[CAMS23] Round3: P1 Bryce_the_Rice [Necromancy]/Blood/Truth vs P2 cstick [Finesse/Bashing]/Present

P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Discord


STARTING HAND
Wither
Helpful Turtle
Spark
Argonaut


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle


NextHand

Bloom
Timely Messenger
Granfalloon Flagbearer
Argonaut


Discard

Wither
Spark
Leaping Lizard
Discord


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Argonaut - ($4)
Build Tech 2: Finesse - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • L3 Troq (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I think I want Finesse here, mostly for Leaping Lizards as cheap blockers against Crashbarrows.

Turn 4

Hand: Sacrifice the Weak, Poisonblade Rogue, Jandra, the Negator
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandre, the Negator

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Blood ($2)
  5. Summon a Skeleton ($1)
  6. Haunt hits your Tech 2
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton (1/1)
    :pschip:Technician: Skeleton (1/1)
    :target:Lookout: Skeleton Javelineer (1/1)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Graveyard: 3
  • Units/Heroes:
    Garth Torken (1/3)
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Shoddy Glider, Bloodlust, Bone Collector, Crashbarrow

Discard

Think

Things are about to go down. I am concerned. We both have many avenues of attack. Let’s see what happens!

P2T4


Tech StartingHand Workers

TECH
Leaping Lizard
Nimble Fencer


STARTING HAND
Argonaut
Bloom
Granfalloon Flagbearer
Timely Messenger


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer


NextHand

Discord
Bloom
Timely Messenger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut kills Crash Bomber, my base to 18
Play Timely Messenger - ($6)
Messenger, Tenderfoot, and Older Brother kill your patrollers, you draw and get a gold
Troq breaks Graveyard, pings Tech 2
Play Argonaut - ($3)
Play Geiger - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/2)
  • :pschip: Technician: L1 Geiger (2/3)
  • :target: Lookout:

In Play:

  • L3 Troq (3/2)
  • Tenderfoot (1/1)
  • Older Brother (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I get to clear the patrol and break the Graveyard this turn, which will hopefully diminish his available offense enough that I can stay alive. I’m going down on cards here, but I can start dumping money into my heroes. I’m playing Geiger over River here since I’m kind of expecting him to die, but if he lives then Sparkshot helps clear chump blockers just fine.

…Pretty bad hand on the redraw.

Turn 5

Hand: Shoddy Glider, Bloodlust, Bone Collector, Crashbarrow, Sacrifice the Weak
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Summon Drakk Ramhorn ($8)
  5. Summon Shoddy Glider ($7)
  6. Glider kills Geiger, Drakk gains 2 levels, you draw
  7. Midband Drakk ($6)
  8. Summon Skeleton ($5)
  9. Summon Crashbarrow ($2)
  10. Cast Bloodlust on Drakk and Skeleton ($0)
  11. Crashbarrow kills both Argonauts, you gain 1 gold
  12. Drakk and Garth destroy your Tech 2, your base takes 2
  13. Skeleton kills Troq, Garth gains 2 levels
  14. Haunt kills Older Brother
  15. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
  • Units/Heroes:
    Drakk Ramhorn lvl 4 (2/2)
    Garth Torken lvl 3 (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 1

Hand

Poisonblade Rogue, Thieving Imp, Hooded Executioner, Shoddy Glider

Discard

Shoddy Glider

Think

I think this is the best outcome. At least, the best I could find. Copying the crashbarrow didn’t seem as high value as this play. I may get ruined by fencers, but that’s the risk I have to take. I think this is still a fairly strong position regardless.

P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Discord
Bloom
Timely Messenger
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer


NextHand

Leaping Lizard
Spark
Wither


Discard

Argonaut (3/2)
Argonaut (3/4+A)
Older Brother (2/1)
Timely Messenger
Bloom
Discord
Grounded Guide
Maestro


Tech 2 card(s)
Get Paid + float + Scav - ($11)
Play River - ($9)
Play Nimble Fencer - ($7)
Bloom Tenderfoot - ($5)
Play Timely Messenger - ($4)
Fencer kills Drakk, River midbands, my base takes 1
Messenger + Tenderfoot kill Garth, River maxbands
Build Heroes’ Hall - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 River (3/4)
  • :target: Lookout:

In Play:

  • Tenderfoot + (2/1)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Yikes, I really screwed up last turn. I forgot about Troq’s overpower at maxband, which would have let Troq kill the bomber + a patroller, then tenderfoot + messenger clear the other two and argonaut + brother break tech 2. From game winning to game losing off of that.

Turn 6

Hand: Poisonblade Rogue, Thieving Imp, Hooded Executioner, Shoddy Glider
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Thieving Imp, you discard ($4)
  5. Summon Shoddy Glider ($3)
  6. Summon Sirus Quince ($1)
  7. Glider attacks River for 3
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Sirus Quince (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 6
  • Discard: 5

Hand

Capturedf Bugblatter, Graveyard, Skeleton Javelineer

Discard

Shoddy Glider, Shoddy Glider, Kidnapping, Crash Bomber, Hooded Executioner

Think

Weird turn for me here. I don’t think copying the glider is worth my time, even though I could destroy tech 2 with that. I think it’s better to just continue to pressure hand size and weaken river. I will give away free levels but that’s probably ok. They have a lot of gold they can sink into heroes however, but I won’t have to worry about that until my next turn. Although I might not be able to deal with it then either.

P2T6


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Spark (discarded)
Leaping Lizard
Wither


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer


NextHand

Argonaut (3/2)
Leaping Lizard


Tech 2 card(s)
Get Paid + float - ($11)
Exhaust River sideline Imp
Wither Quince - ($9)
Play Geiger - ($7)
Fencer kills Quince, Geiger midbands
Maxband Geiger, trashing and returning Fencer - ($5)
Fencer kills Mirror
Tenderfoot trades with Imp
Play Troq - ($3)
Play Leaping Lizard - ($2)

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Troq (2/3)
  • :pschip: Technician: L5 Geiger (3/4)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)
  • L5 River (3/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Okay, I live for now. I’m really low on cards thanks to Imp, but hopefully I can put up enough of a wall to get to Tech 3 and play a Blademaster, which should wall out everything but Gliders. That might not even be enough for mirrored Gliders, but with so few cards per hand, I don’t have many other options.

Turn 7

Hand: Captured Bugblatter, Graveyard, Skeleton Javelineer, Pestering Haunt
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $10)
  4. Hire a worker ($9)
  5. Build Heroes’ Hall ($7)
  6. Summon Captured Bugblatter ($4)
  7. Summon Skeleton Javelineer ($3)
  8. Summon Garth Torken ($1)
  9. Summon Skeleton ($0)
  10. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Skeleton Javelineer (1/1+A)
    :psfist:Elite: Garth Torken (2/3)
    :ps_:Scavenger: Captured Bugblatter (4/2)
    :pschip:Technician: Skeleton (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 2
  • Discard: 9

Hand

Bloodlust, Sacrifice the Weak, Bone Collector

Discard

Crashbarrow, Shoddy Glider, Shoddy Glider, Pirate-Gang Commander, Graveyard, Hooded Executioner, Kidnapping, Crash Bomber, Thieving Imp

Think

I am in a very bad spot. My draws did not leave me a lot of outs here. Base damage will not win the day, and my opponent will probably double tech break me. I think I have lost.

P2T7


Tech StartingHand Workers

TECH
Grounded Guide
Temporal Distortion


STARTING HAND
Leaping Lizard
Argonaut (3/2)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Spark
Tenderfoot + (2/1)


Discard

Grounded Guide
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Fencer kills SQL, my base takes 1
Lizard kills Bugblatter, my base takes 1
Geiger kills Garth, Troq to L3
River sidelines Technician Skeleton
Troq attacks and pings Tech 2, destroying it
Build Tech 3 - ($5)
Play Leaping Lizard - ($4)

Float ($4)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Leaping Lizard (3/5)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • L5 River (3/1)
  • Leaping Lizard (3/1)
  • L5 Geiger (3/2)
  • L3 Troq (3/4)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 2

Gold:

  • Gold: 4
  • Workers: 10
Turn 8

Hand: Bloodlust, Sacrifice the Weak, Bone Collector
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander
Turn 8: Desperation, Desperation


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Rebuild Tech 2 ($11)
  4. Summon Drakk Ramhorn ($9)
  5. Skeleton attacks Lizard
  6. Cast Sacrifice the Weak, Fencer dies ($6)
  7. Summon Bone Collector ($4)
  8. Cast Bloodlust on backline Lizard and River ($2)
  9. Summon Sirus Quince ($0)
  10. Discard 0, draw 2
  11. When River dies, Quince gains 2 levels

  • Patrol:
    :psblueshield:Squad Leader: Bone Collector (3/3+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger: Sirus Quince lvl 3 (1/4)
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 0
  • Discard: 15

Hand

Crash Bomber, Crashbarrow

Discard

Crashbarrow, Crash Bomber, Shoddy Glider, Shoddy Glider, Desperation, Desperation, Pirate-Gang Commander, Sacrifice the Weak, Bloodlust, Hooded Executioner, Skeleton Javelineer, Graveyard, Kidnapping, Captured Bugblatter, Thieving Imp

Think

Hm ok, I didn’t immediately lose and I get a chance to defuse threats. I could kill his lizard, but again, denying cards is very strong here. I bet my threats are better on low hand than theirs, because mine combo with heroes. We’ll put that to the test, I suppose. If they do get out a tech 3, I do lose the game, unless I can miracle shoddy gliders into it.

P2T8


StartingHand Workers

STARTING HAND
Spark
Tenderfoot + (2/1)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Maestro
Discord


Discard

Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark


Tech 0 card(s)
Get Paid + float - ($14)
Maxband Troq - ($10)
Troq kills Bone Collector, pings Tech 2
Geiger attacks Quince, sparkshots Mirror
Play Spark, kill Quince - ($9)
Play Tenderfoot - ($8)
Replace Heroes’ Hall with Surplus, my base takes 2 - ($3)

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot + (1/2)
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • L7 Troq (4/2)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

The biggest decision here is whether I want to attack with Geiger or try and draw a better card. Quince needs to die this turn for sure, so if I don’t attack, then I need to keep Spark and use Maxband Troq + Lizard + Spark to kill Bone Collector + Quince. If I draw Blademaster then I probably win, but any other unit is not that much better than just putting Tenderfoot in Technician. If I attack, then I can clear everything with maxband Troq into SQL, Geiger into Drakk sparkshot Quince, and Lizard kills Quince. I can kill the mirror with spark, but I probably just hold it. Then I play Tenderfoot into Technician, and hope to draw better next turn. The issue is that with such little patrol and my current base health, I’m vulnerable to double Crashbarrow (e.g. one in hand, Maxband Garth returns other from discard). So maybe I leave Drakk alive and hold back Lizard to soak up some damage? This also has the advantage of denying him a technician card. Unfortunately, I then need to play Spark to secure the Quince kill, which keeps me down a card. I can build a surplus?

Turn 9

Hand: Crash Bomber, Crashbarrow
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander
Turn 8: Desperation, Desperation
Turn 9: Pirate-Gang Commander


  1. Tech 1 card
  2. Get paid (+$10, $11)
  3. Build Tech 3 ($6)
  4. Summon Crash Bomber ($5)
  5. Summon Crashbarrow ($2)
  6. Crashbarrow kills Lizard and damages Tenderfoot
  7. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Crash Bomber (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 4
    Tech 3: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 2
  • Deck: 16
  • Discard: 0

Hand

Bone Collector, Sacrifice the Weak

Discard

Think

Well. I uhhh I don’t think I can reasonably kill them here, so we wait. Hopefully I draw well and can do something silly next turn. I have a deck full of threats… I just have to draw them.

P2T9


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Discord
Maestro
Grounded Guide


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Blademaster
Blademaster


Discard

Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark
Leaping Lizard (3/4)
Discord
Nimble Fencer
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($13)
Draw from Surplus
Play River - ($11)
Play Discord - ($9)
Geiger safely kills Crash Bomber, my base to 10
Play Grounded Guide - ($4)
Tenderfoot kills Drakk, River to L3, my base to 9
Troq breaks Tech 2 and pings tech 3
Play Maestro - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • L7 Troq (4/2)
  • Tenderfoot (3/1)
  • L3 River (2/4)

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I’m dead to Maxband Quince + Pirate. I’m also dead to Maxband Quince + Shoddy Glider + make second Mirror to copy Glider. I can only break one Tech building. Or, I can chose not to break a building and leave Drakk alive to deny Technician draw and let me fish for a new card off of Geiger. With 4/16 outs and 2 cards, I’m 45% to die, while with 2/16 outs in 3 cards, I’m only 35% to die, so I think I should go for the break here. I’ll go after Tech 2 instead of Tech 3, since it also stops Crashbarrow, maxband Garth for Recruiter, etc. I’ll play Discord here to keep Geiger alive since I want as much power in play as possible to double tech break (or just destroy base).

1 Like
Turn 10

Hand: Bone Collector, Sacrifice the Weak, Pirate-Gang Commander
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander
Turn 8: Desperation, Desperation
Turn 9: Pirate-Gang Commander


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $12)
  4. Rebuild Tech 2 ($12)
  5. Summon Sirus Quince ($10)
  6. Maxband Quince ($6)
  7. Summon Pirate-Gang Commander, Illusion copies it ($0)
  8. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Pirate (2/2+A)
    :psfist:Elite: Sirus Quince lvl 5 (2/5)
    :ps_:Scavenger: Pirate (2/2)
    :pschip:Technician: Pirate (2/2)
    :target:Lookout: Pirate-Gang Commander Illusion (6/6)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 4
  • Units/Heroes:
    Pirate-Gang Commander (6/6)
  • Base: 16
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 11
  • Discard: 3

Hand

Captured Bugblatter, Thieving Imp, Pirate-Gang Commander, Shoddy Glider

Discard

Bone Collector, Sacrifice the Weak, Crash Bomber

Think

Wow ok, lucky technician draw means I might actually win this one. There’s a chance!

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grabs popcorn :popcorn:

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P2T10


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Blademaster
Blademaster
Older Brother (2/1)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Timely Messenger
Wither
Bloom
Argonaut (3/4+A)


Discard

Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark
Leaping Lizard (3/4)
Discord
Nimble Fencer
Star-Crossed Starlet
Tenderfoot (3/1)
Older Brother (2/1)
Blademaster
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($11)
Play Blademaster
Geiger swiftly kills SQL, sparkshot Quince, Base takes 2
Troq kills Quince, pings your base, River maxbands, Illusion is trashed
Maestro kills Scav Pirate, base takes 1
River sidelines technician
Tenderfoot runs into Commander
Grounded Guide kills Commander, base takes 1

Float ($11)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (9/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • L7 Troq (4/2)
  • L5 River (3/4)
  • Grounded Guide (4/4)
  • Maestro (4/5)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 14

Gold:

  • Gold: 11
  • Workers: 10
Thoughts

Lots of things kill me here. The best I can do is clear everything, then try and have access to Appel Stomp next turn to clear damaging patrollers. I can tech double stomp now and double R&D next turn, then surplus draw + Geiger midband give me two looks.

Turn 11

Hand: Captured Bugblatter, Thieving Imp, Pirate-Gang Commander, Shoddy Glider
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander
Turn 8: Desperation, Desperation
Turn 9: Pirate-Gang Commander


  1. Tech 0 cards
  2. Get paid (+$10, $11)
  3. Summon Pirate-Gang Commander ($5)
  4. Summon Captured Bugblatter ($5)
  5. Summon Shoddy Glider ($5)
  6. Summon Drakk Ramhorn ($3)
  7. Summon Thieving Imp, you discard ($0)
  8. Glider hits your base for 3
  9. Discard 1, draw 3
  10. Glider dies and destroys your base

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: Pirate (3/2)
    :ps_:Scavenger: Pirate (2/2)
    :pschip:Technician: Pirate (2/2)
    :target:Lookout: Drakk Ramhorn (1/3)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 4
    Heroes’ Hall: 4
  • Units/Heroes:
    Pirate-Gang Commander (6/6)
    Captured Bugblatter (4/2)
    Pirate (2/2)
  • Base: 15
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 8
  • Discard: 5

Hand

Bloodlust, Hooded Executioner, Desperation

Discard

Shoddy Glider, Pirate-Gang Commander, Bone Collector, Sacrifice the Weak, Crash Bomber

Think


Well, good game. I got a very lucky technician draw and pulled it out. That was a tense one.

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GG. My big mistake was back on turn 4. If I had maxbanded Troq, I could have taken out your Tech 2, and I would have been in a commanding position. I clearly didn’t spend enough time thinking that one through (checking timestamps, you can see I posted it about 15 minutes after your turn 4).

Instead of playing the Argonaut? Yeah, I think you’re right. I was behind on board all game and was clawing back with crashbarrows being so efficient.

To any curious spectators: I checked out my next turn draws, and even without the Shoddy Glider, I was still dead to Commander + Bugblatter. I drew R&D off of Geiger midband after the surplus draw, and that drew me into Appel Stomp, but I didn’t hit the second Appel Stomp or R&D to keep going (or Temporal Distortion to get Hyperion for another draw). Without the second stomp, I can’t get through the patrol zone without dying.