STARTING HAND
Timely Messenger
Wither
Tenderfoot
Helpful Turtle
Granfalloon Flagbearer
WORKERS
Helpful Turtle
NextHand
Bloom
Older Brother
Spark
Brick Thief
Fruit Ninja
Discard
Wither
Granfalloon Flagbearer
Timely Messenger
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Troq - ($2)
Play Tenderfoot - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Troq (2/3+A)
Elite:
Scavenger:
Technician:
Lookout: Tenderfoot (1/2)
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
Thoughts
I always play Troq here and put him in SQL. Suits + Nullcraft lets Plexus trade, but there’s no gold to play a hero for free levels unless he skips worker & tech 1, so that’s a fine trade. The main question is whether to play Tenderfoot or Turtle. Tenderfoot is cheaper, but Turtle is helpful (no pun intended) against Nullcraft especially. I think I prefer Tenderfoot, with the tiebreaker being that I don’t want to worker any of the other cards (Flagbearer is useful against Prynn maxband).
Stewardess is so broken. There’s no good way to attack that let Troq survive an enemy Stewardess next turn, so I’ll just make it more costly to attack into while planning on reaching tech 2 first.
Argonaut?! I should have just attacked last turn! My goose is truly cooked against Stewardess this turn, or even Forgotten Fighter. I want to tech Immortals this turn, but I think I need to go for Argonauts, since if he breaks my Tech 2 this turn I have no recourse otherwise.
STARTING HAND
Nullcraft
Plasmodium
Battle Suits
Hyperion
Neo Plexus
WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
NextHand
Tricycloid
Stewardess of the Undone
Forgotten Fighter
Temporal Research
Final Smash
Tech 2 card(s)
Get Paid - ($7)
Fargo to fading 1.
Worker - ($6)
Battle Suits - ($4)
Argonaut readily kills Tenderfoot.
Fargo trades with River, you draw, Troq to maxband.
Tech 2 (Present) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Argonaut (4/3A)
Elite:
Scavenger: Troq lvl 7 (4/5)
Technician:
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
1 damage short of breaking tech 2, and no point in breaking tech 1. Especially since cstick cant afford to TD anything big without the scav gold. An Immortal would be big, which is a good reason to tech Final Smash!
Argonaut
Final Smash
Temporal Research
Stewardess of the Undone
Research & Development
Now!
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Troq kills Messenger, overpowers 2 to your Troq, pings your tech 1.
Tricycloid - ($2)
Geiger - ($0)
Remove a rune to kill your Troq, you draw, Geiger to midband.
Remove a rune to kill Hyperion.
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid (4/4A), 1 rune
Elite:
Scavenger:
Technician:
Lookout: Geiger lvl 3 (2/4)
In Play:
Troq lvl 7 (4/4)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
Final Smash would net me a tech break, but it’s just a little bit too expensive.
Tech 2 card(s)
Get Paid - ($9)
Remove a rune to ping armor off your Tric.
Temporal Distortion bounces my Tric, fetch Hyperion from codex - ($7)
Hyperion runs into your Tric, I reshuffle and draw.
Tric - ($2)
Remove a rune to kill your Tric.
Geiger hits Argo.
Remove 2 runes to kill Argo, you draw.
Troq hits and breaks your tech 2, your base to 18.
Geiger to maxband, flicker Tric - ($0)
Remove 3 runes to break your tech 1, your base to 16.
Float ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid (3/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Troq lvl 7 (4/4)
Geiger lvl 5 (3/4)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
I can get a double tech break with the cards in my hand, but a Now! or Intimidate would also let me worker, so let’s try to dig for them.
…
Redrew TD, but maxbanding Geiger is actually safer.
STARTING HAND
Temporal Research
Final Smash
Now!
Stewardess of the Undone
Research & Development
Intimidate
Argonaut
Now!
Warp Gate Disciple
Neo Plexus
WORKERS
Hardened Mox
Time Spiral
Tinkerer
Plasmodium
Forgotten Fighter
Research & Development
Now!
Now!
Temporal Research
Final Smash
Argonaut
Stewardess of the Undone
Intimidate
Neo Plexus
Tech 2 card(s)
Get Paid - ($9)
Research & Development, I draw 3, reshuffle and draw 2 more - ($7)
Warp Gate Disciple - ($3)
Now! on Warp Gate Disciple - ($2)
Exhaust Warp Gate Disciple, fetch Immortal from Codex - ($1)
Now! on Immortal - ($0)
Immortal kills River, levels fizzle.
Troq kills Messenger and overpowers to kill Tenderfoot, pings your Tower, you reshuffle and draw.
Geiger and Tric break your tech 1, your base to 14.