[CAMS24] Round3: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 Steve44 monored

GLHF, @Steve44!

Nerfs
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 5
Pirate Gunship Remove obliterate 2

P1T1


Starting hand: 5

Poisonblade Rogue
Thieving Imp
Graveyard
Skeletal Archery
Summon Skeletons

Thoughts

I can go Garth + Skeleton, or Thieving Imp. The former lets me use all my gold next turn, where I can’t otherwise, but Garth and Skeleton either don’t kill an attacking Zane, or they go in Elite and are easily killed. The latter puts steve down on cards, and MonoRed is generally more card-hungry than gold-hungry early on. It also gives me a 2/2 that can stand in Squad Leader, and defend against anything that might come out hasted. That would be nice, but I think I need the wider board, and not having a hero down might cause issues.

Putting Garth in front stops Zane killing the Skeleton for free. He might die, but it would take Zane + Mad Man + Makeshift Rambaster, Zane + 1g + Charge, or Zane + Scorch, and those all require skipping a worker. It’s also at a measly 1g/-2c advantage, so I can’t imagine that would be considered worth it. Well, it’s 3g/-1c using the first combination, but that’s unlikely. They all leave Zane open to be killed by the Skeleton, anyway.


Get paid - (4)
Worker - (3)
Garth Torken - (1)
Garth summons a Skeleton - (0)
Discard 4, draw 5


:psblueshield: Garth L1 1/3+1A (1g, once per turn; summon a Skeleton)
:ps_: Skeleton 1/1

:heart: Base HP: 20


Hand: 5

Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Sacrifice the Weak

Deck: 0
Discard: 4

Thieving Imp
Graveyard
Skeletal Archery
Summon Skeletons

Card-count details (opponent-viewable)

Expected: 10
0 on board
5 in hand
0 in deck
4 in discard
1 in workers


Gold: 0
Workers: 5

4 x start
T1: Poisonblade Rogue

GLHF!
"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Careless Musketeer
Nautical Dog
Charge
Makeshift Rambaster


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Pillage
Mad Man
Scorch
Bombaster


Discard

Makeshift Rambaster
Nautical Dog
Careless Musketeer
Charge


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina L1 (2/3+1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

P1T2


Starting hand: 5

Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Sacrifice the Weak

Thoughts

Strange start. I assume we’ll see Zane next. I’m on a slow-roll start before Tech I arrives, so it’ll be a while before I can properly deal with Zane or Jaina.

Teched cards: 2

T2: 2 x Bone Collector


Get paid - (5)
Worker - (4)
Expensive Tech I - (2)
Skeleton Javelineer - (1)
Garth summons a Skeleton - (0)
Pestering Haunt
Discard 2, reshuffle 8, draw 4


:psblueshield: Skeleton #1 1/1+1A
:ps_: Skeleton #2 1/1
:target: Skeleton Javelineer 1/1 (resist 0+1; javelin rune; remove javelin: gain long range that turn)

Garth L1 1/3 (1g, once per turn; summon a Skeleton)
Pestering Haunt 1/1 (unstoppable; attack capped at 1; can’t be sacrificed or patrol)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Summon Skeletons
Bone Collector
Bone Collector
Sacrifice the Weak

Deck: 4

Thieving Imp
Graveyard
Skeletal Archery
Deteriorate

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers


Gold: 0
Workers: 6

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator

"P2T2


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Scorch
Bloodrage Ogre
Mad Man
Pillage
Bombaster


WORKERS
Bloodburn
Pillage


NextHand

Scorch
Ember Sparks
Bombaster
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk L1 (1/3) Dies
  • :pschip: Technician: Jaina L1 (2/3+1A) Sparkshot
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

P1T3


Starting hand: 4

Summon Skeletons
Bone Collector
Bone Collector
Sacrifice the Weak

Thoughts

OK, I have no idea what he’s doing.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider


Get paid - (6)
Worker - (5)
Garth summons Skeleton #3 - (4)
Bone Collector - (2)
Sacrifice the Weak, Skeleton #3 dies, Bloodrage Ogre dies - (0)
Skeleton Javelineer throws a javelin at Jaina for 1 damage
Skeletons trade with Jaina, you draw, Garth to level 3
Pestering Haunt hits your Tech I to 4
Discard 1, draw 3


:psblueshield: Bone Collector 3/3+1A (attacks: gain a Skeleton)
:exhaust: Garth L3 1/3 (1g, once per turn; summon a Skeleton)

Skeleton Javelineer 1/1
Pestering Haunt 1/1 (unstoppable; attack capped at 1; can’t be sacrificed or patrol)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Thieving Imp
Skeletal Archery
Deteriorate

Deck: 1

Graveyard

Discard: 4

Crashbarrow
Shoddy Glider
Sacrifice the Weak
Bone Collector

Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
3 on board
3 in hand
1 in deck
4 in discard
3 in workers


Gold: 0
Workers: 7

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Summon Skeletons

"P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Bombaster
Scorch
Makeshift Rambaster
Ember Sparks
Mad Man
Charge


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Nautical Dog
Lobber
Molting Firebird
Careless Musketeer
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Draw 1 Card
Bombaster - ($4)
Tech2 (Fire) - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L1 (1/3+1A) Dies
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T4


Starting hand: 3

Thieving Imp
Skeletal Archery
Deteriorate

Thoughts

OK, maybe he’s going for quick Firebirds to deal with Skeletons / destroy Tech II. I guess I fetch a Taxman for some anti-air that’ll survive a Tech building kill, then.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Gunpoint Taxman


Get paid - (7)
Worker - (6)
Tech II Blood - (2)
Bone Collector hits Drakk for 2+1A, takes 1 damage, Skeleton arrives
Pestering Haunt trades with Drakk, my base to 19, Garth hits level 5 (midband)
Garth kills Bombaster, you draw 1, takes 2 damage
Maxband Garth, fetches a Gunpoint Taxman - (0)
Discard 2, draw 1, reshuffle 8, draw 3


:psblueshield: Gunpoint Taxman 3/3+1A (anti-air; kills a patroller: steal 1 gold)
:ps_: Skeleton 1/1
:exhaust: Skeleton Javelineer 1/1

Garth L7 3/4 (1g, once per turn; summon a Skeleton)
Bone Collector 3/2 (attacks: gain a Skeleton; 1 damage)

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 4

Graveyard
Shoddy Glider
Sacrifice the Weak
Thieving Imp

Deck: 5

Crashbarrow
Bone Collector
Crashbarrow
Pestering Haunt
Deteriorate

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
3 on board
4 in hand
5 in deck
0 in discard
4 in workers


Gold: 0
Workers: 8

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Summon Skeletons
T4: Skeletal Archery

@charnel_mouse

I’m sorry! That wasn’t my game. Too many wrong decisions…I’m on vacation with my little doughter this week and I had not enough time to concentrate on the game. I hope for a better game next time!
I think you can destroy my Base this turn, I await the end…:wink:

"P2T4


Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Nautical Dog
Careless Musketeer
Lobber
Molting Firebird
Bloodrage Ogre
Molting Firebird
Ember Sparks


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Makeshift Rambaster
Mad Man
Lobber
Bloodrage Ogre
Charge


Tech 2 card(s)
Get Paid - ($8)
Zane + Max., shove Skeleton to Elite and deal 1 damage, Skeleton dies - ($1)
Zane kills SQL, takes 3 damage
Lobber - ($0)
Lobber kills Skeleton Javelineer takes 1 damage, you draw
Skip worker

Float ($0)
Discard 5, draw 4, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Zane L6 (4/1)
  • :exhaust: Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

No worries! You can’t shove to Technician, though, my Javelineer’s in there.

Sorry…I thought Skeleton Javelineer is exhaust, because of the :exhaust: symbol
I hope my turn is correct now…

1 Like

Looks good!

P1T5


Starting hand: 4

Graveyard
Shoddy Glider
Sacrifice the Weak
Thieving Imp

Technician draw: 1

Deteriorate

Thoughts

Thieving Imp gets workered here, because I want to hold on to Sacrifice the Weak just in case a Firebird manages to come out: I’m going light on anti-air.

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Gunpoint Taxman
T5: Land Octopus, War Drums


Get paid - (8)
Worker - (7)
Deteriorate, Lobber dies - (6)
Drakk Ramhorn - (4)
Shoddy Glider - (3)
Shoddy Glider kills Zane, Drakk hits level 3
Midband Drakk - (2)
Graveyard - (0)
Garth and Bone Collector destroy Tech II, your base to 19, Skeleton arrives
Discard 1, draw 3
Shoddy Glider crashes


:psblueshield: Skeleton 1/1+1A (Drakk: frenzy 1)
:exhaust: Drakk L4 (dies: 1 to your base; units have frenzy 1)

Garth L7 3/4 (1g, once per turn; summon a Skeleton)
Bone Collector 3/2 (Drakk: frenzy 1; attacks: gain a Skeleton; 1 damage)

:heart: Graveyard HP: 3 (my dying units go here; :exhaust: play a buried unit; 4+ buried units: destroyed)
Buried:
Shoddy Glider

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 3

Crashbarrow
Bone Collector
Pestering Haunt

Deck: 1

Crashbarrow

Discard: 6

Gunpoint Taxman
Skeleton Javelineer
Land Octopus
War Drums
Deteriorate
Sacrifice the Weak

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
3 on board
3 in hand
1 in deck
6 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Summon Skeletons
T4: Skeletal Archery
T5: Thieving Imp

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Makeshift Rambaster
Charge
Mad Man
Bloodrage Ogre
Maximum Anarchy


WORKERS
Bloodburn
Pillage
Scorch
Charge


NextHand

Maximum Anarchy
Nautical Dog
Molting Firebird
Molting Firebird


Discard

Lobber
Maximum Anarchy
Makeshift Rambaster
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mad Man - ($6)
Drakk - ($4)
Bloodrage Oger - ($2)
Jaina - ($0)
Rebuild Tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1+1A) Haste
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :ps_: Scavenger: Drakk L1 (1/3) Dies
  • :pschip: Technician: Jaina L1 (2/3) Sparkshot
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Starting hand: 3

Crashbarrow
Bone Collector
Pestering Haunt

Teched cards: 2

T2: 2 x Bone Collector
T3: Crashbarrow, Shoddy Glider
T4: Crashbarrow, Gunpoint Taxman
T5: Land Octopus, War Drums
T6: 2 x Whatever


Get paid - (9)
Shoddy Glider returns from Graveyard - (8)
Shoddy Glider kills Jaina, you draw, Drakk hits level 6 (maxband)
Bone Collector #2, Drakk gives it haste - (7)
Crashbarrow - (4)
Skeleton trades with Mad Man
Garth *trades with Bloodrage Ogre, your Drakk to level 3
Captain Zeno Zane - (2)
Crashbarrow trades with Drakk, overpowers to hit base to 14, Zane hits level 3, my base to 18
Midband Zane - (1)
Bone Collectors (8), Drakk (3), and Zane (3) destroy your base, GG!


Drakk L6 3/4 (dies: 1 to your base; units have frenzy 1)
Zane L4 3/3 (haste)
Shoddy Glider 3/1 (Drakk: frenzy 1; flying; haste; ephemeral)
Bone Collector #1 3/2 (Drakk: frenzy 1; attacks: gain a Skeleton; 1 damage)
Bone Collector #2 3/3 (haste; Drakk: frenzy 1; attacks: gain a Skeleton)
Skeleton #1 1/1 (arrival fatigue; Drakk: frenzy 1)
Skeleton #2 1/1 (arrival fatigue; Drakk: frenzy 1)

:heart: Graveyard HP: 3 (my dying units go here; :exhaust: play a buried unit; 4+ buried units: destroyed)
buried units:
Crashbarrow

:heart: Base HP: 18
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Blood)


Hand: 1

Pestering Haunt

Deck: 1

Crashbarrow

Discard: 6

Gunpoint Taxman
Skeleton Javelineer
Land Octopus
War Drums
Deteriorate
Sacrifice the Weak
Whatever
Whatever

Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
1 in Graveyard
4 on board
1 in hand
1 in deck
8 in discard
5 in workers


Gold: 1
Workers: 9

4 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Summon Skeletons
T4: Skeletal Archery
T5: Thieving Imp


@zango

2 Likes

Congrats!! Graveyard and units with haste is really strong. All the best for the rest of the tournament!

1 Like

And to you!