P2T10
Tech StartingHand Workers
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Blademaster
Blademaster
Older Brother (2/1)
WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)
NextHand
Timely Messenger
Wither
Bloom
Argonaut (3/4+A)
Discard
Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark
Leaping Lizard (3/4)
Discord
Nimble Fencer
Star-Crossed Starlet
Tenderfoot (3/1)
Older Brother (2/1)
Blademaster
Appel Stomp
Appel Stomp
Tech 2 card(s)
Get Paid + float - ($11)
Play Blademaster
Geiger swiftly kills SQL, sparkshot Quince, Base takes 2
Troq kills Quince, pings your base, River maxbands, Illusion is trashed
Maestro kills Scav Pirate, base takes 1
River sidelines technician
Tenderfoot runs into Commander
Grounded Guide kills Commander, base takes 1
Float ($11)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Blademaster (9/6+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 Geiger (3/1)
- L7 Troq (4/2)
- L5 River (3/4)
- Grounded Guide (4/4)
- Maestro (4/5)
Buildings:
-
Base HP: 5
-
Tech I HP: 4
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 14
Gold:
- Gold: 11
- Workers: 10
Thoughts
Lots of things kill me here. The best I can do is clear everything, then try and have access to Appel Stomp next turn to clear damaging patrollers. I can tech double stomp now and double R&D next turn, then surplus draw + Geiger midband give me two looks.