[CAMS24] Round2: P1 Bryce_the_Rice [Finesse]/Discipline/Strength vs P2 FrozenStorm [Finesse]/Blood/Fire

@FrozenStorm
Let’s get it on


Turn 1

Hand: Brick Thief, Bloom, Fruit Ninja, Spark, Timely Messenger
Workers: Fruit Ninja

Techs


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Timely Messenger ($2)
  4. Summon Grave Stormborne ($0)
  5. Messenger attacks your base
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Timely Messenger (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Tenderfoot, Wither, Granfalloon Flagbearer, Older Brother, Helpful Turtle

Discard

Bloom, Spark, Brick Thief

Think

Workering fruit ninja turn 1 is a good sign. Red finesse is pretty strong, but hopefully as player 1 I can take the lead early and squeeze his board.
It is unfortunate I drew my best combo tricks turn 1 though!

1 Like

GL HF @Bryce_The_Rice !

CAMS24 Round 2 Player 2, Turn 1

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Tenderfoot
Bloom
Timely Messenger
Fruit Ninja
Wither

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Main:

  • Tenderfoot (4)
  • River (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Helpful Turtle
Spark
Granfalloon Flagbearer
Brick Thief
Older Brother

End of Turn Discard
My Thoughts

We’ll see how this goes!


Turn 2

Hand: Tenderfoot, Wither, Granfalloon Flagbearer, Older Brother, Helpful Turtle
Workers: Fruit Ninja, Granfalloon Flagbearer

Techs

Turn 2: Nimble Fencer, Sparring Partner


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Tenderfoot ($2)
  6. Midband Grave ($0)
  7. Grave kills Tenderfoot
  8. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite: Grave Stormborne lvl 3 (4/3)
    :ps_:Scavenger:
    :pschip:Technician: Timely Messenger (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Spark, Brick Thief, Bloom, Helpful Turtle, Wither

Discard

Think

Curious building tech 1 on turn 1, I don’t see any kind of play that deck has to take advantage, or anything my deck can do that would punish not building it. So I don’t know!
I’ll just work on improving my board and keeping their board down, with the hope to take strong board control.
Not drawing either of my teched cards here is pretty rough…

CAMS24 Round 2 Player 2, Turn 2

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Helpful Turtle
Spark
Granfalloon Flagbearer
Brick Thief
Older Brother

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Nimble Fencer, Discord


Main:

  • River hits SQL for 1a
  • Spark SQL, dies (5)
  • Midband River (3)
  • Older Brother (1)
  • Worker (0)
Workers

Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • River (2/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Discord
Timely Messenger
Spark
Brick Thief

End of Turn Discard
My Thoughts

Don’t have a good feeling already lol but we’ll see


Turn 3

Hand: Spark, Brick Thief, Bloom, Helpful Turtle, Wither
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Cast Spark on Brother ($4)
  5. Cast Bloom on Grave ($2)
  6. Messenger kills Brother
  7. Grave kills River, Grave gains 2 levels
  8. Maxband Grave ($0)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 7 (5/6+A) (Sword)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Nimble Fencer, Sparring Partner, Older Brother, Tenderfoot

Discard

Think

That was a pretty good response by him, though he’s bold to bank on me not having a fencer I think. Really feeling that bottom deck.
My position is nowhere near as good as I wanted, and he certainly could tech up here while defending. My momentum has been slowed down significantly, shall we say.

Hey pal I’m not wishing to rush you while you’re playing two matches, just want to forewarn you that from Friday onwards I will probably not have any time to post until like Wednesday.
So if we got this match cleared up before then, it’d help.
If not, oh well. Not the first time a tournament has been held up

1 Like

Heard, I’ll be getting back to work after a week off so might be slow this week but I’ll try to keep to at least a turn a day!

CAMS24 Round 2 Player 2, Turn 3

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Discord
Timely Messenger
Spark
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Maestro, Nimble Fencer
Nimble Fencer, Discord


Main:

  • Worker (6)
  • Jaina (4)
  • Tech 2 Finesse (0)
Workers

Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Tenderfoot
Nimble Fencer
Wither
Granfalloon Flagbearer
Bloom

End of Turn Discard
My Thoughts

There’s a beefy Grave lol looks dicey. I could go tower but I think I’ll threaten the t2 instead


Turn 4

Hand: Nimble Fencer, Sparring Partner, Older Brother, Tenderfoot
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Older Brother

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro
Turn 4: Grounded Guide, Leaping Lizard


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Finesse ($2)
  5. Summon Sparring Partner ($1)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Sparring Partner (3/2)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Grave Stormborne lvl 7 (5/6) (Sword)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 3
  • Discard: 4

Hand

Timely Messenger, Nimble Fencer, Brick Thief, Maestro

Discard

Nimble Fencer, Tenderfoot, Grounded Guide, Leaping Lizard

Think

He’s only reshuffled once, so only one set of teched cards. Finesse tech 2 does nothing by itself. I could’ve opted to kill Jaina and break a tech building here, but I don’t think it’s worth my time. Better to tech up myself and again threaten board, forcing him to spend cards to defend.

CAMS24 Round 2 Player 2, Turn 4

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Tenderfoot
Nimble Fencer
Wither
Granfalloon Flagbearer
Bloom

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord


Main:

  • Jaina trades SP, levels fizzle
  • Drakk + midband (3)
  • Nimble Fencer (1)
  • Tenderfoot (0)
  • Fencer and Tendy break your t2, your base to 18
Workers

Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drakk (2/3 lvl 5)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Discord
Nimble Fencer
Granfalloon Flagbearer
Brick Thief
Timely Messenger

End of Turn Discard
My Thoughts

Well got a tech break! Certainly going to lose Drakk but hopefully we’ll have a maestro to work with next turn

Whiff city, this could be rough lol…


That’ll teach me to play cheeky with my patrol.


Turn 5

Hand: Timely Messenger, Nimble Fencer, Brick Thief, Maestro
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Older Brother

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro
Turn 4: Grounded Guide, Leaping Lizard
Turn 5: Star-Crossed Starlet, Reversal


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Rebuild Tech 2 ($9)
  4. Summon Nimble Fencer ($7)
  5. Summon Timely Messenger ($6)
  6. Build Surplus ($1)
  7. Messenger and Fencer kills Drakk, you draw
  8. Grave destroys your Tech 2, your base takes 2
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 7 (5/6+A) (Sword)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Surplus: 4
  • Units/Heroes:
    Nimble Fencer (2/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 9
  • Discard: 0

Hand

Spark, Bloom, Helpful Turtle, Sparring Partner

Discard

Think

Man, not seeing the drakk line there was a pretty clear blunder. Sets me back quite a bit. I’ll bank on him not being able to clear grave with only river and no tech 2 and go for a surplus play in order to increase my pressure. Then maybe I can hit tech 3 first, or just flood better at tech 2.

Just Drakk things babeee :slight_smile: your base on 17 from his death btw

CAMS24 Round 2 Player 2, Turn 5

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Discord
Nimble Fencer
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Star-Crossed Starlet (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 1 techn
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord


Main:

  • River (6)
  • Nimble Fencer (4)
  • Star-Crossed Starlet (2)
  • Fencers and Starlet trade with Grave, River to level 3
  • Timely Messenger, trades with your fencer (1)
  • Tenderfoot hits your tech2 to 4hp
  • Worker (0)
Workers

Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: River (2/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloom
Maestro
Older Brother
Wither

End of Turn Discard
My Thoughts

Well whiff not so bad now… I can take out Grave (expensive but I mean he’s a huge threat) and the fencer, minimizes the threat of getting hit back, and go Maestro + Tech 3 next turn, permanently threaten that, meanwhile I have tons of T1/T2 stuff and desperation to fish for it? Could work…


Turn 6

Hand: Spark, Bloom, Helpful Turtle, Sparring Partner
Draw: Maestro
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Older Brother, Spark

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro
Turn 4: Grounded Guide, Leaping Lizard
Turn 5: Star-Crossed Starlet, Reversal
Turn 6: Blademaster, Maestro


  1. Tech 2 cards
  2. Surplus draw
  3. Get paid (+$8, $9)
  4. Hire a worker ($8)
  5. Summon Maestro ($5)
  6. Summon Sparring Partner ($4)
  7. Summon River Montoya ($2)
  8. Midband River ($0)
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Sparring Partner (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: River Montoya lvl 3 (2/4)
    :pschip:Technician: Maestro (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 5

Hand

Brick Thief, Grounded Guide, Timely Messenger, Reversal

Discard

Blademaster, Maestro, Nimble Fencer, Helpful Turtle, Bloom

Think

Hmm, he drew quite well there, but now his only haste lies with drakk. A kidnapping would be quite strong here though. I think my aim is to keep the surplus alive and hit tech 3 to win, probably. Need to keep thinning bad cards out of my deck though.

Should be 2/4 from midband

1 Like

Good catch

This seems off:

You’ve
teched 10 cards
+10 starter
-5 worker
-2 in play

So I think your deck should have 9 no?

Also I hit your tech 2 to 4hp, not tech 1

Egads, so it is. I didn’t write in my discarded cards.

1 Like

CAMS24 Round 2 Player 2, Turn 6

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Bloom
Maestro
Older Brother
Wither

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards each turn (except turn 1)
All Teched Cards

Blademaster, Kidnapping
Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord


Main:

  • Maestro (6)
  • Tenderfoot taps to hit your surplus to 2hp
  • Worker (5)
  • Tech 3 (0)
Workers

Older Brother, Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/4 lvl 3)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Maestro
Wither
Star-Crossed Starlet
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Fingers crossed the tech 3 is enough of a threat that Bomber goes after it. Grabbing a kidnapping to hopefully give an alternative. We’ll see if the draws line up!


Turn 7

Hand: Brick Thief, Grounded Guide, Timely Messenger, Reversal
Draw: Tenderfoot
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Older Brother, Spark, Reversal

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro
Turn 4: Grounded Guide, Leaping Lizard
Turn 5: Star-Crossed Starlet, Reversal
Turn 6: Blademaster, Maestro
Turn 7: Blademaster, Entangling Vines


  1. Tech 2 cards
  2. Surplus draw
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Summon Grounded Guide ($3)
  6. Summon Tenderfoot ($3)
  7. Summon Brick Thief, damaging your Tech 3 and repairing my Surplus ($1)
  8. Summon Timely Messenger ($0)
  9. Messenger and Maestro kills your Maestro
  10. Sparring Partner spars with Tenderfoot
  11. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (4/4+A)
    :psfist:Elite: Brick Thief (4/1)
    :ps_:Scavenger: River Montoya lvl 3 (2/4)
    :pschip:Technician: Grounded Guide (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 4
    Surplus: 3
  • Units/Heroes:
    Sparring Partner (3/2)
    Maestro (4/2)
  • Base: 17
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 1
  • Discard: 8

Hand

Nimble Fencer, Leaping Lizard

Discard

Timely Messenger, Bloom, Helpful Turtle, Nimble Fencer, Blademaster, Blademaster Entangling Vines, Maestro

Think

Hrmm, I did not take board control as well as I’d have liked. Killing his maestro here lessens the chance of the value of a free blademaster, but it’s not a great stalling tactic; he will probably still get them out before me, and I think I’m sunk if he does. Maybe maxband rook can save the day? But not likely.

Getting dicey for me …

CAMS24 Round 2 Player 2, Turn 7

P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength

Card changes in effect for the tourney linked here

Starting Hand

Maestro
Wither
Star-Crossed Starlet
Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs for now
All Teched Cards

Blademaster, Kidnapping
Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord


Main:

  • Drakk + maxband (3)
  • River taps to sideline tenderfoot
  • Maestro, hasted, kills your Rivier, you get 1g, my River maxbands (0)
  • Tenderfoot taps to hit your surplus to 1hp
  • Star-Crossed Starlet for free
  • Star-Crossed Starlet for free
Workers

Older Brother, Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Maybe Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4a lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger: Star-Crossed Starlet (3/2)
  • :exhaust: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Maestro (3/3)
  • River (3/4 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Blademaster
Timely Messenger
Brick Thief

End of Turn Discard
My Thoughts

Don’t like my chances for my tech 3 to survive… I could kill the Grounded guide but that draws a card and also really hurts my Maestro, only one for this cycle. I think taking the levels on River is a safer play, and hope I can survive the remaining attack sufficiently :confused: There’s a lot of heat coming though


I believe your base is on 17, since you never marked the damage from my messenger turn 1.


Turn 8

Hand: Nimble Fencer, Leaping Lizard
Draw: Star-Crossed Starlet
Workers: Fruit Ninja, Granfalloon Flagbearer, Wither, Older Brother, Spark, Reversal

Techs

Turn 2: Nimble Fencer, Sparring Partner
Turn 3: Nimble Fencer, Maestro
Turn 4: Grounded Guide, Leaping Lizard
Turn 5: Star-Crossed Starlet, Reversal
Turn 6: Blademaster, Maestro
Turn 7: Blademaster, Entangling Vines


  1. Tech 0 cards
  2. Surplus draw
  3. Get paid (+$10, $11)
  4. Build Tech 3 ($6)
  5. Summon Nimble Fencer ($6)
  6. Summon Star-Crossed Starlet ($6)
  7. Summon Leaping Lizard ($5)
  8. Summon Grave Stormborne ($3)
  9. Starlet kills Drakk, my base takes 1, Grave midbands
  10. Brick Thief kills Scavenger, damages your base 1, repairs my surplus 1, you gain 1 gold
  11. Sparring Partner kills Technician, you draw 1
  12. Tenderfoot, Grounded Guide, Maestro, and Nimble Fencer deal 16 damage to your base, destroying it
  13. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Leaping Lizard (4/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Grave Stormborne lvl 3 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 4
    Tech 3: 5
    Surplus: 2
  • Units/Heroes:
    Tenderfoot (4/4)
    Nimble Fencer (4/4)
    Grounded Guide (4/4)
    Maestro (4/2)
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 9
  • Discard: 0

Hand

Brick Thief, Bloom

Discard

Think

Well, that turned out alright, didn’t it?
Truth be told, I actually calculated my lethal and found myself one short, so then set off pursuing other lines, and while calculating combat for a triple tech break I remembered brick thief does building damage. And so, I found my extra point for lethal!

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