[CAMS23] Round3: P1 Bryce_the_Rice [Necromancy]/Blood/Truth vs P2 cstick [Finesse/Bashing]/Present

P2T10


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Blademaster
Blademaster
Older Brother (2/1)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Timely Messenger
Wither
Bloom
Argonaut (3/4+A)


Discard

Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark
Leaping Lizard (3/4)
Discord
Nimble Fencer
Star-Crossed Starlet
Tenderfoot (3/1)
Older Brother (2/1)
Blademaster
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($11)
Play Blademaster
Geiger swiftly kills SQL, sparkshot Quince, Base takes 2
Troq kills Quince, pings your base, River maxbands, Illusion is trashed
Maestro kills Scav Pirate, base takes 1
River sidelines technician
Tenderfoot runs into Commander
Grounded Guide kills Commander, base takes 1

Float ($11)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (9/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • L7 Troq (4/2)
  • L5 River (3/4)
  • Grounded Guide (4/4)
  • Maestro (4/5)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 14

Gold:

  • Gold: 11
  • Workers: 10
Thoughts

Lots of things kill me here. The best I can do is clear everything, then try and have access to Appel Stomp next turn to clear damaging patrollers. I can tech double stomp now and double R&D next turn, then surplus draw + Geiger midband give me two looks.