Getting dicey for me …
CAMS24 Round 2 Player 2, Turn 7
P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength
Card changes in effect for the tourney linked here
Starting Hand
Maestro
Wither
Star-Crossed Starlet
Star-Crossed Starlet
Events of Turn:
Upkeep:
- Get Gold (10)
- no techs for now
All Teched Cards
Blademaster, Kidnapping
Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord
Main:
- Drakk + maxband (3)
- River taps to sideline tenderfoot
- Maestro, hasted, kills your Rivier, you get 1g, my River maxbands (0)
- Tenderfoot taps to hit your surplus to 1hp
- Star-Crossed Starlet for free
- Star-Crossed Starlet for free
Workers
Older Brother, Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja
- Patrol as below
- Discard 1 Draw 3
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 4
In Patrol:
- Squad Leader: Drakk (3/4a lvl 6)
- Elite:
- Scavenger: Star-Crossed Starlet (3/2)
- Technician: Star-Crossed Starlet (3/2)
- Lookout:
In Play:
- Tenderfoot (1/2)
- Maestro (3/3)
- River (3/4 lvl 5)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Blademaster
Timely Messenger
Brick Thief
End of Turn Discard
My Thoughts
Don’t like my chances for my tech 3 to survive… I could kill the Grounded guide but that draws a card and also really hurts my Maestro, only one for this cycle. I think taking the levels on River is a safer play, and hope I can survive the remaining attack sufficiently There’s a lot of heat coming though