CAMS24 Round 2 Player 2, Turn 6
P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength
Card changes in effect for the tourney linked here
Starting Hand
Bloom
Maestro
Older Brother
Wither
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Blademaster, Kidnapping
Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord
Main:
- Maestro (6)
- Tenderfoot taps to hit your surplus to 2hp
- Worker (5)
- Tech 3 (0)
Workers
Older Brother, Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
In Patrol:
- Squad Leader: Maestro (3/5a)
- Elite:
- Scavenger:
- Technician: River (2/4 lvl 3)
- Lookout:
In Play:
- Tenderfoot (1/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Maestro
Wither
Star-Crossed Starlet
Star-Crossed Starlet
End of Turn Discard
My Thoughts
Fingers crossed the tech 3 is enough of a threat that Bomber goes after it. Grabbing a kidnapping to hopefully give an alternative. We’ll see if the draws line up!