[CAMS23] Round4: P1 dwarddd monopurple vs P2 Dreamfire [Past/Present]/Bashing

@Dreamfire another bashing balance test, nice!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Hardened Mox
Temporal Research
Fading Argonaut


WORKERS
Hardened Mox


NextHand

Neo Plexus
Plasmodium
Battle Suits
Time Spiral
Forgotten Fighter


Discard

Fading Argonaut
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I’m bored of starting with a fargo

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Neo Plexus
Battle Suits
Tinkerer


WORKERS
Hardened Mox


NextHand

Nullcraft
Plasmodium
Fading Argonaut
Forgotten Fighter
Time Spiral


Discard

Tinkerer
Battle Suits
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Troq - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s try to leverage my combat hero advantage.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Seer


STARTING HAND
Neo Plexus
Forgotten Fighter
Battle Suits
Time Spiral
Plasmodium


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Nullcraft
Seer
Stewardess of the Undone
Time Spiral
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
plasmo - ($3)
Vir - ($1)
Tech 1 - ($0)
tap tinkerer

Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste, forecast 2
  • Tinkerer(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m bored of starting with a fargo

P2T2


Tech StartingHand Workers

TECH
Sentry
Seer


STARTING HAND
Plasmodium
Nullcraft
Time Spiral
Forgotten Fighter
Fading Argonaut


WORKERS
Hardened Mox
Plasmodium


NextHand

Temporal Research
Time Spiral
Fading Argonaut
Sentry
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Troq to midband, hits Vir, pings your tech 1 - ($2)
Nullcraft, kills Vir, Troq to lvl 5 - ($0)
Neo Plexus kills Tinkerer.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 5 (3/3)
  • Neo Plexus (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If I kill Tinkerer with Plexus, I could lose Troq to Seer or Time Spiral. If I patrol Plexus instead, I could lose Troq to Stewie or FF.
Might as well take the kill when I can.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T3


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Seer
Stewardess of the Undone
Nullcraft
Neo Plexus
Time Spiral


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Battle Suits
Tinkerer(1/2)
Temporal Research
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Max - ($3)
Seer, plasmo arrives - ($2)
Nullcraft - ($0)
Nullcraft kills Neo plexus
Plasmo kills troq, Max midbands

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout: L3 Max(2/4)

In Play:

  • Plasmodium(4/1) haste
  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m bored of starting with a fargo

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Fading Argonaut
Seer
Temporal Research
Sentry
Time Spiral


WORKERS
Hardened Mox
Plasmodium
Temporal Research


NextHand

Battle Suits
Fading Argonaut
Tinkerer
Forgotten Fighter
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft kills Plasmo.
Sentry - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Unphase


STARTING HAND
Battle Suits
Temporal Research
Fading Argonaut
Tinkerer(1/2)


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer


NextHand

Yesterday’s Golgort
Yesterday’s Golgort
Stewardess of the Undone
Time Spiral


Discard

Battle Suits
Plasmodium(4/1) haste
Temporal Research
Temporal Distortion
Unphase
Nullcraft(1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fargo - ($4)
Nullcrafts trade
Tech 2 Past - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer(2/1)
  • :target: Lookout:

In Play:

  • L3 Max(2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I’m bored of starting with a fargo

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
The Boot


STARTING HAND
Forgotten Fighter
Tinkerer
Battle Suits
Fading Argonaut
Tricycloid


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter


NextHand

Seer
Hyperion
Time Spiral
Neo Plexus


Discard

Nullcraft
Fading Argonaut
Battle Suits
Temporal Distortion
The Boot


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tricycloid - ($2)
Remove a rune to kill Seer, you draw.
Tinkerer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (5/5A), 2 runes
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Tinkerer might help me get rid of fading stuff, or just act as an indirect Bloodburn while Tric is around.

@dwarddd’s turn!

Nice tinkerer play! I have an answer(kinda) but had better stuff to be doing this turn than answering it

Note: editing turn above to show worker choice properly, spectators can tell what i picked originally (which matches what im editing in) by the discard details, i just moved the excel cell one column too far and the card essentially disappeared

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T5


Tech StartingHand Workers

TECH
Slow-Time Generator
Second Chances


STARTING HAND
Yesterday’s Golgort
Time Spiral
Yesterday’s Golgort
Stewardess of the Undone
Plasmodium(4/1) haste
Temporal Distortion


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer(1/2)
Plasmodium(4/1) haste


NextHand

Temporal Research
Unphase
Nullcraft(1/1)
Seer(2/1)


Discard

Yesterday’s Golgort
Time Spiral
Slow-Time Generator
Second Chances
Temporal Distortion


Seer to discard, then draw
Tech 2 card(s)
Get Paid - ($8)
Tap Max to discard and draw
Worker - ($7)
Stewie, bounces tinkerer - ($4)
Golgurt - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone(2/3)
  • :pschip: Technician: Yesterday’s Golgort(6/4) fading 2
  • :target: Lookout:

In Play:

  • L3 Max(2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Temporal Distortion
Intimidate


STARTING HAND
Neo Plexus
Hyperion
Seer
Time Spiral
Intimidate


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
Neo Plexus


NextHand

Temporal Distortion
Sentry
Fading Argonaut
Temporal Distortion
The Boot


Discard

Time Spiral
Tinkerer
Intimidate


Tech 2 card(s)
Get Paid - ($9)
Tricycloid kills Fargo.
Sentry trades with Stewardess, sparkshots Golgort, you get 1 gold.
Seer, adds a rune to Tric - ($8)
Remove 3 runes from Tric to kill Golgort, you draw.
Geiger - ($6)
Hyperion, kills your Geiger, mine to midband, I draw - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 3 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tricycloid (3/1)
  • Hyperion (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

A lot of inefficiency in my play here (gunning Golgort down instead of fading it away, Hyperion-drawing after using essentially all my gold), but it’s the only way to be sure I kill Geiger.

@dwarddd’s turn!

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Origin Story


STARTING HAND
Unphase
Seer(2/1)
Temporal Distortion
Nullcraft(1/1)
Temporal Research
Battle Suits
Yesterday’s Golgort(6/4)
Shimmer Ray


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Tinkerer(1/2)
Plasmodium(4/1) haste


NextHand

Stewardess of the Undone(2/3)
Yesterday’s Golgort
Fading Argonaut(2/3a) fading 2
Origin Story


Discard

Temporal Research
Unphase
Battle Suits


Tech 2 card(s)
Get Paid + float + scav - ($11)
Prynn - ($9)
Temporal Research draw 2 - ($7)
Nullcraft, kills tricycloid - ($5)
Shimmer Ray - ($4)
Golgurt - ($1)
Seer, add to the shimmer ray - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort(6/4a) Fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Prynn(1/3) fading 4
  • :pschip: Technician:
  • :target: Lookout: Seer(2/1)

In Play:

  • Nullcraft(1/1)
  • Shimmer Ray(3/4) flying, fading 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well the Temporal research could not have been much luckier, I may still be in this game

Correction: it could not have been better that was my best draw

@dwarddd something is off with your current hand in this turn. It lists 8 cards, where there should have been only 7, if I’m not mistaken. And as you played the last card in this list of 8, this might be relevant.

So my card from Max’s discard and draw from last turn has somehow appeared in this turns “starting hand” details… i am confused because it definitely wasn’t there while i used the spreadsheet to do my turn (nor was it in “next hand” on my last turn, it was in my “starting hand” as i drew it during the turn). The card numbers on this turn are even correct…

Suggestions? I would like to just delete it from the post above considering it wasnt supposed to be there and i didnt have it there while doing my turn?

1 Like

@dwarddd The spreadsheet does weird things sometimes. I think it’s fine.

P2T6


StartingHand Workers

STARTING HAND
Fading Argonaut
The Boot
Temporal Distortion
Temporal Distortion
Sentry
Nullcraft
Battle Suits
Intimidate


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Forgotten Fighter
Neo Plexus


NextHand

Tricycloid
The Boot
Time Spiral
Fading Argonaut
Tinkerer


Discard

Intimidate
Nullcraft
Battle Suits
Hyperion
Temporal Distortion


Tech 0 card(s)
Get Paid - ($10)
Troq - ($8)
The Boot kills Golgort, I discard - ($5)
Geiger kills Seer.
Hyperion kills Prynn, I draw, Geiger maxbands and flickers Hyperion, you get 1 gold.
Hyperion and Seer break tech 2, I draw, your base to 18.
Temporal Distortion bounces Hyperion, fetch Hyperion from codex - ($3)
Hyperion breaks tech 1, I reshuffle and draw, your base to 16.
Intimidate Shimmer Ray - ($2)
Sentry - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sentry (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)
  • Hyperion (4/5)
  • Seer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The Boot lets me bust through the patrol and double tech break, and I’ll have Nullcraft to defend against Shimmer Ray.

So I drew Intimidate after the reshuffle (again), which also works as defense against Shimmer Ray. Let’s go with that.

@dwarddd’s turn!

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GG! Even with a perfect draw last for me turn P2 Present (plus a nice Boot!) is too good.

Wp @Dreamfire

@zango

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