Not good
Link to all relevant rule changes
CAMS2022 Round 9 Player 2, Turn 2
P2 Nerfed Nightmare vs P1 [Finesse]/Disease/Necromancy
Starting Hand
Poisonblade Rogue
Graveyard
Pestering Haunt
Summon Skeletons
Skeletal Archery
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in except turn 1
All Teched Cards
Twilight Baron, Soul Stone
Main:
- Midband Vandy, kill SQL (5)
- Jav hucks spear, kills Mad Man, you draw 1
- Summon Skeletons (2)
- Tech 1 (1)
- Worker (0)
Workers
Skeletal Archery, Jandra, the Negator
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Skeleton (1/1a)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- Skeleton Javelineer (1/1)
- Vandy (3/1 lvl 3)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Twilight Baron
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Graveyard
End of Turn Discard
My Thoughts
I’m going out on something different, regular game plan has not been serving me well. Maybe I get aced by Lobber(s/+Rambaster) here, but let’s try a Baron Battering Ram. Two Step could make that awesome right?