messenger (1/1)
- Tenderfoot (1/2)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Bloom
Lobber
Helpful Turtle
End of Turn Discard
My Thoughts
This looks pretty solid for me. James doesn’t have a strong hero counter so War Drums could be a strong angle here, but so could the tech 2 plan. Fencer and Desperation will be good either way, we’ll see if it’s gonna be lobber, starlet, discord, maestro, desperation, or war drums next. Probably a mix of two of those, though