@Dreamfire another bashing balance test, nice!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Nullcraft
Hardened Mox
Temporal Research
Fading Argonaut
WORKERS
Hardened Mox
NextHand
Neo Plexus
Plasmodium
Battle Suits
Time Spiral
Forgotten Fighter
Discard
Fading Argonaut
Nullcraft
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tinkerer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Tinkerer(1/2a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I’m bored of starting with a fargo
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Temporal Research
Neo Plexus
Battle Suits
Tinkerer
WORKERS
Hardened Mox
NextHand
Nullcraft
Plasmodium
Fading Argonaut
Forgotten Fighter
Time Spiral
Discard
Tinkerer
Battle Suits
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Neo Plexus (2/2A)
Elite :
Scavenger : Troq lvl 1 (2/3)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s try to leverage my combat hero advantage.
@dwarddd ’s turn!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Neo Plexus
Forgotten Fighter
Battle Suits
Time Spiral
Plasmodium
WORKERS
Hardened Mox
Forgotten Fighter
NextHand
Nullcraft
Seer
Stewardess of the Undone
Time Spiral
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
plasmo - ($3)
Vir - ($1)
Tech 1 - ($0)
tap tinkerer
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Vir(2/3a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium(4/4) haste, forecast 2
Tinkerer(1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m bored of starting with a fargo
P2T2
Tech StartingHand Workers
TECH
Sentry
Seer
STARTING HAND
Plasmodium
Nullcraft
Time Spiral
Forgotten Fighter
Fading Argonaut
WORKERS
Hardened Mox
Plasmodium
NextHand
Temporal Research
Time Spiral
Fading Argonaut
Sentry
Seer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Troq to midband, hits Vir, pings your tech 1 - ($2)
Nullcraft, kills Vir, Troq to lvl 5 - ($0)
Neo Plexus kills Tinkerer.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Troq lvl 5 (3/3)
Neo Plexus (2/1)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
If I kill Tinkerer with Plexus, I could lose Troq to Seer or Time Spiral. If I patrol Plexus instead, I could lose Troq to Stewie or FF.
Might as well take the kill when I can.
@dwarddd ’s turn!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T3
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Yesterday’s Golgort
STARTING HAND
Seer
Stewardess of the Undone
Nullcraft
Neo Plexus
Time Spiral
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
NextHand
Battle Suits
Tinkerer(1/2)
Temporal Research
Fading Argonaut
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Max - ($3)
Seer, plasmo arrives - ($2)
Nullcraft - ($0)
Nullcraft kills Neo plexus
Plasmo kills troq, Max midbands
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Seer(2/1)
Lookout : L3 Max(2/4)
In Play:
Plasmodium(4/1) haste
Nullcraft(1/1)
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m bored of starting with a fargo
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Fading Argonaut
Seer
Temporal Research
Sentry
Time Spiral
WORKERS
Hardened Mox
Plasmodium
Temporal Research
NextHand
Battle Suits
Fading Argonaut
Tinkerer
Forgotten Fighter
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft kills Plasmo.
Sentry - ($4)
Tech 2 (Present) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Sentry (3/2A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
@dwarddd ’s turn!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T4
Tech StartingHand Workers
TECH
Temporal Distortion
Unphase
STARTING HAND
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer(1/2)
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer
NextHand
Yesterday’s Golgort
Yesterday’s Golgort
Stewardess of the Undone
Time Spiral
Discard
Battle Suits
Plasmodium(4/1) haste
Temporal Research
Temporal Distortion
Unphase
Nullcraft(1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fargo - ($4)
Nullcrafts trade
Tech 2 Past - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a)
Elite :
Scavenger :
Technician : Seer(2/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’m bored of starting with a fargo
P2T4
Tech StartingHand Workers
TECH
Temporal Distortion
The Boot
STARTING HAND
Forgotten Fighter
Tinkerer
Battle Suits
Fading Argonaut
Tricycloid
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
NextHand
Seer
Hyperion
Time Spiral
Neo Plexus
Discard
Nullcraft
Fading Argonaut
Battle Suits
Temporal Distortion
The Boot
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tricycloid - ($2)
Remove a rune to kill Seer, you draw.
Tinkerer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Tricycloid (5/5A), 2 runes
Elite :
Scavenger : Sentry (3/2)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
Tinkerer might help me get rid of fading stuff, or just act as an indirect Bloodburn while Tric is around.
@dwarddd ’s turn!
Nice tinkerer play! I have an answer(kinda) but had better stuff to be doing this turn than answering it
Note: editing turn above to show worker choice properly, spectators can tell what i picked originally (which matches what im editing in) by the discard details, i just moved the excel cell one column too far and the card essentially disappeared
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T5
Tech StartingHand Workers
TECH
Slow-Time Generator
Second Chances
STARTING HAND
Yesterday’s Golgort
Time Spiral
Yesterday’s Golgort
Stewardess of the Undone
Plasmodium(4/1) haste
Temporal Distortion
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer(1/2)
Plasmodium(4/1) haste
NextHand
Temporal Research
Unphase
Nullcraft(1/1)
Seer(2/1)
Discard
Yesterday’s Golgort
Time Spiral
Slow-Time Generator
Second Chances
Temporal Distortion
Seer to discard, then draw
Tech 2 card(s)
Get Paid - ($8)
Tap Max to discard and draw
Worker - ($7)
Stewie, bounces tinkerer - ($4)
Golgurt - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a) fading 2
Elite :
Scavenger : Stewardess of the Undone(2/3)
Technician : Yesterday’s Golgort(6/4) fading 2
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Temporal Distortion
Intimidate
STARTING HAND
Neo Plexus
Hyperion
Seer
Time Spiral
Intimidate
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
Neo Plexus
NextHand
Temporal Distortion
Sentry
Fading Argonaut
Temporal Distortion
The Boot
Discard
Time Spiral
Tinkerer
Intimidate
Tech 2 card(s)
Get Paid - ($9)
Tricycloid kills Fargo.
Sentry trades with Stewardess, sparkshots Golgort, you get 1 gold.
Seer, adds a rune to Tric - ($8)
Remove 3 runes from Tric to kill Golgort, you draw.
Geiger - ($6)
Hyperion, kills your Geiger, mine to midband, I draw - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Seer (2/1A)
Elite :
Scavenger : Geiger lvl 3 (2/4)
Technician :
Lookout :
In Play:
Tricycloid (3/1)
Hyperion (4/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
A lot of inefficiency in my play here (gunning Golgort down instead of fading it away, Hyperion-drawing after using essentially all my gold), but it’s the only way to be sure I kill Geiger.
@dwarddd ’s turn!
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to “①, , Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Bird’s Nest
Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits
Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw
→ If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot
Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate
Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer
Cost reduced to 2
P1T6
Tech StartingHand Workers
TECH
Shimmer Ray
Origin Story
STARTING HAND
Unphase
Seer(2/1)
Temporal Distortion
Nullcraft(1/1)
Temporal Research
Battle Suits
Yesterday’s Golgort(6/4)
Shimmer Ray
WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer(1/2)
Plasmodium(4/1) haste
NextHand
Stewardess of the Undone(2/3)
Yesterday’s Golgort
Fading Argonaut(2/3a) fading 2
Origin Story
Discard
Temporal Research
Unphase
Battle Suits
Tech 2 card(s)
Get Paid + float + scav - ($11)
Prynn - ($9)
Temporal Research draw 2 - ($7)
Nullcraft, kills tricycloid - ($5)
Shimmer Ray - ($4)
Golgurt - ($1)
Seer, add to the shimmer ray - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Yesterday’s Golgort(6/4a) Fading 2
Elite :
Scavenger : L1 Prynn(1/3) fading 4
Technician :
Lookout : Seer(2/1)
In Play:
Nullcraft(1/1)
Shimmer Ray(3/4) flying, fading 3
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well the Temporal research could not have been much luckier, I may still be in this game
Correction: it could not have been better that was my best draw
zango
August 9, 2023, 2:32pm
12
@dwarddd something is off with your current hand in this turn. It lists 8 cards, where there should have been only 7, if I’m not mistaken. And as you played the last card in this list of 8, this might be relevant.
So my card from Max’s discard and draw from last turn has somehow appeared in this turns “starting hand” details… i am confused because it definitely wasn’t there while i used the spreadsheet to do my turn (nor was it in “next hand” on my last turn, it was in my “starting hand” as i drew it during the turn). The card numbers on this turn are even correct…
Suggestions? I would like to just delete it from the post above considering it wasnt supposed to be there and i didnt have it there while doing my turn?
1 Like
@dwarddd The spreadsheet does weird things sometimes. I think it’s fine.
P2T6
StartingHand Workers
STARTING HAND
Fading Argonaut
The Boot
Temporal Distortion
Temporal Distortion
Sentry
Nullcraft
Battle Suits
Intimidate
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
Neo Plexus
NextHand
Tricycloid
The Boot
Time Spiral
Fading Argonaut
Tinkerer
Discard
Intimidate
Nullcraft
Battle Suits
Hyperion
Temporal Distortion
Tech 0 card(s)
Get Paid - ($10)
Troq - ($8)
The Boot kills Golgort, I discard - ($5)
Geiger kills Seer.
Hyperion kills Prynn, I draw, Geiger maxbands and flickers Hyperion, you get 1 gold.
Hyperion and Seer break tech 2, I draw, your base to 18.
Temporal Distortion bounces Hyperion, fetch Hyperion from codex - ($3)
Hyperion breaks tech 1, I reshuffle and draw, your base to 16.
Intimidate Shimmer Ray - ($2)
Sentry - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Sentry (3/2A)
Elite :
Scavenger : Troq lvl 1 (2/3)
Technician :
Lookout :
In Play:
Geiger lvl 5 (3/4)
Hyperion (4/5)
Seer (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
Thoughts
The Boot lets me bust through the patrol and double tech break, and I’ll have Nullcraft to defend against Shimmer Ray.
…
So I drew Intimidate after the reshuffle (again), which also works as defense against Shimmer Ray. Let’s go with that.
@dwarddd ’s turn!
1 Like
GG! Even with a perfect draw last for me turn P2 Present (plus a nice Boot!) is too good.
Wp @Dreamfire
@zango
2 Likes