Just Drakk things babeee your base on 17 from his death btw
CAMS24 Round 2 Player 2, Turn 5
P2 Finesse/Blood/Fire vs P1 [Finesse]/Discipline/Strength
Card changes in effect for the tourney linked here
Starting Hand
Discord
Nimble Fencer
Granfalloon Flagbearer
Brick Thief
Timely Messenger
Star-Crossed Starlet (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Draw 1 techn
- Tech 2 cards each turn (except turn 1)
All Teched Cards
Desperation, Star-Crossed Starlet
Maestro, Star-Crossed Starlet
Maestro, Nimble Fencer
Nimble Fencer, Discord
Main:
- River (6)
- Nimble Fencer (4)
- Star-Crossed Starlet (2)
- Fencers and Starlet trade with Grave, River to level 3
- Timely Messenger, trades with your fencer (1)
- Tenderfoot hits your tech2 to 4hp
- Worker (0)
Workers
Granfalloon Flagbearer, Spark, Helpful Turtle, Fruit Ninja
- Patrol as below
- Discard 2 Draw 4
- Maybe Tech 2 cards after your turn
Board Info:
Buildings:
- Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
In Patrol:
- Squad Leader: River (2/4a lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bloom
Maestro
Older Brother
Wither
End of Turn Discard
My Thoughts
Well whiff not so bad now… I can take out Grave (expensive but I mean he’s a huge threat) and the fencer, minimizes the threat of getting hit back, and go Maestro + Tech 3 next turn, permanently threaten that, meanwhile I have tons of T1/T2 stuff and desperation to fish for it? Could work…