[CAMS23] Round3: P1 Bryce_the_Rice [Necromancy]/Blood/Truth vs P2 cstick [Finesse/Bashing]/Present

P2T10


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Blademaster
Blademaster
Older Brother (2/1)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
Argonaut (3/2)


NextHand

Timely Messenger
Wither
Bloom
Argonaut (3/4+A)


Discard

Grounded Guide
Temporal Distortion
Leaping Lizard (3/1)
Nimble Fencer (2/1)
Spark
Leaping Lizard (3/4)
Discord
Nimble Fencer
Star-Crossed Starlet
Tenderfoot (3/1)
Older Brother (2/1)
Blademaster
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($11)
Play Blademaster
Geiger swiftly kills SQL, sparkshot Quince, Base takes 2
Troq kills Quince, pings your base, River maxbands, Illusion is trashed
Maestro kills Scav Pirate, base takes 1
River sidelines technician
Tenderfoot runs into Commander
Grounded Guide kills Commander, base takes 1

Float ($11)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (9/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Geiger (3/1)
  • L7 Troq (4/2)
  • L5 River (3/4)
  • Grounded Guide (4/4)
  • Maestro (4/5)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 14

Gold:

  • Gold: 11
  • Workers: 10
Thoughts

Lots of things kill me here. The best I can do is clear everything, then try and have access to Appel Stomp next turn to clear damaging patrollers. I can tech double stomp now and double R&D next turn, then surplus draw + Geiger midband give me two looks.

Turn 11

Hand: Captured Bugblatter, Thieving Imp, Pirate-Gang Commander, Shoddy Glider
Workers: Skeletal Archery, Summon Skeletons, Deteriorate, Jandra, the Negator, Poisonblade Rogue, Pestering Haunt

Techs

Turn 2: Crash Bomber, Bone Collector
Turn 3: Crashbarrow, Hooded Executioner
Turn 4: Shoddy Glider, Bloodlust
Turn 5: Shoddy Glider, Captured Bugblatter
Turn 6: Kidnapping, Crash Bomber
Turn 7: Crashbarrow, Pirate-Gang Commander
Turn 8: Desperation, Desperation
Turn 9: Pirate-Gang Commander


  1. Tech 0 cards
  2. Get paid (+$10, $11)
  3. Summon Pirate-Gang Commander ($5)
  4. Summon Captured Bugblatter ($5)
  5. Summon Shoddy Glider ($5)
  6. Summon Drakk Ramhorn ($3)
  7. Summon Thieving Imp, you discard ($0)
  8. Glider hits your base for 3
  9. Discard 1, draw 3
  10. Glider dies and destroys your base

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite: Pirate (3/2)
    :ps_:Scavenger: Pirate (2/2)
    :pschip:Technician: Pirate (2/2)
    :target:Lookout: Drakk Ramhorn (1/3)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 4
    Heroes’ Hall: 4
  • Units/Heroes:
    Pirate-Gang Commander (6/6)
    Captured Bugblatter (4/2)
    Pirate (2/2)
  • Base: 15
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 3
  • Deck: 8
  • Discard: 5

Hand

Bloodlust, Hooded Executioner, Desperation

Discard

Shoddy Glider, Pirate-Gang Commander, Bone Collector, Sacrifice the Weak, Crash Bomber

Think


Well, good game. I got a very lucky technician draw and pulled it out. That was a tense one.

1 Like

GG. My big mistake was back on turn 4. If I had maxbanded Troq, I could have taken out your Tech 2, and I would have been in a commanding position. I clearly didn’t spend enough time thinking that one through (checking timestamps, you can see I posted it about 15 minutes after your turn 4).

Instead of playing the Argonaut? Yeah, I think you’re right. I was behind on board all game and was clawing back with crashbarrows being so efficient.

To any curious spectators: I checked out my next turn draws, and even without the Shoddy Glider, I was still dead to Commander + Bugblatter. I drew R&D off of Geiger midband after the surplus draw, and that drew me into Appel Stomp, but I didn’t hit the second Appel Stomp or R&D to keep going (or Temporal Distortion to get Hyperion for another draw). Without the second stomp, I can’t get through the patrol zone without dying.