Given my tendency to tech lobbers first as P1 that was quite a ballsy move of yours, against the likelihood of me having at least 2 of the 3 hasters in my draw 6 out of 8… that’s probably going to be an uphill battle for you now
(PS: I already had the two hasters prior to the technician draw)
CAMS22 Round9 finals pt2 P1T3
P1 [Fire]/Demonology/Peace vs. P2 [Necromancy]/Demonology/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Flagstone Garrison (4)
STARTING HAND
Charge
Lobber (2/2)
Makeshift Rambaster (1/2)
Nautical Dog (1/1)
Bombaster (2/2)
Careless Musketeer (2/1)
WORKERS
Scorch
Pillage
Charge
NextHand
Bloodburn
Bloodrage Ogre (3/2A)
Lobber (2/2)
Mad Man (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills SL
MSR kills scav, you gain 1 - ($3)
lobber trades Vandy, my Vandy to midband - ($2)
dog - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Nautical Dog (1/1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy (3/4, lvl3)
- Makeshift Rambaster (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Well, I like his high risk high reward spirit here, but with me having the two hasters it might very well have decided this game already. don’t expect him to recover from this blow in time to stop my engine